abandon.c revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1980 Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * Redistribution and use in source and binary forms, with or without
6 1.1 cgd * modification, are permitted provided that the following conditions
7 1.1 cgd * are met:
8 1.1 cgd * 1. Redistributions of source code must retain the above copyright
9 1.1 cgd * notice, this list of conditions and the following disclaimer.
10 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer in the
12 1.1 cgd * documentation and/or other materials provided with the distribution.
13 1.1 cgd * 3. All advertising materials mentioning features or use of this software
14 1.1 cgd * must display the following acknowledgement:
15 1.1 cgd * This product includes software developed by the University of
16 1.1 cgd * California, Berkeley and its contributors.
17 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
18 1.1 cgd * may be used to endorse or promote products derived from this software
19 1.1 cgd * without specific prior written permission.
20 1.1 cgd *
21 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 1.1 cgd * SUCH DAMAGE.
32 1.1 cgd */
33 1.1 cgd
34 1.1 cgd #ifndef lint
35 1.1 cgd static char sccsid[] = "@(#)abandon.c 5.4 (Berkeley) 6/1/90";
36 1.1 cgd #endif /* not lint */
37 1.1 cgd
38 1.1 cgd # include "trek.h"
39 1.1 cgd
40 1.1 cgd /*
41 1.1 cgd ** Abandon Ship
42 1.1 cgd **
43 1.1 cgd ** The ship is abandoned. If your current ship is the Faire
44 1.1 cgd ** Queene, or if your shuttlecraft is dead, you're out of
45 1.1 cgd ** luck. You need the shuttlecraft in order for the captain
46 1.1 cgd ** (that's you!!) to escape.
47 1.1 cgd **
48 1.1 cgd ** Your crew can beam to an inhabited starsystem in the
49 1.1 cgd ** quadrant, if there is one and if the transporter is working.
50 1.1 cgd ** If there is no inhabited starsystem, or if the transporter
51 1.1 cgd ** is out, they are left to die in outer space.
52 1.1 cgd **
53 1.1 cgd ** These currently just count as regular deaths, but they
54 1.1 cgd ** should count very heavily against you.
55 1.1 cgd **
56 1.1 cgd ** If there are no starbases left, you are captured by the
57 1.1 cgd ** Klingons, who torture you mercilessly. However, if there
58 1.1 cgd ** is at least one starbase, you are returned to the
59 1.1 cgd ** Federation in a prisoner of war exchange. Of course, this
60 1.1 cgd ** can't happen unless you have taken some prisoners.
61 1.1 cgd **
62 1.1 cgd ** Uses trace flag 40
63 1.1 cgd */
64 1.1 cgd
65 1.1 cgd abandon()
66 1.1 cgd {
67 1.1 cgd register struct quad *q;
68 1.1 cgd register int i;
69 1.1 cgd int j;
70 1.1 cgd register struct event *e;
71 1.1 cgd
72 1.1 cgd if (Ship.ship == QUEENE)
73 1.1 cgd return (printf("You may not abandon ye Faire Queene\n"));
74 1.1 cgd if (Ship.cond != DOCKED)
75 1.1 cgd {
76 1.1 cgd if (damaged(SHUTTLE))
77 1.1 cgd return (out(SHUTTLE));
78 1.1 cgd printf("Officers escape in shuttlecraft\n");
79 1.1 cgd /* decide on fate of crew */
80 1.1 cgd q = &Quad[Ship.quadx][Ship.quady];
81 1.1 cgd if (q->qsystemname == 0 || damaged(XPORTER))
82 1.1 cgd {
83 1.1 cgd printf("Entire crew of %d left to die in outer space\n",
84 1.1 cgd Ship.crew);
85 1.1 cgd Game.deaths += Ship.crew;
86 1.1 cgd }
87 1.1 cgd else
88 1.1 cgd {
89 1.1 cgd printf("Crew beams down to planet %s\n", systemname(q));
90 1.1 cgd }
91 1.1 cgd }
92 1.1 cgd /* see if you can be exchanged */
93 1.1 cgd if (Now.bases == 0 || Game.captives < 20 * Game.skill)
94 1.1 cgd lose(L_CAPTURED);
95 1.1 cgd /* re-outfit new ship */
96 1.1 cgd printf("You are hereby put in charge of an antiquated but still\n");
97 1.1 cgd printf(" functional ship, the Fairie Queene.\n");
98 1.1 cgd Ship.ship = QUEENE;
99 1.1 cgd Ship.shipname = "Fairie Queene";
100 1.1 cgd Param.energy = Ship.energy = 3000;
101 1.1 cgd Param.torped = Ship.torped = 6;
102 1.1 cgd Param.shield = Ship.shield = 1250;
103 1.1 cgd Ship.shldup = 0;
104 1.1 cgd Ship.cloaked = 0;
105 1.1 cgd Ship.warp = 5.0;
106 1.1 cgd Ship.warp2 = 25.0;
107 1.1 cgd Ship.warp3 = 125.0;
108 1.1 cgd Ship.cond = GREEN;
109 1.1 cgd /* clear out damages on old ship */
110 1.1 cgd for (i = 0; i < MAXEVENTS; i++)
111 1.1 cgd {
112 1.1 cgd e = &Event[i];
113 1.1 cgd if (e->evcode != E_FIXDV)
114 1.1 cgd continue;
115 1.1 cgd unschedule(e);
116 1.1 cgd }
117 1.1 cgd /* get rid of some devices and redistribute probabilities */
118 1.1 cgd i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
119 1.1 cgd Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
120 1.1 cgd while (i > 0)
121 1.1 cgd for (j = 0; j < NDEV; j++)
122 1.1 cgd {
123 1.1 cgd if (Param.damprob[j] != 0)
124 1.1 cgd {
125 1.1 cgd Param.damprob[j] += 1;
126 1.1 cgd i--;
127 1.1 cgd if (i <= 0)
128 1.1 cgd break;
129 1.1 cgd }
130 1.1 cgd }
131 1.1 cgd /* pick a starbase to restart at */
132 1.1 cgd i = ranf(Now.bases);
133 1.1 cgd Ship.quadx = Now.base[i].x;
134 1.1 cgd Ship.quady = Now.base[i].y;
135 1.1 cgd /* setup that quadrant */
136 1.1 cgd while (1)
137 1.1 cgd {
138 1.1 cgd initquad(1);
139 1.1 cgd Sect[Ship.sectx][Ship.secty] = EMPTY;
140 1.1 cgd for (i = 0; i < 5; i++)
141 1.1 cgd {
142 1.1 cgd Ship.sectx = Etc.starbase.x + ranf(3) - 1;
143 1.1 cgd if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
144 1.1 cgd continue;
145 1.1 cgd Ship.secty = Etc.starbase.y + ranf(3) - 1;
146 1.1 cgd if (Ship.secty < 0 || Ship.secty >= NSECTS)
147 1.1 cgd continue;
148 1.1 cgd if (Sect[Ship.sectx][Ship.secty] == EMPTY)
149 1.1 cgd {
150 1.1 cgd Sect[Ship.sectx][Ship.secty] = QUEENE;
151 1.1 cgd dock();
152 1.1 cgd compkldist(0);
153 1.1 cgd return;
154 1.1 cgd }
155 1.1 cgd }
156 1.1 cgd }
157 1.1 cgd }
158