win.c revision 1.6 1 1.6 christos /* $NetBSD: win.c,v 1.6 2001/02/05 01:12:46 christos Exp $ */
2 1.3 cgd
3 1.1 cgd /*
4 1.3 cgd * Copyright (c) 1980, 1993
5 1.3 cgd * The Regents of the University of California. All rights reserved.
6 1.1 cgd *
7 1.1 cgd * Redistribution and use in source and binary forms, with or without
8 1.1 cgd * modification, are permitted provided that the following conditions
9 1.1 cgd * are met:
10 1.1 cgd * 1. Redistributions of source code must retain the above copyright
11 1.1 cgd * notice, this list of conditions and the following disclaimer.
12 1.1 cgd * 2. Redistributions in binary form must reproduce the above copyright
13 1.1 cgd * notice, this list of conditions and the following disclaimer in the
14 1.1 cgd * documentation and/or other materials provided with the distribution.
15 1.1 cgd * 3. All advertising materials mentioning features or use of this software
16 1.1 cgd * must display the following acknowledgement:
17 1.1 cgd * This product includes software developed by the University of
18 1.1 cgd * California, Berkeley and its contributors.
19 1.1 cgd * 4. Neither the name of the University nor the names of its contributors
20 1.1 cgd * may be used to endorse or promote products derived from this software
21 1.1 cgd * without specific prior written permission.
22 1.1 cgd *
23 1.1 cgd * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 1.1 cgd * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 1.1 cgd * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 1.1 cgd * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 1.1 cgd * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 1.1 cgd * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 1.1 cgd * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 1.1 cgd * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 1.1 cgd * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 1.1 cgd * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 1.1 cgd * SUCH DAMAGE.
34 1.1 cgd */
35 1.1 cgd
36 1.4 christos #include <sys/cdefs.h>
37 1.1 cgd #ifndef lint
38 1.3 cgd #if 0
39 1.3 cgd static char sccsid[] = "@(#)win.c 8.1 (Berkeley) 5/31/93";
40 1.3 cgd #else
41 1.6 christos __RCSID("$NetBSD: win.c,v 1.6 2001/02/05 01:12:46 christos Exp $");
42 1.3 cgd #endif
43 1.1 cgd #endif /* not lint */
44 1.1 cgd
45 1.4 christos #include <stdio.h>
46 1.4 christos #include <unistd.h>
47 1.4 christos #include <setjmp.h>
48 1.4 christos #include "trek.h"
49 1.4 christos #include "getpar.h"
50 1.1 cgd
51 1.1 cgd /*
52 1.1 cgd ** Signal game won
53 1.1 cgd **
54 1.1 cgd ** This routine prints out the win message, arranges to print out
55 1.1 cgd ** your score, tells you if you have a promotion coming to you,
56 1.1 cgd ** cleans up the current input line, and arranges to have you
57 1.1 cgd ** asked whether or not you want another game (via the longjmp()
58 1.1 cgd ** call).
59 1.1 cgd **
60 1.1 cgd ** Pretty straightforward, although the promotion algorithm is
61 1.1 cgd ** pretty off the wall.
62 1.1 cgd */
63 1.1 cgd
64 1.6 christos extern jmp_buf env;
65 1.6 christos
66 1.4 christos void
67 1.1 cgd win()
68 1.1 cgd {
69 1.4 christos long s;
70 1.5 hubertf const struct cvntab *p = NULL;
71 1.1 cgd
72 1.1 cgd sleep(1);
73 1.1 cgd printf("\nCongratulations, you have saved the Federation\n");
74 1.1 cgd Move.endgame = 1;
75 1.1 cgd
76 1.1 cgd /* print and return the score */
77 1.1 cgd s = score();
78 1.1 cgd
79 1.1 cgd /* decide if she gets a promotion */
80 1.1 cgd if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&
81 1.1 cgd s >= 1000 && Ship.ship == ENTERPRISE)
82 1.1 cgd {
83 1.1 cgd printf("In fact, you are promoted one step in rank,\n");
84 1.1 cgd if (Game.skill >= 6)
85 1.1 cgd printf("to the exalted rank of Commodore Emeritus\n");
86 1.1 cgd else
87 1.1 cgd {
88 1.1 cgd p = &Skitab[Game.skill - 1];
89 1.1 cgd printf("from %s%s ", p->abrev, p->full);
90 1.1 cgd p++;
91 1.1 cgd printf("to %s%s\n", p->abrev, p->full);
92 1.1 cgd }
93 1.1 cgd }
94 1.1 cgd
95 1.1 cgd /* clean out input, and request new game */
96 1.1 cgd skiptonl(0);
97 1.1 cgd longjmp(env, 1);
98 1.1 cgd }
99