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play.c revision 1.1
      1  1.1  cgd /*
      2  1.1  cgd  * Copyright (c) 1980 Regents of the University of California.
      3  1.1  cgd  * All rights reserved.
      4  1.1  cgd  *
      5  1.1  cgd  * Redistribution and use in source and binary forms, with or without
      6  1.1  cgd  * modification, are permitted provided that the following conditions
      7  1.1  cgd  * are met:
      8  1.1  cgd  * 1. Redistributions of source code must retain the above copyright
      9  1.1  cgd  *    notice, this list of conditions and the following disclaimer.
     10  1.1  cgd  * 2. Redistributions in binary form must reproduce the above copyright
     11  1.1  cgd  *    notice, this list of conditions and the following disclaimer in the
     12  1.1  cgd  *    documentation and/or other materials provided with the distribution.
     13  1.1  cgd  * 3. All advertising materials mentioning features or use of this software
     14  1.1  cgd  *    must display the following acknowledgement:
     15  1.1  cgd  *	This product includes software developed by the University of
     16  1.1  cgd  *	California, Berkeley and its contributors.
     17  1.1  cgd  * 4. Neither the name of the University nor the names of its contributors
     18  1.1  cgd  *    may be used to endorse or promote products derived from this software
     19  1.1  cgd  *    without specific prior written permission.
     20  1.1  cgd  *
     21  1.1  cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  1.1  cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  1.1  cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  1.1  cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  1.1  cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  1.1  cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  1.1  cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  1.1  cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  1.1  cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  1.1  cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  1.1  cgd  * SUCH DAMAGE.
     32  1.1  cgd  */
     33  1.1  cgd 
     34  1.1  cgd #ifndef lint
     35  1.1  cgd static char sccsid[] = "@(#)play.c	5.6 (Berkeley) 6/26/90";
     36  1.1  cgd #endif /* not lint */
     37  1.1  cgd 
     38  1.1  cgd # include	"trek.h"
     39  1.1  cgd # include	"getpar.h"
     40  1.1  cgd # include	<setjmp.h>
     41  1.1  cgd 
     42  1.1  cgd /*
     43  1.1  cgd **  INSTRUCTION READ AND MAIN PLAY LOOP
     44  1.1  cgd **
     45  1.1  cgd **	Well folks, this is it.  Here we have the guts of the game.
     46  1.1  cgd **	This routine executes moves.  It sets up per-move variables,
     47  1.1  cgd **	gets the command, and executes the command.  After the command,
     48  1.1  cgd **	it calls events() to use up time, attack() to have Klingons
     49  1.1  cgd **	attack if the move was not free, and checkcond() to check up
     50  1.1  cgd **	on how we are doing after the move.
     51  1.1  cgd */
     52  1.1  cgd extern int	abandon(), capture(), shield(), computer(), dcrept(),
     53  1.1  cgd 		destruct(), dock(), help(), impulse(), lrscan(),
     54  1.1  cgd 		warp(), dumpgame(), rest(), srscan(),
     55  1.1  cgd 		myreset(), torped(), visual(), setwarp(), undock(), phaser();
     56  1.1  cgd 
     57  1.1  cgd struct cvntab	Comtab[] =
     58  1.1  cgd {
     59  1.1  cgd 	"abandon",		"",			abandon,	0,
     60  1.1  cgd 	"ca",			"pture",		capture,	0,
     61  1.1  cgd 	"cl",			"oak",			shield,	-1,
     62  1.1  cgd 	"c",			"omputer",		computer,	0,
     63  1.1  cgd 	"da",			"mages",		dcrept,	0,
     64  1.1  cgd 	"destruct",		"",			destruct,	0,
     65  1.1  cgd 	"do",			"ck",			dock,		0,
     66  1.1  cgd 	"help",			"",			help,		0,
     67  1.1  cgd 	"i",			"mpulse",		impulse,	0,
     68  1.1  cgd 	"l",			"rscan",		lrscan,	0,
     69  1.1  cgd 	"m",			"ove",			warp,		0,
     70  1.1  cgd 	"p",			"hasers",		phaser,	0,
     71  1.1  cgd 	"ram",			"",			warp,		1,
     72  1.1  cgd 	"dump",			"",			dumpgame,	0,
     73  1.1  cgd 	"r",			"est",			rest,		0,
     74  1.1  cgd 	"sh",			"ield",			shield,	0,
     75  1.1  cgd 	"s",			"rscan",		srscan,	0,
     76  1.1  cgd 	"st",			"atus",			srscan,	-1,
     77  1.1  cgd 	"terminate",		"",			myreset,	0,
     78  1.1  cgd 	"t",			"orpedo",		torped,	0,
     79  1.1  cgd 	"u",			"ndock",		undock,	0,
     80  1.1  cgd 	"v",			"isual",		visual,	0,
     81  1.1  cgd 	"w",			"arp",			setwarp,	0,
     82  1.1  cgd 	0
     83  1.1  cgd };
     84  1.1  cgd 
     85  1.1  cgd myreset()
     86  1.1  cgd {
     87  1.1  cgd 	extern jmp_buf env;
     88  1.1  cgd 
     89  1.1  cgd 	longjmp(env, 1);
     90  1.1  cgd }
     91  1.1  cgd 
     92  1.1  cgd play()
     93  1.1  cgd {
     94  1.1  cgd 	struct cvntab		*r;
     95  1.1  cgd 
     96  1.1  cgd 	while (1)
     97  1.1  cgd 	{
     98  1.1  cgd 		Move.free = 1;
     99  1.1  cgd 		Move.time = 0.0;
    100  1.1  cgd 		Move.shldchg = 0;
    101  1.1  cgd 		Move.newquad = 0;
    102  1.1  cgd 		Move.resting = 0;
    103  1.1  cgd 		skiptonl(0);
    104  1.1  cgd 		r = getcodpar("\nCommand", Comtab);
    105  1.1  cgd 		(*r->value)(r->value2);
    106  1.1  cgd 		events(0);
    107  1.1  cgd 		attack(0);
    108  1.1  cgd 		checkcond();
    109  1.1  cgd 	}
    110  1.1  cgd }
    111