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warp.c revision 1.8
      1 /*	$NetBSD: warp.c,v 1.8 2003/08/07 09:37:55 agc Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1980, 1993
      5  *	The Regents of the University of California.  All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  * 3. Neither the name of the University nor the names of its contributors
     16  *    may be used to endorse or promote products derived from this software
     17  *    without specific prior written permission.
     18  *
     19  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     20  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     21  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     22  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     23  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     24  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     25  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     26  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     27  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     28  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     29  * SUCH DAMAGE.
     30  */
     31 
     32 #include <sys/cdefs.h>
     33 #ifndef lint
     34 #if 0
     35 static char sccsid[] = "@(#)warp.c	8.1 (Berkeley) 5/31/93";
     36 #else
     37 __RCSID("$NetBSD: warp.c,v 1.8 2003/08/07 09:37:55 agc Exp $");
     38 #endif
     39 #endif /* not lint */
     40 
     41 #include <stdio.h>
     42 #include <math.h>
     43 #include <string.h>
     44 #include <unistd.h>
     45 #include "trek.h"
     46 #include "getpar.h"
     47 
     48 /*
     49 **  MOVE UNDER WARP POWER
     50 **
     51 **	This is both the "move" and the "ram" commands, differing
     52 **	only in the flag 'fl'.  It is also used for automatic
     53 **	emergency override mode, when 'fl' is < 0 and 'c' and 'd'
     54 **	are the course and distance to be moved.  If 'fl' >= 0,
     55 **	the course and distance are asked of the captain.
     56 **
     57 **	The guts of this routine are in the routine move(), which
     58 **	is shared with impulse().  Also, the working part of this
     59 **	routine is very small; the rest is to handle the slight chance
     60 **	that you may be moving at some riduculous speed.  In that
     61 **	case, there is code to handle time warps, etc.
     62 */
     63 
     64 void
     65 dowarp(fl)
     66 	int fl;
     67 {
     68 	int c;
     69 	double d;
     70 
     71 	if (getcodi(&c, &d))
     72 		return;
     73 	warp(fl, c, d);
     74 }
     75 
     76 void
     77 warp(fl, c, d)
     78 int	fl, c;
     79 double	d;
     80 {
     81 	char	       *p;
     82 	int		course;
     83 	double		power;
     84 	double		dist;
     85 	double		time;
     86 	double		speed;
     87 	double		frac;
     88 	int		percent;
     89 	int		i;
     90 
     91 	if (Ship.cond == DOCKED) {
     92 		printf("%s is docked\n", Ship.shipname);
     93 		return;
     94 	}
     95 	if (damaged(WARP))
     96 	{
     97 		out(WARP);
     98 		return;
     99 	}
    100 
    101 	course = c;
    102 	dist = d;
    103 
    104 	/* check to see that we are not using an absurd amount of power */
    105 	power = (dist + 0.05) * Ship.warp3;
    106 	percent = 100 * power / Ship.energy + 0.5;
    107 	if (percent >= 85)
    108 	{
    109 		printf("Scotty: That would consume %d%% of our remaining energy.\n",
    110 			percent);
    111 		if (!getynpar("Are you sure that is wise"))
    112 			return;
    113 	}
    114 
    115 	/* compute the speed we will move at, and the time it will take */
    116 	speed = Ship.warp2 / Param.warptime;
    117 	time = dist / speed;
    118 
    119 	/* check to see that that value is not ridiculous */
    120 	percent = 100 * time / Now.time + 0.5;
    121 	if (percent >= 85)
    122 	{
    123 		printf("Spock: That would take %d%% of our remaining time.\n",
    124 			percent);
    125 		if (!getynpar("Are you sure that is wise"))
    126 			return;
    127 	}
    128 
    129 	/* compute how far we will go if we get damages */
    130 	if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
    131 	{
    132 		frac = franf();
    133 		dist *= frac;
    134 		time *= frac;
    135 		damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
    136 	}
    137 
    138 	/* do the move */
    139 	Move.time = move(fl, course, time, speed);
    140 
    141 	/* see how far we actually went, and decrement energy appropriately */
    142 	dist = Move.time * speed;
    143 	Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
    144 
    145 	/* test for bizarre events */
    146 	if (Ship.warp <= 9.0)
    147 		return;
    148 	printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
    149 	sleep(2);
    150 	printf("Ship's safety systems malfunction\n");
    151 	sleep(2);
    152 	printf("Crew experiencing extreme sensory distortion\n");
    153 	sleep(4);
    154 	if (ranf(100) >= 100 * dist)
    155 	{
    156 		printf("Equilibrium restored -- all systems normal\n");
    157 		return;
    158 	}
    159 
    160 	/* select a bizzare thing to happen to us */
    161 	percent = ranf(100);
    162 	if (percent < 70)
    163 	{
    164 		/* time warp */
    165 		if (percent < 35 || !Game.snap)
    166 		{
    167 			/* positive time warp */
    168 			time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
    169 			Now.date += time;
    170 			printf("Positive time portal entered -- it is now Stardate %.2f\n",
    171 				Now.date);
    172 			for (i = 0; i < MAXEVENTS; i++)
    173 			{
    174 				percent = Event[i].evcode;
    175 				if (percent == E_FIXDV || percent == E_LRTB)
    176 					Event[i].date += time;
    177 			}
    178 			return;
    179 		}
    180 
    181 		/* s/he got lucky: a negative time portal */
    182 		time = Now.date;
    183 		p = (char *) Etc.snapshot;
    184 		memcpy(p, Quad, sizeof Quad);
    185 		p += sizeof Quad;
    186 		memcpy(p, Event, sizeof Event);
    187 		p += sizeof Event;
    188 		memcpy(p, &Now, sizeof Now);
    189 		printf("Negative time portal entered -- it is now Stardate %.2f\n",
    190 			Now.date);
    191 		for (i = 0; i < MAXEVENTS; i++)
    192 			if (Event[i].evcode == E_FIXDV)
    193 				reschedule(&Event[i], Event[i].date - time);
    194 		return;
    195 	}
    196 
    197 	/* test for just a lot of damage */
    198 	if (percent < 80)
    199 		lose(L_TOOFAST);
    200 	printf("Equilibrium restored -- extreme damage occurred to ship systems\n");
    201 	for (i = 0; i < NDEV; i++)
    202 		damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
    203 	Ship.shldup = 0;
    204 }
    205