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abandon.c revision 1.3
      1 /*	$NetBSD: abandon.c,v 1.3 1995/04/22 10:58:24 cgd Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)abandon.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 static char rcsid[] = "$NetBSD: abandon.c,v 1.3 1995/04/22 10:58:24 cgd Exp $";
     41 #endif
     42 #endif /* not lint */
     43 
     44 # include	"trek.h"
     45 
     46 /*
     47 **  Abandon Ship
     48 **
     49 **	The ship is abandoned.  If your current ship is the Faire
     50 **	Queene, or if your shuttlecraft is dead, you're out of
     51 **	luck.  You need the shuttlecraft in order for the captain
     52 **	(that's you!!) to escape.
     53 **
     54 **	Your crew can beam to an inhabited starsystem in the
     55 **	quadrant, if there is one and if the transporter is working.
     56 **	If there is no inhabited starsystem, or if the transporter
     57 **	is out, they are left to die in outer space.
     58 **
     59 **	These currently just count as regular deaths, but they
     60 **	should count very heavily against you.
     61 **
     62 **	If there are no starbases left, you are captured by the
     63 **	Klingons, who torture you mercilessly.  However, if there
     64 **	is at least one starbase, you are returned to the
     65 **	Federation in a prisoner of war exchange.  Of course, this
     66 **	can't happen unless you have taken some prisoners.
     67 **
     68 **	Uses trace flag 40
     69 */
     70 
     71 abandon()
     72 {
     73 	register struct quad	*q;
     74 	register int		i;
     75 	int			j;
     76 	register struct event	*e;
     77 
     78 	if (Ship.ship == QUEENE)
     79 		return (printf("You may not abandon ye Faire Queene\n"));
     80 	if (Ship.cond != DOCKED)
     81 	{
     82 		if (damaged(SHUTTLE))
     83 			return (out(SHUTTLE));
     84 		printf("Officers escape in shuttlecraft\n");
     85 		/* decide on fate of crew */
     86 		q = &Quad[Ship.quadx][Ship.quady];
     87 		if (q->qsystemname == 0 || damaged(XPORTER))
     88 		{
     89 			printf("Entire crew of %d left to die in outer space\n",
     90 				Ship.crew);
     91 			Game.deaths += Ship.crew;
     92 		}
     93 		else
     94 		{
     95 			printf("Crew beams down to planet %s\n", systemname(q));
     96 		}
     97 	}
     98 	/* see if you can be exchanged */
     99 	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
    100 		lose(L_CAPTURED);
    101 	/* re-outfit new ship */
    102 	printf("You are hereby put in charge of an antiquated but still\n");
    103 	printf("  functional ship, the Fairie Queene.\n");
    104 	Ship.ship = QUEENE;
    105 	Ship.shipname = "Fairie Queene";
    106 	Param.energy = Ship.energy = 3000;
    107 	Param.torped = Ship.torped = 6;
    108 	Param.shield = Ship.shield = 1250;
    109 	Ship.shldup = 0;
    110 	Ship.cloaked = 0;
    111 	Ship.warp = 5.0;
    112 	Ship.warp2 = 25.0;
    113 	Ship.warp3 = 125.0;
    114 	Ship.cond = GREEN;
    115 	/* clear out damages on old ship */
    116 	for (i = 0; i < MAXEVENTS; i++)
    117 	{
    118 		e = &Event[i];
    119 		if (e->evcode != E_FIXDV)
    120 			continue;
    121 		unschedule(e);
    122 	}
    123 	/* get rid of some devices and redistribute probabilities */
    124 	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
    125 	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
    126 	while (i > 0)
    127 		for (j = 0; j < NDEV; j++)
    128 		{
    129 			if (Param.damprob[j] != 0)
    130 			{
    131 				Param.damprob[j] += 1;
    132 				i--;
    133 				if (i <= 0)
    134 					break;
    135 			}
    136 		}
    137 	/* pick a starbase to restart at */
    138 	i = ranf(Now.bases);
    139 	Ship.quadx = Now.base[i].x;
    140 	Ship.quady = Now.base[i].y;
    141 	/* setup that quadrant */
    142 	while (1)
    143 	{
    144 		initquad(1);
    145 		Sect[Ship.sectx][Ship.secty] = EMPTY;
    146 		for (i = 0; i < 5; i++)
    147 		{
    148 			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
    149 			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
    150 				continue;
    151 			Ship.secty = Etc.starbase.y + ranf(3) - 1;
    152 			if (Ship.secty < 0 || Ship.secty >= NSECTS)
    153 				continue;
    154 			if (Sect[Ship.sectx][Ship.secty] == EMPTY)
    155 			{
    156 				Sect[Ship.sectx][Ship.secty] = QUEENE;
    157 				dock();
    158 				compkldist(0);
    159 				return;
    160 			}
    161 		}
    162 	}
    163 }
    164