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      1  1.9  dholland /*	$NetBSD: abandon.c,v 1.9 2009/05/24 21:44:56 dholland Exp $	*/
      2  1.3       cgd 
      3  1.1       cgd /*
      4  1.3       cgd  * Copyright (c) 1980, 1993
      5  1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6  1.1       cgd  *
      7  1.1       cgd  * Redistribution and use in source and binary forms, with or without
      8  1.1       cgd  * modification, are permitted provided that the following conditions
      9  1.1       cgd  * are met:
     10  1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     11  1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     12  1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13  1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     14  1.1       cgd  *    documentation and/or other materials provided with the distribution.
     15  1.6       agc  * 3. Neither the name of the University nor the names of its contributors
     16  1.1       cgd  *    may be used to endorse or promote products derived from this software
     17  1.1       cgd  *    without specific prior written permission.
     18  1.1       cgd  *
     19  1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  1.1       cgd  * SUCH DAMAGE.
     30  1.1       cgd  */
     31  1.1       cgd 
     32  1.4  christos #include <sys/cdefs.h>
     33  1.1       cgd #ifndef lint
     34  1.3       cgd #if 0
     35  1.3       cgd static char sccsid[] = "@(#)abandon.c	8.1 (Berkeley) 5/31/93";
     36  1.3       cgd #else
     37  1.9  dholland __RCSID("$NetBSD: abandon.c,v 1.9 2009/05/24 21:44:56 dholland Exp $");
     38  1.3       cgd #endif
     39  1.1       cgd #endif /* not lint */
     40  1.1       cgd 
     41  1.4  christos #include <stdio.h>
     42  1.4  christos #include "trek.h"
     43  1.1       cgd 
     44  1.1       cgd /*
     45  1.1       cgd **  Abandon Ship
     46  1.1       cgd **
     47  1.1       cgd **	The ship is abandoned.  If your current ship is the Faire
     48  1.1       cgd **	Queene, or if your shuttlecraft is dead, you're out of
     49  1.1       cgd **	luck.  You need the shuttlecraft in order for the captain
     50  1.1       cgd **	(that's you!!) to escape.
     51  1.1       cgd **
     52  1.1       cgd **	Your crew can beam to an inhabited starsystem in the
     53  1.1       cgd **	quadrant, if there is one and if the transporter is working.
     54  1.1       cgd **	If there is no inhabited starsystem, or if the transporter
     55  1.1       cgd **	is out, they are left to die in outer space.
     56  1.1       cgd **
     57  1.1       cgd **	These currently just count as regular deaths, but they
     58  1.1       cgd **	should count very heavily against you.
     59  1.1       cgd **
     60  1.1       cgd **	If there are no starbases left, you are captured by the
     61  1.1       cgd **	Klingons, who torture you mercilessly.  However, if there
     62  1.1       cgd **	is at least one starbase, you are returned to the
     63  1.1       cgd **	Federation in a prisoner of war exchange.  Of course, this
     64  1.1       cgd **	can't happen unless you have taken some prisoners.
     65  1.1       cgd **
     66  1.1       cgd **	Uses trace flag 40
     67  1.1       cgd */
     68  1.1       cgd 
     69  1.4  christos /*ARGSUSED*/
     70  1.4  christos void
     71  1.8  dholland abandon(int v __unused)
     72  1.1       cgd {
     73  1.4  christos 	struct quad	*q;
     74  1.4  christos 	int		i;
     75  1.4  christos 	int		j;
     76  1.4  christos 	struct event	*e;
     77  1.4  christos 
     78  1.4  christos 	if (Ship.ship == QUEENE) {
     79  1.4  christos 		printf("You may not abandon ye Faire Queene\n");
     80  1.4  christos 		return;
     81  1.4  christos 	}
     82  1.9  dholland 	if (Ship.cond != DOCKED) {
     83  1.4  christos 		if (damaged(SHUTTLE)) {
     84  1.4  christos 			out(SHUTTLE);
     85  1.4  christos 			return;
     86  1.4  christos 		}
     87  1.1       cgd 		printf("Officers escape in shuttlecraft\n");
     88  1.1       cgd 		/* decide on fate of crew */
     89  1.1       cgd 		q = &Quad[Ship.quadx][Ship.quady];
     90  1.9  dholland 		if (q->qsystemname == 0 || damaged(XPORTER)) {
     91  1.1       cgd 			printf("Entire crew of %d left to die in outer space\n",
     92  1.1       cgd 				Ship.crew);
     93  1.1       cgd 			Game.deaths += Ship.crew;
     94  1.9  dholland 		} else {
     95  1.1       cgd 			printf("Crew beams down to planet %s\n", systemname(q));
     96  1.1       cgd 		}
     97  1.1       cgd 	}
     98  1.1       cgd 	/* see if you can be exchanged */
     99  1.1       cgd 	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
    100  1.1       cgd 		lose(L_CAPTURED);
    101  1.1       cgd 	/* re-outfit new ship */
    102  1.1       cgd 	printf("You are hereby put in charge of an antiquated but still\n");
    103  1.1       cgd 	printf("  functional ship, the Fairie Queene.\n");
    104  1.1       cgd 	Ship.ship = QUEENE;
    105  1.1       cgd 	Ship.shipname = "Fairie Queene";
    106  1.1       cgd 	Param.energy = Ship.energy = 3000;
    107  1.1       cgd 	Param.torped = Ship.torped = 6;
    108  1.1       cgd 	Param.shield = Ship.shield = 1250;
    109  1.1       cgd 	Ship.shldup = 0;
    110  1.1       cgd 	Ship.cloaked = 0;
    111  1.1       cgd 	Ship.warp = 5.0;
    112  1.1       cgd 	Ship.warp2 = 25.0;
    113  1.1       cgd 	Ship.warp3 = 125.0;
    114  1.1       cgd 	Ship.cond = GREEN;
    115  1.1       cgd 	/* clear out damages on old ship */
    116  1.9  dholland 	for (i = 0; i < MAXEVENTS; i++) {
    117  1.1       cgd 		e = &Event[i];
    118  1.1       cgd 		if (e->evcode != E_FIXDV)
    119  1.1       cgd 			continue;
    120  1.1       cgd 		unschedule(e);
    121  1.1       cgd 	}
    122  1.1       cgd 	/* get rid of some devices and redistribute probabilities */
    123  1.1       cgd 	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
    124  1.1       cgd 	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
    125  1.1       cgd 	while (i > 0)
    126  1.9  dholland 		for (j = 0; j < NDEV; j++) {
    127  1.9  dholland 			if (Param.damprob[j] != 0) {
    128  1.1       cgd 				Param.damprob[j] += 1;
    129  1.1       cgd 				i--;
    130  1.1       cgd 				if (i <= 0)
    131  1.1       cgd 					break;
    132  1.1       cgd 			}
    133  1.1       cgd 		}
    134  1.1       cgd 	/* pick a starbase to restart at */
    135  1.1       cgd 	i = ranf(Now.bases);
    136  1.1       cgd 	Ship.quadx = Now.base[i].x;
    137  1.1       cgd 	Ship.quady = Now.base[i].y;
    138  1.1       cgd 	/* setup that quadrant */
    139  1.9  dholland 	while (1) {
    140  1.1       cgd 		initquad(1);
    141  1.1       cgd 		Sect[Ship.sectx][Ship.secty] = EMPTY;
    142  1.9  dholland 		for (i = 0; i < 5; i++) {
    143  1.1       cgd 			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
    144  1.1       cgd 			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
    145  1.1       cgd 				continue;
    146  1.1       cgd 			Ship.secty = Etc.starbase.y + ranf(3) - 1;
    147  1.1       cgd 			if (Ship.secty < 0 || Ship.secty >= NSECTS)
    148  1.1       cgd 				continue;
    149  1.9  dholland 			if (Sect[Ship.sectx][Ship.secty] == EMPTY) {
    150  1.1       cgd 				Sect[Ship.sectx][Ship.secty] = QUEENE;
    151  1.4  christos 				dock(0);
    152  1.1       cgd 				compkldist(0);
    153  1.1       cgd 				return;
    154  1.1       cgd 			}
    155  1.1       cgd 		}
    156  1.1       cgd 	}
    157  1.1       cgd }
    158