1 1.4 maya /* $NetBSD: csqrtf.c,v 1.4 2017/01/01 19:32:14 maya Exp $ */ 2 1.1 drochner 3 1.1 drochner /*- 4 1.1 drochner * Copyright (c) 2007 The NetBSD Foundation, Inc. 5 1.1 drochner * All rights reserved. 6 1.1 drochner * 7 1.1 drochner * This code is derived from software written by Stephen L. Moshier. 8 1.1 drochner * It is redistributed by the NetBSD Foundation by permission of the author. 9 1.1 drochner * 10 1.1 drochner * Redistribution and use in source and binary forms, with or without 11 1.1 drochner * modification, are permitted provided that the following conditions 12 1.1 drochner * are met: 13 1.1 drochner * 1. Redistributions of source code must retain the above copyright 14 1.1 drochner * notice, this list of conditions and the following disclaimer. 15 1.1 drochner * 2. Redistributions in binary form must reproduce the above copyright 16 1.1 drochner * notice, this list of conditions and the following disclaimer in the 17 1.1 drochner * documentation and/or other materials provided with the distribution. 18 1.1 drochner * 19 1.1 drochner * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS 20 1.1 drochner * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 21 1.1 drochner * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 22 1.1 drochner * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS 23 1.1 drochner * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 24 1.1 drochner * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 25 1.1 drochner * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 26 1.1 drochner * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 27 1.1 drochner * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 28 1.1 drochner * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 29 1.1 drochner * POSSIBILITY OF SUCH DAMAGE. 30 1.1 drochner */ 31 1.1 drochner 32 1.1 drochner #include <complex.h> 33 1.1 drochner #include <math.h> 34 1.1 drochner 35 1.1 drochner float complex 36 1.1 drochner csqrtf(float complex z) 37 1.1 drochner { 38 1.1 drochner float complex w; 39 1.1 drochner float x, y, r, t, scale; 40 1.1 drochner 41 1.1 drochner x = crealf (z); 42 1.1 drochner y = cimagf (z); 43 1.1 drochner 44 1.4 maya /* 45 1.4 maya * input is a real number and imaginary part isn't -0.0. 46 1.4 maya * negative zero is on the branch cut. 47 1.4 maya */ 48 1.2 maya if ((y == 0.0f) && !signbit(y)) { 49 1.1 drochner if (x < 0.0f) { 50 1.1 drochner w = 0.0f + sqrtf(-x) * I; 51 1.1 drochner return w; 52 1.1 drochner } else if (x == 0.0f) { 53 1.1 drochner return (0.0f + y * I); 54 1.1 drochner } else { 55 1.1 drochner w = sqrtf(x) + y * I; 56 1.1 drochner return w; 57 1.1 drochner } 58 1.1 drochner } 59 1.1 drochner 60 1.1 drochner if (x == 0.0f) { 61 1.3 maya if (y > 0) { 62 1.3 maya r = sqrtf(0.5f * y); 63 1.1 drochner w = r + r * I; 64 1.3 maya } else { 65 1.3 maya r = sqrtf(-0.5f * y); 66 1.1 drochner w = r - r * I; 67 1.3 maya } 68 1.1 drochner return w; 69 1.1 drochner } 70 1.1 drochner 71 1.1 drochner /* Rescale to avoid internal overflow or underflow. */ 72 1.1 drochner if ((fabsf(x) > 4.0f) || (fabsf(y) > 4.0f)) { 73 1.1 drochner x *= 0.25f; 74 1.1 drochner y *= 0.25f; 75 1.1 drochner scale = 2.0f; 76 1.1 drochner } else { 77 1.1 drochner #if 1 78 1.1 drochner x *= 6.7108864e7f; /* 2^26 */ 79 1.1 drochner y *= 6.7108864e7f; 80 1.1 drochner scale = 1.220703125e-4f; /* 2^-13 */ 81 1.1 drochner #else 82 1.1 drochner x *= 4.0f; 83 1.1 drochner y *= 4.0f; 84 1.1 drochner scale = 0.5f; 85 1.1 drochner #endif 86 1.1 drochner } 87 1.1 drochner w = x + y * I; 88 1.1 drochner r = cabsf(w); 89 1.1 drochner if( x > 0 ) { 90 1.1 drochner t = sqrtf(0.5f * r + 0.5f * x); 91 1.1 drochner r = scale * fabsf((0.5f * y) / t); 92 1.1 drochner t *= scale; 93 1.1 drochner } else { 94 1.1 drochner r = sqrtf(0.5f * r - 0.5f * x); 95 1.1 drochner t = scale * fabsf((0.5f * y) / r); 96 1.1 drochner r *= scale; 97 1.1 drochner } 98 1.1 drochner 99 1.4 maya if (y > 0) 100 1.4 maya w = t + r * I; 101 1.4 maya else 102 1.1 drochner w = t - r * I; 103 1.1 drochner return w; 104 1.1 drochner } 105