Makefile revision 1.25
1# $NetBSD: Makefile,v 1.25 2003/07/07 14:39:27 yamt Exp $ 2# @(#)Makefile 8.2 (Berkeley) 12/13/93 3 4MAN= _DIAGASSERT.3 assert.3 bitstring.3 dlfcn.3 end.3 intro.3 queue.3 \ 5 stdarg.3 tree.3 varargs.3 6MLINKS+=end.3 edata.3 end.3 etext.3 7MLINKS+=queue.3 LIST_EMPTY.3 8MLINKS+=queue.3 LIST_ENTRY.3 queue.3 LIST_FIRST.3 queue.3 LIST_HEAD.3 9MLINKS+=queue.3 LIST_HEAD_INITIALIZER.3 queue.3 LIST_INIT.3 10MLINKS+=queue.3 LIST_INSERT_AFTER.3 queue.3 LIST_INSERT_BEFORE.3 11MLINKS+=queue.3 LIST_INSERT_HEAD.3 queue.3 LIST_NEXT.3 queue.3 LIST_REMOVE.3 12MLINKS+=queue.3 SIMPLEQ_EMPTY.3 13MLINKS+=queue.3 SIMPLEQ_ENTRY.3 queue.3 SIMPLEQ_FIRST.3 queue.3 SIMPLEQ_HEAD.3 14MLINKS+=queue.3 SIMPLEQ_HEAD_INITIALIZER.3 queue.3 SIMPLEQ_INIT.3 15MLINKS+=queue.3 SIMPLEQ_INSERT_HEAD.3 queue.3 SIMPLEQ_INSERT_TAIL.3 16MLINKS+=queue.3 SIMPLEQ_INSERT_AFTER.3 queue.3 SIMPLEQ_NEXT.3 17MLINKS+=queue.3 SIMPLEQ_REMOVE.3 queue.3 SIMPLEQ_REMOVE_HEAD.3 18MLINKS+=queue.3 TAILQ_EMPTY.3 19MLINKS+=queue.3 TAILQ_ENTRY.3 queue.3 TAILQ_FIRST.3 queue.3 TAILQ_HEAD.3 20MLINKS+=queue.3 TAILQ_HEAD_INITIALIZER.3 queue.3 TAILQ_INIT.3 21MLINKS+=queue.3 TAILQ_INSERT_AFTER.3 queue.3 TAILQ_INSERT_BEFORE.3 22MLINKS+=queue.3 TAILQ_INSERT_HEAD.3 queue.3 TAILQ_INSERT_TAIL.3 23MLINKS+=queue.3 TAILQ_NEXT.3 queue.3 TAILQ_REMOVE.3 24MLINKS+=queue.3 CIRCLEQ_EMPTY.3 25MLINKS+=queue.3 CIRCLEQ_ENTRY.3 queue.3 CIRCLEQ_FIRST.3 queue.3 CIRCLEQ_HEAD.3 26MLINKS+=queue.3 CIRCLEQ_HEAD_INITIALIZER.3 queue.3 CIRCLEQ_INIT.3 27MLINKS+=queue.3 CIRCLEQ_INSERT_AFTER.3 queue.3 CIRCLEQ_INSERT_BEFORE.3 28MLINKS+=queue.3 CIRCLEQ_INSERT_HEAD.3 queue.3 CIRCLEQ_INSERT_TAIL.3 29MLINKS+=queue.3 CIRCLEQ_LAST.3 queue.3 CIRCLEQ_NEXT.3 queue.3 CIRCLEQ_PREV.3 30MLINKS+=queue.3 CIRCLEQ_REMOVE.3 31MLINKS+=stdarg.3 va_arg.3 stdarg.3 va_copy.3 \ 32 stdarg.3 va_end.3 stdarg.3 va_start.3 33MLINKS+=dlfcn.3 dlopen.3 dlfcn.3 dlclose.3 dlfcn.3 dlsym.3 dlfcn.3 dlctl.3 \ 34 dlfcn.3 dlerror.3 dlfcn.3 dladdr.3 35MLINKS+=tree.3 SPLAY_PROTOTYPE.3 tree.3 SPLAY_GENERATE.3 \ 36 tree.3 SPLAY_ENTRY.3 tree.3 SPLAY_HEAD.3 \ 37 tree.3 SPLAY_INITIALIZER.3 tree.3 SPLAY_ROOT.3 \ 38 tree.3 SPLAY_EMPTY.3 tree.3 SPLAY_NEXT.3 \ 39 tree.3 SPLAY_MIN.3 tree.3 SPLAY_MAX.3 tree.3 SPLAY_FIND.3 \ 40 tree.3 SPLAY_LEFT.3 tree.3 SPLAY_RIGHT.3 tree.3 SPLAY_INIT.3 \ 41 tree.3 SPLAY_INSERT.3 tree.3 SPLAY_REMOVE.3 \ 42 tree.3 SPLAY_FOREACH.3 43MLINKS+=tree.3 RB_PROTOTYPE.3 tree.3 RB_GENERATE.3 \ 44 tree.3 RB_ENTRY.3 tree.3 RB_HEAD.3 \ 45 tree.3 RB_INITIALIZER.3 tree.3 RB_ROOT.3 \ 46 tree.3 RB_EMPTY.3 tree.3 RB_NEXT.3 \ 47 tree.3 RB_MIN.3 tree.3 RB_MAX.3 tree.3 RB_FIND.3 \ 48 tree.3 RB_LEFT.3 tree.3 RB_RIGHT.3 tree.3 RB_PARENT.3 \ 49 tree.3 RB_INIT.3 tree.3 RB_INSERT.3 tree.3 RB_REMOVE.3 \ 50 tree.3 RB_FOREACH.3 51 52.include <bsd.man.mk> 53.include <bsd.subdir.mk> 54