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warp.c revision 1.1
      1 /*
      2  * Copyright (c) 1980 Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  * 3. All advertising materials mentioning features or use of this software
     14  *    must display the following acknowledgement:
     15  *	This product includes software developed by the University of
     16  *	California, Berkeley and its contributors.
     17  * 4. Neither the name of the University nor the names of its contributors
     18  *    may be used to endorse or promote products derived from this software
     19  *    without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  * SUCH DAMAGE.
     32  */
     33 
     34 #ifndef lint
     35 static char sccsid[] = "@(#)warp.c	5.4 (Berkeley) 6/1/90";
     36 #endif /* not lint */
     37 
     38 # include	"trek.h"
     39 
     40 /*
     41 **  MOVE UNDER WARP POWER
     42 **
     43 **	This is both the "move" and the "ram" commands, differing
     44 **	only in the flag 'fl'.  It is also used for automatic
     45 **	emergency override mode, when 'fl' is < 0 and 'c' and 'd'
     46 **	are the course and distance to be moved.  If 'fl' >= 0,
     47 **	the course and distance are asked of the captain.
     48 **
     49 **	The guts of this routine are in the routine move(), which
     50 **	is shared with impulse().  Also, the working part of this
     51 **	routine is very small; the rest is to handle the slight chance
     52 **	that you may be moving at some riduculous speed.  In that
     53 **	case, there is code to handle time warps, etc.
     54 */
     55 
     56 warp(fl, c, d)
     57 int	fl, c;
     58 double	d;
     59 {
     60 	int			course;
     61 	double			power;
     62 	double			dist;
     63 	double			time;
     64 	double			speed;
     65 	double			frac;
     66 	register int		percent;
     67 	register int		i;
     68 	extern double		move();
     69 
     70 	if (Ship.cond == DOCKED)
     71 		return (printf("%s is docked\n", Ship.shipname));
     72 	if (damaged(WARP))
     73 	{
     74 		return (out(WARP));
     75 	}
     76 	if (fl < 0)
     77 	{
     78 		course = c;
     79 		dist = d;
     80 	}
     81 	else
     82 		if (getcodi(&course, &dist))
     83 			return;
     84 
     85 	/* check to see that we are not using an absurd amount of power */
     86 	power = (dist + 0.05) * Ship.warp3;
     87 	percent = 100 * power / Ship.energy + 0.5;
     88 	if (percent >= 85)
     89 	{
     90 		printf("Scotty: That would consume %d%% of our remaining energy.\n",
     91 			percent);
     92 		if (!getynpar("Are you sure that is wise"))
     93 			return;
     94 	}
     95 
     96 	/* compute the speed we will move at, and the time it will take */
     97 	speed = Ship.warp2 / Param.warptime;
     98 	time = dist / speed;
     99 
    100 	/* check to see that that value is not ridiculous */
    101 	percent = 100 * time / Now.time + 0.5;
    102 	if (percent >= 85)
    103 	{
    104 		printf("Spock: That would take %d%% of our remaining time.\n",
    105 			percent);
    106 		if (!getynpar("Are you sure that is wise"))
    107 			return;
    108 	}
    109 
    110 	/* compute how far we will go if we get damages */
    111 	if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
    112 	{
    113 		frac = franf();
    114 		dist *= frac;
    115 		time *= frac;
    116 		damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
    117 	}
    118 
    119 	/* do the move */
    120 	Move.time = move(fl, course, time, speed);
    121 
    122 	/* see how far we actually went, and decrement energy appropriately */
    123 	dist = Move.time * speed;
    124 	Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
    125 
    126 	/* test for bizarre events */
    127 	if (Ship.warp <= 9.0)
    128 		return;
    129 	printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
    130 	sleep(2);
    131 	printf("Ship's safety systems malfunction\n");
    132 	sleep(2);
    133 	printf("Crew experiencing extreme sensory distortion\n");
    134 	sleep(4);
    135 	if (ranf(100) >= 100 * dist)
    136 	{
    137 		return (printf("Equilibrium restored -- all systems normal\n"));
    138 	}
    139 
    140 	/* select a bizzare thing to happen to us */
    141 	percent = ranf(100);
    142 	if (percent < 70)
    143 	{
    144 		/* time warp */
    145 		if (percent < 35 || !Game.snap)
    146 		{
    147 			/* positive time warp */
    148 			time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
    149 			Now.date += time;
    150 			printf("Positive time portal entered -- it is now Stardate %.2f\n",
    151 				Now.date);
    152 			for (i = 0; i < MAXEVENTS; i++)
    153 			{
    154 				percent = Event[i].evcode;
    155 				if (percent == E_FIXDV || percent == E_LRTB)
    156 					Event[i].date += time;
    157 			}
    158 			return;
    159 		}
    160 
    161 		/* s/he got lucky: a negative time portal */
    162 		time = Now.date;
    163 		i = (int) Etc.snapshot;
    164 		bmove(i, Quad, sizeof Quad);
    165 		bmove(i += sizeof Quad, Event, sizeof Event);
    166 		bmove(i += sizeof Event, &Now, sizeof Now);
    167 		printf("Negative time portal entered -- it is now Stardate %.2f\n",
    168 			Now.date);
    169 		for (i = 0; i < MAXEVENTS; i++)
    170 			if (Event[i].evcode == E_FIXDV)
    171 				reschedule(&Event[i], Event[i].date - time);
    172 		return;
    173 	}
    174 
    175 	/* test for just a lot of damage */
    176 	if (percent < 80)
    177 		lose(L_TOOFAST);
    178 	printf("Equilibrium restored -- extreme damage occured to ship systems\n");
    179 	for (i = 0; i < NDEV; i++)
    180 		damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
    181 	Ship.shldup = 0;
    182 }
    183