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destruct.c revision 1.6
      1  1.6      matt /*	$NetBSD: destruct.c,v 1.6 2000/07/03 03:57:44 matt Exp $	*/
      2  1.3       cgd 
      3  1.1       cgd /*
      4  1.3       cgd  * Copyright (c) 1980, 1993
      5  1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6  1.1       cgd  *
      7  1.1       cgd  * Redistribution and use in source and binary forms, with or without
      8  1.1       cgd  * modification, are permitted provided that the following conditions
      9  1.1       cgd  * are met:
     10  1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     11  1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     12  1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13  1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     14  1.1       cgd  *    documentation and/or other materials provided with the distribution.
     15  1.1       cgd  * 3. All advertising materials mentioning features or use of this software
     16  1.1       cgd  *    must display the following acknowledgement:
     17  1.1       cgd  *	This product includes software developed by the University of
     18  1.1       cgd  *	California, Berkeley and its contributors.
     19  1.1       cgd  * 4. Neither the name of the University nor the names of its contributors
     20  1.1       cgd  *    may be used to endorse or promote products derived from this software
     21  1.1       cgd  *    without specific prior written permission.
     22  1.1       cgd  *
     23  1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  1.1       cgd  * SUCH DAMAGE.
     34  1.1       cgd  */
     35  1.1       cgd 
     36  1.4  christos #include <sys/cdefs.h>
     37  1.1       cgd #ifndef lint
     38  1.3       cgd #if 0
     39  1.3       cgd static char sccsid[] = "@(#)destruct.c	8.1 (Berkeley) 5/31/93";
     40  1.3       cgd #else
     41  1.6      matt __RCSID("$NetBSD: destruct.c,v 1.6 2000/07/03 03:57:44 matt Exp $");
     42  1.3       cgd #endif
     43  1.1       cgd #endif /* not lint */
     44  1.1       cgd 
     45  1.4  christos #include <stdio.h>
     46  1.6      matt #include <string.h>
     47  1.4  christos #include <unistd.h>
     48  1.4  christos #include "trek.h"
     49  1.4  christos #include "getpar.h"
     50  1.1       cgd 
     51  1.1       cgd /*
     52  1.1       cgd **  Self Destruct Sequence
     53  1.1       cgd **
     54  1.1       cgd **	The computer starts up the self destruct sequence.  Obviously,
     55  1.1       cgd **	if the computer is out nothing can happen.  You get a countdown
     56  1.1       cgd **	and a request for password.  This must match the password that
     57  1.1       cgd **	you entered at the start of the game.
     58  1.1       cgd **
     59  1.1       cgd **	You get to destroy things when you blow up; hence, it is
     60  1.1       cgd **	possible to win the game by destructing if you take the last
     61  1.1       cgd **	Klingon with you.
     62  1.1       cgd **
     63  1.1       cgd **	By the way, the \032 in the message is a ^Z, which is because
     64  1.1       cgd **	the terminal in my office is an ADM-3, which uses that char-
     65  1.1       cgd **	acter to clear the screen.  I also stick in a \014 (form feed)
     66  1.1       cgd **	because that clears some other screens.
     67  1.1       cgd **
     68  1.1       cgd **	Uses trace flag 41
     69  1.1       cgd */
     70  1.1       cgd 
     71  1.4  christos /*ARGSUSED*/
     72  1.4  christos void
     73  1.4  christos destruct(v)
     74  1.5       jsm 	int v __attribute__((__unused__));
     75  1.1       cgd {
     76  1.1       cgd 	char		checkpass[15];
     77  1.4  christos 	int	i, j;
     78  1.1       cgd 	double		zap;
     79  1.1       cgd 
     80  1.4  christos 	if (damaged(COMPUTER)) {
     81  1.4  christos 		out(COMPUTER);
     82  1.4  christos 		return;
     83  1.4  christos 	}
     84  1.1       cgd 	printf("\n\07 --- WORKING ---\07\n");
     85  1.1       cgd 	sleep(3);
     86  1.1       cgd 	/* output the count 10 9 8 7 6 */
     87  1.1       cgd 	for (i = 10; i > 5; i--)
     88  1.1       cgd 	{
     89  1.1       cgd 		for (j = 10;  j > i; j--)
     90  1.1       cgd 			printf("   ");
     91  1.1       cgd 		printf("%d\n", i);
     92  1.1       cgd 		sleep(1);
     93  1.1       cgd 	}
     94  1.1       cgd 	/* check for password on new line only */
     95  1.1       cgd 	skiptonl(0);
     96  1.1       cgd 	getstrpar("Enter password verification", checkpass, 14, 0);
     97  1.1       cgd 	sleep(2);
     98  1.4  christos 	if (strcmp(checkpass, Game.passwd) != 0) {
     99  1.4  christos 		printf("Self destruct sequence aborted\n");
    100  1.4  christos 		return;
    101  1.4  christos 	}
    102  1.1       cgd 	printf("Password verified; self destruct sequence continues:\n");
    103  1.1       cgd 	sleep(2);
    104  1.1       cgd 	/* output count 5 4 3 2 1 0 */
    105  1.1       cgd 	for (i = 5; i >= 0; i--)
    106  1.1       cgd 	{
    107  1.1       cgd 		sleep(1);
    108  1.1       cgd 		for (j = 5; j > i; j--)
    109  1.1       cgd 			printf("   ");
    110  1.1       cgd 		printf("%d\n", i);
    111  1.1       cgd 	}
    112  1.1       cgd 	sleep(2);
    113  1.1       cgd 	printf("\032\014***** %s destroyed *****\n", Ship.shipname);
    114  1.1       cgd 	Game.killed = 1;
    115  1.1       cgd 	/* let's see what we can blow up!!!! */
    116  1.1       cgd 	zap = 20.0 * Ship.energy;
    117  1.1       cgd 	Game.deaths += Ship.crew;
    118  1.1       cgd 	for (i = 0; i < Etc.nkling; )
    119  1.1       cgd 	{
    120  1.1       cgd 		if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
    121  1.1       cgd 			killk(Etc.klingon[i].x, Etc.klingon[i].y);
    122  1.1       cgd 		else
    123  1.1       cgd 			i++;
    124  1.1       cgd 	}
    125  1.1       cgd 	/* if we didn't kill the last Klingon (detected by killk), */
    126  1.1       cgd 	/* then we lose.... */
    127  1.1       cgd 	lose(L_DSTRCT);
    128  1.1       cgd }
    129