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internals.c revision 1.5
      1 /*	$NetBSD: internals.c,v 1.5 2000/03/13 22:59:22 soren Exp $	*/
      2 
      3 /*-
      4  * Copyright (c) 1998-1999 Brett Lymn (blymn (at) baea.com.au, brett_lymn (at) yahoo.com.au)
      5  * All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. The name of the author may not be used to endorse or promote products
     13  *    derived from this software withough specific prior written permission
     14  *
     15  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
     16  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     17  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     18  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
     19  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
     20  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     24  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  *
     26  *
     27  */
     28 
     29 #include <menu.h>
     30 #include <ctype.h>
     31 #include <stdlib.h>
     32 #include <string.h>
     33 #include "internals.h"
     34 
     35 /* internal function prototypes */
     36 static void
     37 _menui_calc_neighbours(MENU *, int, int, int, int, ITEM **, ITEM **,
     38 			ITEM **, ITEM **);
     39 static void _menui_redraw_menu __P((MENU *, int, int));
     40 
     41   /*
     42    * Link all the menu items together to speed up navigation.  We need
     43    * to calculate the widest item entry, then work out how many columns
     44    * of items the window will accomodate and then how many rows there will
     45    * be.  Once the layout is determined the neighbours of each item is
     46    * calculated and the item structures updated.
     47    */
     48 int
     49 _menui_stitch_items(menu)
     50 	MENU *menu;
     51 {
     52 	int i, cycle, row_major;
     53 
     54 	cycle = ((menu->opts & O_NONCYCLIC) != O_NONCYCLIC);
     55 	row_major = ((menu->opts & O_ROWMAJOR) == O_ROWMAJOR);
     56 
     57 	if (menu->posted == 1)
     58 		return E_POSTED;
     59 	if (menu->items == NULL)
     60 		return E_BAD_ARGUMENT;
     61 
     62 	if (row_major) {
     63 		menu->item_rows = menu->item_count / menu->cols;
     64 		menu->item_cols = menu->cols;
     65 		if (menu->item_count > (menu->item_rows * menu->item_cols))
     66 			menu->item_rows += 1;
     67 	} else {
     68 		menu->item_cols = menu->item_count / menu->rows;
     69 		menu->item_rows = menu->rows;
     70 		if (menu->item_count > (menu->item_rows * menu->item_cols))
     71 			menu->item_cols += 1;
     72 	}
     73 
     74 
     75 	_menui_max_item_size(menu);
     76 
     77 	for (i = 0; i < menu->item_count; i++) {
     78 		  /* Calculate the neighbours.  The ugliness here deals with
     79 		   * the differing menu layout styles.  The layout affects
     80 		   * the neighbour calculation so we change the arguments
     81 		   * around depending on the layout style.
     82 		   */
     83 		_menui_calc_neighbours(menu, i, cycle,
     84 					(row_major) ? menu->item_rows
     85 					: menu->item_cols,
     86 					(row_major) ? menu->item_cols
     87 					: menu->item_rows,
     88 					(row_major) ? &menu->items[i]->right
     89 					: &menu->items[i]->down,
     90 					(row_major) ? &menu->items[i]->left
     91 					: &menu->items[i]->up,
     92 					(row_major) ? &menu->items[i]->down
     93 					: &menu->items[i]->right,
     94 					(row_major) ? &menu->items[i]->up
     95 					: &menu->items[i]->left);
     96 
     97 		  /* fill in the row and column value of the item */
     98 		if (row_major) {
     99 			menu->items[i]->row = i / menu->item_cols;
    100 			menu->items[i]->col = i % menu->item_cols;
    101 		} else {
    102 			menu->items[i]->row = i % menu->item_rows;
    103 			menu->items[i]->col = i / menu->item_rows;
    104 		}
    105 	}
    106 
    107 	return E_OK;
    108 }
    109 
    110   /*
    111    * Calculate the neighbours for an item in menu.  This routine deliberately
    112    * does not refer to up/down/left/right as these concepts depend on the menu
    113    * layout style (row major or not).  By arranging the arguments in the right
    114    * order the caller can generate the neighbours for either menu layout style.
    115    */
    116 static void
    117 _menui_calc_neighbours(menu, item_no, cycle, item_rows, item_cols, next, prev,
    118 			major_next, major_prev)
    119 	MENU *menu;
    120 	int item_no;
    121 	int cycle;
    122 	int item_rows;
    123 	int item_cols;
    124 	ITEM **next;
    125 	ITEM **prev;
    126 	ITEM **major_next;
    127 	ITEM **major_prev;
    128 {
    129 	int neighbour;
    130 
    131 	if (item_rows < 2) {
    132 		if (cycle) {
    133 			*major_next = menu->items[item_no];
    134 			*major_prev = menu->items[item_no];
    135 		} else {
    136 			*major_next = NULL;
    137 			*major_prev = NULL;
    138 		}
    139 	} else {
    140 		neighbour = item_no + item_cols;
    141 		if (neighbour >= menu->item_count) {
    142 			if (cycle) {
    143 				if (item_rows == 2) {
    144 					neighbour = item_no - item_cols;
    145 					if (neighbour < 0)
    146 						neighbour = item_no;
    147 					*major_next = menu->items[neighbour];
    148 				} else {
    149 					*major_next =
    150 						menu->items[item_no % item_cols];
    151 				}
    152 			} else
    153 				*major_next = NULL;
    154 		} else
    155 			*major_next = menu->items[neighbour];
    156 
    157 
    158 		neighbour = item_no - item_cols;
    159 		if (neighbour < 0) {
    160 			if (cycle) {
    161 				if (item_rows == 2) {
    162 					neighbour = item_no + item_cols;
    163 					if (neighbour >= menu->item_count)
    164 						neighbour = item_no;
    165 					*major_prev = menu->items[neighbour];
    166 				} else {
    167 					neighbour = item_no +
    168 						(item_rows - 1) * item_cols;
    169 
    170 					if (neighbour >= menu->item_count)
    171 						neighbour = item_no +
    172 							(item_rows - 2)
    173 							* item_cols;
    174 
    175 					*major_prev = menu->items[neighbour];
    176 				}
    177 			} else
    178 				*major_prev = NULL;
    179 		} else
    180 			*major_prev = menu->items[neighbour];
    181 	}
    182 
    183 	if ((item_no % item_cols) == 0) {
    184 		if (cycle) {
    185 			if (item_cols  < 2) {
    186 				*prev = menu->items[item_no];
    187 			} else {
    188 				neighbour = item_no + item_cols - 1;
    189 				if (neighbour >= menu->item_count) {
    190 					if (item_cols == 2) {
    191 						*prev = menu->items[item_no];
    192 					} else {
    193 						*prev = menu->items[menu->item_count - 1];
    194 					}
    195 				} else
    196 					*prev = menu->items[neighbour];
    197 			}
    198 		} else
    199 			*prev = NULL;
    200 	} else
    201 		*prev = menu->items[item_no - 1];
    202 
    203 	if ((item_no % item_cols) == (item_cols - 1)) {
    204 		if (cycle) {
    205 			if (item_cols  < 2) {
    206 				*next = menu->items[item_no];
    207 			} else {
    208 				neighbour = item_no - item_cols + 1;
    209 				if (neighbour >= menu->item_count) {
    210 					if (item_cols == 2) {
    211 						*next = menu->items[item_no];
    212 					} else {
    213 						neighbour = item_cols * item_no / item_cols;
    214 
    215 						*next = menu->items[neighbour];
    216 					}
    217 				} else
    218 					*next = menu->items[neighbour];
    219 			}
    220 		} else
    221 			*next = NULL;
    222 	} else {
    223 		neighbour = item_no + 1;
    224 		if (neighbour >= menu->item_count) {
    225 			if (cycle) {
    226 				neighbour = item_cols * (item_rows - 1);
    227 				*next = menu->items[neighbour];
    228 			} else
    229 				*next = NULL;
    230 		} else
    231 			*next = menu->items[neighbour];
    232 	}
    233 }
    234 
    235 /*
    236  * Goto the item pointed to by item and adjust the menu structure
    237  * accordingly.  Call the term and init functions if required.
    238  */
    239 int
    240 _menui_goto_item(menu, item, new_top_row)
    241 	MENU *menu;
    242 	ITEM *item;
    243 	int new_top_row;
    244 {
    245 	int old_top_row = menu->top_row, old_cur_item = menu->cur_item;
    246 
    247 	  /* If we get a null then the menu is not cyclic so deny request */
    248 	if (item == NULL)
    249 		return E_REQUEST_DENIED;
    250 
    251 	menu->in_init = 1;
    252 	if (menu->top_row != new_top_row) {
    253 		if ((menu->posted == 1) && (menu->menu_term != NULL))
    254 			menu->menu_term(menu);
    255 		menu->top_row = new_top_row;
    256 
    257 		if ((menu->posted == 1) && (menu->menu_init != NULL))
    258 			menu->menu_init(menu);
    259 	}
    260 
    261 	  /* this looks like wasted effort but it can happen.... */
    262 	if (menu->cur_item != item->index) {
    263 
    264 		if ((menu->posted == 1) && (menu->item_term != NULL))
    265 			menu->item_term(menu);
    266 
    267 		menu->cur_item = item->index;
    268 		menu->cur_row = item->row;
    269 		menu->cur_col = item->col;
    270 
    271 		if (menu->posted == 1)
    272 			_menui_redraw_menu(menu, old_top_row, old_cur_item);
    273 
    274 		if ((menu->posted == 1) && (menu->item_init != NULL))
    275 			menu->item_init(menu);
    276 
    277 	}
    278 
    279 	menu->in_init = 0;
    280 	return E_OK;
    281 }
    282 
    283 /*
    284  * Attempt to match items with the pattern buffer in the direction given
    285  * by iterating over the menu items.  If a match is found return E_OK
    286  * otherwise return E_NO_MATCH
    287  */
    288 int
    289 _menui_match_items(menu, direction, item_matched)
    290 	MENU *menu;
    291 	int direction;
    292 	int *item_matched;
    293 {
    294 	int i, caseless;
    295 
    296 	caseless = ((menu->opts & O_IGNORECASE) == O_IGNORECASE);
    297 
    298 	i = menu->cur_item;
    299 	if (direction == MATCH_NEXT_FORWARD) {
    300 		if (++i >= menu->item_count) i = 0;
    301 	} else if (direction == MATCH_NEXT_REVERSE) {
    302 		if (--i < 0) i = menu->item_count - 1;
    303 	}
    304 
    305 
    306 	do {
    307 		if (menu->items[i]->name.length >= menu->plen) {
    308 			  /* no chance if pattern is longer */
    309 			if (caseless) {
    310 				if (strncasecmp(menu->items[i]->name.string,
    311 						menu->pattern,
    312 						(size_t) menu->plen) == 0) {
    313 					*item_matched = i;
    314 					menu->match_len = menu->plen;
    315 					return E_OK;
    316 				}
    317 			} else {
    318 				if (strncmp(menu->items[i]->name.string,
    319 					    menu->pattern,
    320 					    (size_t) menu->plen) == 0) {
    321 					*item_matched = i;
    322 					menu->match_len = menu->plen;
    323 					return E_OK;
    324 				}
    325 			}
    326 		}
    327 
    328 		if ((direction == MATCH_FORWARD) ||
    329 		    (direction == MATCH_NEXT_FORWARD)) {
    330 			if (++i >= menu->item_count) i = 0;
    331 		} else {
    332 			if (--i <= 0) i = menu->item_count - 1;
    333 		}
    334 	} while (i != menu->cur_item);
    335 
    336 	menu->match_len = 0; /* match did not succeed - kill the match len. */
    337 	return E_NO_MATCH;
    338 }
    339 
    340 /*
    341  * Attempt to match the pattern buffer against the items.  If c is a
    342  * printable character then add it to the pattern buffer prior to
    343  * performing the match.  Direction determines the direction of matching.
    344  * If the match is successful update the item_matched variable with the
    345  * index of the item that matched the pattern.
    346  */
    347 int
    348 _menui_match_pattern(menu, c, direction, item_matched)
    349 	MENU *menu;
    350 	char c;
    351 	int direction;
    352 	int *item_matched;
    353 {
    354 	if (menu == NULL)
    355 		return E_BAD_ARGUMENT;
    356 	if (menu->items == NULL)
    357 		return E_BAD_ARGUMENT;
    358 	if (*menu->items == NULL)
    359 		return E_BAD_ARGUMENT;
    360 
    361 	if (isprint(c)) {
    362 		  /* add char to buffer - first allocate room for it */
    363 		if ((menu->pattern = (char *)
    364 		     realloc(menu->pattern,
    365 			     menu->plen + sizeof(char) +
    366 			     ((menu->plen > 0)? 0 : 1)))
    367 		    == NULL)
    368 			return E_SYSTEM_ERROR;
    369 		menu->pattern[menu->plen] = c;
    370 		menu->pattern[++menu->plen] = '\0';
    371 
    372 		  /* there is no chance of a match if pattern is longer
    373 		     than all the items */
    374 		if (menu->plen >= menu->max_item_width) {
    375 			menu->pattern[--menu->plen] = '\0';
    376 			return E_NO_MATCH;
    377 		}
    378 
    379 		if (_menui_match_items(menu, direction,
    380 					item_matched) == E_NO_MATCH) {
    381 			menu->pattern[--menu->plen] = '\0';
    382 			return E_NO_MATCH;
    383 		} else
    384 			return E_OK;
    385 	} else {
    386 		if (_menui_match_items(menu, direction,
    387 					item_matched) == E_OK) {
    388 			return E_OK;
    389 		} else {
    390 			return E_NO_MATCH;
    391 		}
    392 	}
    393 }
    394 
    395 /*
    396  * Draw an item in the subwindow complete with appropriate highlighting.
    397  */
    398 void
    399 _menui_draw_item(menu, item)
    400 	MENU *menu;
    401 	int item;
    402 {
    403 	int j, pad_len, mark_len;
    404 
    405 	mark_len = max(menu->mark.length, menu->unmark.length);
    406 
    407 	wmove(menu->menu_subwin,
    408 	      menu->items[item]->row - menu->top_row,
    409 	      menu->items[item]->col * (menu->col_width + 1));
    410 
    411 	if ((menu->cur_item == item) || (menu->items[item]->selected == 1))
    412 		wattron(menu->menu_subwin, menu->fore);
    413 	if ((menu->items[item]->opts & O_SELECTABLE) != O_SELECTABLE)
    414 		wattron(menu->menu_subwin, menu->grey);
    415 
    416 	  /* deal with the menu mark, if  one is set.
    417 	   * We mark the selected items and write blanks for
    418 	   * all others unless the menu unmark string is set in which
    419 	   * case the unmark string is written.
    420 	   */
    421 	if (menu->items[item]->selected == 1) {
    422 		if (menu->mark.string != NULL) {
    423 			for (j = 0; j < menu->mark.length; j++) {
    424 				waddch(menu->menu_subwin,
    425 				       menu->mark.string[j]);
    426 			}
    427 		}
    428 		  /* blank any length difference between mark & unmark */
    429 		for (j = menu->mark.length; j < mark_len; j++)
    430 			waddch(menu->menu_subwin, ' ');
    431 	} else {
    432 		if (menu->unmark.string != NULL) {
    433 			for (j = 0; j < menu->unmark.length; j++) {
    434 				waddch(menu->menu_subwin,
    435 				       menu->unmark.string[j]);
    436 			}
    437 		}
    438 		  /* blank any length difference between mark & unmark */
    439 		for (j = menu->unmark.length; j < mark_len; j++)
    440 			waddch(menu->menu_subwin, ' ');
    441 	}
    442 
    443 	  /* add the menu name */
    444 	for (j=0; j < menu->items[item]->name.length; j++)
    445 		waddch(menu->menu_subwin,
    446 		       menu->items[item]->name.string[j]);
    447 
    448 	pad_len = menu->col_width - menu->items[item]->name.length
    449 		- mark_len - 1;
    450 	if ((menu->opts & O_SHOWDESC) == O_SHOWDESC) {
    451 		pad_len -= menu->items[item]->description.length - 1;
    452 		for (j = 0; j < pad_len; j++)
    453 			waddch(menu->menu_subwin, menu->pad);
    454 		for (j = 0; j < menu->items[item]->description.length; j++) {
    455 			waddch(menu->menu_subwin,
    456 			       menu->items[item]->description.string[j]);
    457 		}
    458 	} else {
    459 		for (j = 0; j < pad_len; j++)
    460 			waddch(menu->menu_subwin, ' ');
    461 	}
    462 	menu->items[item]->visible = 1;
    463 	  /* kill any special attributes... */
    464 	wattrset(menu->menu_subwin, menu->back);
    465 
    466 	  /* and position the cursor nicely */
    467 	pos_menu_cursor(menu);
    468 }
    469 
    470 /*
    471  * Draw the menu in the subwindow provided.
    472  */
    473 int
    474 _menui_draw_menu(menu)
    475 	MENU *menu;
    476 {
    477 	int rowmajor, i, j, max_items, last_item, row = -1, col = -1;
    478 
    479 	rowmajor = ((menu->opts & O_ROWMAJOR) == O_ROWMAJOR);
    480 
    481 	for (i = 0;  i < menu->item_count; i++) {
    482 		if (menu->items[i]->row == menu->top_row)
    483 			break;
    484 		menu->items[i]->visible = 0;
    485 	}
    486 
    487 	wmove(menu->menu_subwin, 0, 0);
    488 
    489 	menu->col_width = getmaxx(menu->menu_subwin) / menu->cols;
    490 
    491 	  /*if ((menu->opts & O_SHOWDESC) == O_SHOWDESC)
    492 	    menu->col_width++;*/
    493 
    494 	max_items = menu->rows * menu->cols;
    495 	last_item = ((max_items + i) > menu->item_count) ? menu->item_count :
    496 		(max_items + i);
    497 
    498 	for (; i < last_item; i++) {
    499 		if (i > menu->item_count) {
    500 			  /* no more items to draw, write background blanks */
    501 			wattron(menu->menu_subwin, menu->back);
    502 			if (row < 0) {
    503 				row = menu->items[menu->item_count - 1]->row;
    504 				col = menu->items[menu->item_count - 1]->col;
    505 			}
    506 
    507 			if (rowmajor) {
    508 				col++;
    509 				if (col > menu->cols) {
    510 					col = 0;
    511 					row++;
    512 				}
    513 			} else {
    514 				row++;
    515 				if (row > menu->rows) {
    516 					row = 0;
    517 					col++;
    518 				}
    519 			}
    520 			wmove(menu->menu_subwin, row,
    521 			      col * (menu->col_width + 1));
    522 			for (j = 0; j < menu->col_width; j++)
    523 				waddch(menu->menu_subwin, ' ');
    524 		} else {
    525 			_menui_draw_item(menu, i);
    526 
    527 		}
    528 
    529 	}
    530 
    531 	if (last_item < menu->item_count) {
    532 		for (j = last_item; j < menu->item_count; j++)
    533 			menu->items[j]->visible = 0;
    534 	}
    535 
    536 	return E_OK;
    537 }
    538 
    539 
    540 /*
    541  * Calculate the widest menu item and stash it in the menu struct.
    542  *
    543  */
    544 void
    545 _menui_max_item_size(menu)
    546 	MENU *menu;
    547 {
    548 	int i, with_desc, width;
    549 
    550 	with_desc = ((menu->opts & O_SHOWDESC) == O_SHOWDESC);
    551 
    552 	for (i = 0; i < menu->item_count; i++) {
    553 		width = menu->items[i]->name.length
    554 			+ max(menu->mark.length, menu->unmark.length);
    555 		if (with_desc)
    556 			width += menu->items[i]->description.length + 1;
    557 
    558 		menu->max_item_width = max(menu->max_item_width, width);
    559 	}
    560 }
    561 
    562 
    563 /*
    564  * Redraw the menu on the screen.  If the current item has changed then
    565  * unhighlight the old item and highlight the new one.
    566  */
    567 static void
    568 _menui_redraw_menu(menu, old_top_row, old_cur_item)
    569 	MENU *menu;
    570 	int old_top_row;
    571 	int old_cur_item;
    572 {
    573 
    574 	if (menu->top_row != old_top_row) {
    575 		  /* top row changed - redo the whole menu
    576 		   * XXXX this could be improved if we had wscrl implemented.
    577 
    578 		   * XXXX we could scroll the window and just fill in the
    579 		   * XXXX changed lines.
    580 		   */
    581 		wclear(menu->menu_subwin);
    582 		_menui_draw_menu(menu);
    583 	} else {
    584 		if (menu->cur_item != old_cur_item) {
    585 			  /* redo the old item as a normal one. */
    586 			_menui_draw_item(menu, old_cur_item);
    587 		}
    588 		  /* and then redraw the current item */
    589 		_menui_draw_item(menu, menu->cur_item);
    590 	}
    591 }
    592