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grf_rhreg.h revision 1.3
      1  1.3  chopps /*	$NetBSD: grf_rhreg.h,v 1.3 1994/12/01 17:25:07 chopps Exp $	*/
      2  1.1  chopps 
      3  1.1  chopps #ifndef _GRF_RHREG_H
      4  1.1  chopps #define _GRF_RHREG_H
      5  1.1  chopps 
      6  1.1  chopps /*
      7  1.1  chopps  * Written & Copyright by Lutz Vieweg. As for missing comments: see
      8  1.1  chopps  * grf_rt.*
      9  1.1  chopps  *
     10  1.1  chopps  * Lutz provided these sources in C++, I tried to keep as much of it when
     11  1.1  chopps  * converting to C. -mw-
     12  1.1  chopps  */
     13  1.1  chopps 
     14  1.1  chopps #define EMPTY_ALPHA 0x2010 /* this is the char and the attribute
     15  1.1  chopps                               that AlphaErase will fill into the
     16  1.1  chopps                               text-screen  */
     17  1.1  chopps 
     18  1.1  chopps #define MEMCLK 65000000  /* this is the memory clock value, you shouldn't
     19  1.1  chopps                             set it to less than 65000000, higher values may
     20  1.1  chopps                             speed up blits a little bit, if you raise this
     21  1.1  chopps                             value too much, some trash will appear on your
     22  1.1  chopps                             screen. */
     23  1.1  chopps 
     24  1.1  chopps #define MEMSIZE 4        /* Set this to 1 or 4 (MB), according to the
     25  1.1  chopps                             RAM on your Retina BLT Z3 board */
     26  1.1  chopps /*
     27  1.1  chopps  * The following definitions are places in the frame-buffer memory
     28  1.1  chopps  * which are used for special purposes. While the displayed screen
     29  1.1  chopps  * itself is always beginning at the start of the frame-buffer
     30  1.1  chopps  * memory, the following special places are located at the end
     31  1.1  chopps  * of the memory to keep free as much space as possible for the
     32  1.1  chopps  * screen - the user might want to use monitor-definitions with
     33  1.1  chopps  * huge logical dimensions (e.g. 2048x2000 ?). This way of defining
     34  1.1  chopps  * special locations in the frame-buffer memory is far from being
     35  1.1  chopps  * elegant - you may want to use you own, real memory-management...
     36  1.1  chopps  * but remember that some routines in RZ3_BSD.cc REALLY NEED those
     37  1.1  chopps  * memory locations to function properly, so if you manage the
     38  1.1  chopps  * frame-buffer memory on your own, make sure to change those
     39  1.1  chopps  * definitions appropriately.
     40  1.1  chopps  */
     41  1.1  chopps 
     42  1.1  chopps /* reserve some space for one pattern line */
     43  1.1  chopps #define PAT_MEM_SIZE 16*3
     44  1.1  chopps #define PAT_MEM_OFF  (MEMSIZE*1024*1024 - PAT_MEM_SIZE)
     45  1.1  chopps 
     46  1.1  chopps /* reserve some space for the hardware cursor (up to 64x64 pixels) */
     47  1.1  chopps #define HWC_MEM_SIZE 1024
     48  1.1  chopps #define HWC_MEM_OFF  ((PAT_MEM_OFF - HWC_MEM_SIZE) & 0xffffff00)
     49  1.1  chopps 
     50  1.1  chopps /*
     51  1.1  chopps  * The following structure is passed to RZ3Init() and holds the
     52  1.1  chopps  * monitor-definition. You may either use one of the ready-made
     53  1.1  chopps  * definitions in RZ3_monitors.cc or you can define them on your
     54  1.1  chopps  * own, take a look at RZ3_monitors.cc for more information.
     55  1.1  chopps  */
     56  1.1  chopps struct MonDef {
     57  1.1  chopps 
     58  1.1  chopps 	/* first the general monitor characteristics */
     59  1.1  chopps 
     60  1.1  chopps 	unsigned long  FQ;
     61  1.1  chopps 	unsigned char  FLG;
     62  1.1  chopps 
     63  1.1  chopps 	unsigned short MW;  /* physical screen width in pixels    */
     64  1.1  chopps 	                    /* has to be at least a multiple of 8 */
     65  1.1  chopps 	unsigned short MH;  /* physical screen height in pixels   */
     66  1.1  chopps 
     67  1.1  chopps 	unsigned short HBS;
     68  1.1  chopps 	unsigned short HSS;
     69  1.1  chopps 	unsigned short HSE;
     70  1.1  chopps 	unsigned short HBE;
     71  1.1  chopps 	unsigned short HT;
     72  1.1  chopps 	unsigned short VBS;
     73  1.1  chopps 	unsigned short VSS;
     74  1.1  chopps 	unsigned short VSE;
     75  1.1  chopps 	unsigned short VBE;
     76  1.1  chopps 	unsigned short VT;
     77  1.1  chopps 
     78  1.1  chopps 	unsigned short DEP;  /* Color-depth, 4 enables text-mode  */
     79  1.1  chopps 	                     /* 8 enables 256-color graphics-mode, */
     80  1.1  chopps 	                     /* 16 and 24bit gfx not supported yet */
     81  1.1  chopps 
     82  1.1  chopps 	unsigned char * PAL; /* points to 16*3 byte RGB-palette data   */
     83  1.1  chopps 	                     /* use LoadPalette() to set colors 0..255 */
     84  1.1  chopps 	                     /* in 256-color-gfx mode */
     85  1.1  chopps 
     86  1.1  chopps 	/*
     87  1.1  chopps 	 * all following entries are font-specific in
     88  1.1  chopps 	 * text-mode. Make sure your monitor
     89  1.1  chopps 	 * parameters are calculated for the
     90  1.1  chopps 	 * appropriate font width and height!
     91  1.1  chopps 	 */
     92  1.1  chopps 
     93  1.1  chopps 	unsigned short  TX;     /* Text-mode (DEP=4):          */
     94  1.1  chopps 	                        /* screen-width  in characters */
     95  1.1  chopps 
     96  1.1  chopps 	                        /* Gfx-mode (DEP > 4)          */
     97  1.1  chopps 	                        /* "logical" screen-width,     */
     98  1.1  chopps 	                        /* use values > MW to allow    */
     99  1.1  chopps 	                        /* hardware-panning            */
    100  1.1  chopps 
    101  1.1  chopps 	unsigned short  TY;     /* Text-mode:                  */
    102  1.1  chopps 	                        /* screen-height in characters */
    103  1.1  chopps 
    104  1.1  chopps 	                        /* Gfx-mode: "logical" screen  */
    105  1.1  chopps 	                        /* height for panning          */
    106  1.1  chopps 
    107  1.1  chopps 	/* the following values are currently unused for gfx-mode */
    108  1.1  chopps 
    109  1.1  chopps 	unsigned short  XY;     /* TX*TY (speeds up some calcs.) */
    110  1.1  chopps 
    111  1.1  chopps 	unsigned short  FX;     /* font-width (valid values: 4,7-16) */
    112  1.1  chopps 	unsigned short  FY;     /* font-height (valid range: 1-32) */
    113  1.1  chopps 	unsigned char * FData;  /* pointer to the font-data */
    114  1.1  chopps 
    115  1.1  chopps 	/*
    116  1.1  chopps 	 * The font data is simply an array of bytes defining
    117  1.1  chopps 	 * the chars in ascending order, line by line. If your
    118  1.1  chopps 	 * font is wider than 8 pixel, FData has to be an
    119  1.1  chopps 	 * array of words.
    120  1.1  chopps 	 */
    121  1.1  chopps 
    122  1.1  chopps 	unsigned short  FLo;    /* lowest character defined */
    123  1.1  chopps 	unsigned short  FHi;    /* highest char. defined */
    124  1.1  chopps 
    125  1.1  chopps };
    126  1.1  chopps 
    127  1.1  chopps 
    128  1.1  chopps /*
    129  1.1  chopps  * The following are the prototypes for the low-level
    130  1.1  chopps  * routines you may want to call.
    131  1.1  chopps  */
    132  1.1  chopps 
    133  1.1  chopps #if 0
    134  1.1  chopps 
    135  1.1  chopps #ifdef __GNUG__
    136  1.1  chopps 
    137  1.1  chopps /* The prototypes for C++, prototypes for C (with explanations) below */
    138  1.1  chopps 
    139  1.1  chopps "C" unsigned char * RZ3Init         (volatile void * HardWareAdress, struct MonDef * md);
    140  1.1  chopps "C" void            RZ3SetCursorPos (unsigned short pos);
    141  1.1  chopps "C" void            RZ3AlphaErase   (unsigned short xd, unsigned short yd,
    142  1.1  chopps                                             unsigned short  w, unsigned short  h );
    143  1.1  chopps "C" void            RZ3AlphaCopy    (unsigned short xs, unsigned short ys,
    144  1.1  chopps                                             unsigned short xd, unsigned short yd,
    145  1.1  chopps                                             unsigned short  w, unsigned short  h  );
    146  1.1  chopps "C" void            RZ3BitBlit      (struct grf_bitblt * gbb );
    147  1.1  chopps "C" void            RZ3BitBlit16    (struct grf_bitblt * gbb );
    148  1.1  chopps "C" void            RZ3LoadPalette  (unsigned char * pal, unsigned char firstcol, unsigned char colors);
    149  1.1  chopps "C" void            RZ3SetPalette   (unsigned char colornum, unsigned char red, unsigned char green, unsigned char blue);
    150  1.1  chopps "C" void            RZ3SetPanning   (unsigned short xoff, unsigned short yoff);
    151  1.1  chopps "C" void            RZ3SetupHWC     (unsigned char col1, unsigned col2,
    152  1.1  chopps                                             unsigned char hsx, unsigned char hsy,
    153  1.1  chopps                                             const unsigned long * data);
    154  1.1  chopps "C" void            RZ3DisableHWC   (void);
    155  1.1  chopps "C" void            RZ3SetHWCloc    (unsigned short x, unsigned short y);
    156  1.1  chopps #else
    157  1.1  chopps 
    158  1.1  chopps /* The prototypes for C */
    159  1.1  chopps /* with a little explanation */
    160  1.1  chopps 
    161  1.1  chopps 	unsigned char * RZ3Init(volatile void * BoardAdress, struct MonDef * md);
    162  1.1  chopps 
    163  1.1  chopps /*
    164  1.1  chopps  * This routine initialises the Retina Z3 hardware, opens a
    165  1.1  chopps  * text- or gfx-mode screen, depending on the the value of
    166  1.1  chopps  * MonDef.DEP, and sets the cursor to position 0.
    167  1.1  chopps  * It takes as arguments a pointer to the hardware-base
    168  1.1  chopps  * address as it is denoted in the DevConf structure
    169  1.1  chopps  * of the AmigaDOS, and a pointer to a struct MonDef
    170  1.1  chopps  * which describes the screen-mode parameters.
    171  1.1  chopps  *
    172  1.1  chopps  * The routine returns 0 if it was unable to open the screen,
    173  1.1  chopps  * or an unsigned char * to the display memory when it
    174  1.1  chopps  * succeeded.
    175  1.1  chopps  *
    176  1.1  chopps  * The organisation of the display memory in text-mode is a
    177  1.1  chopps  * little strange (Intel-typically...) :
    178  1.1  chopps  *
    179  1.1  chopps  * Byte  00    01    02    03    04     05    06   etc.
    180  1.1  chopps  *     Char0  Attr0  --    --   Char1 Attr1   --   etc.
    181  1.1  chopps  *
    182  1.1  chopps  * You may set a character and its associated attribute byte
    183  1.1  chopps  * with a single word-access, or you may perform to byte writes
    184  1.1  chopps  * for the char and attribute. Each 2. word has no meaning,
    185  1.1  chopps  * and writes to theese locations are ignored.
    186  1.1  chopps  *
    187  1.1  chopps  * The attribute byte for each character has the following
    188  1.1  chopps  * structure:
    189  1.1  chopps  *
    190  1.1  chopps  * Bit  7     6     5     4     3     2     1     0
    191  1.1  chopps  *    BLINK BACK2 BACK1 BACK0 FORE3 FORE2 FORE1 FORE0
    192  1.1  chopps  *
    193  1.1  chopps  * Were FORE is the foreground-color index (0-15) and
    194  1.1  chopps  * BACK is the background color index (0-7). BLINK
    195  1.1  chopps  * enables blinking for the associated character.
    196  1.1  chopps  * The higher 8 colors in the standard palette are
    197  1.1  chopps  * lighter than the lower 8, so you may see FORE3 as
    198  1.1  chopps  * an intensity bit. If FORE == 1 or FORE == 9 and
    199  1.1  chopps  * BACK == 0 the character is underlined. Since I don't
    200  1.1  chopps  * think this looks good, it will probably change in a
    201  1.1  chopps  * future release.
    202  1.1  chopps  *
    203  1.1  chopps  * There's no routine "SetChar" or "SetAttr" provided,
    204  1.1  chopps  * because I think it's so trivial... a function call
    205  1.1  chopps  * would be pure overhead. As an example, a routine
    206  1.1  chopps  * to set the char code and attribute at position x,y:
    207  1.1  chopps  * (assumed the value returned by RZ3Init was stored
    208  1.1  chopps  *  into "DispMem", the actual MonDef struct * is hold
    209  1.1  chopps  *  in "MDef")
    210  1.1  chopps  *
    211  1.1  chopps  * void SetChar(unsigned char chr, unsigned char attr,
    212  1.1  chopps  *              unsigned short x, unsigned short y) {
    213  1.1  chopps  *
    214  1.1  chopps  *    unsigned struct MonDef * md = MDef;
    215  1.1  chopps  *    unsigned char * c = DispMem + x*4 + y*md->TX*4;
    216  1.1  chopps  *
    217  1.1  chopps  *    *c++ = chr;
    218  1.1  chopps  *    *c   = attr;
    219  1.1  chopps  *
    220  1.1  chopps  * }
    221  1.1  chopps  *
    222  1.1  chopps  * In gfx-mode, the memory organisation is rather simple,
    223  1.1  chopps  * 1 byte per pixel in 256-color mode, one pixel after
    224  1.1  chopps  * each other, line by line.
    225  1.1  chopps  *
    226  1.1  chopps  * When 16-bits per pixel are used, each two bytes represent
    227  1.1  chopps  * one pixel. The meaning of the bits is the following:
    228  1.1  chopps  *
    229  1.1  chopps  * Bit       15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
    230  1.1  chopps  * Component g2 g1 g0 b4 b3 b2 b1 b0 r4 r3 r2 r1 r0 g5 g4 g3
    231  1.1  chopps  *
    232  1.1  chopps  * Please note that the memory layout in gfx-mode depends
    233  1.1  chopps  * on the logical screen-size, panning does only affect
    234  1.1  chopps  * the appearance of the physical screen.
    235  1.1  chopps  *
    236  1.1  chopps  * Currently, RZ3Init() disables the Retina Z3 VBLANK IRQ,
    237  1.1  chopps  * but beware: When running the Retina WB-Emu under
    238  1.1  chopps  * AmigaDOS, the VBLANK IRQ is ENABLED...
    239  1.1  chopps  *
    240  1.1  chopps  */
    241  1.1  chopps 
    242  1.1  chopps 	void RZ3LoadPalette(unsigned char * pal, unsigned char firstcol, unsigned char colors);
    243  1.1  chopps 
    244  1.1  chopps /*
    245  1.1  chopps  * Loads the palette-registers. "pal" points to an array of unsigned char
    246  1.1  chopps  * triplets, for the red, green and blue component. "firstcol" determines the
    247  1.1  chopps  * number of the first palette-register to load (256 available). "colors" is
    248  1.1  chopps  * the number of colors you want to put in the palette registers.
    249  1.1  chopps  */
    250  1.1  chopps 
    251  1.1  chopps 	void RZ3SetPalette(unsigned char colornum, unsigned char red, unsigned char green, unsigned char blue);
    252  1.1  chopps 
    253  1.1  chopps /*
    254  1.1  chopps  * Allows you to set a single color in the palette, "colornum" is the number
    255  1.1  chopps  * of the palette entry (256 available), "red", "green" and "blue" are the
    256  1.1  chopps  * three components.
    257  1.1  chopps  */
    258  1.1  chopps 
    259  1.1  chopps 	void RZ3SetCursorPos(unsigned short pos);
    260  1.1  chopps 
    261  1.1  chopps /*
    262  1.1  chopps  * This routine sets the text-mode hardware-cursor position to the screen
    263  1.1  chopps  * location pos. pos can be calculated as (x + y * md->TY).
    264  1.1  chopps  * Text-mode only!
    265  1.1  chopps  */
    266  1.1  chopps 
    267  1.1  chopps 	void RZ3AlphaCopy (unsigned short xs, unsigned short ys,
    268  1.1  chopps                       unsigned short xd, unsigned short yd,
    269  1.1  chopps                       unsigned short  w, unsigned short  h  );
    270  1.1  chopps 
    271  1.1  chopps /*
    272  1.1  chopps  * This Routine utilizes the blitter to perform fast copies
    273  1.1  chopps  * in the text-display. The paramters are:
    274  1.1  chopps  *  xs - source x-coordinate
    275  1.1  chopps  *  ys - source y-coordinate
    276  1.1  chopps  *  xd - destination x-coordinate
    277  1.1  chopps  *  yd - destination y-coordinate
    278  1.1  chopps  *  w  - the width of the area to copy
    279  1.1  chopps  *  h  - the height of the area to copy
    280  1.1  chopps  * All coordinates are in characters. RZ3AlphaCopy does not
    281  1.1  chopps  * check for boundaries - you've got to make sure that the
    282  1.1  chopps  * parameters have sensible values. Text-mode only!
    283  1.1  chopps  */
    284  1.1  chopps 
    285  1.1  chopps 
    286  1.1  chopps 	void RZ3AlphaErase (unsigned short xd, unsigned short yd,
    287  1.1  chopps                        unsigned short  w, unsigned short  h );
    288  1.1  chopps 
    289  1.1  chopps /*
    290  1.1  chopps  * RZ3AlphaErase utilizes the blitter to erase portions of
    291  1.1  chopps  * the text-display. The parameters are:
    292  1.1  chopps  *  xd - destination x-coordinate
    293  1.1  chopps  *  yd - destination y-coordinate
    294  1.1  chopps  *  w  - the width of the area to erase
    295  1.1  chopps  *  h  - the height of the area to erase
    296  1.1  chopps  * All coordinates are in characters. RZ3AlphaCopy does not
    297  1.1  chopps  * check for boundaries - you've got to make sure that the
    298  1.1  chopps  * parameters have sensible values. Text-mode only!
    299  1.1  chopps  *
    300  1.1  chopps  * Since the blitter is unable to use a mask-pattern and a
    301  1.1  chopps  * certain fill-value at the same time, this routine uses
    302  1.1  chopps  * a simple trick: RZ3Init() clears a memory area twice as
    303  1.1  chopps  * large as the text-display needs, and RZ3AlphaErase then
    304  1.1  chopps  * simply uses RZ3AlphaCopy to copy the desired area from
    305  1.1  chopps  * the empty text-screen to the actually displayed screen.
    306  1.1  chopps  */
    307  1.1  chopps 
    308  1.1  chopps 	void RZ3BitBlit (struct grf_bitblt * gbb );
    309  1.1  chopps 
    310  1.1  chopps /*
    311  1.1  chopps  * RZ3BitBlit utilizes the blitter to perform one of 16
    312  1.1  chopps  * available logical operations on the display memory,
    313  1.1  chopps  * among them ordinary fill- and copy operations.
    314  1.1  chopps  * The only parameter is a pointer to a struct grf_bitblt:
    315  1.1  chopps  *
    316  1.1  chopps  * struct grf_bitblt {
    317  1.1  chopps  *   unsigned short op;              see above definitions of GRFBBOPxxx
    318  1.1  chopps  *   unsigned short src_x, src_y;    upper left corner of source-region
    319  1.1  chopps  *   unsigned short dst_x, dst_y;    upper left corner of dest-region
    320  1.1  chopps  *   unsigned short w, h;            width, height of region
    321  1.1  chopps  *   unsigned short mask;            bitmask to apply
    322  1.1  chopps  * };
    323  1.1  chopps  *
    324  1.1  chopps  * All coordinates are in pixels. RZ3BitBlit does not
    325  1.1  chopps  * check for boundaries - you've got to make sure that the
    326  1.1  chopps  * parameters have sensible values. 8 bit gfx-mode only!
    327  1.1  chopps  *
    328  1.1  chopps  * The blitter has a lot more capabilities, which aren't
    329  1.1  chopps  * currently used by theese routines, among them color-expanded
    330  1.1  chopps  * and text-blits, which can speed up GUIs like X11 a lot.
    331  1.1  chopps  * If you've got any idea how to make use of them within
    332  1.1  chopps  * your routines, contact me, and I'll implement the necessary
    333  1.1  chopps  * blit-operations.
    334  1.1  chopps  */
    335  1.1  chopps 
    336  1.1  chopps 	void RZ3BitBlit16( struct grf_bitblt * gbb );
    337  1.1  chopps 
    338  1.1  chopps /* Does the same as RZ3BitBlit(), but for 16-bit screens */
    339  1.1  chopps 
    340  1.1  chopps 	void RZ3SetPanning(unsigned short xoff, unsigned short yoff);
    341  1.1  chopps 
    342  1.1  chopps /*
    343  1.1  chopps  * Moves the logical coordinate (xoff, yoff) to the upper left corner
    344  1.1  chopps  * of your screen. Of course, you shouldn't specify excess values that would
    345  1.1  chopps  * show garbage in the lower right area of your screen... SetPanning()
    346  1.1  chopps  * does NOT check for boundaries.
    347  1.1  chopps  * Please read the documentation of RZ3SetHWCloc, too.
    348  1.1  chopps  */
    349  1.1  chopps 
    350  1.1  chopps 	void RZ3SetupHWC (unsigned char col1, unsigned col2,
    351  1.1  chopps                      unsigned char hsx, unsigned char hsy,
    352  1.1  chopps                      const unsigned long * data);
    353  1.1  chopps 
    354  1.1  chopps /*
    355  1.1  chopps  * Initializes and switches on the hardware-cursor sprite.
    356  1.1  chopps  * The parameters are:
    357  1.1  chopps  * col1     - the first color
    358  1.1  chopps  * col2     - the second color
    359  1.1  chopps  * hsx      - hot-spot location offset x
    360  1.1  chopps  * hsy      - hot-spot location offset y
    361  1.1  chopps  * data     - a pointer to the bitmap data to be used for the sprite
    362  1.1  chopps  *
    363  1.1  chopps  * The organization of the data is - as always with MSDOS related
    364  1.1  chopps  * products - rather strange: The first and the second long-word
    365  1.1  chopps  * represent bitplane0 for the first 64 pixels. The following two
    366  1.1  chopps  * long-words represent bitplane1 for the first 64 pixels. But
    367  1.1  chopps  * the long-words are organized in Intel-fashion, beginning with
    368  1.1  chopps  * the least significant byte, ending with the most significant
    369  1.1  chopps  * one. The most significant bit of each byte is the leftmost,
    370  1.1  chopps  * as one would expect it. Now the weird color-assignments:
    371  1.1  chopps  *
    372  1.1  chopps  * bitplane0 bitplane1       result
    373  1.1  chopps  *     0         0            col2
    374  1.1  chopps  *     0         1            col1
    375  1.1  chopps  *     1         0          transparent
    376  1.1  chopps  *     1         1     background-color XOR 0xff
    377  1.1  chopps  *
    378  1.1  chopps  * The size of the data has to be 64*64*2/8 = 1024 byte,
    379  1.1  chopps  * obviously, the size of the sprite is 64x64 pixels.
    380  1.1  chopps  */
    381  1.1  chopps 
    382  1.1  chopps 
    383  1.1  chopps 	void RZ3DisableHWC (void);
    384  1.1  chopps 
    385  1.1  chopps /* simply disables the hardware-cursor sprite */
    386  1.1  chopps 
    387  1.1  chopps 	void RZ3SetHWCloc (unsigned short x, unsigned short y);
    388  1.1  chopps 
    389  1.1  chopps /*
    390  1.1  chopps  * sets the location of the hardwar-cursor sprite to x,y
    391  1.1  chopps  * relative to the logical screen beginning.
    392  1.1  chopps  * IMPORTANT: If you use RZ3SetHWCloc() to set the position
    393  1.1  chopps  * of the hardware-cursor sprite, all necessary panning is
    394  1.1  chopps  * done automatically - you can treat the display without
    395  1.1  chopps  * even knowing about the physical screen size that is
    396  1.1  chopps  * displayed.
    397  1.1  chopps  */
    398  1.1  chopps 
    399  1.1  chopps #endif
    400  1.1  chopps 
    401  1.1  chopps #endif /* RZ3_BSD_h */
    402  1.1  chopps 
    403  1.1  chopps 
    404  1.1  chopps /* -------------- START OF CODE -------------- */
    405  1.1  chopps 
    406  1.1  chopps /* read VGA register */
    407  1.1  chopps #define vgar(ba, reg) (*(((volatile unsigned char *)ba)+reg))
    408  1.1  chopps 
    409  1.1  chopps /* write VGA register */
    410  1.1  chopps #define vgaw(ba, reg, val) \
    411  1.1  chopps 	*(((volatile unsigned char *)ba)+reg) = val
    412  1.1  chopps 
    413  1.1  chopps /*
    414  1.1  chopps  * defines for the used register addresses (mw)
    415  1.1  chopps  *
    416  1.1  chopps  * NOTE: there are some registers that have different addresses when
    417  1.1  chopps  *       in mono or color mode. We only support color mode, and thus
    418  1.1  chopps  *       some addresses won't work in mono-mode!
    419  1.1  chopps  */
    420  1.1  chopps 
    421  1.1  chopps /* General Registers: */
    422  1.1  chopps #define GREG_STATUS0_R		0x03C2
    423  1.1  chopps #define GREG_STATUS1_R		0x03DA
    424  1.1  chopps #define GREG_MISC_OUTPUT_R	0x03CC
    425  1.1  chopps #define GREG_MISC_OUTPUT_W	0x03C2
    426  1.1  chopps #define GREG_FEATURE_CONTROL_R	0x03CA
    427  1.1  chopps #define GREG_FEATURE_CONTROL_W	0x03DA
    428  1.1  chopps #define GREG_POS		0x0102
    429  1.1  chopps 
    430  1.1  chopps /* Attribute Controller: */
    431  1.1  chopps #define ACT_ADDRESS		0x03C0
    432  1.1  chopps #define ACT_ADDRESS_R		0x03C0
    433  1.1  chopps #define ACT_ADDRESS_W		0x03C0
    434  1.1  chopps #define ACT_ADDRESS_RESET	0x03DA
    435  1.1  chopps #define ACT_ID_PALETTE0		0x00
    436  1.1  chopps #define ACT_ID_PALETTE1		0x01
    437  1.1  chopps #define ACT_ID_PALETTE2		0x02
    438  1.1  chopps #define ACT_ID_PALETTE3		0x03
    439  1.1  chopps #define ACT_ID_PALETTE4		0x04
    440  1.1  chopps #define ACT_ID_PALETTE5		0x05
    441  1.1  chopps #define ACT_ID_PALETTE6		0x06
    442  1.1  chopps #define ACT_ID_PALETTE7		0x07
    443  1.1  chopps #define ACT_ID_PALETTE8		0x08
    444  1.1  chopps #define ACT_ID_PALETTE9		0x09
    445  1.1  chopps #define ACT_ID_PALETTE10	0x0A
    446  1.1  chopps #define ACT_ID_PALETTE11	0x0B
    447  1.1  chopps #define ACT_ID_PALETTE12	0x0C
    448  1.1  chopps #define ACT_ID_PALETTE13	0x0D
    449  1.1  chopps #define ACT_ID_PALETTE14	0x0E
    450  1.1  chopps #define ACT_ID_PALETTE15	0x0F
    451  1.1  chopps #define ACT_ID_ATTR_MODE_CNTL	0x10
    452  1.1  chopps #define ACT_ID_OVERSCAN_COLOR	0x11
    453  1.1  chopps #define ACT_ID_COLOR_PLANE_ENA	0x12
    454  1.1  chopps #define ACT_ID_HOR_PEL_PANNING	0x13
    455  1.1  chopps #define ACT_ID_COLOR_SELECT	0x14
    456  1.1  chopps 
    457  1.1  chopps /* Graphics Controller: */
    458  1.1  chopps #define GCT_ADDRESS		0x03CE
    459  1.1  chopps #define GCT_ADDRESS_R		0x03CE
    460  1.1  chopps #define GCT_ADDRESS_W		0x03CF
    461  1.1  chopps #define GCT_ID_SET_RESET	0x00
    462  1.1  chopps #define GCT_ID_ENABLE_SET_RESET	0x01
    463  1.1  chopps #define GCT_ID_COLOR_COMPARE	0x02
    464  1.1  chopps #define GCT_ID_DATA_ROTATE	0x03
    465  1.1  chopps #define GCT_ID_READ_MAP_SELECT	0x04
    466  1.1  chopps #define GCT_ID_GRAPHICS_MODE	0x05
    467  1.1  chopps #define GCT_ID_MISC		0x06
    468  1.1  chopps #define GCT_ID_COLOR_XCARE	0x07
    469  1.1  chopps #define GCT_ID_BITMASK		0x08
    470  1.1  chopps 
    471  1.1  chopps /* Sequencer: */
    472  1.1  chopps #define SEQ_ADDRESS		0x03C4
    473  1.1  chopps #define SEQ_ADDRESS_R		0x03C4
    474  1.1  chopps #define SEQ_ADDRESS_W		0x03C5
    475  1.1  chopps #define SEQ_ID_RESET		0x00
    476  1.1  chopps #define SEQ_ID_CLOCKING_MODE	0x01
    477  1.1  chopps #define SEQ_ID_MAP_MASK		0x02
    478  1.1  chopps #define SEQ_ID_CHAR_MAP_SELECT	0x03
    479  1.1  chopps #define SEQ_ID_MEMORY_MODE	0x04
    480  1.1  chopps #define SEQ_ID_EXTENDED_ENABLE	0x05	/* down from here, all seq registers are NCR extensions */
    481  1.1  chopps #define SEQ_ID_UNKNOWN1         0x06
    482  1.1  chopps #define SEQ_ID_UNKNOWN2         0x07
    483  1.1  chopps #define SEQ_ID_CHIP_ID		0x08
    484  1.1  chopps #define SEQ_ID_UNKNOWN3         0x09
    485  1.1  chopps #define SEQ_ID_CURSOR_COLOR1	0x0A
    486  1.1  chopps #define SEQ_ID_CURSOR_COLOR0	0x0B
    487  1.1  chopps #define SEQ_ID_CURSOR_CONTROL	0x0C
    488  1.1  chopps #define SEQ_ID_CURSOR_X_LOC_HI	0x0D
    489  1.1  chopps #define SEQ_ID_CURSOR_X_LOC_LO	0x0E
    490  1.1  chopps #define SEQ_ID_CURSOR_Y_LOC_HI	0x0F
    491  1.1  chopps #define SEQ_ID_CURSOR_Y_LOC_LO	0x10
    492  1.1  chopps #define SEQ_ID_CURSOR_X_INDEX	0x11
    493  1.1  chopps #define SEQ_ID_CURSOR_Y_INDEX	0x12
    494  1.1  chopps #define SEQ_ID_CURSOR_STORE_HI	0x13	/* manual still wrong here.. argl! */
    495  1.1  chopps #define SEQ_ID_CURSOR_STORE_LO	0x14	/* downto 0x16 */
    496  1.1  chopps #define SEQ_ID_CURSOR_ST_OFF_HI	0x15
    497  1.1  chopps #define SEQ_ID_CURSOR_ST_OFF_LO	0x16
    498  1.1  chopps #define SEQ_ID_CURSOR_PIXELMASK	0x17
    499  1.1  chopps #define SEQ_ID_PRIM_HOST_OFF_HI	0x18
    500  1.1  chopps #define SEQ_ID_PRIM_HOST_OFF_LO	0x19
    501  1.1  chopps #define SEQ_ID_LINEAR_0		0x1A
    502  1.1  chopps #define SEQ_ID_LINEAR_1		0x1B
    503  1.1  chopps #define SEQ_ID_SEC_HOST_OFF_HI	0x1C
    504  1.1  chopps #define SEQ_ID_SEC_HOST_OFF_LO	0x1D
    505  1.1  chopps #define SEQ_ID_EXTENDED_MEM_ENA	0x1E
    506  1.1  chopps #define SEQ_ID_EXT_CLOCK_MODE	0x1F
    507  1.1  chopps #define SEQ_ID_EXT_VIDEO_ADDR	0x20
    508  1.1  chopps #define SEQ_ID_EXT_PIXEL_CNTL	0x21
    509  1.1  chopps #define SEQ_ID_BUS_WIDTH_FEEDB	0x22
    510  1.1  chopps #define SEQ_ID_PERF_SELECT	0x23
    511  1.1  chopps #define SEQ_ID_COLOR_EXP_WFG	0x24
    512  1.1  chopps #define SEQ_ID_COLOR_EXP_WBG	0x25
    513  1.1  chopps #define SEQ_ID_EXT_RW_CONTROL	0x26
    514  1.1  chopps #define SEQ_ID_MISC_FEATURE_SEL	0x27
    515  1.1  chopps #define SEQ_ID_COLOR_KEY_CNTL	0x28
    516  1.1  chopps #define SEQ_ID_COLOR_KEY_MATCH0	0x29
    517  1.1  chopps #define SEQ_ID_COLOR_KEY_MATCH1 0x2A
    518  1.1  chopps #define SEQ_ID_COLOR_KEY_MATCH2 0x2B
    519  1.1  chopps #define SEQ_ID_UNKNOWN6         0x2C
    520  1.1  chopps #define SEQ_ID_CRC_CONTROL	0x2D
    521  1.1  chopps #define SEQ_ID_CRC_DATA_LOW	0x2E
    522  1.1  chopps #define SEQ_ID_CRC_DATA_HIGH	0x2F
    523  1.1  chopps #define SEQ_ID_MEMORY_MAP_CNTL	0x30
    524  1.1  chopps #define SEQ_ID_ACM_APERTURE_1	0x31
    525  1.1  chopps #define SEQ_ID_ACM_APERTURE_2	0x32
    526  1.1  chopps #define SEQ_ID_ACM_APERTURE_3	0x33
    527  1.1  chopps #define SEQ_ID_BIOS_UTILITY_0	0x3e
    528  1.1  chopps #define SEQ_ID_BIOS_UTILITY_1	0x3f
    529  1.1  chopps 
    530  1.1  chopps /* CRT Controller: */
    531  1.1  chopps #define CRT_ADDRESS		0x03D4
    532  1.1  chopps #define CRT_ADDRESS_R		0x03D5
    533  1.1  chopps #define CRT_ADDRESS_W		0x03D5
    534  1.1  chopps #define CRT_ID_HOR_TOTAL	0x00
    535  1.1  chopps #define CRT_ID_HOR_DISP_ENA_END	0x01
    536  1.1  chopps #define CRT_ID_START_HOR_BLANK	0x02
    537  1.1  chopps #define CRT_ID_END_HOR_BLANK	0x03
    538  1.1  chopps #define CRT_ID_START_HOR_RETR	0x04
    539  1.1  chopps #define CRT_ID_END_HOR_RETR	0x05
    540  1.1  chopps #define CRT_ID_VER_TOTAL	0x06
    541  1.1  chopps #define CRT_ID_OVERFLOW		0x07
    542  1.1  chopps #define CRT_ID_PRESET_ROW_SCAN	0x08
    543  1.1  chopps #define CRT_ID_MAX_SCAN_LINE	0x09
    544  1.1  chopps #define CRT_ID_CURSOR_START	0x0A
    545  1.1  chopps #define CRT_ID_CURSOR_END	0x0B
    546  1.1  chopps #define CRT_ID_START_ADDR_HIGH	0x0C
    547  1.1  chopps #define CRT_ID_START_ADDR_LOW	0x0D
    548  1.1  chopps #define CRT_ID_CURSOR_LOC_HIGH	0x0E
    549  1.1  chopps #define CRT_ID_CURSOR_LOC_LOW	0x0F
    550  1.1  chopps #define CRT_ID_START_VER_RETR	0x10
    551  1.1  chopps #define CRT_ID_END_VER_RETR	0x11
    552  1.1  chopps #define CRT_ID_VER_DISP_ENA_END	0x12
    553  1.1  chopps #define CRT_ID_OFFSET		0x13
    554  1.1  chopps #define CRT_ID_UNDERLINE_LOC	0x14
    555  1.1  chopps #define CRT_ID_START_VER_BLANK	0x15
    556  1.1  chopps #define CRT_ID_END_VER_BLANK	0x16
    557  1.1  chopps #define CRT_ID_MODE_CONTROL	0x17
    558  1.1  chopps #define CRT_ID_LINE_COMPARE	0x18
    559  1.1  chopps #define CRT_ID_UNKNOWN1         0x19	/* are these register really void ? */
    560  1.1  chopps #define CRT_ID_UNKNOWN2         0x1A
    561  1.1  chopps #define CRT_ID_UNKNOWN3         0x1B
    562  1.1  chopps #define CRT_ID_UNKNOWN4         0x1C
    563  1.1  chopps #define CRT_ID_UNKNOWN5         0x1D
    564  1.1  chopps #define CRT_ID_UNKNOWN6         0x1E
    565  1.1  chopps #define CRT_ID_UNKNOWN7         0x1F
    566  1.1  chopps #define CRT_ID_UNKNOWN8         0x20
    567  1.1  chopps #define CRT_ID_UNKNOWN9         0x21
    568  1.1  chopps #define CRT_ID_UNKNOWN10      	0x22
    569  1.1  chopps #define CRT_ID_UNKNOWN11      	0x23
    570  1.1  chopps #define CRT_ID_UNKNOWN12      	0x24
    571  1.1  chopps #define CRT_ID_UNKNOWN13      	0x25
    572  1.1  chopps #define CRT_ID_UNKNOWN14      	0x26
    573  1.1  chopps #define CRT_ID_UNKNOWN15      	0x27
    574  1.1  chopps #define CRT_ID_UNKNOWN16      	0x28
    575  1.1  chopps #define CRT_ID_UNKNOWN17      	0x29
    576  1.1  chopps #define CRT_ID_UNKNOWN18      	0x2A
    577  1.1  chopps #define CRT_ID_UNKNOWN19      	0x2B
    578  1.1  chopps #define CRT_ID_UNKNOWN20      	0x2C
    579  1.1  chopps #define CRT_ID_UNKNOWN21      	0x2D
    580  1.1  chopps #define CRT_ID_UNKNOWN22      	0x2E
    581  1.1  chopps #define CRT_ID_UNKNOWN23      	0x2F
    582  1.1  chopps #define CRT_ID_EXT_HOR_TIMING1	0x30	/* down from here, all crt registers are NCR extensions */
    583  1.1  chopps #define CRT_ID_EXT_START_ADDR	0x31
    584  1.1  chopps #define CRT_ID_EXT_HOR_TIMING2	0x32
    585  1.1  chopps #define CRT_ID_EXT_VER_TIMING	0x33
    586  1.1  chopps #define CRT_ID_MONITOR_POWER	0x34
    587  1.1  chopps 
    588  1.1  chopps /* PLL chip  (clock frequency synthesizer) I'm guessing here... */
    589  1.1  chopps #define PLL_ADDRESS		0x83c8
    590  1.1  chopps #define PLL_ADDRESS_W		0x83c9
    591  1.1  chopps 
    592  1.1  chopps 
    593  1.1  chopps /* Video DAC */
    594  1.1  chopps #define VDAC_ADDRESS		0x03c8
    595  1.1  chopps #define VDAC_ADDRESS_W		0x03c8
    596  1.1  chopps #define VDAC_ADDRESS_R		0x03c7
    597  1.1  chopps #define VDAC_STATE		0x03c7
    598  1.1  chopps #define VDAC_DATA		0x03c9
    599  1.1  chopps #define VDAC_MASK		0x03c6
    600  1.1  chopps 
    601  1.1  chopps 
    602  1.1  chopps /* Accelerator Control Menu (memory mapped registers, includes blitter) */
    603  1.1  chopps #define ACM_PRIMARY_OFFSET	0x00
    604  1.1  chopps #define ACM_SECONDARY_OFFSET	0x04
    605  1.1  chopps #define ACM_MODE_CONTROL	0x08
    606  1.1  chopps #define ACM_CURSOR_POSITION	0x0c
    607  1.1  chopps #define ACM_START_STATUS	0x30
    608  1.1  chopps #define ACM_CONTROL		0x34
    609  1.1  chopps #define ACM_RASTEROP_ROTATION	0x38
    610  1.1  chopps #define ACM_BITMAP_DIMENSION	0x3c
    611  1.1  chopps #define ACM_DESTINATION		0x40
    612  1.1  chopps #define ACM_SOURCE		0x44
    613  1.1  chopps #define ACM_PATTERN		0x48
    614  1.1  chopps #define ACM_FOREGROUND		0x4c
    615  1.1  chopps #define ACM_BACKGROUND		0x50
    616  1.1  chopps 
    617  1.1  chopps 
    618  1.1  chopps #define WGfx(ba, idx, val) \
    619  1.1  chopps 	do { vgaw(ba, GCT_ADDRESS, idx); vgaw(ba, GCT_ADDRESS_W , val); } while (0)
    620  1.1  chopps 
    621  1.1  chopps #define WSeq(ba, idx, val) \
    622  1.1  chopps 	do { vgaw(ba, SEQ_ADDRESS, idx); vgaw(ba, SEQ_ADDRESS_W , val); } while (0)
    623  1.1  chopps 
    624  1.1  chopps #define WCrt(ba, idx, val) \
    625  1.1  chopps 	do { vgaw(ba, CRT_ADDRESS, idx); vgaw(ba, CRT_ADDRESS_W , val); } while (0)
    626  1.1  chopps 
    627  1.1  chopps #define WAttr(ba, idx, val) \
    628  1.1  chopps 	do { vgaw(ba, ACT_ADDRESS, idx); vgaw(ba, ACT_ADDRESS_W, val); } while (0)
    629  1.1  chopps 
    630  1.1  chopps #define Map(m) \
    631  1.1  chopps 	do { WGfx(ba, GCT_ID_READ_MAP_SELECT, m & 3 ); WSeq(ba, SEQ_ID_MAP_MASK, (1 << (m & 3))); } while (0)
    632  1.1  chopps 
    633  1.1  chopps #define WPLL(ba, idx, val) \
    634  1.1  chopps 	do { 	vgaw(ba, PLL_ADDRESS, idx);\
    635  1.1  chopps 	vgaw(ba, PLL_ADDRESS_W, (val & 0xff));\
    636  1.1  chopps 	vgaw(ba, PLL_ADDRESS_W, (val >> 8)); } while (0)
    637  1.1  chopps 
    638  1.1  chopps 
    639  1.1  chopps static inline unsigned char RAttr(volatile void * ba, short idx) {
    640  1.1  chopps 	vgaw (ba, ACT_ADDRESS, idx);
    641  1.1  chopps 	return vgar (ba, ACT_ADDRESS_R);
    642  1.1  chopps }
    643  1.1  chopps 
    644  1.1  chopps static inline unsigned char RSeq(volatile void * ba, short idx) {
    645  1.1  chopps 	vgaw (ba, SEQ_ADDRESS, idx);
    646  1.1  chopps 	return vgar (ba, SEQ_ADDRESS_R);
    647  1.1  chopps }
    648  1.1  chopps 
    649  1.1  chopps static inline unsigned char RCrt(volatile void * ba, short idx) {
    650  1.1  chopps 	vgaw (ba, CRT_ADDRESS, idx);
    651  1.1  chopps 	return vgar (ba, CRT_ADDRESS_R);
    652  1.1  chopps }
    653  1.1  chopps 
    654  1.1  chopps static inline unsigned char RGfx(volatile void * ba, short idx) {
    655  1.1  chopps 	vgaw(ba, GCT_ADDRESS, idx);
    656  1.1  chopps 	return vgar (ba, GCT_ADDRESS_R);
    657  1.1  chopps }
    658  1.1  chopps 
    659  1.1  chopps void RZ3DisableHWC __P((struct grf_softc *gp));
    660  1.1  chopps void RZ3SetupHWC __P((struct grf_softc *gp, unsigned char col1, unsigned int col2, unsigned char hsx, unsigned char hsy, const long unsigned int *data));
    661  1.1  chopps void RZ3AlphaErase __P((struct grf_softc *gp, short unsigned int xd, short unsigned int yd, short unsigned int w, short unsigned int h));
    662  1.1  chopps void RZ3AlphaCopy __P((struct grf_softc *gp, short unsigned int xs, short unsigned int ys, short unsigned int xd, short unsigned int yd, short unsigned int w, short unsigned int h));
    663  1.1  chopps void RZ3BitBlit __P((struct grf_softc *gp, struct grf_bitblt *gbb));
    664  1.1  chopps void RZ3BitBlit16 __P((struct grf_softc *gp, struct grf_bitblt *gbb));
    665  1.1  chopps void RZ3SetCursorPos __P((struct grf_softc *gp, short unsigned int pos));
    666  1.1  chopps void RZ3LoadPalette __P((struct grf_softc *gp, unsigned char *pal, unsigned char firstcol, unsigned char colors));
    667  1.1  chopps void RZ3SetPalette __P((struct grf_softc *gp, unsigned char colornum, unsigned char red, unsigned char green, unsigned char blue));
    668  1.1  chopps void RZ3SetPanning __P((struct grf_softc *gp, short unsigned int xoff, short unsigned int yoff));
    669  1.1  chopps void RZ3SetHWCloc __P((struct grf_softc *gp, short unsigned int x, short unsigned int y));
    670  1.1  chopps int rh_mode __P((register struct grf_softc *gp, int cmd, void *arg, int a2, int a3));
    671  1.3  chopps int rh_ioctl __P((register struct grf_softc *gp, u_long cmd, void *data));
    672  1.1  chopps int rh_getcmap __P((struct grf_softc *gfp, struct grf_colormap *cmap));
    673  1.1  chopps int rh_putcmap __P((struct grf_softc *gfp, struct grf_colormap *cmap));
    674  1.1  chopps int rh_getspritepos __P((struct grf_softc *gp, struct grf_position *pos));
    675  1.1  chopps int rh_setspritepos __P((struct grf_softc *gp, struct grf_position *pos));
    676  1.1  chopps int rh_getspriteinfo __P((struct grf_softc *gp, struct grf_spriteinfo *info));
    677  1.1  chopps int rh_setspriteinfo __P((struct grf_softc *gp, struct grf_spriteinfo *info));
    678  1.1  chopps int rh_getspritemax __P((struct grf_softc *gp, struct grf_position *pos));
    679  1.1  chopps int rh_bitblt __P((struct grf_softc *gp, struct grf_bitblt *bb));
    680  1.1  chopps 
    681  1.1  chopps 
    682  1.1  chopps struct ite_softc;
    683  1.1  chopps void rh_init __P((struct ite_softc *));
    684  1.1  chopps void rh_cursor __P((struct ite_softc *, int));
    685  1.1  chopps void rh_deinit __P((struct ite_softc *));
    686  1.1  chopps void rh_putc __P((struct ite_softc *, int, int, int, int));
    687  1.1  chopps void rh_clear __P((struct ite_softc *, int, int, int, int));
    688  1.1  chopps void rh_scroll __P((struct ite_softc *, int, int, int, int));
    689  1.1  chopps 
    690  1.1  chopps #endif /* _GRF_RHREG_H */
    691