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abandon.c revision 1.5
      1 /*	$NetBSD: abandon.c,v 1.5 1999/09/08 21:45:32 jsm Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)abandon.c	8.1 (Berkeley) 5/31/93";
     40 #else
     41 __RCSID("$NetBSD: abandon.c,v 1.5 1999/09/08 21:45:32 jsm Exp $");
     42 #endif
     43 #endif /* not lint */
     44 
     45 #include <stdio.h>
     46 #include "trek.h"
     47 
     48 /*
     49 **  Abandon Ship
     50 **
     51 **	The ship is abandoned.  If your current ship is the Faire
     52 **	Queene, or if your shuttlecraft is dead, you're out of
     53 **	luck.  You need the shuttlecraft in order for the captain
     54 **	(that's you!!) to escape.
     55 **
     56 **	Your crew can beam to an inhabited starsystem in the
     57 **	quadrant, if there is one and if the transporter is working.
     58 **	If there is no inhabited starsystem, or if the transporter
     59 **	is out, they are left to die in outer space.
     60 **
     61 **	These currently just count as regular deaths, but they
     62 **	should count very heavily against you.
     63 **
     64 **	If there are no starbases left, you are captured by the
     65 **	Klingons, who torture you mercilessly.  However, if there
     66 **	is at least one starbase, you are returned to the
     67 **	Federation in a prisoner of war exchange.  Of course, this
     68 **	can't happen unless you have taken some prisoners.
     69 **
     70 **	Uses trace flag 40
     71 */
     72 
     73 /*ARGSUSED*/
     74 void
     75 abandon(v)
     76 	int v __attribute__((__unused__));
     77 {
     78 	struct quad	*q;
     79 	int		i;
     80 	int		j;
     81 	struct event	*e;
     82 
     83 	if (Ship.ship == QUEENE) {
     84 		printf("You may not abandon ye Faire Queene\n");
     85 		return;
     86 	}
     87 	if (Ship.cond != DOCKED)
     88 	{
     89 		if (damaged(SHUTTLE)) {
     90 			out(SHUTTLE);
     91 			return;
     92 		}
     93 		printf("Officers escape in shuttlecraft\n");
     94 		/* decide on fate of crew */
     95 		q = &Quad[Ship.quadx][Ship.quady];
     96 		if (q->qsystemname == 0 || damaged(XPORTER))
     97 		{
     98 			printf("Entire crew of %d left to die in outer space\n",
     99 				Ship.crew);
    100 			Game.deaths += Ship.crew;
    101 		}
    102 		else
    103 		{
    104 			printf("Crew beams down to planet %s\n", systemname(q));
    105 		}
    106 	}
    107 	/* see if you can be exchanged */
    108 	if (Now.bases == 0 || Game.captives < 20 * Game.skill)
    109 		lose(L_CAPTURED);
    110 	/* re-outfit new ship */
    111 	printf("You are hereby put in charge of an antiquated but still\n");
    112 	printf("  functional ship, the Fairie Queene.\n");
    113 	Ship.ship = QUEENE;
    114 	Ship.shipname = "Fairie Queene";
    115 	Param.energy = Ship.energy = 3000;
    116 	Param.torped = Ship.torped = 6;
    117 	Param.shield = Ship.shield = 1250;
    118 	Ship.shldup = 0;
    119 	Ship.cloaked = 0;
    120 	Ship.warp = 5.0;
    121 	Ship.warp2 = 25.0;
    122 	Ship.warp3 = 125.0;
    123 	Ship.cond = GREEN;
    124 	/* clear out damages on old ship */
    125 	for (i = 0; i < MAXEVENTS; i++)
    126 	{
    127 		e = &Event[i];
    128 		if (e->evcode != E_FIXDV)
    129 			continue;
    130 		unschedule(e);
    131 	}
    132 	/* get rid of some devices and redistribute probabilities */
    133 	i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
    134 	Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
    135 	while (i > 0)
    136 		for (j = 0; j < NDEV; j++)
    137 		{
    138 			if (Param.damprob[j] != 0)
    139 			{
    140 				Param.damprob[j] += 1;
    141 				i--;
    142 				if (i <= 0)
    143 					break;
    144 			}
    145 		}
    146 	/* pick a starbase to restart at */
    147 	i = ranf(Now.bases);
    148 	Ship.quadx = Now.base[i].x;
    149 	Ship.quady = Now.base[i].y;
    150 	/* setup that quadrant */
    151 	while (1)
    152 	{
    153 		initquad(1);
    154 		Sect[Ship.sectx][Ship.secty] = EMPTY;
    155 		for (i = 0; i < 5; i++)
    156 		{
    157 			Ship.sectx = Etc.starbase.x + ranf(3) - 1;
    158 			if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
    159 				continue;
    160 			Ship.secty = Etc.starbase.y + ranf(3) - 1;
    161 			if (Ship.secty < 0 || Ship.secty >= NSECTS)
    162 				continue;
    163 			if (Sect[Ship.sectx][Ship.secty] == EMPTY)
    164 			{
    165 				Sect[Ship.sectx][Ship.secty] = QUEENE;
    166 				dock(0);
    167 				compkldist(0);
    168 				return;
    169 			}
    170 		}
    171 	}
    172 }
    173