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warp.c revision 1.6
      1 /*	$NetBSD: warp.c,v 1.6 1998/09/11 14:28:28 hubertf Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. All advertising materials mentioning features or use of this software
     16  *    must display the following acknowledgement:
     17  *	This product includes software developed by the University of
     18  *	California, Berkeley and its contributors.
     19  * 4. Neither the name of the University nor the names of its contributors
     20  *    may be used to endorse or promote products derived from this software
     21  *    without specific prior written permission.
     22  *
     23  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     24  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     25  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     26  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     27  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     28  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     29  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     31  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     32  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     33  * SUCH DAMAGE.
     34  */
     35 
     36 #include <sys/cdefs.h>
     37 #ifndef lint
     38 #if 0
     39 static char sccsid[] = "@(#)warp.c	8.1 (Berkeley) 5/31/93";
     40 #else
     41 __RCSID("$NetBSD: warp.c,v 1.6 1998/09/11 14:28:28 hubertf Exp $");
     42 #endif
     43 #endif /* not lint */
     44 
     45 #include <stdio.h>
     46 #include <math.h>
     47 #include <string.h>
     48 #include <unistd.h>
     49 #include "trek.h"
     50 #include "getpar.h"
     51 
     52 /*
     53 **  MOVE UNDER WARP POWER
     54 **
     55 **	This is both the "move" and the "ram" commands, differing
     56 **	only in the flag 'fl'.  It is also used for automatic
     57 **	emergency override mode, when 'fl' is < 0 and 'c' and 'd'
     58 **	are the course and distance to be moved.  If 'fl' >= 0,
     59 **	the course and distance are asked of the captain.
     60 **
     61 **	The guts of this routine are in the routine move(), which
     62 **	is shared with impulse().  Also, the working part of this
     63 **	routine is very small; the rest is to handle the slight chance
     64 **	that you may be moving at some riduculous speed.  In that
     65 **	case, there is code to handle time warps, etc.
     66 */
     67 
     68 void
     69 dowarp(fl)
     70 	int fl;
     71 {
     72 	int c;
     73 	double d;
     74 
     75 	if (getcodi(&c, &d))
     76 		return;
     77 	warp(fl, c, d);
     78 }
     79 
     80 void
     81 warp(fl, c, d)
     82 int	fl, c;
     83 double	d;
     84 {
     85 	char	       *p;
     86 	int		course;
     87 	double		power;
     88 	double		dist;
     89 	double		time;
     90 	double		speed;
     91 	double		frac;
     92 	int		percent;
     93 	int		i;
     94 
     95 	if (Ship.cond == DOCKED) {
     96 		printf("%s is docked\n", Ship.shipname);
     97 		return;
     98 	}
     99 	if (damaged(WARP))
    100 	{
    101 		out(WARP);
    102 		return;
    103 	}
    104 
    105 	course = c;
    106 	dist = d;
    107 
    108 	/* check to see that we are not using an absurd amount of power */
    109 	power = (dist + 0.05) * Ship.warp3;
    110 	percent = 100 * power / Ship.energy + 0.5;
    111 	if (percent >= 85)
    112 	{
    113 		printf("Scotty: That would consume %d%% of our remaining energy.\n",
    114 			percent);
    115 		if (!getynpar("Are you sure that is wise"))
    116 			return;
    117 	}
    118 
    119 	/* compute the speed we will move at, and the time it will take */
    120 	speed = Ship.warp2 / Param.warptime;
    121 	time = dist / speed;
    122 
    123 	/* check to see that that value is not ridiculous */
    124 	percent = 100 * time / Now.time + 0.5;
    125 	if (percent >= 85)
    126 	{
    127 		printf("Spock: That would take %d%% of our remaining time.\n",
    128 			percent);
    129 		if (!getynpar("Are you sure that is wise"))
    130 			return;
    131 	}
    132 
    133 	/* compute how far we will go if we get damages */
    134 	if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
    135 	{
    136 		frac = franf();
    137 		dist *= frac;
    138 		time *= frac;
    139 		damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
    140 	}
    141 
    142 	/* do the move */
    143 	Move.time = move(fl, course, time, speed);
    144 
    145 	/* see how far we actually went, and decrement energy appropriately */
    146 	dist = Move.time * speed;
    147 	Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
    148 
    149 	/* test for bizarre events */
    150 	if (Ship.warp <= 9.0)
    151 		return;
    152 	printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
    153 	sleep(2);
    154 	printf("Ship's safety systems malfunction\n");
    155 	sleep(2);
    156 	printf("Crew experiencing extreme sensory distortion\n");
    157 	sleep(4);
    158 	if (ranf(100) >= 100 * dist)
    159 	{
    160 		printf("Equilibrium restored -- all systems normal\n");
    161 		return;
    162 	}
    163 
    164 	/* select a bizzare thing to happen to us */
    165 	percent = ranf(100);
    166 	if (percent < 70)
    167 	{
    168 		/* time warp */
    169 		if (percent < 35 || !Game.snap)
    170 		{
    171 			/* positive time warp */
    172 			time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
    173 			Now.date += time;
    174 			printf("Positive time portal entered -- it is now Stardate %.2f\n",
    175 				Now.date);
    176 			for (i = 0; i < MAXEVENTS; i++)
    177 			{
    178 				percent = Event[i].evcode;
    179 				if (percent == E_FIXDV || percent == E_LRTB)
    180 					Event[i].date += time;
    181 			}
    182 			return;
    183 		}
    184 
    185 		/* s/he got lucky: a negative time portal */
    186 		time = Now.date;
    187 		p = (char *) Etc.snapshot;
    188 		memcpy(p, Quad, sizeof Quad);
    189 		p += sizeof Quad;
    190 		memcpy(p, Event, sizeof Event);
    191 		p += sizeof Event;
    192 		memcpy(p, &Now, sizeof Now);
    193 		printf("Negative time portal entered -- it is now Stardate %.2f\n",
    194 			Now.date);
    195 		for (i = 0; i < MAXEVENTS; i++)
    196 			if (Event[i].evcode == E_FIXDV)
    197 				reschedule(&Event[i], Event[i].date - time);
    198 		return;
    199 	}
    200 
    201 	/* test for just a lot of damage */
    202 	if (percent < 80)
    203 		lose(L_TOOFAST);
    204 	printf("Equilibrium restored -- extreme damage occured to ship systems\n");
    205 	for (i = 0; i < NDEV; i++)
    206 		damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
    207 	Ship.shldup = 0;
    208 }
    209