Makefile revision 1.25
1#	$NetBSD: Makefile,v 1.25 2003/07/07 14:39:27 yamt Exp $
2#	@(#)Makefile	8.2 (Berkeley) 12/13/93
3
4MAN=	_DIAGASSERT.3 assert.3 bitstring.3 dlfcn.3 end.3 intro.3 queue.3 \
5	stdarg.3 tree.3 varargs.3
6MLINKS+=end.3 edata.3 end.3 etext.3
7MLINKS+=queue.3 LIST_EMPTY.3
8MLINKS+=queue.3 LIST_ENTRY.3 queue.3 LIST_FIRST.3 queue.3 LIST_HEAD.3
9MLINKS+=queue.3 LIST_HEAD_INITIALIZER.3 queue.3 LIST_INIT.3
10MLINKS+=queue.3 LIST_INSERT_AFTER.3 queue.3 LIST_INSERT_BEFORE.3
11MLINKS+=queue.3 LIST_INSERT_HEAD.3 queue.3 LIST_NEXT.3 queue.3 LIST_REMOVE.3
12MLINKS+=queue.3 SIMPLEQ_EMPTY.3
13MLINKS+=queue.3 SIMPLEQ_ENTRY.3 queue.3 SIMPLEQ_FIRST.3 queue.3 SIMPLEQ_HEAD.3
14MLINKS+=queue.3 SIMPLEQ_HEAD_INITIALIZER.3 queue.3 SIMPLEQ_INIT.3
15MLINKS+=queue.3 SIMPLEQ_INSERT_HEAD.3 queue.3 SIMPLEQ_INSERT_TAIL.3
16MLINKS+=queue.3 SIMPLEQ_INSERT_AFTER.3 queue.3 SIMPLEQ_NEXT.3
17MLINKS+=queue.3 SIMPLEQ_REMOVE.3 queue.3 SIMPLEQ_REMOVE_HEAD.3
18MLINKS+=queue.3 TAILQ_EMPTY.3
19MLINKS+=queue.3 TAILQ_ENTRY.3 queue.3 TAILQ_FIRST.3 queue.3 TAILQ_HEAD.3
20MLINKS+=queue.3 TAILQ_HEAD_INITIALIZER.3 queue.3 TAILQ_INIT.3
21MLINKS+=queue.3 TAILQ_INSERT_AFTER.3 queue.3 TAILQ_INSERT_BEFORE.3
22MLINKS+=queue.3 TAILQ_INSERT_HEAD.3 queue.3 TAILQ_INSERT_TAIL.3
23MLINKS+=queue.3 TAILQ_NEXT.3 queue.3 TAILQ_REMOVE.3
24MLINKS+=queue.3 CIRCLEQ_EMPTY.3
25MLINKS+=queue.3 CIRCLEQ_ENTRY.3 queue.3 CIRCLEQ_FIRST.3 queue.3 CIRCLEQ_HEAD.3
26MLINKS+=queue.3 CIRCLEQ_HEAD_INITIALIZER.3 queue.3 CIRCLEQ_INIT.3
27MLINKS+=queue.3 CIRCLEQ_INSERT_AFTER.3 queue.3 CIRCLEQ_INSERT_BEFORE.3
28MLINKS+=queue.3 CIRCLEQ_INSERT_HEAD.3 queue.3 CIRCLEQ_INSERT_TAIL.3
29MLINKS+=queue.3 CIRCLEQ_LAST.3 queue.3 CIRCLEQ_NEXT.3 queue.3 CIRCLEQ_PREV.3
30MLINKS+=queue.3 CIRCLEQ_REMOVE.3
31MLINKS+=stdarg.3 va_arg.3 stdarg.3 va_copy.3 \
32	stdarg.3 va_end.3 stdarg.3 va_start.3
33MLINKS+=dlfcn.3 dlopen.3 dlfcn.3 dlclose.3 dlfcn.3 dlsym.3 dlfcn.3 dlctl.3 \
34	dlfcn.3 dlerror.3 dlfcn.3 dladdr.3
35MLINKS+=tree.3 SPLAY_PROTOTYPE.3 tree.3 SPLAY_GENERATE.3 \
36	tree.3 SPLAY_ENTRY.3 tree.3 SPLAY_HEAD.3 \
37	tree.3 SPLAY_INITIALIZER.3 tree.3 SPLAY_ROOT.3 \
38	tree.3 SPLAY_EMPTY.3 tree.3 SPLAY_NEXT.3 \
39	tree.3 SPLAY_MIN.3 tree.3 SPLAY_MAX.3 tree.3 SPLAY_FIND.3 \
40	tree.3 SPLAY_LEFT.3 tree.3 SPLAY_RIGHT.3 tree.3 SPLAY_INIT.3 \
41	tree.3 SPLAY_INSERT.3 tree.3 SPLAY_REMOVE.3 \
42	tree.3 SPLAY_FOREACH.3
43MLINKS+=tree.3 RB_PROTOTYPE.3 tree.3 RB_GENERATE.3 \
44	tree.3 RB_ENTRY.3 tree.3 RB_HEAD.3 \
45	tree.3 RB_INITIALIZER.3 tree.3 RB_ROOT.3 \
46	tree.3 RB_EMPTY.3 tree.3 RB_NEXT.3 \
47	tree.3 RB_MIN.3 tree.3 RB_MAX.3 tree.3 RB_FIND.3 \
48	tree.3 RB_LEFT.3 tree.3 RB_RIGHT.3 tree.3 RB_PARENT.3 \
49	tree.3 RB_INIT.3 tree.3 RB_INSERT.3 tree.3 RB_REMOVE.3 \
50	tree.3 RB_FOREACH.3
51
52.include <bsd.man.mk>
53.include <bsd.subdir.mk>
54