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help.c revision 1.1
      1 /*
      2  * Copyright (c) 1980 Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  * 3. All advertising materials mentioning features or use of this software
     14  *    must display the following acknowledgement:
     15  *	This product includes software developed by the University of
     16  *	California, Berkeley and its contributors.
     17  * 4. Neither the name of the University nor the names of its contributors
     18  *    may be used to endorse or promote products derived from this software
     19  *    without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  * SUCH DAMAGE.
     32  */
     33 
     34 #ifndef lint
     35 static char sccsid[] = "@(#)help.c	5.4 (Berkeley) 6/1/90";
     36 #endif /* not lint */
     37 
     38 # include	"trek.h"
     39 
     40 /*
     41 **  call starbase for help
     42 **
     43 **	First, the closest starbase is selected.  If there is a
     44 **	a starbase in your own quadrant, you are in good shape.
     45 **	This distance takes quadrant distances into account only.
     46 **
     47 **	A magic number is computed based on the distance which acts
     48 **	as the probability that you will be rematerialized.  You
     49 **	get three tries.
     50 **
     51 **	When it is determined that you should be able to be remater-
     52 **	ialized (i.e., when the probability thing mentioned above
     53 **	comes up positive), you are put into that quadrant (anywhere).
     54 **	Then, we try to see if there is a spot adjacent to the star-
     55 **	base.  If not, you can't be rematerialized!!!  Otherwise,
     56 **	it drops you there.  It only tries five times to find a spot
     57 **	to drop you.  After that, it's your problem.
     58 */
     59 
     60 char	*Cntvect[3] =
     61 {"first", "second", "third"};
     62 
     63 help()
     64 {
     65 	register int		i;
     66 	double			dist, x;
     67 	register int		dx, dy;
     68 	int			j, l;
     69 
     70 	/* check to see if calling for help is reasonable ... */
     71 	if (Ship.cond == DOCKED)
     72 		return (printf("Uhura: But Captain, we're already docked\n"));
     73 
     74 	/* or possible */
     75 	if (damaged(SSRADIO))
     76 		return (out(SSRADIO));
     77 	if (Now.bases <= 0)
     78 		return (printf("Uhura: I'm not getting any response from starbase\n"));
     79 
     80 	/* tut tut, there goes the score */
     81 	Game.helps += 1;
     82 
     83 	/* find the closest base */
     84 	dist = 1e50;
     85 	if (Quad[Ship.quadx][Ship.quady].bases <= 0)
     86 	{
     87 		/* there isn't one in this quadrant */
     88 		for (i = 0; i < Now.bases; i++)
     89 		{
     90 			/* compute distance */
     91 			dx = Now.base[i].x - Ship.quadx;
     92 			dy = Now.base[i].y - Ship.quady;
     93 			x = dx * dx + dy * dy;
     94 			x = sqrt(x);
     95 
     96 			/* see if better than what we already have */
     97 			if (x < dist)
     98 			{
     99 				dist = x;
    100 				l = i;
    101 			}
    102 		}
    103 
    104 		/* go to that quadrant */
    105 		Ship.quadx = Now.base[l].x;
    106 		Ship.quady = Now.base[l].y;
    107 		initquad(1);
    108 	}
    109 	else
    110 	{
    111 		dist = 0.0;
    112 	}
    113 
    114 	/* dematerialize the Enterprise */
    115 	Sect[Ship.sectx][Ship.secty] = EMPTY;
    116 	printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
    117 
    118 	/* this next thing acts as a probability that it will work */
    119 	x = pow(1.0 - pow(0.94, dist), 0.3333333);
    120 
    121 	/* attempt to rematerialize */
    122 	for (i = 0; i < 3; i++)
    123 	{
    124 		sleep(2);
    125 		printf("%s attempt to rematerialize ", Cntvect[i]);
    126 		if (franf() > x)
    127 		{
    128 			/* ok, that's good.  let's see if we can set her down */
    129 			for (j = 0; j < 5; j++)
    130 			{
    131 				dx = Etc.starbase.x + ranf(3) - 1;
    132 				if (dx < 0 || dx >= NSECTS)
    133 					continue;
    134 				dy = Etc.starbase.y + ranf(3) - 1;
    135 				if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
    136 					continue;
    137 				break;
    138 			}
    139 			if (j < 5)
    140 			{
    141 				/* found an empty spot */
    142 				printf("succeeds\n");
    143 				Ship.sectx = dx;
    144 				Ship.secty = dy;
    145 				Sect[dx][dy] = Ship.ship;
    146 				dock();
    147 				compkldist(0);
    148 				return;
    149 			}
    150 			/* the starbase must have been surrounded */
    151 		}
    152 		printf("fails\n");
    153 	}
    154 
    155 	/* one, two, three strikes, you're out */
    156 	lose(L_NOHELP);
    157 }
    158