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destruct.c revision 1.7
      1 /*	$NetBSD: destruct.c,v 1.7 2003/08/07 09:37:50 agc Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char sccsid[] = "@(#)destruct.c	8.1 (Berkeley) 5/31/93";
     36 #else
     37 __RCSID("$NetBSD: destruct.c,v 1.7 2003/08/07 09:37:50 agc Exp $");
     38 #endif
     39 #endif /* not lint */
     40 
     41 #include <stdio.h>
     42 #include <string.h>
     43 #include <unistd.h>
     44 #include "trek.h"
     45 #include "getpar.h"
     46 
     47 /*
     48 **  Self Destruct Sequence
     49 **
     50 **	The computer starts up the self destruct sequence.  Obviously,
     51 **	if the computer is out nothing can happen.  You get a countdown
     52 **	and a request for password.  This must match the password that
     53 **	you entered at the start of the game.
     54 **
     55 **	You get to destroy things when you blow up; hence, it is
     56 **	possible to win the game by destructing if you take the last
     57 **	Klingon with you.
     58 **
     59 **	By the way, the \032 in the message is a ^Z, which is because
     60 **	the terminal in my office is an ADM-3, which uses that char-
     61 **	acter to clear the screen.  I also stick in a \014 (form feed)
     62 **	because that clears some other screens.
     63 **
     64 **	Uses trace flag 41
     65 */
     66 
     67 /*ARGSUSED*/
     68 void
     69 destruct(v)
     70 	int v __attribute__((__unused__));
     71 {
     72 	char		checkpass[15];
     73 	int	i, j;
     74 	double		zap;
     75 
     76 	if (damaged(COMPUTER)) {
     77 		out(COMPUTER);
     78 		return;
     79 	}
     80 	printf("\n\07 --- WORKING ---\07\n");
     81 	sleep(3);
     82 	/* output the count 10 9 8 7 6 */
     83 	for (i = 10; i > 5; i--)
     84 	{
     85 		for (j = 10;  j > i; j--)
     86 			printf("   ");
     87 		printf("%d\n", i);
     88 		sleep(1);
     89 	}
     90 	/* check for password on new line only */
     91 	skiptonl(0);
     92 	getstrpar("Enter password verification", checkpass, 14, 0);
     93 	sleep(2);
     94 	if (strcmp(checkpass, Game.passwd) != 0) {
     95 		printf("Self destruct sequence aborted\n");
     96 		return;
     97 	}
     98 	printf("Password verified; self destruct sequence continues:\n");
     99 	sleep(2);
    100 	/* output count 5 4 3 2 1 0 */
    101 	for (i = 5; i >= 0; i--)
    102 	{
    103 		sleep(1);
    104 		for (j = 5; j > i; j--)
    105 			printf("   ");
    106 		printf("%d\n", i);
    107 	}
    108 	sleep(2);
    109 	printf("\032\014***** %s destroyed *****\n", Ship.shipname);
    110 	Game.killed = 1;
    111 	/* let's see what we can blow up!!!! */
    112 	zap = 20.0 * Ship.energy;
    113 	Game.deaths += Ship.crew;
    114 	for (i = 0; i < Etc.nkling; )
    115 	{
    116 		if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
    117 			killk(Etc.klingon[i].x, Etc.klingon[i].y);
    118 		else
    119 			i++;
    120 	}
    121 	/* if we didn't kill the last Klingon (detected by killk), */
    122 	/* then we lose.... */
    123 	lose(L_DSTRCT);
    124 }
    125