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      3  1.1  cgd 'tl 'TREK SETUP INSTRUCTIONS''%'
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     21  1.1  cgd .ne 5
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     24  1.1  cgd \\n(S1.\ \ \c
     25  1.1  cgd ..
     26  1.1  cgd .de s2
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     29  1.1  cgd .ne 3
     30  1.1  cgd .in 8
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     32  1.1  cgd \\n(S2.\ \ \c
     33  1.1  cgd ..
     34  1.1  cgd .br
     35  1.1  cgd .ce
     36  1.1  cgd TREK SETUP INSTRUCTIONS
     37  1.1  cgd .sp 2
     38  1.1  cgd .pp
     39  1.1  cgd This document describes all sorts of nifty things
     40  1.1  cgd you should know
     41  1.1  cgd before you start to muck around
     42  1.1  cgd with the trek source code.
     43  1.1  cgd Please read them carefully.
     44  1.1  cgd .s1
     45  1.1  cgd MAINTENANCE
     46  1.1  cgd .s2
     47  1.1  cgd There are a number of shell files
     48  1.1  cgd which you may use to maintain the system.
     49  1.1  cgd "Prtrek" produces a copy of the source code.
     50  1.1  cgd It pipes its output to lpr
     51  1.1  cgd and runs in background.
     52  1.1  cgd "Comp" compiles up to nine source modules
     53  1.1  cgd and leaves them in .o files.
     54  1.1  cgd "Compile" is the same as "comp"
     55  1.1  cgd except that it loads after compiling.
     56  1.1  cgd If stated without any arguments,
     57  1.1  cgd it loads from .o files.
     58  1.1  cgd "Compall" compiles all the .c files
     59  1.1  cgd into .o files,
     60  1.1  cgd but does not load.
     61  1.1  cgd It redirects its output to the file "output".
     62  1.1  cgd To recompile the entire system,
     63  1.1  cgd type
     64  1.1  cgd .ti +8
     65  1.1  cgd compall
     66  1.1  cgd .ti +8
     67  1.1  cgd compile
     68  1.1  cgd .br
     69  1.1  cgd .s2
     70  1.1  cgd Main.c contains a variable called "Mother".
     71  1.1  cgd This is initialized to the result of the
     72  1.1  cgd "getuid()" call for the maintainer of trek
     73  1.1  cgd at your installation.
     74  1.1  cgd Only Mother is allowed to set trace flags
     75  1.1  cgd and run the game at other than the default priority.
     76  1.1  cgd .s2
     77  1.1  cgd Speaking of priorities,
     78  1.1  cgd trek eats up a lot of system resources.
     79  1.1  cgd Hence, it normally runs at a very low priority.
     80  1.1  cgd This makes it almost impossible to play
     81  1.1  cgd if the system is loaded.
     82  1.1  cgd However,
     83  1.1  cgd the -pN flag sets the priority to N,
     84  1.1  cgd which makes it possible to debug
     85  1.1  cgd when the system is loaded.
     86  1.1  cgd The default priority is set by a #define of
     87  1.1  cgd PRIO,
     88  1.1  cgd which is set to 10 in the default system.
     89  1.1  cgd .s2
     90  1.1  cgd Trace information is provided
     91  1.1  cgd which may be useful in debugging things in the system.
     92  1.1  cgd If you are in a bad way for space,
     93  1.1  cgd comment out the #define xTRACE
     94  1.1  cgd which appears in trek.h.
     95  1.1  cgd This will cause the trace stuff to not occur
     96  1.1  cgd in the object.
     97  1.1  cgd .s2
     98  1.1  cgd The version of trek released to you
     99  1.1  cgd is compiled with the -f flag (for no floating point)
    100  1.1  cgd and should work without problems on your machine.
    101  1.1  cgd You can edit out the -f flag
    102  1.1  cgd in "compile" if you have floating point hardware
    103  1.1  cgd on your machine
    104  1.1  cgd so that it will take less space.
    105  1.1  cgd .s1
    106  1.1  cgd THE PORTABLE C LIBRARY
    107  1.1  cgd .pp
    108  1.1  cgd The portable C library was used
    109  1.1  cgd to do I/O in trek.
    110  1.1  cgd Unfortunately,
    111  1.1  cgd the version which we had at Berkeley
    112  1.1  cgd had a number of small bugs
    113  1.1  cgd which caused trek to do bad things at times.
    114  1.1  cgd For some unknown reason
    115  1.1  cgd (temporary insanity perhaps)
    116  1.1  cgd I rewrote the portable C library.
    117  1.1  cgd This version is much smaller than the old version
    118  1.1  cgd and has cleaner code.
    119  1.1  cgd It also works right
    120  1.1  cgd (???).
    121  1.1  cgd However, there are a few minor differences
    122  1.1  cgd which you should be aware of.
    123  1.1  cgd .s2
    124  1.1  cgd Scanf no longer ignores the noise characters "\\n",
    125  1.1  cgd "\\t", and space in the format string;
    126  1.1  cgd i.e.,
    127  1.1  cgd these characters now require a match
    128  1.1  cgd in the input stream.
    129  1.1  cgd .s2
    130  1.1  cgd A variable
    131  1.1  cgd f_log
    132  1.1  cgd has been added
    133  1.1  cgd which is the file descriptor
    134  1.1  cgd of a "log" file.
    135  1.1  cgd If f_log is greater than zero
    136  1.1  cgd a copy of everything read from
    137  1.1  cgd the standard input
    138  1.1  cgd and written to
    139  1.1  cgd the standard output
    140  1.1  cgd is written in the file f_log.
    141  1.1  cgd .s1
    142  1.1  cgd DISCLAIMERS
    143  1.1  cgd .s2
    144  1.1  cgd Frankly,
    145  1.1  cgd I am getting pretty sick of playing this game.
    146  1.1  cgd Hence,
    147  1.1  cgd the version which you get may have several bugs
    148  1.1  cgd in it;
    149  1.1  cgd I freely admit
    150  1.1  cgd that it is probably buggier
    151  1.1  cgd than some previous versions.
    152  1.1  cgd Sorry about that.
    153  1.1  cgd .s2
    154  1.1  cgd Along with being buggy,
    155  1.1  cgd the game never had quite everything implemented
    156  1.1  cgd that was originally intended.
    157  1.1  cgd If you see things that look weird,
    158  1.1  cgd that may be why.
    159  1.1  cgd There are even some features which I have taken out
    160  1.1  cgd (like ghost starsystems)
    161  1.1  cgd upon deciding that I didn't have the energy
    162  1.1  cgd to implement them correctly.
    163  1.1  cgd .s1
    164  1.1  cgd REQUESTS
    165  1.1  cgd .pp
    166  1.1  cgd There are several things that I would like to ask of anyone
    167  1.1  cgd who does work on the source code.
    168  1.1  cgd .s2
    169  1.1  cgd Please let me know of any bugs which you find
    170  1.1  cgd in the code,
    171  1.1  cgd and any fixes which you may have.
    172  1.1  cgd Other copies will probably be going out to other people later,
    173  1.1  cgd and it would be nice if those copies where less buggy.
    174  1.1  cgd Also,
    175  1.1  cgd I would be interested in hearing about any
    176  1.1  cgd enhancements of the game which you might install.
    177  1.1  cgd .s2
    178  1.1  cgd Please note that I have a distinct coding style.
    179  1.1  cgd I feel that it is cleaner
    180  1.1  cgd and easier to read than a more
    181  1.1  cgd casual style.
    182  1.1  cgd If possible,
    183  1.1  cgd please stick to it,
    184  1.1  cgd especially if you end up sending tapes back to me.
    185  1.1  cgd This goes along with my whole belief in clean code:
    186  1.1  cgd I ask you to please avoid obscure code
    187  1.1  cgd whenever possible.
    188  1.1  cgd If you throw some in,
    189  1.1  cgd please don't let me see it.
    190  1.1  cgd It just depresses me.
    191  1.1  cgd .s2
    192  1.1  cgd Unfortunately,
    193  1.1  cgd the game is huge.
    194  1.1  cgd There are many neat things
    195  1.1  cgd which could go in,
    196  1.1  cgd if there were only enough space.
    197  1.1  cgd However,
    198  1.1  cgd I have specifically not gone to seperated I/D
    199  1.1  cgd space.
    200  1.1  cgd The main reason is that I would like future versions
    201  1.1  cgd of the game
    202  1.1  cgd to be 11/40 compatible.
    203  1.1  cgd .s1
    204  1.1  cgd SUGGESTIONS FOR THE FUTURE
    205  1.1  cgd .pp
    206  1.1  cgd If you happen to have more energy than I do,
    207  1.1  cgd you may want to examine the following areas.
    208  1.1  cgd These are things that I may get to,
    209  1.1  cgd but don't hold your breath.
    210  1.1  cgd .s2
    211  1.1  cgd Frankly,
    212  1.1  cgd making the portable C library work
    213  1.1  cgd (even without bugs)
    214  1.1  cgd was a bitch.
    215  1.1  cgd I should have done the I/O in a more
    216  1.1  cgd ad hoc manner.
    217  1.1  cgd It is my intent to rewrite the I/O
    218  1.1  cgd routines to bypass the portable C library entirely.
    219  1.1  cgd .s2
    220  1.1  cgd The routine "capture" is quite unclean.
    221  1.1  cgd First, it should have a manner of selecting Klingons
    222  1.1  cgd other than random,
    223  1.1  cgd either selecting the most likely
    224  1.1  cgd or asking the captain (probably best).
    225  1.1  cgd It should either be fully implemented,
    226  1.1  cgd which includes adding a "board" routine
    227  1.1  cgd (half written,
    228  1.1  cgd on some tapes as board.x)
    229  1.1  cgd which sends a boarding party to forcefully
    230  1.1  cgd take over the Klingon,
    231  1.1  cgd or it should go out completely,
    232  1.1  cgd which is probably what I will end up doing.
    233  1.1  cgd When this happens,
    234  1.1  cgd the transporter will go completely.
    235  1.1  cgd It seems that the space may be better used
    236  1.1  cgd for something which more directly enhances the game.
    237  1.1  cgd .sp 3
    238  1.1  cgd .in 0
    239  1.1  cgd Well, that's about it.
    240  1.1  cgd To get hold of me,
    241  1.1  cgd write to:
    242  1.1  cgd .nf
    243  1.1  cgd .sp
    244  1.1  cgd Eric P Allman
    245  1.1  cgd Electronics Research Laboratory
    246  1.1  cgd University of California
    247  1.1  cgd Berkeley, California  94720
    248  1.1  cgd .fi
    249  1.1  cgd 
    250  1.1  cgd Happy trekking!!
    251  1.1  cgd .pp
    252