systfloat.c revision 1.5 1 /* $NetBSD: systfloat.c,v 1.5 2001/03/22 12:22:18 ross Exp $ */
2
3 /* This is a derivative work. */
4
5 /*-
6 * Copyright (c) 2001 The NetBSD Foundation, Inc.
7 * All rights reserved.
8 *
9 * This code is derived from software contributed to The NetBSD Foundation
10 * by Ross Harvey.
11 *
12 * Redistribution and use in source and binary forms, with or without
13 * modification, are permitted provided that the following conditions
14 * are met:
15 * 1. Redistributions of source code must retain the above copyright
16 * notice, this list of conditions and the following disclaimer.
17 * 2. Redistributions in binary form must reproduce the above copyright
18 * notice, this list of conditions and the following disclaimer in the
19 * documentation and/or other materials provided with the distribution.
20 * 3. All advertising materials mentioning features or use of this software
21 * must display the following acknowledgement:
22 * This product includes software developed by the NetBSD
23 * Foundation, Inc. and its contributors.
24 * 4. Neither the name of The NetBSD Foundation nor the names of its
25 * contributors may be used to endorse or promote products derived
26 * from this software without specific prior written permission.
27 *
28 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
29 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
30 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
31 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
32 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
33 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
34 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
35 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
36 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
37 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
38 * POSSIBILITY OF SUCH DAMAGE.
39 */
40
41 /*
42 ===============================================================================
43
44 This C source file is part of TestFloat, Release 2a, a package of programs
45 for testing the correctness of floating-point arithmetic complying to the
46 IEC/IEEE Standard for Floating-Point.
47
48 Written by John R. Hauser. More information is available through the Web
49 page `http://HTTP.CS.Berkeley.EDU/~jhauser/arithmetic/TestFloat.html'.
50
51 THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
52 has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
53 TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
54 PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
55 AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
56
57 Derivative works are acceptable, even for commercial purposes, so long as
58 (1) they include prominent notice that the work is derivative, and (2) they
59 include prominent notice akin to these four paragraphs for those parts of
60 this code that are retained.
61
62 ===============================================================================
63 */
64
65 #include <sys/cdefs.h>
66 #ifndef __lint
67 __RCSID("$NetBSD: systfloat.c,v 1.5 2001/03/22 12:22:18 ross Exp $");
68 #endif
69
70 #include <math.h>
71 #include <ieeefp.h>
72 #include "milieu.h"
73 #include "softfloat.h"
74 #include "systfloat.h"
75 #include "systflags.h"
76 #include "systmodes.h"
77
78 fp_except
79 syst_float_flags_clear(void)
80 {
81 return fpsetsticky(0)
82 & (FP_X_IMP | FP_X_UFL | FP_X_OFL | FP_X_DZ | FP_X_INV);
83 }
84
85 void
86 syst_float_set_rounding_mode(fp_rnd direction)
87 {
88 fpsetround(direction);
89 fpsetmask(0);
90 }
91
92 float32 syst_int32_to_float32( int32 a )
93 {
94 float32 z;
95
96 *( (float *) &z ) = a;
97 return z;
98
99 }
100
101 float64 syst_int32_to_float64( int32 a )
102 {
103 float64 z;
104
105 *( (double *) &z ) = a;
106 return z;
107
108 }
109
110 #if defined( FLOATX80 ) && defined( LONG_DOUBLE_IS_FLOATX80 )
111
112 floatx80 syst_int32_to_floatx80( int32 a )
113 {
114 floatx80 z;
115
116 *( (long double *) &z ) = a;
117 return z;
118
119 }
120
121 #endif
122
123 #if defined( FLOAT128 ) && defined( LONG_DOUBLE_IS_FLOAT128 )
124
125 float128 syst_int32_to_float128( int32 a )
126 {
127 float128 z;
128
129 *( (long double *) &z ) = a;
130 return z;
131
132 }
133
134 #endif
135
136 #ifdef BITS64
137
138 float32 syst_int64_to_float32( int64 a )
139 {
140 float32 z;
141
142 *( (float *) &z ) = a;
143 return z;
144
145 }
146
147 float64 syst_int64_to_float64( int64 a )
148 {
149 float64 z;
150
151 *( (double *) &z ) = a;
152 return z;
153
154 }
155
156 #if defined( FLOATX80 ) && defined( LONG_DOUBLE_IS_FLOATX80 )
157
158 floatx80 syst_int64_to_floatx80( int64 a )
159 {
160 floatx80 z;
161
162 *( (long double *) &z ) = a;
163 return z;
164
165 }
166
167 #endif
168
169 #if defined( FLOAT128 ) && defined( LONG_DOUBLE_IS_FLOAT128 )
170
171 float128 syst_int64_to_float128( int64 a )
172 {
173 float128 z;
174
175 *( (long double *) &z ) = a;
176 return z;
177
178 }
179
180 #endif
181
182 #endif
183
184 int32 syst_float32_to_int32_round_to_zero( float32 a )
185 {
186
187 return *( (float *) &a );
188
189 }
190
191 #ifdef BITS64
192
193 int64 syst_float32_to_int64_round_to_zero( float32 a )
194 {
195
196 return *( (float *) &a );
197
198 }
199
200 #endif
201
202 float64 syst_float32_to_float64( float32 a )
203 {
204 float64 z;
205
206 *( (double *) &z ) = *( (float *) &a );
207 return z;
208
209 }
210
211 #if defined( FLOATX80 ) && defined( LONG_DOUBLE_IS_FLOATX80 )
212
213 floatx80 syst_float32_to_floatx80( float32 a )
214 {
215 floatx80 z;
216
217 *( (long double *) &z ) = *( (float *) &a );
218 return z;
219
220 }
221
222 #endif
223
224 #if defined( FLOAT128 ) && defined( LONG_DOUBLE_IS_FLOAT128 )
225
226 float128 syst_float32_to_float128( float32 a )
227 {
228 float128 z;
229
230 *( (long double *) &z ) = *( (float *) &a );
231 return z;
232
233 }
234
235 #endif
236
237 float32 syst_float32_add( float32 a, float32 b )
238 {
239 float32 z;
240
241 *( (float *) &z ) = *( (float *) &a ) + *( (float *) &b );
242 return z;
243
244 }
245
246 float32 syst_float32_sub( float32 a, float32 b )
247 {
248 float32 z;
249
250 *( (float *) &z ) = *( (float *) &a ) - *( (float *) &b );
251 return z;
252
253 }
254
255 float32 syst_float32_mul( float32 a, float32 b )
256 {
257 float32 z;
258
259 *( (float *) &z ) = *( (float *) &a ) * *( (float *) &b );
260 return z;
261
262 }
263
264 float32 syst_float32_div( float32 a, float32 b )
265 {
266 float32 z;
267
268 *( (float *) &z ) = *( (float *) &a ) / *( (float *) &b );
269 return z;
270
271 }
272
273 flag syst_float32_eq( float32 a, float32 b )
274 {
275
276 return ( *( (float *) &a ) == *( (float *) &b ) );
277
278 }
279
280 flag syst_float32_le( float32 a, float32 b )
281 {
282
283 return ( *( (float *) &a ) <= *( (float *) &b ) );
284
285 }
286
287 flag syst_float32_lt( float32 a, float32 b )
288 {
289
290 return ( *( (float *) &a ) < *( (float *) &b ) );
291
292 }
293
294 int32 syst_float64_to_int32_round_to_zero( float64 a )
295 {
296
297 return *( (double *) &a );
298
299 }
300
301 #ifdef BITS64
302
303 int64 syst_float64_to_int64_round_to_zero( float64 a )
304 {
305
306 return *( (double *) &a );
307
308 }
309
310 #endif
311
312 float32 syst_float64_to_float32( float64 a )
313 {
314 float32 z;
315
316 *( (float *) &z ) = *( (double *) &a );
317 return z;
318
319 }
320
321 #if defined( FLOATX80 ) && defined( LONG_DOUBLE_IS_FLOATX80 )
322
323 floatx80 syst_float64_to_floatx80( float64 a )
324 {
325 floatx80 z;
326
327 *( (long double *) &z ) = *( (double *) &a );
328 return z;
329
330 }
331
332 #endif
333
334 #if defined( FLOAT128 ) && defined( LONG_DOUBLE_IS_FLOAT128 )
335
336 float128 syst_float64_to_float128( float64 a )
337 {
338 float128 z;
339
340 *( (long double *) &z ) = *( (double *) &a );
341 return z;
342
343 }
344
345 #endif
346
347 float64 syst_float64_add( float64 a, float64 b )
348 {
349 float64 z;
350
351 *( (double *) &z ) = *( (double *) &a ) + *( (double *) &b );
352 return z;
353
354 }
355
356 float64 syst_float64_sub( float64 a, float64 b )
357 {
358 float64 z;
359
360 *( (double *) &z ) = *( (double *) &a ) - *( (double *) &b );
361 return z;
362
363 }
364
365 float64 syst_float64_mul( float64 a, float64 b )
366 {
367 float64 z;
368
369 *( (double *) &z ) = *( (double *) &a ) * *( (double *) &b );
370 return z;
371
372 }
373
374 float64 syst_float64_div( float64 a, float64 b )
375 {
376 float64 z;
377
378 *( (double *) &z ) = *( (double *) &a ) / *( (double *) &b );
379 return z;
380
381 }
382
383 float64 syst_float64_sqrt( float64 a )
384 {
385 float64 z;
386
387 *( (double *) &z ) = sqrt( *( (double *) &a ) );
388 return z;
389
390 }
391
392 flag syst_float64_eq( float64 a, float64 b )
393 {
394
395 return ( *( (double *) &a ) == *( (double *) &b ) );
396
397 }
398
399 flag syst_float64_le( float64 a, float64 b )
400 {
401
402 return ( *( (double *) &a ) <= *( (double *) &b ) );
403
404 }
405
406 flag syst_float64_lt( float64 a, float64 b )
407 {
408
409 return ( *( (double *) &a ) < *( (double *) &b ) );
410
411 }
412
413 #if defined( FLOATX80 ) && defined( LONG_DOUBLE_IS_FLOATX80 )
414
415 int32 syst_floatx80_to_int32_round_to_zero( floatx80 a )
416 {
417
418 return *( (long double *) &a );
419
420 }
421
422 #ifdef BITS64
423
424 int64 syst_floatx80_to_int64_round_to_zero( floatx80 a )
425 {
426
427 return *( (long double *) &a );
428
429 }
430
431 #endif
432
433 float32 syst_floatx80_to_float32( floatx80 a )
434 {
435 float32 z;
436
437 *( (float *) &z ) = *( (long double *) &a );
438 return z;
439
440 }
441
442 float64 syst_floatx80_to_float64( floatx80 a )
443 {
444 float64 z;
445
446 *( (double *) &z ) = *( (long double *) &a );
447 return z;
448
449 }
450
451 floatx80 syst_floatx80_add( floatx80 a, floatx80 b )
452 {
453 floatx80 z;
454
455 *( (long double *) &z ) =
456 *( (long double *) &a ) + *( (long double *) &b );
457 return z;
458
459 }
460
461 floatx80 syst_floatx80_sub( floatx80 a, floatx80 b )
462 {
463 floatx80 z;
464
465 *( (long double *) &z ) =
466 *( (long double *) &a ) - *( (long double *) &b );
467 return z;
468
469 }
470
471 floatx80 syst_floatx80_mul( floatx80 a, floatx80 b )
472 {
473 floatx80 z;
474
475 *( (long double *) &z ) =
476 *( (long double *) &a ) * *( (long double *) &b );
477 return z;
478
479 }
480
481 floatx80 syst_floatx80_div( floatx80 a, floatx80 b )
482 {
483 floatx80 z;
484
485 *( (long double *) &z ) =
486 *( (long double *) &a ) / *( (long double *) &b );
487 return z;
488
489 }
490
491 flag syst_floatx80_eq( floatx80 a, floatx80 b )
492 {
493
494 return ( *( (long double *) &a ) == *( (long double *) &b ) );
495
496 }
497
498 flag syst_floatx80_le( floatx80 a, floatx80 b )
499 {
500
501 return ( *( (long double *) &a ) <= *( (long double *) &b ) );
502
503 }
504
505 flag syst_floatx80_lt( floatx80 a, floatx80 b )
506 {
507
508 return ( *( (long double *) &a ) < *( (long double *) &b ) );
509
510 }
511
512 #endif
513
514 #if defined( FLOAT128 ) && defined( LONG_DOUBLE_IS_FLOAT128 )
515
516 int32 syst_float128_to_int32_round_to_zero( float128 a )
517 {
518
519 return *( (long double *) &a );
520
521 }
522
523 #ifdef BITS64
524
525 int64 syst_float128_to_int64_round_to_zero( float128 a )
526 {
527
528 return *( (long double *) &a );
529
530 }
531
532 #endif
533
534 float32 syst_float128_to_float32( float128 a )
535 {
536 float32 z;
537
538 *( (float *) &z ) = *( (long double *) &a );
539 return z;
540
541 }
542
543 float64 syst_float128_to_float64( float128 a )
544 {
545 float64 z;
546
547 *( (double *) &z ) = *( (long double *) &a );
548 return z;
549
550 }
551
552 float128 syst_float128_add( float128 a, float128 b )
553 {
554 float128 z;
555
556 *( (long double *) &z ) =
557 *( (long double *) &a ) + *( (long double *) &b );
558 return z;
559
560 }
561
562 float128 syst_float128_sub( float128 a, float128 b )
563 {
564 float128 z;
565
566 *( (long double *) &z ) =
567 *( (long double *) &a ) - *( (long double *) &b );
568 return z;
569
570 }
571
572 float128 syst_float128_mul( float128 a, float128 b )
573 {
574 float128 z;
575
576 *( (long double *) &z ) =
577 *( (long double *) &a ) * *( (long double *) &b );
578 return z;
579
580 }
581
582 float128 syst_float128_div( float128 a, float128 b )
583 {
584 float128 z;
585
586 *( (long double *) &z ) =
587 *( (long double *) &a ) / *( (long double *) &b );
588 return z;
589
590 }
591
592 flag syst_float128_eq( float128 a, float128 b )
593 {
594
595 return ( *( (long double *) &a ) == *( (long double *) &b ) );
596
597 }
598
599 flag syst_float128_le( float128 a, float128 b )
600 {
601
602 return ( *( (long double *) &a ) <= *( (long double *) &b ) );
603
604 }
605
606 flag syst_float128_lt( float128 a, float128 b )
607 {
608
609 return ( *( (long double *) &a ) < *( (long double *) &b ) );
610
611 }
612
613 #endif
614
615