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ram.c revision 1.3
      1 /*	$NetBSD: ram.c,v 1.3 1995/04/22 10:59:19 cgd Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)ram.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 static char rcsid[] = "$NetBSD: ram.c,v 1.3 1995/04/22 10:59:19 cgd Exp $";
     41 #endif
     42 #endif /* not lint */
     43 
     44 # include	"trek.h"
     45 
     46 /*
     47 **  RAM SOME OBJECT
     48 **
     49 **	You have run into some sort of object.  It may be a Klingon,
     50 **	a star, or a starbase.  If you run into a star, you are really
     51 **	stupid, because there is no hope for you.
     52 **
     53 **	If you run into something else, you destroy that object.  You
     54 **	also rack up incredible damages.
     55 */
     56 
     57 ram(ix, iy)
     58 int	ix, iy;
     59 {
     60 	register int		i;
     61 	register char		c;
     62 
     63 	printf("\07RED ALERT\07: collision imminent\n");
     64 	c = Sect[ix][iy];
     65 	switch (c)
     66 	{
     67 
     68 	  case KLINGON:
     69 		printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
     70 		killk(ix, iy);
     71 		break;
     72 
     73 	  case STAR:
     74 	  case INHABIT:
     75 		printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
     76 		sleep(2);
     77 		printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
     78 		lose(L_STAR);
     79 
     80 	  case BASE:
     81 		printf("You ran into the starbase at %d,%d\n", ix, iy);
     82 		killb(Ship.quadx, Ship.quady);
     83 		/* don't penalize the captain if it wasn't his fault */
     84 		if (!damaged(SINS))
     85 			Game.killb += 1;
     86 		break;
     87 	}
     88 	sleep(2);
     89 	printf("%s heavily damaged\n", Ship.shipname);
     90 
     91 	/* select the number of deaths to occur */
     92 	i = 10 + ranf(20 * Game.skill);
     93 	Game.deaths += i;
     94 	Ship.crew -= i;
     95 	printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
     96 
     97 	/* damage devices with an 80% probability */
     98 	for (i = 0; i < NDEV; i++)
     99 	{
    100 		if (ranf(100) < 20)
    101 			continue;
    102 		damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
    103 	}
    104 
    105 	/* no chance that your shields remained up in all that */
    106 	Ship.shldup = 0;
    107 }
    108