ram.c revision 1.1 1 1.1 cgd /*
2 1.1 cgd * Copyright (c) 1980 Regents of the University of California.
3 1.1 cgd * All rights reserved.
4 1.1 cgd *
5 1.1 cgd * Redistribution and use in source and binary forms, with or without
6 1.1 cgd * modification, are permitted provided that the following conditions
7 1.1 cgd * are met:
8 1.1 cgd * 1. Redistributions of source code must retain the above copyright
9 1.1 cgd * notice, this list of conditions and the following disclaimer.
10 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer in the
12 1.1 cgd * documentation and/or other materials provided with the distribution.
13 1.1 cgd * 3. All advertising materials mentioning features or use of this software
14 1.1 cgd * must display the following acknowledgement:
15 1.1 cgd * This product includes software developed by the University of
16 1.1 cgd * California, Berkeley and its contributors.
17 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
18 1.1 cgd * may be used to endorse or promote products derived from this software
19 1.1 cgd * without specific prior written permission.
20 1.1 cgd *
21 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 1.1 cgd * SUCH DAMAGE.
32 1.1 cgd */
33 1.1 cgd
34 1.1 cgd #ifndef lint
35 1.1 cgd static char sccsid[] = "@(#)ram.c 5.5 (Berkeley) 6/1/90";
36 1.1 cgd #endif /* not lint */
37 1.1 cgd
38 1.1 cgd # include "trek.h"
39 1.1 cgd
40 1.1 cgd /*
41 1.1 cgd ** RAM SOME OBJECT
42 1.1 cgd **
43 1.1 cgd ** You have run into some sort of object. It may be a Klingon,
44 1.1 cgd ** a star, or a starbase. If you run into a star, you are really
45 1.1 cgd ** stupid, because there is no hope for you.
46 1.1 cgd **
47 1.1 cgd ** If you run into something else, you destroy that object. You
48 1.1 cgd ** also rack up incredible damages.
49 1.1 cgd */
50 1.1 cgd
51 1.1 cgd ram(ix, iy)
52 1.1 cgd int ix, iy;
53 1.1 cgd {
54 1.1 cgd register int i;
55 1.1 cgd register char c;
56 1.1 cgd
57 1.1 cgd printf("\07RED ALERT\07: collision imminent\n");
58 1.1 cgd c = Sect[ix][iy];
59 1.1 cgd switch (c)
60 1.1 cgd {
61 1.1 cgd
62 1.1 cgd case KLINGON:
63 1.1 cgd printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
64 1.1 cgd killk(ix, iy);
65 1.1 cgd break;
66 1.1 cgd
67 1.1 cgd case STAR:
68 1.1 cgd case INHABIT:
69 1.1 cgd printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
70 1.1 cgd sleep(2);
71 1.1 cgd printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
72 1.1 cgd lose(L_STAR);
73 1.1 cgd
74 1.1 cgd case BASE:
75 1.1 cgd printf("You ran into the starbase at %d,%d\n", ix, iy);
76 1.1 cgd killb(Ship.quadx, Ship.quady);
77 1.1 cgd /* don't penalize the captain if it wasn't his fault */
78 1.1 cgd if (!damaged(SINS))
79 1.1 cgd Game.killb += 1;
80 1.1 cgd break;
81 1.1 cgd }
82 1.1 cgd sleep(2);
83 1.1 cgd printf("%s heavily damaged\n", Ship.shipname);
84 1.1 cgd
85 1.1 cgd /* select the number of deaths to occur */
86 1.1 cgd i = 10 + ranf(20 * Game.skill);
87 1.1 cgd Game.deaths += i;
88 1.1 cgd Ship.crew -= i;
89 1.1 cgd printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
90 1.1 cgd
91 1.1 cgd /* damage devices with an 80% probability */
92 1.1 cgd for (i = 0; i < NDEV; i++)
93 1.1 cgd {
94 1.1 cgd if (ranf(100) < 20)
95 1.1 cgd continue;
96 1.1 cgd damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
97 1.1 cgd }
98 1.1 cgd
99 1.1 cgd /* no chance that your shields remained up in all that */
100 1.1 cgd Ship.shldup = 0;
101 1.1 cgd }
102