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pl_3.c revision 1.17
      1 /*	$NetBSD: pl_3.c,v 1.17 2003/08/07 09:37:43 agc Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char sccsid[] = "@(#)pl_3.c	8.1 (Berkeley) 5/31/93";
     36 #else
     37 __RCSID("$NetBSD: pl_3.c,v 1.17 2003/08/07 09:37:43 agc Exp $");
     38 #endif
     39 #endif /* not lint */
     40 
     41 #include <signal.h>
     42 #include <stdlib.h>
     43 #include "extern.h"
     44 #include "player.h"
     45 
     46 void
     47 acceptcombat(void)
     48 {
     49 	int men = 0;
     50 	int target, temp;
     51 	int n, r;
     52 	int index, rakehim, sternrake;
     53 	int hhits = 0, ghits = 0, rhits = 0, chits = 0;
     54 	int crew[3];
     55 	int load;
     56 	int guns, car, ready, shootat, hit;
     57 	int roll;
     58 	struct ship *closest;
     59 
     60 	crew[0] = mc->crew1;
     61 	crew[1] = mc->crew2;
     62 	crew[2] = mc->crew3;
     63 	for (n = 0; n < 3; n++) {
     64 		if (mf->OBP[n].turnsent)
     65 			men += mf->OBP[n].mensent;
     66 	}
     67 	for (n = 0; n < 3; n++) {
     68 		if (mf->DBP[n].turnsent)
     69 			men += mf->DBP[n].mensent;
     70 	}
     71 	if (men) {
     72 		crew[0] = men/100 ? 0 : crew[0] != 0;
     73 		crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
     74 		crew[2] = men%10 ? 0 : crew[2] != 0;
     75 	}
     76 	for (r = 0; r < 2; r++) {
     77 		if (r) {
     78 			ready = mf->readyR;
     79 			load = mf->loadR;
     80 			guns = mc->gunR;
     81 			car = mc->carR;
     82 		} else {
     83 			ready = mf->readyL;
     84 			load = mf->loadL;
     85 			guns = mc->gunL;
     86 			car = mc->carL;
     87 		}
     88 		if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
     89 			goto cant;
     90 		if (mf->struck || !crew[2])
     91 			goto cant;
     92 		closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
     93 		if (closest == 0)
     94 			goto cant;
     95 		if (closest->file->struck)
     96 			goto cant;
     97 		target = range(ms, closest);
     98 		if (target > rangeofshot[load] || (!guns && target >= 3))
     99 			goto cant;
    100 		Signal("$$ within range of %s broadside.",
    101 			closest, r ? "right" : "left");
    102 		if (load > L_CHAIN && target < 6) {
    103 			switch (sgetch("Aim for hull or rigging? ",
    104 				(struct ship *)0, 1)) {
    105 			case 'r':
    106 				shootat = RIGGING;
    107 				break;
    108 			case 'h':
    109 				shootat = HULL;
    110 				break;
    111 			default:
    112 				shootat = -1;
    113 				Msg("'Avast there! Hold your fire.'");
    114 			}
    115 		} else {
    116 			if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
    117 				shootat = -1;
    118 				Msg("Belay that! Hold your fire.");
    119 			} else
    120 				shootat = RIGGING;
    121 		}
    122 		if (shootat == -1)
    123 			continue;
    124 		fired = 1;
    125 		rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
    126 		temp = portside(closest, ms, 1) - closest->file->dir + 1;
    127 		if (temp < 1)
    128 			temp += 8;
    129 		else if (temp > 8)
    130 			temp -= 8;
    131 		sternrake = temp > 4 && temp < 6;
    132 		if (rakehim) {
    133 			if (!sternrake)
    134 				Msg("Raking the %s!", closest->shipname);
    135 			else
    136 				Msg("Stern Rake! %s splintering!",
    137 				    closest->shipname);
    138 		}
    139 		index = guns;
    140 		if (target < 3)
    141 			index += car;
    142 		index = (index - 1)/3;
    143 		index = index > 8 ? 8 : index;
    144 		if (!rakehim)
    145 			hit = HDT[index][target-1];
    146 		else
    147 			hit = HDTrake[index][target-1];
    148 		if (rakehim && sternrake)
    149 			hit++;
    150 		hit += QUAL[index][mc->qual-1];
    151 		for (n = 0; n < 3 && mf->captured == 0; n++)
    152 			if (!crew[n]) {
    153 				if (index <= 5)
    154 					hit--;
    155 				else
    156 					hit -= 2;
    157 			}
    158 		if (ready & R_INITIAL) {
    159 			if (index <= 3)
    160 				hit++;
    161 			else
    162 				hit += 2;
    163 		}
    164 		if (mf->captured != 0) {
    165 			if (index <= 1)
    166 				hit--;
    167 			else
    168 				hit -= 2;
    169 		}
    170 		hit += AMMO[index][load - 1];
    171 		if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
    172 			hit--;
    173 		if (windspeed == 6 && temp == 4)
    174 			hit -= 2;
    175 		if (windspeed == 6 && temp <= 3)
    176 			hit--;
    177 		if (hit >= 0) {
    178 			roll = dieroll();
    179 			if (load == L_GRAPE)
    180 				chits = hit;
    181 			else {
    182 				const struct Tables *t;
    183 				if (hit > 10)
    184 					hit = 10;
    185 				t = &(shootat == RIGGING ? RigTable : HullTable)
    186 					[hit][roll-1];
    187 				chits = t->C;
    188 				rhits = t->R;
    189 				hhits = t->H;
    190 				ghits = t->G;
    191 				if (closest->file->FS)
    192 					rhits *= 2;
    193 				if (load == L_CHAIN) {
    194 					ghits = 0;
    195 					hhits = 0;
    196 				}
    197 			}
    198 			table(ms, closest, shootat, load, hit, roll);
    199 		}
    200 		Msg("Damage inflicted on the %s:", closest->shipname);
    201 		Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
    202 		    hhits, ghits, chits, rhits);
    203 		if (!r) {
    204 			mf->loadL = L_EMPTY;
    205 			mf->readyL = R_EMPTY;
    206 		} else {
    207 			mf->loadR = L_EMPTY;
    208 			mf->readyR = R_EMPTY;
    209 		}
    210 		continue;
    211 	cant:
    212 		Msg("Unable to fire %s broadside", r ? "right" : "left");
    213 	}
    214 	blockalarm();
    215 	draw_stat();
    216 	unblockalarm();
    217 }
    218 
    219 void
    220 grapungrap(void)
    221 {
    222 	struct ship *sp;
    223 	int i;
    224 
    225 	foreachship(sp) {
    226 		if (sp == ms || sp->file->dir == 0)
    227 			continue;
    228 		if (range(ms, sp) > 1 && !grappled2(ms, sp))
    229 			continue;
    230 		switch (sgetch("Attempt to grapple or ungrapple $$: ",
    231 			sp, 1)) {
    232 		case 'g':
    233 			if (dieroll() < 3
    234 			    || ms->nationality == capship(sp)->nationality) {
    235 				Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
    236 				Write(W_GRAP, sp, player, 0, 0, 0);
    237 				Msg("Attempt succeeds!");
    238 				makesignal(ms, "grappled with $$", sp);
    239 			} else
    240 				Msg("Attempt fails.");
    241 			break;
    242 		case 'u':
    243 			for (i = grappled2(ms, sp); --i >= 0;) {
    244 				if (ms->nationality
    245 					== capship(sp)->nationality
    246 				    || dieroll() < 3) {
    247 					cleangrapple(ms, sp, 0);
    248 					Msg("Attempt succeeds!");
    249 					makesignal(ms, "ungrappling with $$",
    250 						sp);
    251 				} else
    252 					Msg("Attempt fails.");
    253 			}
    254 			break;
    255 		}
    256 	}
    257 }
    258 
    259 void
    260 unfoulplayer(void)
    261 {
    262 	struct ship *to;
    263 	int i;
    264 
    265 	foreachship(to) {
    266 		if (fouled2(ms, to) == 0)
    267 			continue;
    268 		if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
    269 			continue;
    270 		for (i = fouled2(ms, to); --i >= 0;) {
    271 			if (dieroll() <= 2) {
    272 				cleanfoul(ms, to, 0);
    273 				Msg("Attempt succeeds!");
    274 				makesignal(ms, "Unfouling $$", to);
    275 			} else
    276 				Msg("Attempt fails.");
    277 		}
    278 	}
    279 }
    280