1 1.4 maya /* $NetBSD: csqrt.c,v 1.4 2017/01/01 19:32:14 maya Exp $ */ 2 1.1 drochner 3 1.1 drochner /*- 4 1.1 drochner * Copyright (c) 2007 The NetBSD Foundation, Inc. 5 1.1 drochner * All rights reserved. 6 1.1 drochner * 7 1.1 drochner * This code is derived from software written by Stephen L. Moshier. 8 1.1 drochner * It is redistributed by the NetBSD Foundation by permission of the author. 9 1.1 drochner * 10 1.1 drochner * Redistribution and use in source and binary forms, with or without 11 1.1 drochner * modification, are permitted provided that the following conditions 12 1.1 drochner * are met: 13 1.1 drochner * 1. Redistributions of source code must retain the above copyright 14 1.1 drochner * notice, this list of conditions and the following disclaimer. 15 1.1 drochner * 2. Redistributions in binary form must reproduce the above copyright 16 1.1 drochner * notice, this list of conditions and the following disclaimer in the 17 1.1 drochner * documentation and/or other materials provided with the distribution. 18 1.1 drochner * 19 1.1 drochner * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS 20 1.1 drochner * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 21 1.1 drochner * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 22 1.1 drochner * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS 23 1.1 drochner * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 24 1.1 drochner * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 25 1.1 drochner * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 26 1.1 drochner * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 27 1.1 drochner * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 28 1.1 drochner * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 29 1.1 drochner * POSSIBILITY OF SUCH DAMAGE. 30 1.1 drochner */ 31 1.1 drochner 32 1.1 drochner #include <complex.h> 33 1.1 drochner #include <math.h> 34 1.1 drochner 35 1.1 drochner double complex 36 1.1 drochner csqrt(double complex z) 37 1.1 drochner { 38 1.1 drochner double complex w; 39 1.1 drochner double x, y, r, t, scale; 40 1.1 drochner 41 1.1 drochner x = creal (z); 42 1.1 drochner y = cimag (z); 43 1.1 drochner 44 1.4 maya /* 45 1.4 maya * input is a real number and imaginary part isn't -0.0. 46 1.4 maya * negative zero is on the branch cut. 47 1.4 maya */ 48 1.3 maya if ((y == 0.0) && !signbit(y)) { 49 1.1 drochner if (x == 0.0) { 50 1.1 drochner w = 0.0 + y * I; 51 1.1 drochner } else { 52 1.1 drochner if (x < 0.0) { 53 1.2 maya r = sqrt(-x); 54 1.1 drochner w = 0.0 + r * I; 55 1.1 drochner } else { 56 1.2 maya r = sqrt(x); 57 1.2 maya w = r; 58 1.1 drochner } 59 1.1 drochner } 60 1.1 drochner return w; 61 1.1 drochner } 62 1.1 drochner if (x == 0.0) { 63 1.2 maya if (y > 0) { 64 1.2 maya r = sqrt(0.5 * y); 65 1.1 drochner w = r + r * I; 66 1.2 maya } else { 67 1.2 maya r = sqrt(-0.5 * y); 68 1.1 drochner w = r - r * I; 69 1.2 maya } 70 1.1 drochner return w; 71 1.1 drochner } 72 1.1 drochner /* Rescale to avoid internal overflow or underflow. */ 73 1.1 drochner if ((fabs(x) > 4.0) || (fabs(y) > 4.0)) { 74 1.1 drochner x *= 0.25; 75 1.1 drochner y *= 0.25; 76 1.1 drochner scale = 2.0; 77 1.1 drochner } else { 78 1.1 drochner #if 1 79 1.1 drochner x *= 1.8014398509481984e16; /* 2^54 */ 80 1.1 drochner y *= 1.8014398509481984e16; 81 1.1 drochner scale = 7.450580596923828125e-9; /* 2^-27 */ 82 1.1 drochner #else 83 1.1 drochner x *= 4.0; 84 1.1 drochner y *= 4.0; 85 1.1 drochner scale = 0.5; 86 1.1 drochner #endif 87 1.1 drochner } 88 1.1 drochner w = x + y * I; 89 1.1 drochner r = cabs(w); 90 1.1 drochner if (x > 0) { 91 1.1 drochner t = sqrt(0.5 * r + 0.5 * x); 92 1.1 drochner r = scale * fabs((0.5 * y) / t ); 93 1.1 drochner t *= scale; 94 1.1 drochner } else { 95 1.1 drochner r = sqrt(0.5 * r - 0.5 * x); 96 1.1 drochner t = scale * fabs((0.5 * y) / r); 97 1.1 drochner r *= scale; 98 1.1 drochner } 99 1.4 maya if (y > 0) 100 1.4 maya w = t + r * I; 101 1.4 maya else 102 1.1 drochner w = t - r * I; 103 1.1 drochner return w; 104 1.1 drochner } 105