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attack.c revision 1.5
      1  1.5       agc /*	$NetBSD: attack.c,v 1.5 2003/08/07 09:37:49 agc Exp $	*/
      2  1.3       cgd 
      3  1.1       cgd /*
      4  1.3       cgd  * Copyright (c) 1980, 1993
      5  1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6  1.1       cgd  *
      7  1.1       cgd  * Redistribution and use in source and binary forms, with or without
      8  1.1       cgd  * modification, are permitted provided that the following conditions
      9  1.1       cgd  * are met:
     10  1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     11  1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     12  1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13  1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     14  1.1       cgd  *    documentation and/or other materials provided with the distribution.
     15  1.5       agc  * 3. Neither the name of the University nor the names of its contributors
     16  1.1       cgd  *    may be used to endorse or promote products derived from this software
     17  1.1       cgd  *    without specific prior written permission.
     18  1.1       cgd  *
     19  1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  1.1       cgd  * SUCH DAMAGE.
     30  1.1       cgd  */
     31  1.1       cgd 
     32  1.4  christos #include <sys/cdefs.h>
     33  1.1       cgd #ifndef lint
     34  1.3       cgd #if 0
     35  1.3       cgd static char sccsid[] = "@(#)attack.c	8.1 (Berkeley) 5/31/93";
     36  1.3       cgd #else
     37  1.5       agc __RCSID("$NetBSD: attack.c,v 1.5 2003/08/07 09:37:49 agc Exp $");
     38  1.3       cgd #endif
     39  1.1       cgd #endif /* not lint */
     40  1.1       cgd 
     41  1.4  christos #include <stdio.h>
     42  1.4  christos #include <math.h>
     43  1.4  christos #include "trek.h"
     44  1.1       cgd 
     45  1.1       cgd /*
     46  1.1       cgd **  Klingon Attack Routine
     47  1.1       cgd **
     48  1.1       cgd **	This routine performs the Klingon attack provided that
     49  1.1       cgd **	(1) Something happened this move (i.e., not free), and
     50  1.1       cgd **	(2) You are not cloaked.  Note that if you issue the
     51  1.1       cgd **	cloak command, you are not considered cloaked until you
     52  1.1       cgd **	expend some time.
     53  1.1       cgd **
     54  1.1       cgd **	Klingons are permitted to move both before and after the
     55  1.1       cgd **	attack.  They will tend to move toward you before the
     56  1.1       cgd **	attack and away from you after the attack.
     57  1.1       cgd **
     58  1.1       cgd **	Under certain conditions you can get a critical hit.  This
     59  1.1       cgd **	sort of hit damages devices.  The probability that a given
     60  1.1       cgd **	device is damaged depends on the device.  Well protected
     61  1.1       cgd **	devices (such as the computer, which is in the core of the
     62  1.1       cgd **	ship and has considerable redundancy) almost never get
     63  1.1       cgd **	damaged, whereas devices which are exposed (such as the
     64  1.1       cgd **	warp engines) or which are particularly delicate (such as
     65  1.1       cgd **	the transporter) have a much higher probability of being
     66  1.1       cgd **	damaged.
     67  1.1       cgd **
     68  1.1       cgd **	The actual amount of damage (i.e., how long it takes to fix
     69  1.1       cgd **	it) depends on the amount of the hit and the "damfac[]"
     70  1.1       cgd **	entry for the particular device.
     71  1.1       cgd **
     72  1.1       cgd **	Casualties can also occur.
     73  1.1       cgd */
     74  1.1       cgd 
     75  1.4  christos void
     76  1.1       cgd attack(resting)
     77  1.1       cgd int	resting;	/* set if attack while resting */
     78  1.1       cgd {
     79  1.4  christos 	int		hit, i, l;
     80  1.4  christos 	int		maxhit, tothit, shldabsb;
     81  1.4  christos 	double		chgfac, propor, extradm;
     82  1.4  christos 	double		dustfac, tothe;
     83  1.4  christos 	int		cas;
     84  1.4  christos 	int		hitflag;
     85  1.1       cgd 
     86  1.1       cgd 	if (Move.free)
     87  1.1       cgd 		return;
     88  1.1       cgd 	if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
     89  1.1       cgd 		return;
     90  1.1       cgd 	if (Ship.cloaked && Ship.cloakgood)
     91  1.1       cgd 		return;
     92  1.1       cgd 	/* move before attack */
     93  1.1       cgd 	klmove(0);
     94  1.1       cgd 	if (Ship.cond == DOCKED)
     95  1.1       cgd 	{
     96  1.1       cgd 		if (!resting)
     97  1.1       cgd 			printf("Starbase shields protect the %s\n", Ship.shipname);
     98  1.1       cgd 		return;
     99  1.1       cgd 	}
    100  1.1       cgd 	/* setup shield effectiveness */
    101  1.1       cgd 	chgfac = 1.0;
    102  1.1       cgd 	if (Move.shldchg)
    103  1.1       cgd 		chgfac = 0.25 + 0.50 * franf();
    104  1.1       cgd 	maxhit = tothit = 0;
    105  1.1       cgd 	hitflag = 0;
    106  1.1       cgd 
    107  1.1       cgd 	/* let each Klingon do his damndest */
    108  1.1       cgd 	for (i = 0; i < Etc.nkling; i++)
    109  1.1       cgd 	{
    110  1.1       cgd 		/* if he's low on power he won't attack */
    111  1.1       cgd 		if (Etc.klingon[i].power < 20)
    112  1.1       cgd 			continue;
    113  1.1       cgd 		if (!hitflag)
    114  1.1       cgd 		{
    115  1.1       cgd 			printf("\nStardate %.2f: Klingon attack:\n",
    116  1.1       cgd 				Now.date);
    117  1.1       cgd 			hitflag++;
    118  1.1       cgd 		}
    119  1.1       cgd 		/* complete the hit */
    120  1.1       cgd 		dustfac = 0.90 + 0.01 * franf();
    121  1.1       cgd 		tothe = Etc.klingon[i].avgdist;
    122  1.1       cgd 		hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
    123  1.1       cgd 		/* deplete his energy */
    124  1.1       cgd 		dustfac = Etc.klingon[i].power;
    125  1.1       cgd 		Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
    126  1.1       cgd 		/* see how much of hit shields will absorb */
    127  1.1       cgd 		shldabsb = 0;
    128  1.1       cgd 		if (Ship.shldup || Move.shldchg)
    129  1.1       cgd 		{
    130  1.1       cgd 			propor = Ship.shield;
    131  1.1       cgd 			propor /= Param.shield;
    132  1.1       cgd 			shldabsb = propor * chgfac * hit;
    133  1.1       cgd 			if (shldabsb > Ship.shield)
    134  1.1       cgd 				shldabsb = Ship.shield;
    135  1.1       cgd 			Ship.shield -= shldabsb;
    136  1.1       cgd 		}
    137  1.1       cgd 		/* actually do the hit */
    138  1.1       cgd 		printf("HIT: %d units", hit);
    139  1.1       cgd 		if (!damaged(SRSCAN))
    140  1.1       cgd 			printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
    141  1.1       cgd 		cas = (shldabsb * 100) / hit;
    142  1.1       cgd 		hit -= shldabsb;
    143  1.1       cgd 		if (shldabsb > 0)
    144  1.1       cgd 			printf(", shields absorb %d%%, effective hit %d\n",
    145  1.1       cgd 				cas, hit);
    146  1.1       cgd 		else
    147  1.1       cgd 			printf("\n");
    148  1.1       cgd 		tothit += hit;
    149  1.1       cgd 		if (hit > maxhit)
    150  1.1       cgd 			maxhit = hit;
    151  1.1       cgd 		Ship.energy -= hit;
    152  1.1       cgd 		/* see if damages occurred */
    153  1.1       cgd 		if (hit >= (15 - Game.skill) * (25 - ranf(12)))
    154  1.1       cgd 		{
    155  1.1       cgd 			printf("CRITICAL HIT!!!\n");
    156  1.1       cgd 			/* select a device from probability vector */
    157  1.1       cgd 			cas = ranf(1000);
    158  1.1       cgd 			for (l = 0; cas >= 0; l++)
    159  1.1       cgd 				cas -= Param.damprob[l];
    160  1.1       cgd 			l -= 1;
    161  1.1       cgd 			/* compute amount of damage */
    162  1.1       cgd 			extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
    163  1.1       cgd 			/* damage the device */
    164  1.1       cgd 			damage(l, extradm);
    165  1.1       cgd 			if (damaged(SHIELD))
    166  1.1       cgd 			{
    167  1.1       cgd 				if (Ship.shldup)
    168  1.1       cgd 					printf("Sulu: Shields knocked down, captain.\n");
    169  1.1       cgd 				Ship.shldup = 0;
    170  1.1       cgd 				Move.shldchg = 0;
    171  1.1       cgd 			}
    172  1.1       cgd 		}
    173  1.1       cgd 		if (Ship.energy <= 0)
    174  1.1       cgd 			lose(L_DSTRYD);
    175  1.1       cgd 	}
    176  1.1       cgd 
    177  1.1       cgd 	/* see what our casualities are like */
    178  1.1       cgd 	if (maxhit >= 200 || tothit >= 500)
    179  1.1       cgd 	{
    180  1.1       cgd 		cas = tothit * 0.015 * franf();
    181  1.1       cgd 		if (cas >= 2)
    182  1.1       cgd 		{
    183  1.1       cgd 			printf("McCoy: we suffered %d casualties in that attack.\n",
    184  1.1       cgd 				cas);
    185  1.1       cgd 			Game.deaths += cas;
    186  1.1       cgd 			Ship.crew -= cas;
    187  1.1       cgd 		}
    188  1.1       cgd 	}
    189  1.1       cgd 
    190  1.1       cgd 	/* allow Klingons to move after attacking */
    191  1.1       cgd 	klmove(1);
    192  1.1       cgd 
    193  1.1       cgd 	return;
    194  1.1       cgd }
    195