ram.c revision 1.3 1 1.3 cgd /* $NetBSD: ram.c,v 1.3 1995/04/22 10:59:19 cgd Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1980, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * Redistribution and use in source and binary forms, with or without
8 1.1 cgd * modification, are permitted provided that the following conditions
9 1.1 cgd * are met:
10 1.1 cgd * 1. Redistributions of source code must retain the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer.
12 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
13 1.1 cgd * notice, this list of conditions and the following disclaimer in the
14 1.1 cgd * documentation and/or other materials provided with the distribution.
15 1.1 cgd * 3. All advertising materials mentioning features or use of this software
16 1.1 cgd * must display the following acknowledgement:
17 1.1 cgd * This product includes software developed by the University of
18 1.1 cgd * California, Berkeley and its contributors.
19 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
20 1.1 cgd * may be used to endorse or promote products derived from this software
21 1.1 cgd * without specific prior written permission.
22 1.1 cgd *
23 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 1.1 cgd * SUCH DAMAGE.
34 1.1 cgd */
35 1.1 cgd
36 1.1 cgd #ifndef lint
37 1.3 cgd #if 0
38 1.3 cgd static char sccsid[] = "@(#)ram.c 8.1 (Berkeley) 5/31/93";
39 1.3 cgd #else
40 1.3 cgd static char rcsid[] = "$NetBSD: ram.c,v 1.3 1995/04/22 10:59:19 cgd Exp $";
41 1.3 cgd #endif
42 1.1 cgd #endif /* not lint */
43 1.1 cgd
44 1.1 cgd # include "trek.h"
45 1.1 cgd
46 1.1 cgd /*
47 1.1 cgd ** RAM SOME OBJECT
48 1.1 cgd **
49 1.1 cgd ** You have run into some sort of object. It may be a Klingon,
50 1.1 cgd ** a star, or a starbase. If you run into a star, you are really
51 1.1 cgd ** stupid, because there is no hope for you.
52 1.1 cgd **
53 1.1 cgd ** If you run into something else, you destroy that object. You
54 1.1 cgd ** also rack up incredible damages.
55 1.1 cgd */
56 1.1 cgd
57 1.1 cgd ram(ix, iy)
58 1.1 cgd int ix, iy;
59 1.1 cgd {
60 1.1 cgd register int i;
61 1.1 cgd register char c;
62 1.1 cgd
63 1.1 cgd printf("\07RED ALERT\07: collision imminent\n");
64 1.1 cgd c = Sect[ix][iy];
65 1.1 cgd switch (c)
66 1.1 cgd {
67 1.1 cgd
68 1.1 cgd case KLINGON:
69 1.1 cgd printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
70 1.1 cgd killk(ix, iy);
71 1.1 cgd break;
72 1.1 cgd
73 1.1 cgd case STAR:
74 1.1 cgd case INHABIT:
75 1.1 cgd printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
76 1.1 cgd sleep(2);
77 1.1 cgd printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
78 1.1 cgd lose(L_STAR);
79 1.1 cgd
80 1.1 cgd case BASE:
81 1.1 cgd printf("You ran into the starbase at %d,%d\n", ix, iy);
82 1.1 cgd killb(Ship.quadx, Ship.quady);
83 1.1 cgd /* don't penalize the captain if it wasn't his fault */
84 1.1 cgd if (!damaged(SINS))
85 1.1 cgd Game.killb += 1;
86 1.1 cgd break;
87 1.1 cgd }
88 1.1 cgd sleep(2);
89 1.1 cgd printf("%s heavily damaged\n", Ship.shipname);
90 1.1 cgd
91 1.1 cgd /* select the number of deaths to occur */
92 1.1 cgd i = 10 + ranf(20 * Game.skill);
93 1.1 cgd Game.deaths += i;
94 1.1 cgd Ship.crew -= i;
95 1.1 cgd printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
96 1.1 cgd
97 1.1 cgd /* damage devices with an 80% probability */
98 1.1 cgd for (i = 0; i < NDEV; i++)
99 1.1 cgd {
100 1.1 cgd if (ranf(100) < 20)
101 1.1 cgd continue;
102 1.1 cgd damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
103 1.1 cgd }
104 1.1 cgd
105 1.1 cgd /* no chance that your shields remained up in all that */
106 1.1 cgd Ship.shldup = 0;
107 1.1 cgd }
108