tetris.c revision 1.13 1 /* $NetBSD: tetris.c,v 1.13 2000/01/01 10:15:17 jsm Exp $ */
2
3 /*-
4 * Copyright (c) 1992, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Chris Torek and Darren F. Provine.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * SUCH DAMAGE.
37 *
38 * @(#)tetris.c 8.1 (Berkeley) 5/31/93
39 */
40
41 #include <sys/cdefs.h>
42 #ifndef lint
43 __COPYRIGHT("@(#) Copyright (c) 1992, 1993\n\
44 The Regents of the University of California. All rights reserved.\n");
45 #endif /* not lint */
46
47 /*
48 * Tetris (or however it is spelled).
49 */
50
51 #include <sys/time.h>
52
53 #include <fcntl.h>
54 #include <signal.h>
55 #include <stdio.h>
56 #include <stdlib.h>
57 #include <string.h>
58 #include <unistd.h>
59
60 #include "input.h"
61 #include "scores.h"
62 #include "screen.h"
63 #include "tetris.h"
64
65 cell board[B_SIZE]; /* 1 => occupied, 0 => empty */
66
67 int Rows, Cols; /* current screen size */
68
69 const struct shape *curshape;
70 const struct shape *nextshape;
71
72 long fallrate; /* less than 1 million; smaller => faster */
73
74 int score; /* the obvious thing */
75 gid_t gid, egid;
76
77 char key_msg[100];
78 int showpreview;
79
80 static void elide __P((void));
81 static void setup_board __P((void));
82 int main __P((int, char **));
83 void onintr __P((int)) __attribute__((__noreturn__));
84 void usage __P((void)) __attribute__((__noreturn__));
85
86 /*
87 * Set up the initial board. The bottom display row is completely set,
88 * along with another (hidden) row underneath that. Also, the left and
89 * right edges are set.
90 */
91 static void
92 setup_board()
93 {
94 register int i;
95 register cell *p;
96
97 p = board;
98 for (i = B_SIZE; i; i--)
99 *p++ = i <= (2 * B_COLS) || (i % B_COLS) < 2;
100 }
101
102 /*
103 * Elide any full active rows.
104 */
105 static void
106 elide()
107 {
108 register int i, j, base;
109 register cell *p;
110
111 for (i = A_FIRST; i < A_LAST; i++) {
112 base = i * B_COLS + 1;
113 p = &board[base];
114 for (j = B_COLS - 2; *p++ != 0;) {
115 if (--j <= 0) {
116 /* this row is to be elided */
117 memset(&board[base], 0, B_COLS - 2);
118 scr_update();
119 tsleep();
120 while (--base != 0)
121 board[base + B_COLS] = board[base];
122 scr_update();
123 tsleep();
124 break;
125 }
126 }
127 }
128 }
129
130 int
131 main(argc, argv)
132 int argc;
133 char *argv[];
134 {
135 register int pos, c;
136 register const char *keys;
137 register int level = 2;
138 char key_write[6][10];
139 int ch, i, j;
140 int fd;
141
142 gid = getgid();
143 egid = getegid();
144 setegid(gid);
145
146 fd = open("/dev/null", O_RDONLY);
147 if (fd < 3)
148 exit(1);
149 close(fd);
150
151 keys = "jkl pq";
152
153 while ((ch = getopt(argc, argv, "k:l:ps")) != -1)
154 switch(ch) {
155 case 'k':
156 if (strlen(keys = optarg) != 6)
157 usage();
158 break;
159 case 'l':
160 level = atoi(optarg);
161 if (level < MINLEVEL || level > MAXLEVEL) {
162 (void)fprintf(stderr,
163 "tetris: level must be from %d to %d\n",
164 MINLEVEL, MAXLEVEL);
165 exit(1);
166 }
167 break;
168 case 'p':
169 showpreview = 1;
170 break;
171 case 's':
172 showscores(0);
173 exit(0);
174 case '?':
175 default:
176 usage();
177 }
178
179 argc -= optind;
180 argv += optind;
181
182 if (argc)
183 usage();
184
185 fallrate = 1000000 / level;
186
187 for (i = 0; i <= 5; i++) {
188 for (j = i+1; j <= 5; j++) {
189 if (keys[i] == keys[j]) {
190 (void)fprintf(stderr,
191 "%s: duplicate command keys specified.\n",
192 argv[0]);
193 exit (1);
194 }
195 }
196 if (keys[i] == ' ')
197 strcpy(key_write[i], "<space>");
198 else {
199 key_write[i][0] = keys[i];
200 key_write[i][1] = '\0';
201 }
202 }
203
204 sprintf(key_msg,
205 "%s - left %s - rotate %s - right %s - drop %s - pause %s - quit",
206 key_write[0], key_write[1], key_write[2], key_write[3],
207 key_write[4], key_write[5]);
208
209 (void)signal(SIGINT, onintr);
210 scr_init();
211 setup_board();
212
213 srandom(getpid());
214 scr_set();
215
216 pos = A_FIRST*B_COLS + (B_COLS/2)-1;
217 nextshape = randshape();
218 curshape = randshape();
219
220 scr_msg(key_msg, 1);
221
222 for (;;) {
223 place(curshape, pos, 1);
224 scr_update();
225 place(curshape, pos, 0);
226 c = tgetchar();
227 if (c < 0) {
228 /*
229 * Timeout. Move down if possible.
230 */
231 if (fits_in(curshape, pos + B_COLS)) {
232 pos += B_COLS;
233 continue;
234 }
235
236 /*
237 * Put up the current shape `permanently',
238 * bump score, and elide any full rows.
239 */
240 place(curshape, pos, 1);
241 score++;
242 elide();
243
244 /*
245 * Choose a new shape. If it does not fit,
246 * the game is over.
247 */
248 curshape = nextshape;
249 nextshape = randshape();
250 pos = A_FIRST*B_COLS + (B_COLS/2)-1;
251 if (!fits_in(curshape, pos))
252 break;
253 continue;
254 }
255
256 /*
257 * Handle command keys.
258 */
259 if (c == keys[5]) {
260 /* quit */
261 break;
262 }
263 if (c == keys[4]) {
264 static char msg[] =
265 "paused - press RETURN to continue";
266
267 place(curshape, pos, 1);
268 do {
269 scr_update();
270 scr_msg(key_msg, 0);
271 scr_msg(msg, 1);
272 (void) fflush(stdout);
273 } while (rwait((struct timeval *)NULL) == -1);
274 scr_msg(msg, 0);
275 scr_msg(key_msg, 1);
276 place(curshape, pos, 0);
277 continue;
278 }
279 if (c == keys[0]) {
280 /* move left */
281 if (fits_in(curshape, pos - 1))
282 pos--;
283 continue;
284 }
285 if (c == keys[1]) {
286 /* turn */
287 const struct shape *new = &shapes[curshape->rot];
288
289 if (fits_in(new, pos))
290 curshape = new;
291 continue;
292 }
293 if (c == keys[2]) {
294 /* move right */
295 if (fits_in(curshape, pos + 1))
296 pos++;
297 continue;
298 }
299 if (c == keys[3]) {
300 /* move to bottom */
301 while (fits_in(curshape, pos + B_COLS)) {
302 pos += B_COLS;
303 score++;
304 }
305 continue;
306 }
307 if (c == '\f') {
308 scr_clear();
309 scr_msg(key_msg, 1);
310 }
311 }
312
313 scr_clear();
314 scr_end();
315
316 (void)printf("Your score: %d point%s x level %d = %d\n",
317 score, score == 1 ? "" : "s", level, score * level);
318 savescore(level);
319
320 printf("\nHit RETURN to see high scores, ^C to skip.\n");
321
322 while ((i = getchar()) != '\n')
323 if (i == EOF)
324 break;
325
326 showscores(level);
327
328 exit(0);
329 }
330
331 void
332 onintr(signo)
333 int signo __attribute__((__unused__));
334 {
335 scr_clear();
336 scr_end();
337 exit(0);
338 }
339
340 void
341 usage()
342 {
343 (void)fprintf(stderr, "usage: tetris [-ps] [-k keys] [-l level]\n");
344 exit(1);
345 }
346