1 1.9 dholland /* $NetBSD: abandon.c,v 1.9 2009/05/24 21:44:56 dholland Exp $ */ 2 1.3 cgd 3 1.1 cgd /* 4 1.3 cgd * Copyright (c) 1980, 1993 5 1.3 cgd * The Regents of the University of California. All rights reserved. 6 1.1 cgd * 7 1.1 cgd * Redistribution and use in source and binary forms, with or without 8 1.1 cgd * modification, are permitted provided that the following conditions 9 1.1 cgd * are met: 10 1.1 cgd * 1. Redistributions of source code must retain the above copyright 11 1.1 cgd * notice, this list of conditions and the following disclaimer. 12 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright 13 1.1 cgd * notice, this list of conditions and the following disclaimer in the 14 1.1 cgd * documentation and/or other materials provided with the distribution. 15 1.6 agc * 3. Neither the name of the University nor the names of its contributors 16 1.1 cgd * may be used to endorse or promote products derived from this software 17 1.1 cgd * without specific prior written permission. 18 1.1 cgd * 19 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 1.1 cgd * SUCH DAMAGE. 30 1.1 cgd */ 31 1.1 cgd 32 1.4 christos #include <sys/cdefs.h> 33 1.1 cgd #ifndef lint 34 1.3 cgd #if 0 35 1.3 cgd static char sccsid[] = "@(#)abandon.c 8.1 (Berkeley) 5/31/93"; 36 1.3 cgd #else 37 1.9 dholland __RCSID("$NetBSD: abandon.c,v 1.9 2009/05/24 21:44:56 dholland Exp $"); 38 1.3 cgd #endif 39 1.1 cgd #endif /* not lint */ 40 1.1 cgd 41 1.4 christos #include <stdio.h> 42 1.4 christos #include "trek.h" 43 1.1 cgd 44 1.1 cgd /* 45 1.1 cgd ** Abandon Ship 46 1.1 cgd ** 47 1.1 cgd ** The ship is abandoned. If your current ship is the Faire 48 1.1 cgd ** Queene, or if your shuttlecraft is dead, you're out of 49 1.1 cgd ** luck. You need the shuttlecraft in order for the captain 50 1.1 cgd ** (that's you!!) to escape. 51 1.1 cgd ** 52 1.1 cgd ** Your crew can beam to an inhabited starsystem in the 53 1.1 cgd ** quadrant, if there is one and if the transporter is working. 54 1.1 cgd ** If there is no inhabited starsystem, or if the transporter 55 1.1 cgd ** is out, they are left to die in outer space. 56 1.1 cgd ** 57 1.1 cgd ** These currently just count as regular deaths, but they 58 1.1 cgd ** should count very heavily against you. 59 1.1 cgd ** 60 1.1 cgd ** If there are no starbases left, you are captured by the 61 1.1 cgd ** Klingons, who torture you mercilessly. However, if there 62 1.1 cgd ** is at least one starbase, you are returned to the 63 1.1 cgd ** Federation in a prisoner of war exchange. Of course, this 64 1.1 cgd ** can't happen unless you have taken some prisoners. 65 1.1 cgd ** 66 1.1 cgd ** Uses trace flag 40 67 1.1 cgd */ 68 1.1 cgd 69 1.4 christos /*ARGSUSED*/ 70 1.4 christos void 71 1.8 dholland abandon(int v __unused) 72 1.1 cgd { 73 1.4 christos struct quad *q; 74 1.4 christos int i; 75 1.4 christos int j; 76 1.4 christos struct event *e; 77 1.4 christos 78 1.4 christos if (Ship.ship == QUEENE) { 79 1.4 christos printf("You may not abandon ye Faire Queene\n"); 80 1.4 christos return; 81 1.4 christos } 82 1.9 dholland if (Ship.cond != DOCKED) { 83 1.4 christos if (damaged(SHUTTLE)) { 84 1.4 christos out(SHUTTLE); 85 1.4 christos return; 86 1.4 christos } 87 1.1 cgd printf("Officers escape in shuttlecraft\n"); 88 1.1 cgd /* decide on fate of crew */ 89 1.1 cgd q = &Quad[Ship.quadx][Ship.quady]; 90 1.9 dholland if (q->qsystemname == 0 || damaged(XPORTER)) { 91 1.1 cgd printf("Entire crew of %d left to die in outer space\n", 92 1.1 cgd Ship.crew); 93 1.1 cgd Game.deaths += Ship.crew; 94 1.9 dholland } else { 95 1.1 cgd printf("Crew beams down to planet %s\n", systemname(q)); 96 1.1 cgd } 97 1.1 cgd } 98 1.1 cgd /* see if you can be exchanged */ 99 1.1 cgd if (Now.bases == 0 || Game.captives < 20 * Game.skill) 100 1.1 cgd lose(L_CAPTURED); 101 1.1 cgd /* re-outfit new ship */ 102 1.1 cgd printf("You are hereby put in charge of an antiquated but still\n"); 103 1.1 cgd printf(" functional ship, the Fairie Queene.\n"); 104 1.1 cgd Ship.ship = QUEENE; 105 1.1 cgd Ship.shipname = "Fairie Queene"; 106 1.1 cgd Param.energy = Ship.energy = 3000; 107 1.1 cgd Param.torped = Ship.torped = 6; 108 1.1 cgd Param.shield = Ship.shield = 1250; 109 1.1 cgd Ship.shldup = 0; 110 1.1 cgd Ship.cloaked = 0; 111 1.1 cgd Ship.warp = 5.0; 112 1.1 cgd Ship.warp2 = 25.0; 113 1.1 cgd Ship.warp3 = 125.0; 114 1.1 cgd Ship.cond = GREEN; 115 1.1 cgd /* clear out damages on old ship */ 116 1.9 dholland for (i = 0; i < MAXEVENTS; i++) { 117 1.1 cgd e = &Event[i]; 118 1.1 cgd if (e->evcode != E_FIXDV) 119 1.1 cgd continue; 120 1.1 cgd unschedule(e); 121 1.1 cgd } 122 1.1 cgd /* get rid of some devices and redistribute probabilities */ 123 1.1 cgd i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK]; 124 1.1 cgd Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0; 125 1.1 cgd while (i > 0) 126 1.9 dholland for (j = 0; j < NDEV; j++) { 127 1.9 dholland if (Param.damprob[j] != 0) { 128 1.1 cgd Param.damprob[j] += 1; 129 1.1 cgd i--; 130 1.1 cgd if (i <= 0) 131 1.1 cgd break; 132 1.1 cgd } 133 1.1 cgd } 134 1.1 cgd /* pick a starbase to restart at */ 135 1.1 cgd i = ranf(Now.bases); 136 1.1 cgd Ship.quadx = Now.base[i].x; 137 1.1 cgd Ship.quady = Now.base[i].y; 138 1.1 cgd /* setup that quadrant */ 139 1.9 dholland while (1) { 140 1.1 cgd initquad(1); 141 1.1 cgd Sect[Ship.sectx][Ship.secty] = EMPTY; 142 1.9 dholland for (i = 0; i < 5; i++) { 143 1.1 cgd Ship.sectx = Etc.starbase.x + ranf(3) - 1; 144 1.1 cgd if (Ship.sectx < 0 || Ship.sectx >= NSECTS) 145 1.1 cgd continue; 146 1.1 cgd Ship.secty = Etc.starbase.y + ranf(3) - 1; 147 1.1 cgd if (Ship.secty < 0 || Ship.secty >= NSECTS) 148 1.1 cgd continue; 149 1.9 dholland if (Sect[Ship.sectx][Ship.secty] == EMPTY) { 150 1.1 cgd Sect[Ship.sectx][Ship.secty] = QUEENE; 151 1.4 christos dock(0); 152 1.1 cgd compkldist(0); 153 1.1 cgd return; 154 1.1 cgd } 155 1.1 cgd } 156 1.1 cgd } 157 1.1 cgd } 158