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ram.c revision 1.1
      1 /*
      2  * Copyright (c) 1980 Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  * 3. All advertising materials mentioning features or use of this software
     14  *    must display the following acknowledgement:
     15  *	This product includes software developed by the University of
     16  *	California, Berkeley and its contributors.
     17  * 4. Neither the name of the University nor the names of its contributors
     18  *    may be used to endorse or promote products derived from this software
     19  *    without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  * SUCH DAMAGE.
     32  */
     33 
     34 #ifndef lint
     35 static char sccsid[] = "@(#)ram.c	5.5 (Berkeley) 6/1/90";
     36 #endif /* not lint */
     37 
     38 # include	"trek.h"
     39 
     40 /*
     41 **  RAM SOME OBJECT
     42 **
     43 **	You have run into some sort of object.  It may be a Klingon,
     44 **	a star, or a starbase.  If you run into a star, you are really
     45 **	stupid, because there is no hope for you.
     46 **
     47 **	If you run into something else, you destroy that object.  You
     48 **	also rack up incredible damages.
     49 */
     50 
     51 ram(ix, iy)
     52 int	ix, iy;
     53 {
     54 	register int		i;
     55 	register char		c;
     56 
     57 	printf("\07RED ALERT\07: collision imminent\n");
     58 	c = Sect[ix][iy];
     59 	switch (c)
     60 	{
     61 
     62 	  case KLINGON:
     63 		printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
     64 		killk(ix, iy);
     65 		break;
     66 
     67 	  case STAR:
     68 	  case INHABIT:
     69 		printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
     70 		sleep(2);
     71 		printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
     72 		lose(L_STAR);
     73 
     74 	  case BASE:
     75 		printf("You ran into the starbase at %d,%d\n", ix, iy);
     76 		killb(Ship.quadx, Ship.quady);
     77 		/* don't penalize the captain if it wasn't his fault */
     78 		if (!damaged(SINS))
     79 			Game.killb += 1;
     80 		break;
     81 	}
     82 	sleep(2);
     83 	printf("%s heavily damaged\n", Ship.shipname);
     84 
     85 	/* select the number of deaths to occur */
     86 	i = 10 + ranf(20 * Game.skill);
     87 	Game.deaths += i;
     88 	Ship.crew -= i;
     89 	printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
     90 
     91 	/* damage devices with an 80% probability */
     92 	for (i = 0; i < NDEV; i++)
     93 	{
     94 		if (ranf(100) < 20)
     95 			continue;
     96 		damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
     97 	}
     98 
     99 	/* no chance that your shields remained up in all that */
    100 	Ship.shldup = 0;
    101 }
    102