warp.c revision 1.1.1.2       1      1.1  cgd /*
      2  1.1.1.2  cgd  * Copyright (c) 1980, 1993
      3  1.1.1.2  cgd  *	The Regents of the University of California.  All rights reserved.
      4      1.1  cgd  *
      5      1.1  cgd  * Redistribution and use in source and binary forms, with or without
      6      1.1  cgd  * modification, are permitted provided that the following conditions
      7      1.1  cgd  * are met:
      8      1.1  cgd  * 1. Redistributions of source code must retain the above copyright
      9      1.1  cgd  *    notice, this list of conditions and the following disclaimer.
     10      1.1  cgd  * 2. Redistributions in binary form must reproduce the above copyright
     11      1.1  cgd  *    notice, this list of conditions and the following disclaimer in the
     12      1.1  cgd  *    documentation and/or other materials provided with the distribution.
     13      1.1  cgd  * 3. All advertising materials mentioning features or use of this software
     14      1.1  cgd  *    must display the following acknowledgement:
     15      1.1  cgd  *	This product includes software developed by the University of
     16      1.1  cgd  *	California, Berkeley and its contributors.
     17      1.1  cgd  * 4. Neither the name of the University nor the names of its contributors
     18      1.1  cgd  *    may be used to endorse or promote products derived from this software
     19      1.1  cgd  *    without specific prior written permission.
     20      1.1  cgd  *
     21      1.1  cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22      1.1  cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23      1.1  cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24      1.1  cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25      1.1  cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26      1.1  cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27      1.1  cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28      1.1  cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29      1.1  cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30      1.1  cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31      1.1  cgd  * SUCH DAMAGE.
     32      1.1  cgd  */
     33      1.1  cgd 
     34      1.1  cgd #ifndef lint
     35  1.1.1.2  cgd static char sccsid[] = "@(#)warp.c	8.1 (Berkeley) 5/31/93";
     36      1.1  cgd #endif /* not lint */
     37      1.1  cgd 
     38      1.1  cgd # include	"trek.h"
     39      1.1  cgd 
     40      1.1  cgd /*
     41      1.1  cgd **  MOVE UNDER WARP POWER
     42      1.1  cgd **
     43      1.1  cgd **	This is both the "move" and the "ram" commands, differing
     44      1.1  cgd **	only in the flag 'fl'.  It is also used for automatic
     45      1.1  cgd **	emergency override mode, when 'fl' is < 0 and 'c' and 'd'
     46      1.1  cgd **	are the course and distance to be moved.  If 'fl' >= 0,
     47      1.1  cgd **	the course and distance are asked of the captain.
     48      1.1  cgd **
     49      1.1  cgd **	The guts of this routine are in the routine move(), which
     50      1.1  cgd **	is shared with impulse().  Also, the working part of this
     51      1.1  cgd **	routine is very small; the rest is to handle the slight chance
     52      1.1  cgd **	that you may be moving at some riduculous speed.  In that
     53      1.1  cgd **	case, there is code to handle time warps, etc.
     54      1.1  cgd */
     55      1.1  cgd 
     56      1.1  cgd warp(fl, c, d)
     57      1.1  cgd int	fl, c;
     58      1.1  cgd double	d;
     59      1.1  cgd {
     60      1.1  cgd 	int			course;
     61      1.1  cgd 	double			power;
     62      1.1  cgd 	double			dist;
     63      1.1  cgd 	double			time;
     64      1.1  cgd 	double			speed;
     65      1.1  cgd 	double			frac;
     66      1.1  cgd 	register int		percent;
     67      1.1  cgd 	register int		i;
     68      1.1  cgd 	extern double		move();
     69      1.1  cgd 
     70      1.1  cgd 	if (Ship.cond == DOCKED)
     71      1.1  cgd 		return (printf("%s is docked\n", Ship.shipname));
     72      1.1  cgd 	if (damaged(WARP))
     73      1.1  cgd 	{
     74      1.1  cgd 		return (out(WARP));
     75      1.1  cgd 	}
     76      1.1  cgd 	if (fl < 0)
     77      1.1  cgd 	{
     78      1.1  cgd 		course = c;
     79      1.1  cgd 		dist = d;
     80      1.1  cgd 	}
     81      1.1  cgd 	else
     82      1.1  cgd 		if (getcodi(&course, &dist))
     83      1.1  cgd 			return;
     84      1.1  cgd 
     85      1.1  cgd 	/* check to see that we are not using an absurd amount of power */
     86      1.1  cgd 	power = (dist + 0.05) * Ship.warp3;
     87      1.1  cgd 	percent = 100 * power / Ship.energy + 0.5;
     88      1.1  cgd 	if (percent >= 85)
     89      1.1  cgd 	{
     90      1.1  cgd 		printf("Scotty: That would consume %d%% of our remaining energy.\n",
     91      1.1  cgd 			percent);
     92      1.1  cgd 		if (!getynpar("Are you sure that is wise"))
     93      1.1  cgd 			return;
     94      1.1  cgd 	}
     95      1.1  cgd 
     96      1.1  cgd 	/* compute the speed we will move at, and the time it will take */
     97      1.1  cgd 	speed = Ship.warp2 / Param.warptime;
     98      1.1  cgd 	time = dist / speed;
     99      1.1  cgd 
    100      1.1  cgd 	/* check to see that that value is not ridiculous */
    101      1.1  cgd 	percent = 100 * time / Now.time + 0.5;
    102      1.1  cgd 	if (percent >= 85)
    103      1.1  cgd 	{
    104      1.1  cgd 		printf("Spock: That would take %d%% of our remaining time.\n",
    105      1.1  cgd 			percent);
    106      1.1  cgd 		if (!getynpar("Are you sure that is wise"))
    107      1.1  cgd 			return;
    108      1.1  cgd 	}
    109      1.1  cgd 
    110      1.1  cgd 	/* compute how far we will go if we get damages */
    111      1.1  cgd 	if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
    112      1.1  cgd 	{
    113      1.1  cgd 		frac = franf();
    114      1.1  cgd 		dist *= frac;
    115      1.1  cgd 		time *= frac;
    116      1.1  cgd 		damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
    117      1.1  cgd 	}
    118      1.1  cgd 
    119      1.1  cgd 	/* do the move */
    120      1.1  cgd 	Move.time = move(fl, course, time, speed);
    121      1.1  cgd 
    122      1.1  cgd 	/* see how far we actually went, and decrement energy appropriately */
    123      1.1  cgd 	dist = Move.time * speed;
    124      1.1  cgd 	Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
    125      1.1  cgd 
    126      1.1  cgd 	/* test for bizarre events */
    127      1.1  cgd 	if (Ship.warp <= 9.0)
    128      1.1  cgd 		return;
    129      1.1  cgd 	printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
    130      1.1  cgd 	sleep(2);
    131      1.1  cgd 	printf("Ship's safety systems malfunction\n");
    132      1.1  cgd 	sleep(2);
    133      1.1  cgd 	printf("Crew experiencing extreme sensory distortion\n");
    134      1.1  cgd 	sleep(4);
    135      1.1  cgd 	if (ranf(100) >= 100 * dist)
    136      1.1  cgd 	{
    137      1.1  cgd 		return (printf("Equilibrium restored -- all systems normal\n"));
    138      1.1  cgd 	}
    139      1.1  cgd 
    140      1.1  cgd 	/* select a bizzare thing to happen to us */
    141      1.1  cgd 	percent = ranf(100);
    142      1.1  cgd 	if (percent < 70)
    143      1.1  cgd 	{
    144      1.1  cgd 		/* time warp */
    145      1.1  cgd 		if (percent < 35 || !Game.snap)
    146      1.1  cgd 		{
    147      1.1  cgd 			/* positive time warp */
    148      1.1  cgd 			time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
    149      1.1  cgd 			Now.date += time;
    150      1.1  cgd 			printf("Positive time portal entered -- it is now Stardate %.2f\n",
    151      1.1  cgd 				Now.date);
    152      1.1  cgd 			for (i = 0; i < MAXEVENTS; i++)
    153      1.1  cgd 			{
    154      1.1  cgd 				percent = Event[i].evcode;
    155      1.1  cgd 				if (percent == E_FIXDV || percent == E_LRTB)
    156      1.1  cgd 					Event[i].date += time;
    157      1.1  cgd 			}
    158      1.1  cgd 			return;
    159      1.1  cgd 		}
    160      1.1  cgd 
    161      1.1  cgd 		/* s/he got lucky: a negative time portal */
    162      1.1  cgd 		time = Now.date;
    163      1.1  cgd 		i = (int) Etc.snapshot;
    164      1.1  cgd 		bmove(i, Quad, sizeof Quad);
    165      1.1  cgd 		bmove(i += sizeof Quad, Event, sizeof Event);
    166      1.1  cgd 		bmove(i += sizeof Event, &Now, sizeof Now);
    167      1.1  cgd 		printf("Negative time portal entered -- it is now Stardate %.2f\n",
    168      1.1  cgd 			Now.date);
    169      1.1  cgd 		for (i = 0; i < MAXEVENTS; i++)
    170      1.1  cgd 			if (Event[i].evcode == E_FIXDV)
    171      1.1  cgd 				reschedule(&Event[i], Event[i].date - time);
    172      1.1  cgd 		return;
    173      1.1  cgd 	}
    174      1.1  cgd 
    175      1.1  cgd 	/* test for just a lot of damage */
    176      1.1  cgd 	if (percent < 80)
    177      1.1  cgd 		lose(L_TOOFAST);
    178      1.1  cgd 	printf("Equilibrium restored -- extreme damage occured to ship systems\n");
    179      1.1  cgd 	for (i = 0; i < NDEV; i++)
    180      1.1  cgd 		damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
    181      1.1  cgd 	Ship.shldup = 0;
    182      1.1  cgd }
    183