destruct.c revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1980 Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * Redistribution and use in source and binary forms, with or without
6 1.1 cgd * modification, are permitted provided that the following conditions
7 1.1 cgd * are met:
8 1.1 cgd * 1. Redistributions of source code must retain the above copyright
9 1.1 cgd * notice, this list of conditions and the following disclaimer.
10 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer in the
12 1.1 cgd * documentation and/or other materials provided with the distribution.
13 1.1 cgd * 3. All advertising materials mentioning features or use of this software
14 1.1 cgd * must display the following acknowledgement:
15 1.1 cgd * This product includes software developed by the University of
16 1.1 cgd * California, Berkeley and its contributors.
17 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
18 1.1 cgd * may be used to endorse or promote products derived from this software
19 1.1 cgd * without specific prior written permission.
20 1.1 cgd *
21 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 1.1 cgd * SUCH DAMAGE.
32 1.1 cgd */
33 1.1 cgd
34 1.1 cgd #ifndef lint
35 1.1 cgd static char sccsid[] = "@(#)destruct.c 5.5 (Berkeley) 6/1/90";
36 1.1 cgd #endif /* not lint */
37 1.1 cgd
38 1.1 cgd # include "trek.h"
39 1.1 cgd
40 1.1 cgd /*
41 1.1 cgd ** Self Destruct Sequence
42 1.1 cgd **
43 1.1 cgd ** The computer starts up the self destruct sequence. Obviously,
44 1.1 cgd ** if the computer is out nothing can happen. You get a countdown
45 1.1 cgd ** and a request for password. This must match the password that
46 1.1 cgd ** you entered at the start of the game.
47 1.1 cgd **
48 1.1 cgd ** You get to destroy things when you blow up; hence, it is
49 1.1 cgd ** possible to win the game by destructing if you take the last
50 1.1 cgd ** Klingon with you.
51 1.1 cgd **
52 1.1 cgd ** By the way, the \032 in the message is a ^Z, which is because
53 1.1 cgd ** the terminal in my office is an ADM-3, which uses that char-
54 1.1 cgd ** acter to clear the screen. I also stick in a \014 (form feed)
55 1.1 cgd ** because that clears some other screens.
56 1.1 cgd **
57 1.1 cgd ** Uses trace flag 41
58 1.1 cgd */
59 1.1 cgd
60 1.1 cgd destruct()
61 1.1 cgd {
62 1.1 cgd char checkpass[15];
63 1.1 cgd register int i, j;
64 1.1 cgd double zap;
65 1.1 cgd
66 1.1 cgd if (damaged(COMPUTER))
67 1.1 cgd return (out(COMPUTER));
68 1.1 cgd printf("\n\07 --- WORKING ---\07\n");
69 1.1 cgd sleep(3);
70 1.1 cgd /* output the count 10 9 8 7 6 */
71 1.1 cgd for (i = 10; i > 5; i--)
72 1.1 cgd {
73 1.1 cgd for (j = 10; j > i; j--)
74 1.1 cgd printf(" ");
75 1.1 cgd printf("%d\n", i);
76 1.1 cgd sleep(1);
77 1.1 cgd }
78 1.1 cgd /* check for password on new line only */
79 1.1 cgd skiptonl(0);
80 1.1 cgd getstrpar("Enter password verification", checkpass, 14, 0);
81 1.1 cgd sleep(2);
82 1.1 cgd if (!sequal(checkpass, Game.passwd))
83 1.1 cgd return (printf("Self destruct sequence aborted\n"));
84 1.1 cgd printf("Password verified; self destruct sequence continues:\n");
85 1.1 cgd sleep(2);
86 1.1 cgd /* output count 5 4 3 2 1 0 */
87 1.1 cgd for (i = 5; i >= 0; i--)
88 1.1 cgd {
89 1.1 cgd sleep(1);
90 1.1 cgd for (j = 5; j > i; j--)
91 1.1 cgd printf(" ");
92 1.1 cgd printf("%d\n", i);
93 1.1 cgd }
94 1.1 cgd sleep(2);
95 1.1 cgd printf("\032\014***** %s destroyed *****\n", Ship.shipname);
96 1.1 cgd Game.killed = 1;
97 1.1 cgd /* let's see what we can blow up!!!! */
98 1.1 cgd zap = 20.0 * Ship.energy;
99 1.1 cgd Game.deaths += Ship.crew;
100 1.1 cgd for (i = 0; i < Etc.nkling; )
101 1.1 cgd {
102 1.1 cgd if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
103 1.1 cgd killk(Etc.klingon[i].x, Etc.klingon[i].y);
104 1.1 cgd else
105 1.1 cgd i++;
106 1.1 cgd }
107 1.1 cgd /* if we didn't kill the last Klingon (detected by killk), */
108 1.1 cgd /* then we lose.... */
109 1.1 cgd lose(L_DSTRCT);
110 1.1 cgd }
111