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attack.c revision 1.4
      1 /*	$NetBSD: attack.c,v 1.4 1997/10/12 21:24:26 christos Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)attack.c	8.1 (Berkeley) 5/31/93";
     40 #else
     41 __RCSID("$NetBSD: attack.c,v 1.4 1997/10/12 21:24:26 christos Exp $");
     42 #endif
     43 #endif /* not lint */
     44 
     45 #include <stdio.h>
     46 #include <math.h>
     47 #include "trek.h"
     48 
     49 /*
     50 **  Klingon Attack Routine
     51 **
     52 **	This routine performs the Klingon attack provided that
     53 **	(1) Something happened this move (i.e., not free), and
     54 **	(2) You are not cloaked.  Note that if you issue the
     55 **	cloak command, you are not considered cloaked until you
     56 **	expend some time.
     57 **
     58 **	Klingons are permitted to move both before and after the
     59 **	attack.  They will tend to move toward you before the
     60 **	attack and away from you after the attack.
     61 **
     62 **	Under certain conditions you can get a critical hit.  This
     63 **	sort of hit damages devices.  The probability that a given
     64 **	device is damaged depends on the device.  Well protected
     65 **	devices (such as the computer, which is in the core of the
     66 **	ship and has considerable redundancy) almost never get
     67 **	damaged, whereas devices which are exposed (such as the
     68 **	warp engines) or which are particularly delicate (such as
     69 **	the transporter) have a much higher probability of being
     70 **	damaged.
     71 **
     72 **	The actual amount of damage (i.e., how long it takes to fix
     73 **	it) depends on the amount of the hit and the "damfac[]"
     74 **	entry for the particular device.
     75 **
     76 **	Casualties can also occur.
     77 */
     78 
     79 void
     80 attack(resting)
     81 int	resting;	/* set if attack while resting */
     82 {
     83 	int		hit, i, l;
     84 	int		maxhit, tothit, shldabsb;
     85 	double		chgfac, propor, extradm;
     86 	double		dustfac, tothe;
     87 	int		cas;
     88 	int		hitflag;
     89 
     90 	if (Move.free)
     91 		return;
     92 	if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
     93 		return;
     94 	if (Ship.cloaked && Ship.cloakgood)
     95 		return;
     96 	/* move before attack */
     97 	klmove(0);
     98 	if (Ship.cond == DOCKED)
     99 	{
    100 		if (!resting)
    101 			printf("Starbase shields protect the %s\n", Ship.shipname);
    102 		return;
    103 	}
    104 	/* setup shield effectiveness */
    105 	chgfac = 1.0;
    106 	if (Move.shldchg)
    107 		chgfac = 0.25 + 0.50 * franf();
    108 	maxhit = tothit = 0;
    109 	hitflag = 0;
    110 
    111 	/* let each Klingon do his damndest */
    112 	for (i = 0; i < Etc.nkling; i++)
    113 	{
    114 		/* if he's low on power he won't attack */
    115 		if (Etc.klingon[i].power < 20)
    116 			continue;
    117 		if (!hitflag)
    118 		{
    119 			printf("\nStardate %.2f: Klingon attack:\n",
    120 				Now.date);
    121 			hitflag++;
    122 		}
    123 		/* complete the hit */
    124 		dustfac = 0.90 + 0.01 * franf();
    125 		tothe = Etc.klingon[i].avgdist;
    126 		hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
    127 		/* deplete his energy */
    128 		dustfac = Etc.klingon[i].power;
    129 		Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
    130 		/* see how much of hit shields will absorb */
    131 		shldabsb = 0;
    132 		if (Ship.shldup || Move.shldchg)
    133 		{
    134 			propor = Ship.shield;
    135 			propor /= Param.shield;
    136 			shldabsb = propor * chgfac * hit;
    137 			if (shldabsb > Ship.shield)
    138 				shldabsb = Ship.shield;
    139 			Ship.shield -= shldabsb;
    140 		}
    141 		/* actually do the hit */
    142 		printf("HIT: %d units", hit);
    143 		if (!damaged(SRSCAN))
    144 			printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
    145 		cas = (shldabsb * 100) / hit;
    146 		hit -= shldabsb;
    147 		if (shldabsb > 0)
    148 			printf(", shields absorb %d%%, effective hit %d\n",
    149 				cas, hit);
    150 		else
    151 			printf("\n");
    152 		tothit += hit;
    153 		if (hit > maxhit)
    154 			maxhit = hit;
    155 		Ship.energy -= hit;
    156 		/* see if damages occurred */
    157 		if (hit >= (15 - Game.skill) * (25 - ranf(12)))
    158 		{
    159 			printf("CRITICAL HIT!!!\n");
    160 			/* select a device from probability vector */
    161 			cas = ranf(1000);
    162 			for (l = 0; cas >= 0; l++)
    163 				cas -= Param.damprob[l];
    164 			l -= 1;
    165 			/* compute amount of damage */
    166 			extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
    167 			/* damage the device */
    168 			damage(l, extradm);
    169 			if (damaged(SHIELD))
    170 			{
    171 				if (Ship.shldup)
    172 					printf("Sulu: Shields knocked down, captain.\n");
    173 				Ship.shldup = 0;
    174 				Move.shldchg = 0;
    175 			}
    176 		}
    177 		if (Ship.energy <= 0)
    178 			lose(L_DSTRYD);
    179 	}
    180 
    181 	/* see what our casualities are like */
    182 	if (maxhit >= 200 || tothit >= 500)
    183 	{
    184 		cas = tothit * 0.015 * franf();
    185 		if (cas >= 2)
    186 		{
    187 			printf("McCoy: we suffered %d casualties in that attack.\n",
    188 				cas);
    189 			Game.deaths += cas;
    190 			Ship.crew -= cas;
    191 		}
    192 	}
    193 
    194 	/* allow Klingons to move after attacking */
    195 	klmove(1);
    196 
    197 	return;
    198 }
    199