csqrtf.c revision 1.4 1 1.4 maya /* $NetBSD: csqrtf.c,v 1.4 2017/01/01 19:32:14 maya Exp $ */
2 1.1 drochner
3 1.1 drochner /*-
4 1.1 drochner * Copyright (c) 2007 The NetBSD Foundation, Inc.
5 1.1 drochner * All rights reserved.
6 1.1 drochner *
7 1.1 drochner * This code is derived from software written by Stephen L. Moshier.
8 1.1 drochner * It is redistributed by the NetBSD Foundation by permission of the author.
9 1.1 drochner *
10 1.1 drochner * Redistribution and use in source and binary forms, with or without
11 1.1 drochner * modification, are permitted provided that the following conditions
12 1.1 drochner * are met:
13 1.1 drochner * 1. Redistributions of source code must retain the above copyright
14 1.1 drochner * notice, this list of conditions and the following disclaimer.
15 1.1 drochner * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 drochner * notice, this list of conditions and the following disclaimer in the
17 1.1 drochner * documentation and/or other materials provided with the distribution.
18 1.1 drochner *
19 1.1 drochner * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20 1.1 drochner * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21 1.1 drochner * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 1.1 drochner * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23 1.1 drochner * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24 1.1 drochner * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25 1.1 drochner * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26 1.1 drochner * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27 1.1 drochner * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28 1.1 drochner * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29 1.1 drochner * POSSIBILITY OF SUCH DAMAGE.
30 1.1 drochner */
31 1.1 drochner
32 1.1 drochner #include <complex.h>
33 1.1 drochner #include <math.h>
34 1.1 drochner
35 1.1 drochner float complex
36 1.1 drochner csqrtf(float complex z)
37 1.1 drochner {
38 1.1 drochner float complex w;
39 1.1 drochner float x, y, r, t, scale;
40 1.1 drochner
41 1.1 drochner x = crealf (z);
42 1.1 drochner y = cimagf (z);
43 1.1 drochner
44 1.4 maya /*
45 1.4 maya * input is a real number and imaginary part isn't -0.0.
46 1.4 maya * negative zero is on the branch cut.
47 1.4 maya */
48 1.2 maya if ((y == 0.0f) && !signbit(y)) {
49 1.1 drochner if (x < 0.0f) {
50 1.1 drochner w = 0.0f + sqrtf(-x) * I;
51 1.1 drochner return w;
52 1.1 drochner } else if (x == 0.0f) {
53 1.1 drochner return (0.0f + y * I);
54 1.1 drochner } else {
55 1.1 drochner w = sqrtf(x) + y * I;
56 1.1 drochner return w;
57 1.1 drochner }
58 1.1 drochner }
59 1.1 drochner
60 1.1 drochner if (x == 0.0f) {
61 1.3 maya if (y > 0) {
62 1.3 maya r = sqrtf(0.5f * y);
63 1.1 drochner w = r + r * I;
64 1.3 maya } else {
65 1.3 maya r = sqrtf(-0.5f * y);
66 1.1 drochner w = r - r * I;
67 1.3 maya }
68 1.1 drochner return w;
69 1.1 drochner }
70 1.1 drochner
71 1.1 drochner /* Rescale to avoid internal overflow or underflow. */
72 1.1 drochner if ((fabsf(x) > 4.0f) || (fabsf(y) > 4.0f)) {
73 1.1 drochner x *= 0.25f;
74 1.1 drochner y *= 0.25f;
75 1.1 drochner scale = 2.0f;
76 1.1 drochner } else {
77 1.1 drochner #if 1
78 1.1 drochner x *= 6.7108864e7f; /* 2^26 */
79 1.1 drochner y *= 6.7108864e7f;
80 1.1 drochner scale = 1.220703125e-4f; /* 2^-13 */
81 1.1 drochner #else
82 1.1 drochner x *= 4.0f;
83 1.1 drochner y *= 4.0f;
84 1.1 drochner scale = 0.5f;
85 1.1 drochner #endif
86 1.1 drochner }
87 1.1 drochner w = x + y * I;
88 1.1 drochner r = cabsf(w);
89 1.1 drochner if( x > 0 ) {
90 1.1 drochner t = sqrtf(0.5f * r + 0.5f * x);
91 1.1 drochner r = scale * fabsf((0.5f * y) / t);
92 1.1 drochner t *= scale;
93 1.1 drochner } else {
94 1.1 drochner r = sqrtf(0.5f * r - 0.5f * x);
95 1.1 drochner t = scale * fabsf((0.5f * y) / r);
96 1.1 drochner r *= scale;
97 1.1 drochner }
98 1.1 drochner
99 1.4 maya if (y > 0)
100 1.4 maya w = t + r * I;
101 1.4 maya else
102 1.1 drochner w = t - r * I;
103 1.1 drochner return w;
104 1.1 drochner }
105