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torped.c revision 1.3
      1 /*	$NetBSD: torped.c,v 1.3 1995/04/22 10:59:34 cgd Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #ifndef lint
     37 #if 0
     38 static char sccsid[] = "@(#)torped.c	8.1 (Berkeley) 5/31/93";
     39 #else
     40 static char rcsid[] = "$NetBSD: torped.c,v 1.3 1995/04/22 10:59:34 cgd Exp $";
     41 #endif
     42 #endif /* not lint */
     43 
     44 # include	<stdio.h>
     45 # include	"trek.h"
     46 
     47 /*
     48 **  PHOTON TORPEDO CONTROL
     49 **
     50 **	Either one or three photon torpedoes are fired.  If three
     51 **	are fired, it is called a "burst" and you also specify
     52 **	a spread angle.
     53 **
     54 **	Torpedoes are never 100% accurate.  There is always a random
     55 **	cludge factor in their course which is increased if you have
     56 **	your shields up.  Hence, you will find that they are more
     57 **	accurate at close range.  However, they have the advantage that
     58 **	at long range they don't lose any of their power as phasers
     59 **	do, i.e., a hit is a hit is a hit, by any other name.
     60 **
     61 **	When the course spreads too much, you get a misfire, and the
     62 **	course is randomized even more.  You also have the chance that
     63 **	the misfire damages your torpedo tubes.
     64 */
     65 
     66 
     67 torped()
     68 {
     69 	register int		ix, iy;
     70 	double			x, y, dx, dy;
     71 	double			angle;
     72 	int			course, course2;
     73 	register int		k;
     74 	double			bigger;
     75 	double			sectsize;
     76 	int			burst;
     77 	int			n;
     78 
     79 	if (Ship.cloaked)
     80 	{
     81 		return (printf("Federation regulations do not permit attack while cloaked.\n"));
     82 	}
     83 	if (check_out(TORPED))
     84 		return;
     85 	if (Ship.torped <= 0)
     86 	{
     87 		return (printf("All photon torpedos expended\n"));
     88 	}
     89 
     90 	/* get the course */
     91 	course = getintpar("Torpedo course");
     92 	if (course < 0 || course > 360)
     93 		return;
     94 	burst = -1;
     95 
     96 	/* need at least three torpedoes for a burst */
     97 	if (Ship.torped < 3)
     98 	{
     99 		printf("No-burst mode selected\n");
    100 		burst = 0;
    101 	}
    102 	else
    103 	{
    104 		/* see if the user wants one */
    105 		if (!testnl())
    106 		{
    107 			k = ungetc(cgetc(0), stdin);
    108 			if (k >= '0' && k <= '9')
    109 				burst = 1;
    110 		}
    111 	}
    112 	if (burst < 0)
    113 	{
    114 		burst = getynpar("Do you want a burst");
    115 	}
    116 	if (burst)
    117 	{
    118 		burst = getintpar("burst angle");
    119 		if (burst <= 0)
    120 			return;
    121 		if (burst > 15)
    122 			return (printf("Maximum burst angle is 15 degrees\n"));
    123 	}
    124 	sectsize = NSECTS;
    125 	n = -1;
    126 	if (burst)
    127 	{
    128 		n = 1;
    129 		course -= burst;
    130 	}
    131 	for (; n && n <= 3; n++)
    132 	{
    133 		/* select a nice random course */
    134 		course2 = course + randcourse(n);
    135 		angle = course2 * 0.0174532925;			/* convert to radians */
    136 		dx = -cos(angle);
    137 		dy =  sin(angle);
    138 		bigger = fabs(dx);
    139 		x = fabs(dy);
    140 		if (x > bigger)
    141 			bigger = x;
    142 		dx /= bigger;
    143 		dy /= bigger;
    144 		x = Ship.sectx + 0.5;
    145 		y = Ship.secty + 0.5;
    146 		if (Ship.cond != DOCKED)
    147 			Ship.torped -= 1;
    148 		printf("Torpedo track");
    149 		if (n > 0)
    150 			printf(", torpedo number %d", n);
    151 		printf(":\n%6.1f\t%4.1f\n", x, y);
    152 		while (1)
    153 		{
    154 			ix = x += dx;
    155 			iy = y += dy;
    156 			if (x < 0.0 || x >= sectsize || y < 0.0 || y >= sectsize)
    157 			{
    158 				printf("Torpedo missed\n");
    159 				break;
    160 			}
    161 			printf("%6.1f\t%4.1f\n", x, y);
    162 			switch (Sect[ix][iy])
    163 			{
    164 			  case EMPTY:
    165 				continue;
    166 
    167 			  case HOLE:
    168 				printf("Torpedo disappears into a black hole\n");
    169 				break;
    170 
    171 			  case KLINGON:
    172 				for (k = 0; k < Etc.nkling; k++)
    173 				{
    174 					if (Etc.klingon[k].x != ix || Etc.klingon[k].y != iy)
    175 						continue;
    176 					Etc.klingon[k].power -= 500 + ranf(501);
    177 					if (Etc.klingon[k].power > 0)
    178 					{
    179 						printf("*** Hit on Klingon at %d,%d: extensive damages\n",
    180 							ix, iy);
    181 						break;
    182 					}
    183 					killk(ix, iy);
    184 					break;
    185 				}
    186 				break;
    187 
    188 			  case STAR:
    189 				nova(ix, iy);
    190 				break;
    191 
    192 			  case INHABIT:
    193 				kills(ix, iy, -1);
    194 				break;
    195 
    196 			  case BASE:
    197 				killb(Ship.quadx, Ship.quady);
    198 				Game.killb += 1;
    199 				break;
    200 			  default:
    201 				printf("Unknown object %c at %d,%d destroyed\n",
    202 					Sect[ix][iy], ix, iy);
    203 				Sect[ix][iy] = EMPTY;
    204 				break;
    205 			}
    206 			break;
    207 		}
    208 		if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
    209 			break;
    210 		course += burst;
    211 	}
    212 	Move.free = 0;
    213 }
    214 
    215 
    216 /*
    217 **  RANDOMIZE COURSE
    218 **
    219 **	This routine randomizes the course for torpedo number 'n'.
    220 **	Other things handled by this routine are misfires, damages
    221 **	to the tubes, etc.
    222 */
    223 
    224 randcourse(n)
    225 int	n;
    226 {
    227 	double			r;
    228 	register int		d;
    229 
    230 	d = ((franf() + franf()) - 1.0) * 20;
    231 	if (abs(d) > 12)
    232 	{
    233 		printf("Photon tubes misfire");
    234 		if (n < 0)
    235 			printf("\n");
    236 		else
    237 			printf(" on torpedo %d\n", n);
    238 		if (ranf(2))
    239 		{
    240 			damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
    241 		}
    242 		d *= 1.0 + 2.0 * franf();
    243 	}
    244 	if (Ship.shldup || Ship.cond == DOCKED)
    245 	{
    246 		r = Ship.shield;
    247 		r = 1.0 + r / Param.shield;
    248 		if (Ship.cond == DOCKED)
    249 			r = 2.0;
    250 		d *= r;
    251 	}
    252 	return (d);
    253 }
    254