help.c revision 1.3 1 1.3 cgd /* $NetBSD: help.c,v 1.3 1995/04/22 10:59:01 cgd Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1980, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * Redistribution and use in source and binary forms, with or without
8 1.1 cgd * modification, are permitted provided that the following conditions
9 1.1 cgd * are met:
10 1.1 cgd * 1. Redistributions of source code must retain the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer.
12 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
13 1.1 cgd * notice, this list of conditions and the following disclaimer in the
14 1.1 cgd * documentation and/or other materials provided with the distribution.
15 1.1 cgd * 3. All advertising materials mentioning features or use of this software
16 1.1 cgd * must display the following acknowledgement:
17 1.1 cgd * This product includes software developed by the University of
18 1.1 cgd * California, Berkeley and its contributors.
19 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
20 1.1 cgd * may be used to endorse or promote products derived from this software
21 1.1 cgd * without specific prior written permission.
22 1.1 cgd *
23 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 1.1 cgd * SUCH DAMAGE.
34 1.1 cgd */
35 1.1 cgd
36 1.1 cgd #ifndef lint
37 1.3 cgd #if 0
38 1.3 cgd static char sccsid[] = "@(#)help.c 8.1 (Berkeley) 5/31/93";
39 1.3 cgd #else
40 1.3 cgd static char rcsid[] = "$NetBSD: help.c,v 1.3 1995/04/22 10:59:01 cgd Exp $";
41 1.3 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd # include "trek.h"
45 1.1 cgd
46 1.1 cgd /*
47 1.1 cgd ** call starbase for help
48 1.1 cgd **
49 1.1 cgd ** First, the closest starbase is selected. If there is a
50 1.1 cgd ** a starbase in your own quadrant, you are in good shape.
51 1.1 cgd ** This distance takes quadrant distances into account only.
52 1.1 cgd **
53 1.1 cgd ** A magic number is computed based on the distance which acts
54 1.1 cgd ** as the probability that you will be rematerialized. You
55 1.1 cgd ** get three tries.
56 1.1 cgd **
57 1.1 cgd ** When it is determined that you should be able to be remater-
58 1.1 cgd ** ialized (i.e., when the probability thing mentioned above
59 1.1 cgd ** comes up positive), you are put into that quadrant (anywhere).
60 1.1 cgd ** Then, we try to see if there is a spot adjacent to the star-
61 1.1 cgd ** base. If not, you can't be rematerialized!!! Otherwise,
62 1.1 cgd ** it drops you there. It only tries five times to find a spot
63 1.1 cgd ** to drop you. After that, it's your problem.
64 1.1 cgd */
65 1.1 cgd
66 1.1 cgd char *Cntvect[3] =
67 1.1 cgd {"first", "second", "third"};
68 1.1 cgd
69 1.1 cgd help()
70 1.1 cgd {
71 1.1 cgd register int i;
72 1.1 cgd double dist, x;
73 1.1 cgd register int dx, dy;
74 1.1 cgd int j, l;
75 1.1 cgd
76 1.1 cgd /* check to see if calling for help is reasonable ... */
77 1.1 cgd if (Ship.cond == DOCKED)
78 1.1 cgd return (printf("Uhura: But Captain, we're already docked\n"));
79 1.1 cgd
80 1.1 cgd /* or possible */
81 1.1 cgd if (damaged(SSRADIO))
82 1.1 cgd return (out(SSRADIO));
83 1.1 cgd if (Now.bases <= 0)
84 1.1 cgd return (printf("Uhura: I'm not getting any response from starbase\n"));
85 1.1 cgd
86 1.1 cgd /* tut tut, there goes the score */
87 1.1 cgd Game.helps += 1;
88 1.1 cgd
89 1.1 cgd /* find the closest base */
90 1.1 cgd dist = 1e50;
91 1.1 cgd if (Quad[Ship.quadx][Ship.quady].bases <= 0)
92 1.1 cgd {
93 1.1 cgd /* there isn't one in this quadrant */
94 1.1 cgd for (i = 0; i < Now.bases; i++)
95 1.1 cgd {
96 1.1 cgd /* compute distance */
97 1.1 cgd dx = Now.base[i].x - Ship.quadx;
98 1.1 cgd dy = Now.base[i].y - Ship.quady;
99 1.1 cgd x = dx * dx + dy * dy;
100 1.1 cgd x = sqrt(x);
101 1.1 cgd
102 1.1 cgd /* see if better than what we already have */
103 1.1 cgd if (x < dist)
104 1.1 cgd {
105 1.1 cgd dist = x;
106 1.1 cgd l = i;
107 1.1 cgd }
108 1.1 cgd }
109 1.1 cgd
110 1.1 cgd /* go to that quadrant */
111 1.1 cgd Ship.quadx = Now.base[l].x;
112 1.1 cgd Ship.quady = Now.base[l].y;
113 1.1 cgd initquad(1);
114 1.1 cgd }
115 1.1 cgd else
116 1.1 cgd {
117 1.1 cgd dist = 0.0;
118 1.1 cgd }
119 1.1 cgd
120 1.1 cgd /* dematerialize the Enterprise */
121 1.1 cgd Sect[Ship.sectx][Ship.secty] = EMPTY;
122 1.1 cgd printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
123 1.1 cgd
124 1.1 cgd /* this next thing acts as a probability that it will work */
125 1.1 cgd x = pow(1.0 - pow(0.94, dist), 0.3333333);
126 1.1 cgd
127 1.1 cgd /* attempt to rematerialize */
128 1.1 cgd for (i = 0; i < 3; i++)
129 1.1 cgd {
130 1.1 cgd sleep(2);
131 1.1 cgd printf("%s attempt to rematerialize ", Cntvect[i]);
132 1.1 cgd if (franf() > x)
133 1.1 cgd {
134 1.1 cgd /* ok, that's good. let's see if we can set her down */
135 1.1 cgd for (j = 0; j < 5; j++)
136 1.1 cgd {
137 1.1 cgd dx = Etc.starbase.x + ranf(3) - 1;
138 1.1 cgd if (dx < 0 || dx >= NSECTS)
139 1.1 cgd continue;
140 1.1 cgd dy = Etc.starbase.y + ranf(3) - 1;
141 1.1 cgd if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
142 1.1 cgd continue;
143 1.1 cgd break;
144 1.1 cgd }
145 1.1 cgd if (j < 5)
146 1.1 cgd {
147 1.1 cgd /* found an empty spot */
148 1.1 cgd printf("succeeds\n");
149 1.1 cgd Ship.sectx = dx;
150 1.1 cgd Ship.secty = dy;
151 1.1 cgd Sect[dx][dy] = Ship.ship;
152 1.1 cgd dock();
153 1.1 cgd compkldist(0);
154 1.1 cgd return;
155 1.1 cgd }
156 1.1 cgd /* the starbase must have been surrounded */
157 1.1 cgd }
158 1.1 cgd printf("fails\n");
159 1.1 cgd }
160 1.1 cgd
161 1.1 cgd /* one, two, three strikes, you're out */
162 1.1 cgd lose(L_NOHELP);
163 1.1 cgd }
164