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destruct.c revision 1.9
      1  1.9  dholland /*	$NetBSD: destruct.c,v 1.9 2009/05/24 19:18:44 dholland Exp $	*/
      2  1.3       cgd 
      3  1.1       cgd /*
      4  1.3       cgd  * Copyright (c) 1980, 1993
      5  1.3       cgd  *	The Regents of the University of California.  All rights reserved.
      6  1.1       cgd  *
      7  1.1       cgd  * Redistribution and use in source and binary forms, with or without
      8  1.1       cgd  * modification, are permitted provided that the following conditions
      9  1.1       cgd  * are met:
     10  1.1       cgd  * 1. Redistributions of source code must retain the above copyright
     11  1.1       cgd  *    notice, this list of conditions and the following disclaimer.
     12  1.1       cgd  * 2. Redistributions in binary form must reproduce the above copyright
     13  1.1       cgd  *    notice, this list of conditions and the following disclaimer in the
     14  1.1       cgd  *    documentation and/or other materials provided with the distribution.
     15  1.7       agc  * 3. Neither the name of the University nor the names of its contributors
     16  1.1       cgd  *    may be used to endorse or promote products derived from this software
     17  1.1       cgd  *    without specific prior written permission.
     18  1.1       cgd  *
     19  1.1       cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  1.1       cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  1.1       cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  1.1       cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  1.1       cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  1.1       cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  1.1       cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  1.1       cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  1.1       cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  1.1       cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  1.1       cgd  * SUCH DAMAGE.
     30  1.1       cgd  */
     31  1.1       cgd 
     32  1.4  christos #include <sys/cdefs.h>
     33  1.1       cgd #ifndef lint
     34  1.3       cgd #if 0
     35  1.3       cgd static char sccsid[] = "@(#)destruct.c	8.1 (Berkeley) 5/31/93";
     36  1.3       cgd #else
     37  1.9  dholland __RCSID("$NetBSD: destruct.c,v 1.9 2009/05/24 19:18:44 dholland Exp $");
     38  1.3       cgd #endif
     39  1.1       cgd #endif /* not lint */
     40  1.1       cgd 
     41  1.4  christos #include <stdio.h>
     42  1.6      matt #include <string.h>
     43  1.4  christos #include <unistd.h>
     44  1.4  christos #include "trek.h"
     45  1.4  christos #include "getpar.h"
     46  1.1       cgd 
     47  1.1       cgd /*
     48  1.1       cgd **  Self Destruct Sequence
     49  1.1       cgd **
     50  1.1       cgd **	The computer starts up the self destruct sequence.  Obviously,
     51  1.1       cgd **	if the computer is out nothing can happen.  You get a countdown
     52  1.1       cgd **	and a request for password.  This must match the password that
     53  1.1       cgd **	you entered at the start of the game.
     54  1.1       cgd **
     55  1.1       cgd **	You get to destroy things when you blow up; hence, it is
     56  1.1       cgd **	possible to win the game by destructing if you take the last
     57  1.1       cgd **	Klingon with you.
     58  1.1       cgd **
     59  1.1       cgd **	By the way, the \032 in the message is a ^Z, which is because
     60  1.1       cgd **	the terminal in my office is an ADM-3, which uses that char-
     61  1.1       cgd **	acter to clear the screen.  I also stick in a \014 (form feed)
     62  1.1       cgd **	because that clears some other screens.
     63  1.1       cgd **
     64  1.1       cgd **	Uses trace flag 41
     65  1.1       cgd */
     66  1.1       cgd 
     67  1.4  christos /*ARGSUSED*/
     68  1.4  christos void
     69  1.9  dholland destruct(int v __unused)
     70  1.1       cgd {
     71  1.1       cgd 	char		checkpass[15];
     72  1.4  christos 	int	i, j;
     73  1.1       cgd 	double		zap;
     74  1.1       cgd 
     75  1.4  christos 	if (damaged(COMPUTER)) {
     76  1.4  christos 		out(COMPUTER);
     77  1.4  christos 		return;
     78  1.4  christos 	}
     79  1.1       cgd 	printf("\n\07 --- WORKING ---\07\n");
     80  1.1       cgd 	sleep(3);
     81  1.1       cgd 	/* output the count 10 9 8 7 6 */
     82  1.1       cgd 	for (i = 10; i > 5; i--)
     83  1.1       cgd 	{
     84  1.1       cgd 		for (j = 10;  j > i; j--)
     85  1.1       cgd 			printf("   ");
     86  1.1       cgd 		printf("%d\n", i);
     87  1.1       cgd 		sleep(1);
     88  1.1       cgd 	}
     89  1.1       cgd 	/* check for password on new line only */
     90  1.1       cgd 	skiptonl(0);
     91  1.1       cgd 	getstrpar("Enter password verification", checkpass, 14, 0);
     92  1.1       cgd 	sleep(2);
     93  1.4  christos 	if (strcmp(checkpass, Game.passwd) != 0) {
     94  1.4  christos 		printf("Self destruct sequence aborted\n");
     95  1.4  christos 		return;
     96  1.4  christos 	}
     97  1.1       cgd 	printf("Password verified; self destruct sequence continues:\n");
     98  1.1       cgd 	sleep(2);
     99  1.1       cgd 	/* output count 5 4 3 2 1 0 */
    100  1.1       cgd 	for (i = 5; i >= 0; i--)
    101  1.1       cgd 	{
    102  1.1       cgd 		sleep(1);
    103  1.1       cgd 		for (j = 5; j > i; j--)
    104  1.1       cgd 			printf("   ");
    105  1.1       cgd 		printf("%d\n", i);
    106  1.1       cgd 	}
    107  1.1       cgd 	sleep(2);
    108  1.1       cgd 	printf("\032\014***** %s destroyed *****\n", Ship.shipname);
    109  1.1       cgd 	Game.killed = 1;
    110  1.1       cgd 	/* let's see what we can blow up!!!! */
    111  1.1       cgd 	zap = 20.0 * Ship.energy;
    112  1.1       cgd 	Game.deaths += Ship.crew;
    113  1.1       cgd 	for (i = 0; i < Etc.nkling; )
    114  1.1       cgd 	{
    115  1.1       cgd 		if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
    116  1.1       cgd 			killk(Etc.klingon[i].x, Etc.klingon[i].y);
    117  1.1       cgd 		else
    118  1.1       cgd 			i++;
    119  1.1       cgd 	}
    120  1.1       cgd 	/* if we didn't kill the last Klingon (detected by killk), */
    121  1.1       cgd 	/* then we lose.... */
    122  1.1       cgd 	lose(L_DSTRCT);
    123  1.1       cgd }
    124