warp.c revision 1.2       1  1.1      cgd /*
      2  1.1      cgd  * Copyright (c) 1980 Regents of the University of California.
      3  1.1      cgd  * All rights reserved.
      4  1.1      cgd  *
      5  1.1      cgd  * Redistribution and use in source and binary forms, with or without
      6  1.1      cgd  * modification, are permitted provided that the following conditions
      7  1.1      cgd  * are met:
      8  1.1      cgd  * 1. Redistributions of source code must retain the above copyright
      9  1.1      cgd  *    notice, this list of conditions and the following disclaimer.
     10  1.1      cgd  * 2. Redistributions in binary form must reproduce the above copyright
     11  1.1      cgd  *    notice, this list of conditions and the following disclaimer in the
     12  1.1      cgd  *    documentation and/or other materials provided with the distribution.
     13  1.1      cgd  * 3. All advertising materials mentioning features or use of this software
     14  1.1      cgd  *    must display the following acknowledgement:
     15  1.1      cgd  *	This product includes software developed by the University of
     16  1.1      cgd  *	California, Berkeley and its contributors.
     17  1.1      cgd  * 4. Neither the name of the University nor the names of its contributors
     18  1.1      cgd  *    may be used to endorse or promote products derived from this software
     19  1.1      cgd  *    without specific prior written permission.
     20  1.1      cgd  *
     21  1.1      cgd  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  1.1      cgd  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  1.1      cgd  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  1.1      cgd  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  1.1      cgd  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  1.1      cgd  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  1.1      cgd  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  1.1      cgd  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  1.1      cgd  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  1.1      cgd  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  1.1      cgd  * SUCH DAMAGE.
     32  1.1      cgd  */
     33  1.1      cgd 
     34  1.1      cgd #ifndef lint
     35  1.2  mycroft /*static char sccsid[] = "from: @(#)warp.c	5.4 (Berkeley) 6/1/90";*/
     36  1.2  mycroft static char rcsid[] = "$Id: warp.c,v 1.2 1993/08/01 18:49:52 mycroft Exp $";
     37  1.1      cgd #endif /* not lint */
     38  1.1      cgd 
     39  1.1      cgd # include	"trek.h"
     40  1.1      cgd 
     41  1.1      cgd /*
     42  1.1      cgd **  MOVE UNDER WARP POWER
     43  1.1      cgd **
     44  1.1      cgd **	This is both the "move" and the "ram" commands, differing
     45  1.1      cgd **	only in the flag 'fl'.  It is also used for automatic
     46  1.1      cgd **	emergency override mode, when 'fl' is < 0 and 'c' and 'd'
     47  1.1      cgd **	are the course and distance to be moved.  If 'fl' >= 0,
     48  1.1      cgd **	the course and distance are asked of the captain.
     49  1.1      cgd **
     50  1.1      cgd **	The guts of this routine are in the routine move(), which
     51  1.1      cgd **	is shared with impulse().  Also, the working part of this
     52  1.1      cgd **	routine is very small; the rest is to handle the slight chance
     53  1.1      cgd **	that you may be moving at some riduculous speed.  In that
     54  1.1      cgd **	case, there is code to handle time warps, etc.
     55  1.1      cgd */
     56  1.1      cgd 
     57  1.1      cgd warp(fl, c, d)
     58  1.1      cgd int	fl, c;
     59  1.1      cgd double	d;
     60  1.1      cgd {
     61  1.1      cgd 	int			course;
     62  1.1      cgd 	double			power;
     63  1.1      cgd 	double			dist;
     64  1.1      cgd 	double			time;
     65  1.1      cgd 	double			speed;
     66  1.1      cgd 	double			frac;
     67  1.1      cgd 	register int		percent;
     68  1.1      cgd 	register int		i;
     69  1.1      cgd 	extern double		move();
     70  1.1      cgd 
     71  1.1      cgd 	if (Ship.cond == DOCKED)
     72  1.1      cgd 		return (printf("%s is docked\n", Ship.shipname));
     73  1.1      cgd 	if (damaged(WARP))
     74  1.1      cgd 	{
     75  1.1      cgd 		return (out(WARP));
     76  1.1      cgd 	}
     77  1.1      cgd 	if (fl < 0)
     78  1.1      cgd 	{
     79  1.1      cgd 		course = c;
     80  1.1      cgd 		dist = d;
     81  1.1      cgd 	}
     82  1.1      cgd 	else
     83  1.1      cgd 		if (getcodi(&course, &dist))
     84  1.1      cgd 			return;
     85  1.1      cgd 
     86  1.1      cgd 	/* check to see that we are not using an absurd amount of power */
     87  1.1      cgd 	power = (dist + 0.05) * Ship.warp3;
     88  1.1      cgd 	percent = 100 * power / Ship.energy + 0.5;
     89  1.1      cgd 	if (percent >= 85)
     90  1.1      cgd 	{
     91  1.1      cgd 		printf("Scotty: That would consume %d%% of our remaining energy.\n",
     92  1.1      cgd 			percent);
     93  1.1      cgd 		if (!getynpar("Are you sure that is wise"))
     94  1.1      cgd 			return;
     95  1.1      cgd 	}
     96  1.1      cgd 
     97  1.1      cgd 	/* compute the speed we will move at, and the time it will take */
     98  1.1      cgd 	speed = Ship.warp2 / Param.warptime;
     99  1.1      cgd 	time = dist / speed;
    100  1.1      cgd 
    101  1.1      cgd 	/* check to see that that value is not ridiculous */
    102  1.1      cgd 	percent = 100 * time / Now.time + 0.5;
    103  1.1      cgd 	if (percent >= 85)
    104  1.1      cgd 	{
    105  1.1      cgd 		printf("Spock: That would take %d%% of our remaining time.\n",
    106  1.1      cgd 			percent);
    107  1.1      cgd 		if (!getynpar("Are you sure that is wise"))
    108  1.1      cgd 			return;
    109  1.1      cgd 	}
    110  1.1      cgd 
    111  1.1      cgd 	/* compute how far we will go if we get damages */
    112  1.1      cgd 	if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
    113  1.1      cgd 	{
    114  1.1      cgd 		frac = franf();
    115  1.1      cgd 		dist *= frac;
    116  1.1      cgd 		time *= frac;
    117  1.1      cgd 		damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
    118  1.1      cgd 	}
    119  1.1      cgd 
    120  1.1      cgd 	/* do the move */
    121  1.1      cgd 	Move.time = move(fl, course, time, speed);
    122  1.1      cgd 
    123  1.1      cgd 	/* see how far we actually went, and decrement energy appropriately */
    124  1.1      cgd 	dist = Move.time * speed;
    125  1.1      cgd 	Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
    126  1.1      cgd 
    127  1.1      cgd 	/* test for bizarre events */
    128  1.1      cgd 	if (Ship.warp <= 9.0)
    129  1.1      cgd 		return;
    130  1.1      cgd 	printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
    131  1.1      cgd 	sleep(2);
    132  1.1      cgd 	printf("Ship's safety systems malfunction\n");
    133  1.1      cgd 	sleep(2);
    134  1.1      cgd 	printf("Crew experiencing extreme sensory distortion\n");
    135  1.1      cgd 	sleep(4);
    136  1.1      cgd 	if (ranf(100) >= 100 * dist)
    137  1.1      cgd 	{
    138  1.1      cgd 		return (printf("Equilibrium restored -- all systems normal\n"));
    139  1.1      cgd 	}
    140  1.1      cgd 
    141  1.1      cgd 	/* select a bizzare thing to happen to us */
    142  1.1      cgd 	percent = ranf(100);
    143  1.1      cgd 	if (percent < 70)
    144  1.1      cgd 	{
    145  1.1      cgd 		/* time warp */
    146  1.1      cgd 		if (percent < 35 || !Game.snap)
    147  1.1      cgd 		{
    148  1.1      cgd 			/* positive time warp */
    149  1.1      cgd 			time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
    150  1.1      cgd 			Now.date += time;
    151  1.1      cgd 			printf("Positive time portal entered -- it is now Stardate %.2f\n",
    152  1.1      cgd 				Now.date);
    153  1.1      cgd 			for (i = 0; i < MAXEVENTS; i++)
    154  1.1      cgd 			{
    155  1.1      cgd 				percent = Event[i].evcode;
    156  1.1      cgd 				if (percent == E_FIXDV || percent == E_LRTB)
    157  1.1      cgd 					Event[i].date += time;
    158  1.1      cgd 			}
    159  1.1      cgd 			return;
    160  1.1      cgd 		}
    161  1.1      cgd 
    162  1.1      cgd 		/* s/he got lucky: a negative time portal */
    163  1.1      cgd 		time = Now.date;
    164  1.1      cgd 		i = (int) Etc.snapshot;
    165  1.1      cgd 		bmove(i, Quad, sizeof Quad);
    166  1.1      cgd 		bmove(i += sizeof Quad, Event, sizeof Event);
    167  1.1      cgd 		bmove(i += sizeof Event, &Now, sizeof Now);
    168  1.1      cgd 		printf("Negative time portal entered -- it is now Stardate %.2f\n",
    169  1.1      cgd 			Now.date);
    170  1.1      cgd 		for (i = 0; i < MAXEVENTS; i++)
    171  1.1      cgd 			if (Event[i].evcode == E_FIXDV)
    172  1.1      cgd 				reschedule(&Event[i], Event[i].date - time);
    173  1.1      cgd 		return;
    174  1.1      cgd 	}
    175  1.1      cgd 
    176  1.1      cgd 	/* test for just a lot of damage */
    177  1.1      cgd 	if (percent < 80)
    178  1.1      cgd 		lose(L_TOOFAST);
    179  1.1      cgd 	printf("Equilibrium restored -- extreme damage occured to ship systems\n");
    180  1.1      cgd 	for (i = 0; i < NDEV; i++)
    181  1.1      cgd 		damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
    182  1.1      cgd 	Ship.shldup = 0;
    183  1.1      cgd }
    184