Home | History | Annotate | Line # | Download | only in trek
destruct.c revision 1.2
      1  1.1      cgd /*
      2  1.1      cgd  * Copyright (c) 1980 Regents of the University of California.
      3  1.1      cgd  * All rights reserved.
      4  1.1      cgd  *
      5  1.1      cgd  * Redistribution and use in source and binary forms, with or without
      6  1.1      cgd  * modification, are permitted provided that the following conditions
      7  1.1      cgd  * are met:
      8  1.1      cgd  * 1. Redistributions of source code must retain the above copyright
      9  1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     10  1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     11  1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     12  1.1      cgd  *    documentation and/or other materials provided with the distribution.
     13  1.1      cgd  * 3. All advertising materials mentioning features or use of this software
     14  1.1      cgd  *    must display the following acknowledgement:
     15  1.1      cgd  *	This product includes software developed by the University of
     16  1.1      cgd  *	California, Berkeley and its contributors.
     17  1.1      cgd  * 4. Neither the name of the University nor the names of its contributors
     18  1.1      cgd  *    may be used to endorse or promote products derived from this software
     19  1.1      cgd  *    without specific prior written permission.
     20  1.1      cgd  *
     21  1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  1.1      cgd  * SUCH DAMAGE.
     32  1.1      cgd  */
     33  1.1      cgd 
     34  1.1      cgd #ifndef lint
     35  1.2  mycroft /*static char sccsid[] = "from: @(#)destruct.c	5.5 (Berkeley) 6/1/90";*/
     36  1.2  mycroft static char rcsid[] = "$Id: destruct.c,v 1.2 1993/08/01 18:50:42 mycroft Exp $";
     37  1.1      cgd #endif /* not lint */
     38  1.1      cgd 
     39  1.1      cgd # include	"trek.h"
     40  1.1      cgd 
     41  1.1      cgd /*
     42  1.1      cgd **  Self Destruct Sequence
     43  1.1      cgd **
     44  1.1      cgd **	The computer starts up the self destruct sequence.  Obviously,
     45  1.1      cgd **	if the computer is out nothing can happen.  You get a countdown
     46  1.1      cgd **	and a request for password.  This must match the password that
     47  1.1      cgd **	you entered at the start of the game.
     48  1.1      cgd **
     49  1.1      cgd **	You get to destroy things when you blow up; hence, it is
     50  1.1      cgd **	possible to win the game by destructing if you take the last
     51  1.1      cgd **	Klingon with you.
     52  1.1      cgd **
     53  1.1      cgd **	By the way, the \032 in the message is a ^Z, which is because
     54  1.1      cgd **	the terminal in my office is an ADM-3, which uses that char-
     55  1.1      cgd **	acter to clear the screen.  I also stick in a \014 (form feed)
     56  1.1      cgd **	because that clears some other screens.
     57  1.1      cgd **
     58  1.1      cgd **	Uses trace flag 41
     59  1.1      cgd */
     60  1.1      cgd 
     61  1.1      cgd destruct()
     62  1.1      cgd {
     63  1.1      cgd 	char		checkpass[15];
     64  1.1      cgd 	register int	i, j;
     65  1.1      cgd 	double		zap;
     66  1.1      cgd 
     67  1.1      cgd 	if (damaged(COMPUTER))
     68  1.1      cgd 		return (out(COMPUTER));
     69  1.1      cgd 	printf("\n\07 --- WORKING ---\07\n");
     70  1.1      cgd 	sleep(3);
     71  1.1      cgd 	/* output the count 10 9 8 7 6 */
     72  1.1      cgd 	for (i = 10; i > 5; i--)
     73  1.1      cgd 	{
     74  1.1      cgd 		for (j = 10;  j > i; j--)
     75  1.1      cgd 			printf("   ");
     76  1.1      cgd 		printf("%d\n", i);
     77  1.1      cgd 		sleep(1);
     78  1.1      cgd 	}
     79  1.1      cgd 	/* check for password on new line only */
     80  1.1      cgd 	skiptonl(0);
     81  1.1      cgd 	getstrpar("Enter password verification", checkpass, 14, 0);
     82  1.1      cgd 	sleep(2);
     83  1.1      cgd 	if (!sequal(checkpass, Game.passwd))
     84  1.1      cgd 		return (printf("Self destruct sequence aborted\n"));
     85  1.1      cgd 	printf("Password verified; self destruct sequence continues:\n");
     86  1.1      cgd 	sleep(2);
     87  1.1      cgd 	/* output count 5 4 3 2 1 0 */
     88  1.1      cgd 	for (i = 5; i >= 0; i--)
     89  1.1      cgd 	{
     90  1.1      cgd 		sleep(1);
     91  1.1      cgd 		for (j = 5; j > i; j--)
     92  1.1      cgd 			printf("   ");
     93  1.1      cgd 		printf("%d\n", i);
     94  1.1      cgd 	}
     95  1.1      cgd 	sleep(2);
     96  1.1      cgd 	printf("\032\014***** %s destroyed *****\n", Ship.shipname);
     97  1.1      cgd 	Game.killed = 1;
     98  1.1      cgd 	/* let's see what we can blow up!!!! */
     99  1.1      cgd 	zap = 20.0 * Ship.energy;
    100  1.1      cgd 	Game.deaths += Ship.crew;
    101  1.1      cgd 	for (i = 0; i < Etc.nkling; )
    102  1.1      cgd 	{
    103  1.1      cgd 		if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
    104  1.1      cgd 			killk(Etc.klingon[i].x, Etc.klingon[i].y);
    105  1.1      cgd 		else
    106  1.1      cgd 			i++;
    107  1.1      cgd 	}
    108  1.1      cgd 	/* if we didn't kill the last Klingon (detected by killk), */
    109  1.1      cgd 	/* then we lose.... */
    110  1.1      cgd 	lose(L_DSTRCT);
    111  1.1      cgd }
    112