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warp.c revision 1.2
      1 /*
      2  * Copyright (c) 1980 Regents of the University of California.
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  * 3. All advertising materials mentioning features or use of this software
     14  *    must display the following acknowledgement:
     15  *	This product includes software developed by the University of
     16  *	California, Berkeley and its contributors.
     17  * 4. Neither the name of the University nor the names of its contributors
     18  *    may be used to endorse or promote products derived from this software
     19  *    without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     22  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     24  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     25  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     26  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     27  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     28  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     29  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     30  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     31  * SUCH DAMAGE.
     32  */
     33 
     34 #ifndef lint
     35 /*static char sccsid[] = "from: @(#)warp.c	5.4 (Berkeley) 6/1/90";*/
     36 static char rcsid[] = "$Id: warp.c,v 1.2 1993/08/01 18:49:52 mycroft Exp $";
     37 #endif /* not lint */
     38 
     39 # include	"trek.h"
     40 
     41 /*
     42 **  MOVE UNDER WARP POWER
     43 **
     44 **	This is both the "move" and the "ram" commands, differing
     45 **	only in the flag 'fl'.  It is also used for automatic
     46 **	emergency override mode, when 'fl' is < 0 and 'c' and 'd'
     47 **	are the course and distance to be moved.  If 'fl' >= 0,
     48 **	the course and distance are asked of the captain.
     49 **
     50 **	The guts of this routine are in the routine move(), which
     51 **	is shared with impulse().  Also, the working part of this
     52 **	routine is very small; the rest is to handle the slight chance
     53 **	that you may be moving at some riduculous speed.  In that
     54 **	case, there is code to handle time warps, etc.
     55 */
     56 
     57 warp(fl, c, d)
     58 int	fl, c;
     59 double	d;
     60 {
     61 	int			course;
     62 	double			power;
     63 	double			dist;
     64 	double			time;
     65 	double			speed;
     66 	double			frac;
     67 	register int		percent;
     68 	register int		i;
     69 	extern double		move();
     70 
     71 	if (Ship.cond == DOCKED)
     72 		return (printf("%s is docked\n", Ship.shipname));
     73 	if (damaged(WARP))
     74 	{
     75 		return (out(WARP));
     76 	}
     77 	if (fl < 0)
     78 	{
     79 		course = c;
     80 		dist = d;
     81 	}
     82 	else
     83 		if (getcodi(&course, &dist))
     84 			return;
     85 
     86 	/* check to see that we are not using an absurd amount of power */
     87 	power = (dist + 0.05) * Ship.warp3;
     88 	percent = 100 * power / Ship.energy + 0.5;
     89 	if (percent >= 85)
     90 	{
     91 		printf("Scotty: That would consume %d%% of our remaining energy.\n",
     92 			percent);
     93 		if (!getynpar("Are you sure that is wise"))
     94 			return;
     95 	}
     96 
     97 	/* compute the speed we will move at, and the time it will take */
     98 	speed = Ship.warp2 / Param.warptime;
     99 	time = dist / speed;
    100 
    101 	/* check to see that that value is not ridiculous */
    102 	percent = 100 * time / Now.time + 0.5;
    103 	if (percent >= 85)
    104 	{
    105 		printf("Spock: That would take %d%% of our remaining time.\n",
    106 			percent);
    107 		if (!getynpar("Are you sure that is wise"))
    108 			return;
    109 	}
    110 
    111 	/* compute how far we will go if we get damages */
    112 	if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
    113 	{
    114 		frac = franf();
    115 		dist *= frac;
    116 		time *= frac;
    117 		damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
    118 	}
    119 
    120 	/* do the move */
    121 	Move.time = move(fl, course, time, speed);
    122 
    123 	/* see how far we actually went, and decrement energy appropriately */
    124 	dist = Move.time * speed;
    125 	Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
    126 
    127 	/* test for bizarre events */
    128 	if (Ship.warp <= 9.0)
    129 		return;
    130 	printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
    131 	sleep(2);
    132 	printf("Ship's safety systems malfunction\n");
    133 	sleep(2);
    134 	printf("Crew experiencing extreme sensory distortion\n");
    135 	sleep(4);
    136 	if (ranf(100) >= 100 * dist)
    137 	{
    138 		return (printf("Equilibrium restored -- all systems normal\n"));
    139 	}
    140 
    141 	/* select a bizzare thing to happen to us */
    142 	percent = ranf(100);
    143 	if (percent < 70)
    144 	{
    145 		/* time warp */
    146 		if (percent < 35 || !Game.snap)
    147 		{
    148 			/* positive time warp */
    149 			time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
    150 			Now.date += time;
    151 			printf("Positive time portal entered -- it is now Stardate %.2f\n",
    152 				Now.date);
    153 			for (i = 0; i < MAXEVENTS; i++)
    154 			{
    155 				percent = Event[i].evcode;
    156 				if (percent == E_FIXDV || percent == E_LRTB)
    157 					Event[i].date += time;
    158 			}
    159 			return;
    160 		}
    161 
    162 		/* s/he got lucky: a negative time portal */
    163 		time = Now.date;
    164 		i = (int) Etc.snapshot;
    165 		bmove(i, Quad, sizeof Quad);
    166 		bmove(i += sizeof Quad, Event, sizeof Event);
    167 		bmove(i += sizeof Event, &Now, sizeof Now);
    168 		printf("Negative time portal entered -- it is now Stardate %.2f\n",
    169 			Now.date);
    170 		for (i = 0; i < MAXEVENTS; i++)
    171 			if (Event[i].evcode == E_FIXDV)
    172 				reschedule(&Event[i], Event[i].date - time);
    173 		return;
    174 	}
    175 
    176 	/* test for just a lot of damage */
    177 	if (percent < 80)
    178 		lose(L_TOOFAST);
    179 	printf("Equilibrium restored -- extreme damage occured to ship systems\n");
    180 	for (i = 0; i < NDEV; i++)
    181 		damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
    182 	Ship.shldup = 0;
    183 }
    184