Home | History | Annotate | Line # | Download | only in trek
help.c revision 1.3
      1 /*	$NetBSD: help.c,v 1.3 1995/04/22 10:59:01 cgd Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)help.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 static char rcsid[] = "$NetBSD: help.c,v 1.3 1995/04/22 10:59:01 cgd Exp $";
     41 #endif
     42 #endif /* not lint */
     43 
     44 # include	"trek.h"
     45 
     46 /*
     47 **  call starbase for help
     48 **
     49 **	First, the closest starbase is selected.  If there is a
     50 **	a starbase in your own quadrant, you are in good shape.
     51 **	This distance takes quadrant distances into account only.
     52 **
     53 **	A magic number is computed based on the distance which acts
     54 **	as the probability that you will be rematerialized.  You
     55 **	get three tries.
     56 **
     57 **	When it is determined that you should be able to be remater-
     58 **	ialized (i.e., when the probability thing mentioned above
     59 **	comes up positive), you are put into that quadrant (anywhere).
     60 **	Then, we try to see if there is a spot adjacent to the star-
     61 **	base.  If not, you can't be rematerialized!!!  Otherwise,
     62 **	it drops you there.  It only tries five times to find a spot
     63 **	to drop you.  After that, it's your problem.
     64 */
     65 
     66 char	*Cntvect[3] =
     67 {"first", "second", "third"};
     68 
     69 help()
     70 {
     71 	register int		i;
     72 	double			dist, x;
     73 	register int		dx, dy;
     74 	int			j, l;
     75 
     76 	/* check to see if calling for help is reasonable ... */
     77 	if (Ship.cond == DOCKED)
     78 		return (printf("Uhura: But Captain, we're already docked\n"));
     79 
     80 	/* or possible */
     81 	if (damaged(SSRADIO))
     82 		return (out(SSRADIO));
     83 	if (Now.bases <= 0)
     84 		return (printf("Uhura: I'm not getting any response from starbase\n"));
     85 
     86 	/* tut tut, there goes the score */
     87 	Game.helps += 1;
     88 
     89 	/* find the closest base */
     90 	dist = 1e50;
     91 	if (Quad[Ship.quadx][Ship.quady].bases <= 0)
     92 	{
     93 		/* there isn't one in this quadrant */
     94 		for (i = 0; i < Now.bases; i++)
     95 		{
     96 			/* compute distance */
     97 			dx = Now.base[i].x - Ship.quadx;
     98 			dy = Now.base[i].y - Ship.quady;
     99 			x = dx * dx + dy * dy;
    100 			x = sqrt(x);
    101 
    102 			/* see if better than what we already have */
    103 			if (x < dist)
    104 			{
    105 				dist = x;
    106 				l = i;
    107 			}
    108 		}
    109 
    110 		/* go to that quadrant */
    111 		Ship.quadx = Now.base[l].x;
    112 		Ship.quady = Now.base[l].y;
    113 		initquad(1);
    114 	}
    115 	else
    116 	{
    117 		dist = 0.0;
    118 	}
    119 
    120 	/* dematerialize the Enterprise */
    121 	Sect[Ship.sectx][Ship.secty] = EMPTY;
    122 	printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
    123 
    124 	/* this next thing acts as a probability that it will work */
    125 	x = pow(1.0 - pow(0.94, dist), 0.3333333);
    126 
    127 	/* attempt to rematerialize */
    128 	for (i = 0; i < 3; i++)
    129 	{
    130 		sleep(2);
    131 		printf("%s attempt to rematerialize ", Cntvect[i]);
    132 		if (franf() > x)
    133 		{
    134 			/* ok, that's good.  let's see if we can set her down */
    135 			for (j = 0; j < 5; j++)
    136 			{
    137 				dx = Etc.starbase.x + ranf(3) - 1;
    138 				if (dx < 0 || dx >= NSECTS)
    139 					continue;
    140 				dy = Etc.starbase.y + ranf(3) - 1;
    141 				if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
    142 					continue;
    143 				break;
    144 			}
    145 			if (j < 5)
    146 			{
    147 				/* found an empty spot */
    148 				printf("succeeds\n");
    149 				Ship.sectx = dx;
    150 				Ship.secty = dy;
    151 				Sect[dx][dy] = Ship.ship;
    152 				dock();
    153 				compkldist(0);
    154 				return;
    155 			}
    156 			/* the starbase must have been surrounded */
    157 		}
    158 		printf("fails\n");
    159 	}
    160 
    161 	/* one, two, three strikes, you're out */
    162 	lose(L_NOHELP);
    163 }
    164