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destruct.c revision 1.1
      1 /*
      2  * Copyright (c) 1980 Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  * 3. All advertising materials mentioning features or use of this software
     14  *    must display the following acknowledgement:
     15  *	This product includes software developed by the University of
     16  *	California, Berkeley and its contributors.
     17  * 4. Neither the name of the University nor the names of its contributors
     18  *    may be used to endorse or promote products derived from this software
     19  *    without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  * SUCH DAMAGE.
     32  */
     33 
     34 #ifndef lint
     35 static char sccsid[] = "@(#)destruct.c	5.5 (Berkeley) 6/1/90";
     36 #endif /* not lint */
     37 
     38 # include	"trek.h"
     39 
     40 /*
     41 **  Self Destruct Sequence
     42 **
     43 **	The computer starts up the self destruct sequence.  Obviously,
     44 **	if the computer is out nothing can happen.  You get a countdown
     45 **	and a request for password.  This must match the password that
     46 **	you entered at the start of the game.
     47 **
     48 **	You get to destroy things when you blow up; hence, it is
     49 **	possible to win the game by destructing if you take the last
     50 **	Klingon with you.
     51 **
     52 **	By the way, the \032 in the message is a ^Z, which is because
     53 **	the terminal in my office is an ADM-3, which uses that char-
     54 **	acter to clear the screen.  I also stick in a \014 (form feed)
     55 **	because that clears some other screens.
     56 **
     57 **	Uses trace flag 41
     58 */
     59 
     60 destruct()
     61 {
     62 	char		checkpass[15];
     63 	register int	i, j;
     64 	double		zap;
     65 
     66 	if (damaged(COMPUTER))
     67 		return (out(COMPUTER));
     68 	printf("\n\07 --- WORKING ---\07\n");
     69 	sleep(3);
     70 	/* output the count 10 9 8 7 6 */
     71 	for (i = 10; i > 5; i--)
     72 	{
     73 		for (j = 10;  j > i; j--)
     74 			printf("   ");
     75 		printf("%d\n", i);
     76 		sleep(1);
     77 	}
     78 	/* check for password on new line only */
     79 	skiptonl(0);
     80 	getstrpar("Enter password verification", checkpass, 14, 0);
     81 	sleep(2);
     82 	if (!sequal(checkpass, Game.passwd))
     83 		return (printf("Self destruct sequence aborted\n"));
     84 	printf("Password verified; self destruct sequence continues:\n");
     85 	sleep(2);
     86 	/* output count 5 4 3 2 1 0 */
     87 	for (i = 5; i >= 0; i--)
     88 	{
     89 		sleep(1);
     90 		for (j = 5; j > i; j--)
     91 			printf("   ");
     92 		printf("%d\n", i);
     93 	}
     94 	sleep(2);
     95 	printf("\032\014***** %s destroyed *****\n", Ship.shipname);
     96 	Game.killed = 1;
     97 	/* let's see what we can blow up!!!! */
     98 	zap = 20.0 * Ship.energy;
     99 	Game.deaths += Ship.crew;
    100 	for (i = 0; i < Etc.nkling; )
    101 	{
    102 		if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
    103 			killk(Etc.klingon[i].x, Etc.klingon[i].y);
    104 		else
    105 			i++;
    106 	}
    107 	/* if we didn't kill the last Klingon (detected by killk), */
    108 	/* then we lose.... */
    109 	lose(L_DSTRCT);
    110 }
    111