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help.c revision 1.1
      1  1.1  cgd /*
      2  1.1  cgd  * Copyright (c) 1980 Regents of the University of California.
      3  1.1  cgd  * All rights reserved.
      4  1.1  cgd  *
      5  1.1  cgd  * Redistribution and use in source and binary forms, with or without
      6  1.1  cgd  * modification, are permitted provided that the following conditions
      7  1.1  cgd  * are met:
      8  1.1  cgd  * 1. Redistributions of source code must retain the above copyright
      9  1.1  cgd  *    notice, this list of conditions and the following disclaimer.
     10  1.1  cgd  * 2. Redistributions in binary form must reproduce the above copyright
     11  1.1  cgd  *    notice, this list of conditions and the following disclaimer in the
     12  1.1  cgd  *    documentation and/or other materials provided with the distribution.
     13  1.1  cgd  * 3. All advertising materials mentioning features or use of this software
     14  1.1  cgd  *    must display the following acknowledgement:
     15  1.1  cgd  *	This product includes software developed by the University of
     16  1.1  cgd  *	California, Berkeley and its contributors.
     17  1.1  cgd  * 4. Neither the name of the University nor the names of its contributors
     18  1.1  cgd  *    may be used to endorse or promote products derived from this software
     19  1.1  cgd  *    without specific prior written permission.
     20  1.1  cgd  *
     21  1.1  cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  1.1  cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  1.1  cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  1.1  cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  1.1  cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  1.1  cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  1.1  cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  1.1  cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  1.1  cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  1.1  cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  1.1  cgd  * SUCH DAMAGE.
     32  1.1  cgd  */
     33  1.1  cgd 
     34  1.1  cgd #ifndef lint
     35  1.1  cgd static char sccsid[] = "@(#)help.c	5.4 (Berkeley) 6/1/90";
     36  1.1  cgd #endif /* not lint */
     37  1.1  cgd 
     38  1.1  cgd # include	"trek.h"
     39  1.1  cgd 
     40  1.1  cgd /*
     41  1.1  cgd **  call starbase for help
     42  1.1  cgd **
     43  1.1  cgd **	First, the closest starbase is selected.  If there is a
     44  1.1  cgd **	a starbase in your own quadrant, you are in good shape.
     45  1.1  cgd **	This distance takes quadrant distances into account only.
     46  1.1  cgd **
     47  1.1  cgd **	A magic number is computed based on the distance which acts
     48  1.1  cgd **	as the probability that you will be rematerialized.  You
     49  1.1  cgd **	get three tries.
     50  1.1  cgd **
     51  1.1  cgd **	When it is determined that you should be able to be remater-
     52  1.1  cgd **	ialized (i.e., when the probability thing mentioned above
     53  1.1  cgd **	comes up positive), you are put into that quadrant (anywhere).
     54  1.1  cgd **	Then, we try to see if there is a spot adjacent to the star-
     55  1.1  cgd **	base.  If not, you can't be rematerialized!!!  Otherwise,
     56  1.1  cgd **	it drops you there.  It only tries five times to find a spot
     57  1.1  cgd **	to drop you.  After that, it's your problem.
     58  1.1  cgd */
     59  1.1  cgd 
     60  1.1  cgd char	*Cntvect[3] =
     61  1.1  cgd {"first", "second", "third"};
     62  1.1  cgd 
     63  1.1  cgd help()
     64  1.1  cgd {
     65  1.1  cgd 	register int		i;
     66  1.1  cgd 	double			dist, x;
     67  1.1  cgd 	register int		dx, dy;
     68  1.1  cgd 	int			j, l;
     69  1.1  cgd 
     70  1.1  cgd 	/* check to see if calling for help is reasonable ... */
     71  1.1  cgd 	if (Ship.cond == DOCKED)
     72  1.1  cgd 		return (printf("Uhura: But Captain, we're already docked\n"));
     73  1.1  cgd 
     74  1.1  cgd 	/* or possible */
     75  1.1  cgd 	if (damaged(SSRADIO))
     76  1.1  cgd 		return (out(SSRADIO));
     77  1.1  cgd 	if (Now.bases <= 0)
     78  1.1  cgd 		return (printf("Uhura: I'm not getting any response from starbase\n"));
     79  1.1  cgd 
     80  1.1  cgd 	/* tut tut, there goes the score */
     81  1.1  cgd 	Game.helps += 1;
     82  1.1  cgd 
     83  1.1  cgd 	/* find the closest base */
     84  1.1  cgd 	dist = 1e50;
     85  1.1  cgd 	if (Quad[Ship.quadx][Ship.quady].bases <= 0)
     86  1.1  cgd 	{
     87  1.1  cgd 		/* there isn't one in this quadrant */
     88  1.1  cgd 		for (i = 0; i < Now.bases; i++)
     89  1.1  cgd 		{
     90  1.1  cgd 			/* compute distance */
     91  1.1  cgd 			dx = Now.base[i].x - Ship.quadx;
     92  1.1  cgd 			dy = Now.base[i].y - Ship.quady;
     93  1.1  cgd 			x = dx * dx + dy * dy;
     94  1.1  cgd 			x = sqrt(x);
     95  1.1  cgd 
     96  1.1  cgd 			/* see if better than what we already have */
     97  1.1  cgd 			if (x < dist)
     98  1.1  cgd 			{
     99  1.1  cgd 				dist = x;
    100  1.1  cgd 				l = i;
    101  1.1  cgd 			}
    102  1.1  cgd 		}
    103  1.1  cgd 
    104  1.1  cgd 		/* go to that quadrant */
    105  1.1  cgd 		Ship.quadx = Now.base[l].x;
    106  1.1  cgd 		Ship.quady = Now.base[l].y;
    107  1.1  cgd 		initquad(1);
    108  1.1  cgd 	}
    109  1.1  cgd 	else
    110  1.1  cgd 	{
    111  1.1  cgd 		dist = 0.0;
    112  1.1  cgd 	}
    113  1.1  cgd 
    114  1.1  cgd 	/* dematerialize the Enterprise */
    115  1.1  cgd 	Sect[Ship.sectx][Ship.secty] = EMPTY;
    116  1.1  cgd 	printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
    117  1.1  cgd 
    118  1.1  cgd 	/* this next thing acts as a probability that it will work */
    119  1.1  cgd 	x = pow(1.0 - pow(0.94, dist), 0.3333333);
    120  1.1  cgd 
    121  1.1  cgd 	/* attempt to rematerialize */
    122  1.1  cgd 	for (i = 0; i < 3; i++)
    123  1.1  cgd 	{
    124  1.1  cgd 		sleep(2);
    125  1.1  cgd 		printf("%s attempt to rematerialize ", Cntvect[i]);
    126  1.1  cgd 		if (franf() > x)
    127  1.1  cgd 		{
    128  1.1  cgd 			/* ok, that's good.  let's see if we can set her down */
    129  1.1  cgd 			for (j = 0; j < 5; j++)
    130  1.1  cgd 			{
    131  1.1  cgd 				dx = Etc.starbase.x + ranf(3) - 1;
    132  1.1  cgd 				if (dx < 0 || dx >= NSECTS)
    133  1.1  cgd 					continue;
    134  1.1  cgd 				dy = Etc.starbase.y + ranf(3) - 1;
    135  1.1  cgd 				if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
    136  1.1  cgd 					continue;
    137  1.1  cgd 				break;
    138  1.1  cgd 			}
    139  1.1  cgd 			if (j < 5)
    140  1.1  cgd 			{
    141  1.1  cgd 				/* found an empty spot */
    142  1.1  cgd 				printf("succeeds\n");
    143  1.1  cgd 				Ship.sectx = dx;
    144  1.1  cgd 				Ship.secty = dy;
    145  1.1  cgd 				Sect[dx][dy] = Ship.ship;
    146  1.1  cgd 				dock();
    147  1.1  cgd 				compkldist(0);
    148  1.1  cgd 				return;
    149  1.1  cgd 			}
    150  1.1  cgd 			/* the starbase must have been surrounded */
    151  1.1  cgd 		}
    152  1.1  cgd 		printf("fails\n");
    153  1.1  cgd 	}
    154  1.1  cgd 
    155  1.1  cgd 	/* one, two, three strikes, you're out */
    156  1.1  cgd 	lose(L_NOHELP);
    157  1.1  cgd }
    158