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pl_3.c revision 1.5
      1 /*	$NetBSD: pl_3.c,v 1.5 1997/10/13 21:04:09 christos Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1983, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)pl_3.c	8.1 (Berkeley) 5/31/93";
     40 #else
     41 __RCSID("$NetBSD: pl_3.c,v 1.5 1997/10/13 21:04:09 christos Exp $");
     42 #endif
     43 #endif /* not lint */
     44 
     45 #include "player.h"
     46 #include <stdlib.h>
     47 
     48 void
     49 acceptcombat()
     50 {
     51 	int men = 0;
     52 	int target, temp;
     53 	int n, r;
     54 	int index, rakehim, sternrake;
     55 	int hhits = 0, ghits = 0, rhits = 0, chits = 0;
     56 	int crew[3];
     57 	int load;
     58 	int guns, car, ready, shootat, hit;
     59 	int roll;
     60 	struct ship *closest;
     61 
     62 	crew[0] = mc->crew1;
     63 	crew[1] = mc->crew2;
     64 	crew[2] = mc->crew3;
     65 	for (n = 0; n < 3; n++) {
     66 		if (mf->OBP[n].turnsent)
     67 			men += mf->OBP[n].mensent;
     68 	}
     69 	for (n = 0; n < 3; n++) {
     70 		if (mf->DBP[n].turnsent)
     71 			men += mf->DBP[n].mensent;
     72 	}
     73 	if (men) {
     74 		crew[0] = men/100 ? 0 : crew[0] != 0;
     75 		crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
     76 		crew[2] = men%10 ? 0 : crew[2] != 0;
     77 	}
     78 	for (r = 0; r < 2; r++) {
     79 		if (r) {
     80 			ready = mf->readyR;
     81 			load = mf->loadR;
     82 			guns = mc->gunR;
     83 			car = mc->carR;
     84 		} else {
     85 			ready = mf->readyL;
     86 			load = mf->loadL;
     87 			guns = mc->gunL;
     88 			car = mc->carL;
     89 		}
     90 		if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
     91 			goto cant;
     92 		if (mf->struck || !crew[2])
     93 			goto cant;
     94 		closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
     95 		if (closest == 0)
     96 			goto cant;
     97 		if (closest->file->struck)
     98 			goto cant;
     99 		target = range(ms, closest);
    100 		if (target > rangeofshot[load] || (!guns && target >= 3))
    101 			goto cant;
    102 		Signal("$$ within range of %s broadside.",
    103 			closest, r ? "right" : "left");
    104 		if (load > L_CHAIN && target < 6) {
    105 			switch (sgetch("Aim for hull or rigging? ",
    106 				(struct ship *)0, 1)) {
    107 			case 'r':
    108 				shootat = RIGGING;
    109 				break;
    110 			case 'h':
    111 				shootat = HULL;
    112 				break;
    113 			default:
    114 				shootat = -1;
    115 				Msg("'Avast there! Hold your fire.'");
    116 			}
    117 		} else {
    118 			if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
    119 				shootat = -1;
    120 				Msg("Belay that! Hold your fire.");
    121 			} else
    122 				shootat = RIGGING;
    123 		}
    124 		if (shootat == -1)
    125 			continue;
    126 		fired = 1;
    127 		rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
    128 		temp = portside(closest, ms, 1) - closest->file->dir + 1;
    129 		if (temp < 1)
    130 			temp += 8;
    131 		else if (temp > 8)
    132 			temp -= 8;
    133 		sternrake = temp > 4 && temp < 6;
    134 		if (rakehim)
    135 			if (!sternrake)
    136 				Msg("Raking the %s!", closest->shipname);
    137 			else
    138 				Msg("Stern Rake! %s splintering!",
    139 				    closest->shipname);
    140 		index = guns;
    141 		if (target < 3)
    142 			index += car;
    143 		index = (index - 1)/3;
    144 		index = index > 8 ? 8 : index;
    145 		if (!rakehim)
    146 			hit = HDT[index][target-1];
    147 		else
    148 			hit = HDTrake[index][target-1];
    149 		if (rakehim && sternrake)
    150 			hit++;
    151 		hit += QUAL[index][mc->qual-1];
    152 		for (n = 0; n < 3 && mf->captured == 0; n++)
    153 			if (!crew[n])
    154 				if (index <= 5)
    155 					hit--;
    156 				else
    157 					hit -= 2;
    158 		if (ready & R_INITIAL)
    159 			if (index <= 3)
    160 				hit++;
    161 			else
    162 				hit += 2;
    163 		if (mf->captured != 0)
    164 			if (index <= 1)
    165 				hit--;
    166 			else
    167 				hit -= 2;
    168 		hit += AMMO[index][load - 1];
    169 		if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
    170 			hit--;
    171 		if (windspeed == 6 && temp == 4)
    172 			hit -= 2;
    173 		if (windspeed == 6 && temp <= 3)
    174 			hit--;
    175 		if (hit >= 0) {
    176 			roll = die();
    177 			if (load == L_GRAPE)
    178 				chits = hit;
    179 			else {
    180 				struct Tables *t;
    181 				if (hit > 10)
    182 					hit = 10;
    183 				t = &(shootat == RIGGING ? RigTable : HullTable)
    184 					[hit][roll-1];
    185 				chits = t->C;
    186 				rhits = t->R;
    187 				hhits = t->H;
    188 				ghits = t->G;
    189 				if (closest->file->FS)
    190 					rhits *= 2;
    191 				if (load == L_CHAIN) {
    192 					ghits = 0;
    193 					hhits = 0;
    194 				}
    195 			}
    196 			table(shootat, load, hit, closest, ms, roll);
    197 		}
    198 		Msg("Damage inflicted on the %s:", closest->shipname);
    199 		Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
    200 		    hhits, ghits, chits, rhits);
    201 		if (!r) {
    202 			mf->loadL = L_EMPTY;
    203 			mf->readyL = R_EMPTY;
    204 		} else {
    205 			mf->loadR = L_EMPTY;
    206 			mf->readyR = R_EMPTY;
    207 		}
    208 		continue;
    209 	cant:
    210 		Msg("Unable to fire %s broadside", r ? "right" : "left");
    211 	}
    212 	blockalarm();
    213 	draw_stat();
    214 	unblockalarm();
    215 }
    216 
    217 void
    218 grapungrap()
    219 {
    220 	struct ship *sp;
    221 	int i;
    222 
    223 	foreachship(sp) {
    224 		if (sp == ms || sp->file->dir == 0)
    225 			continue;
    226 		if (range(ms, sp) > 1 && !grappled2(ms, sp))
    227 			continue;
    228 		switch (sgetch("Attempt to grapple or ungrapple $$: ",
    229 			sp, 1)) {
    230 		case 'g':
    231 			if (die() < 3
    232 			    || ms->nationality == capship(sp)->nationality) {
    233 				Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0);
    234 				Write(W_GRAP, sp, 0, player, 0, 0, 0);
    235 				Msg("Attempt succeeds!");
    236 				makesignal(ms, "grappled with $$", sp);
    237 			} else
    238 				Msg("Attempt fails.");
    239 			break;
    240 		case 'u':
    241 			for (i = grappled2(ms, sp); --i >= 0;) {
    242 				if (ms->nationality
    243 					== capship(sp)->nationality
    244 				    || die() < 3) {
    245 					cleangrapple(ms, sp, 0);
    246 					Msg("Attempt succeeds!");
    247 					makesignal(ms, "ungrappling with $$",
    248 						sp);
    249 				} else
    250 					Msg("Attempt fails.");
    251 			}
    252 			break;
    253 		}
    254 	}
    255 }
    256 
    257 void
    258 unfoulplayer()
    259 {
    260 	struct ship *to;
    261 	int i;
    262 
    263 	foreachship(to) {
    264 		if (fouled2(ms, to) == 0)
    265 			continue;
    266 		if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
    267 			continue;
    268 		for (i = fouled2(ms, to); --i >= 0;) {
    269 			if (die() <= 2) {
    270 				cleanfoul(ms, to, 0);
    271 				Msg("Attempt succeeds!");
    272 				makesignal(ms, "Unfouling $$", to);
    273 			} else
    274 				Msg("Attempt fails.");
    275 		}
    276 	}
    277 }
    278