destruct.c revision 1.7.22.1       1  1.7.22.1      matt /*	$NetBSD: destruct.c,v 1.7.22.1 2008/01/09 01:31:03 matt Exp $	*/
      2       1.3       cgd 
      3       1.1       cgd /*
      4       1.3       cgd  * Copyright (c) 1980, 1993
      5       1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6       1.1       cgd  *
      7       1.1       cgd  * Redistribution and use in source and binary forms, with or without
      8       1.1       cgd  * modification, are permitted provided that the following conditions
      9       1.1       cgd  * are met:
     10       1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     11       1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     12       1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13       1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     14       1.1       cgd  *    documentation and/or other materials provided with the distribution.
     15       1.7       agc  * 3. Neither the name of the University nor the names of its contributors
     16       1.1       cgd  *    may be used to endorse or promote products derived from this software
     17       1.1       cgd  *    without specific prior written permission.
     18       1.1       cgd  *
     19       1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20       1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21       1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22       1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23       1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24       1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25       1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26       1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27       1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28       1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29       1.1       cgd  * SUCH DAMAGE.
     30       1.1       cgd  */
     31       1.1       cgd 
     32       1.4  christos #include <sys/cdefs.h>
     33       1.1       cgd #ifndef lint
     34       1.3       cgd #if 0
     35       1.3       cgd static char sccsid[] = "@(#)destruct.c	8.1 (Berkeley) 5/31/93";
     36       1.3       cgd #else
     37  1.7.22.1      matt __RCSID("$NetBSD: destruct.c,v 1.7.22.1 2008/01/09 01:31:03 matt Exp $");
     38       1.3       cgd #endif
     39       1.1       cgd #endif /* not lint */
     40       1.1       cgd 
     41       1.4  christos #include <stdio.h>
     42       1.6      matt #include <string.h>
     43       1.4  christos #include <unistd.h>
     44       1.4  christos #include "trek.h"
     45       1.4  christos #include "getpar.h"
     46       1.1       cgd 
     47       1.1       cgd /*
     48       1.1       cgd **  Self Destruct Sequence
     49       1.1       cgd **
     50       1.1       cgd **	The computer starts up the self destruct sequence.  Obviously,
     51       1.1       cgd **	if the computer is out nothing can happen.  You get a countdown
     52       1.1       cgd **	and a request for password.  This must match the password that
     53       1.1       cgd **	you entered at the start of the game.
     54       1.1       cgd **
     55       1.1       cgd **	You get to destroy things when you blow up; hence, it is
     56       1.1       cgd **	possible to win the game by destructing if you take the last
     57       1.1       cgd **	Klingon with you.
     58       1.1       cgd **
     59       1.1       cgd **	By the way, the \032 in the message is a ^Z, which is because
     60       1.1       cgd **	the terminal in my office is an ADM-3, which uses that char-
     61       1.1       cgd **	acter to clear the screen.  I also stick in a \014 (form feed)
     62       1.1       cgd **	because that clears some other screens.
     63       1.1       cgd **
     64       1.1       cgd **	Uses trace flag 41
     65       1.1       cgd */
     66       1.1       cgd 
     67       1.4  christos /*ARGSUSED*/
     68       1.4  christos void
     69       1.4  christos destruct(v)
     70  1.7.22.1      matt 	int v __unused;
     71       1.1       cgd {
     72       1.1       cgd 	char		checkpass[15];
     73       1.4  christos 	int	i, j;
     74       1.1       cgd 	double		zap;
     75       1.1       cgd 
     76       1.4  christos 	if (damaged(COMPUTER)) {
     77       1.4  christos 		out(COMPUTER);
     78       1.4  christos 		return;
     79       1.4  christos 	}
     80       1.1       cgd 	printf("\n\07 --- WORKING ---\07\n");
     81       1.1       cgd 	sleep(3);
     82       1.1       cgd 	/* output the count 10 9 8 7 6 */
     83       1.1       cgd 	for (i = 10; i > 5; i--)
     84       1.1       cgd 	{
     85       1.1       cgd 		for (j = 10;  j > i; j--)
     86       1.1       cgd 			printf("   ");
     87       1.1       cgd 		printf("%d\n", i);
     88       1.1       cgd 		sleep(1);
     89       1.1       cgd 	}
     90       1.1       cgd 	/* check for password on new line only */
     91       1.1       cgd 	skiptonl(0);
     92       1.1       cgd 	getstrpar("Enter password verification", checkpass, 14, 0);
     93       1.1       cgd 	sleep(2);
     94       1.4  christos 	if (strcmp(checkpass, Game.passwd) != 0) {
     95       1.4  christos 		printf("Self destruct sequence aborted\n");
     96       1.4  christos 		return;
     97       1.4  christos 	}
     98       1.1       cgd 	printf("Password verified; self destruct sequence continues:\n");
     99       1.1       cgd 	sleep(2);
    100       1.1       cgd 	/* output count 5 4 3 2 1 0 */
    101       1.1       cgd 	for (i = 5; i >= 0; i--)
    102       1.1       cgd 	{
    103       1.1       cgd 		sleep(1);
    104       1.1       cgd 		for (j = 5; j > i; j--)
    105       1.1       cgd 			printf("   ");
    106       1.1       cgd 		printf("%d\n", i);
    107       1.1       cgd 	}
    108       1.1       cgd 	sleep(2);
    109       1.1       cgd 	printf("\032\014***** %s destroyed *****\n", Ship.shipname);
    110       1.1       cgd 	Game.killed = 1;
    111       1.1       cgd 	/* let's see what we can blow up!!!! */
    112       1.1       cgd 	zap = 20.0 * Ship.energy;
    113       1.1       cgd 	Game.deaths += Ship.crew;
    114       1.1       cgd 	for (i = 0; i < Etc.nkling; )
    115       1.1       cgd 	{
    116       1.1       cgd 		if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
    117       1.1       cgd 			killk(Etc.klingon[i].x, Etc.klingon[i].y);
    118       1.1       cgd 		else
    119       1.1       cgd 			i++;
    120       1.1       cgd 	}
    121       1.1       cgd 	/* if we didn't kill the last Klingon (detected by killk), */
    122       1.1       cgd 	/* then we lose.... */
    123       1.1       cgd 	lose(L_DSTRCT);
    124       1.1       cgd }
    125