ngle_manual.txt revision 1.1
11.1Smacallan$NetBSD: ngle_manual.txt,v 1.1 2025/12/25 11:41:09 macallan Exp $ 21.1Smacallan 31.1SmacallanThe Unofficial NGLE Manual 41.1Smacallan 51.1SmacallanPreface 61.1SmacallanThis manual covers what I've been able to figure out about HP's NGLE family of 71.1Smacallangraphics devices commonly used in HP PA-RISC workstations, namely HCRX24 and 81.1SmacallanPCI Visualize EG. 91.1SmacallanSince there is no official documentation available I used the NGLE code found in 101.1SmacallanXFree86 3.3 as a starting point, with plenty of guesswork and experimentation. 111.1SmacallanThe xf86 code is somewhat obfuscated ( register names are random numbers, and 121.1Smacallanfew of the values written into them are explained ) and does not actually 131.1Smacallanaccelerate any graphics operations. It does however use the blitter to clear the 141.1Smacallanframebuffer and attribute planes, show how to use a cursor sprite, colour LUTs 151.1Smacallanand so on. 161.1SmacallanNone of this is endorsed, supported, or (likely) known to Hewlett-Packard. 171.1SmacallanAll register definitions are from 181.1Smacallanhttps://cvsweb.netbsd.org/bsdweb.cgi/src/sys/dev/ic/nglereg.h 191.1Smacallankernel drivers for HCRX and PCI Visualize EG: 201.1Smacallanhttps://cvsweb.netbsd.org/bsdweb.cgi/src/sys/arch/hppa/dev/hyperfb.c 211.1Smacallanhttps://cvsweb.netbsd.org/bsdweb.cgi/src/sys/arch/hppa/dev/gftfb.c 221.1SmacallanXorg driver: 231.1Smacallanhttps://cvsweb.netbsd.org/bsdweb.cgi/xsrc/external/mit/xf86-video-ngle/dist/src/ 241.1Smacallan 251.1Smacallan1. Now how does this thing work 261.1SmacallanAll NGLE devices work in more or less the same way, with some differences in 271.1Smacallandetails and additional features. Every device occupies a 32MB range, half of 281.1Smacallanwhich contains the STI ROM and registers, the other is for framebuffer access. 291.1SmacallanThe framebuffer aperture can map exactly one chunk video memory - things like 301.1Smacallanfront or back buffers, overlay, attribute planes, and a few unusual things, like 311.1Smacallancolour maps and cursor sprite bitmaps. Read and write access can be controlled 321.1Smacallanindependently, and all settings apply to both the drawing engine and CPU access 331.1Smacallanthrough the framebuffer aperture. 341.1SmacallanThat means there is no such thing as direct framebuffer access, everything goes 351.1Smacallanthrough the graphics pipeline. If you set the engine to 32bit colour expansion 361.1Smacallanthen whatever you write into the aperture will be expanded. Also, care must be 371.1Smacallantaken to not atempt to access video memory while updating the cursor image or 381.1Smacallancolour maps. 391.1SmacallanAll framebuffer access applies a fixed pitch of 2048 pixels. 401.1SmacallanThe chips support the usual selection of graphics primitives - rectangle fill, 411.1Smacallancopy, colour expansion, and indirect access. There's plenty more ( many have 3D 421.1Smacallanfeatures ) but these are completely unknown. 431.1SmacallanAll register addresses are relative to STI region 2, and all registers are big 441.1Smacallanendian, even on PCI. 451.1Smacallan 461.1Smacallan2. Framebuffer access 471.1Smacallan#define NGLE_BAboth 0x018000 /* read and write mode */ 481.1Smacallan#define NGLE_DBA 0x018004 /* Dest. Bitmap Access */ 491.1Smacallan#define NGLE_SBA 0x018008 /* Source Bitmap Access */ 501.1Smacallan 511.1Smacallan#define BA(F,C,S,A,J,B,I) \ 521.1Smacallan (((F)<<31)|((C)<<27)|((S)<<24)|((A)<<21)|((J)<<16)|((B)<<12)|(I)) 531.1Smacallan /* FCCC CSSS AAAJ JJJJ BBBB IIII IIII IIII */ 541.1Smacallan 551.1Smacallan/* F */ 561.1Smacallan#define IndexedDcd 0 /* Pixel data is indexed (pseudo) color */ 571.1Smacallan#define FractDcd 1 /* Pixel data is Fractional 8-8-8 */ 581.1Smacallan/* C */ 591.1Smacallan#define Otc04 2 /* Pixels in each longword transfer (4) */ 601.1Smacallan#define Otc32 5 /* Pixels in each longword transfer (32) */ 611.1Smacallan#define Otc24 7 /* NGLE uses this for 24bit blits */ 621.1Smacallan /* Should really be... */ 631.1Smacallan#define Otc01 7 /* one pixel per longword */ 641.1Smacallan/* S */ 651.1Smacallan#define Ots08 3 /* Each pixel is size (8)d transfer (1) */ 661.1Smacallan#define OtsIndirect 6 /* Each bit goes through FG/BG color(8) */ 671.1Smacallan/* A */ 681.1Smacallan#define AddrByte 3 /* byte access? Used by NGLE for direct fb */ 691.1Smacallan#define AddrLong 5 /* FB address is Long aligned (pixel) */ 701.1Smacallan#define Addr24 7 /* used for colour map access */ 711.1Smacallan/* B */ 721.1Smacallan#define BINapp0I 0x0 /* Application Buffer 0, Indexed */ 731.1Smacallan#define BINapp1I 0x1 /* Application Buffer 1, Indexed */ 741.1Smacallan#define BINovly 0x2 /* 8 bit overlay */ 751.1Smacallan#define BINcursor 0x6 /* cursor bitmap on EG */ 761.1Smacallan#define BINcmask 0x7 /* cursor mask on EG */ 771.1Smacallan#define BINapp0F8 0xa /* Application Buffer 0, Fractional 8-8-8 */ 781.1Smacallan/* next one is a guess, my HCRX24 doesn't seem to have it */ 791.1Smacallan#define BINapp1F8 0xb /* Application Buffer 1, Fractional 8-8-8 */ 801.1Smacallan#define BINattr 0xd /* Attribute Bitmap */ 811.1Smacallan#define BINcmap 0xf /* colour map(s) */ 821.1Smacallan/* I assume one of the undefined BIN* accesses the HCRX Z-buffer add-on. No clue 831.1Smacallan * about bit depth or if any bits are used for stencil */ 841.1Smacallan 851.1Smacallan/* other buffers are unknown */ 861.1Smacallan/* J - 'BA just point' - function unknown */ 871.1Smacallan/* I - 'BA index base' - function unknown */ 881.1Smacallan 891.1SmacallanThe BIN* values control which buffer we access, Addr* controls how memory is 901.1Smacallanpresented to the CPU. With AddrLong all pixels are at 32bit boundaries, no 911.1Smacallanmatter the actual colour depth. Otc* controls how many pixels we write with a 921.1Smacallansingle 32bit access, so for 8bit we would use Otc04, for 24bit colour Otc01, 931.1Smacallanand Otc32 is for mono to colour expansion. OtsIndirect enables colour 941.1Smacallanexpansion, combined with Otc32 every set bit writes a foreground colour pixel, 951.1Smacallanunset bits can be transparent or background. 961.1SmacallanThe *Dcd bit's exact function is a bit unclear - we set it for 24bit colour 971.1Smacallanaccess to both framebuffer and colour maps. I suspect enabling it on an 8bit 981.1Smacallanbuffer will result in R3G3B2 output from rendering and blending operations, 991.1Smacallanwhich we know nothing about. 1001.1SmacallanSo, for normal access to the overlay on an HCRX we would use IndexedDcd, Otc04, 1011.1SmacallanOts8, AddrByte, BINovly. 1021.1SmacallanFramebuffer geometry is always 2048 pixels ( with pixel size determined by 1031.1SmacallanAddr* ) by whatever your hardware allows, memory outside the visible screen may 1041.1Smacallanor may not be accessible. 1051.1SmacallanHCRX always runs in 1280x1024, there is always an overlay and at least one 8bit 1061.1Smacallanimage buffer, HCRX24 has a 24bit buffer that can be used as two 8bit buffers. 1071.1SmacallanThere is no usable off-screen memory, in fact there seem to be registers to the 1081.1Smacallanright of the visible area. 1091.1SmacallanOn a PCI Visualize EG we get an actual 2048x2048 buffer which we can use any 1101.1Smacallanway we want. 1111.1SmacallanFinally, the xf86 code writes a one into 1121.1Smacallan#define NGLE_CONTROL_FB 0x200005 1131.1Smacallanbefore framebuffer access, function is unknown but I suspect it turns off 1141.1Smacallanpipeline pacing, which is then re-enabled whenever we touch the blitter. 1151.1Smacallan 1161.1Smacallan3. Drawing engine 1171.1SmacallanBasically, you poke coordinates into registers and apply an opcode to the last 1181.1Smacallanwrite's address to start an operation ( and specify which ), and there are 1191.1Smacallanregisters to control drawing mode, ROPs etc. 1201.1SmacallanAll register writes go through a pipeline which has 32 entries on HCRX. 1211.1Smacallan 1221.1Smacallan#define NGLE_BUSY 0x200000 /* busy register */ 1231.1Smacallanthe first byte will be non-zero if the drawing engine is busy 1241.1Smacallan 1251.1Smacallan#define NGLE_FIFO 0x200008 /* # of fifo slots */ 1261.1Smacallan 1271.1SmacallanX and width in the upper 16bit, Y / height in the lower. 1281.1Smacallan#define NGLE_DST_XY 0x000800 /* destination XY */ 1291.1Smacallan#define NGLE_SIZE 0x000804 /* size WH */ 1301.1Smacallan#define NGLE_SRC_XY 0x000808 /* source XY */ 1311.1Smacallan#define NGLE_TRANSFER_DATA 0x000820 /* 'transfer data' - this is */ 1321.1Smacallan /* a pixel mask on fills */ 1331.1Smacallan#define NGLE_RECT 0x000200 /* opcode to start a fill */ 1341.1Smacallan#define NGLE_BLIT 0x000300 /* opcode to start a blit */ 1351.1Smacallan#define NGLE_HCRX_FASTFILL 0x000140 /* opcode for HCRX fast rect */ 1361.1Smacallan#define NGLE_RECT_SIZE_START (NGLE_SIZE | NGLE_RECT) 1371.1Smacallan#define NGLE_BLT_DST_START (NGLE_DST_XY | NGLE_BLIT) 1381.1Smacallan 1391.1SmacallanSo, in order to draw a rectangle you write coordinates into NGLE_DST_XY, set 1401.1SmacallanNGLE_TRANSFER_DATA to all ones unless you want it stippled, then write the 1411.1Smacallanwidth/height into NGLE_SIZE|NGLE_RECT. Rectangle fills move the destination 1421.1Smacallancoordinates down by the rectangle's height. 1431.1SmacallanNGLE_BLIT copies a retangle from SRC_XY to DST_XY with ROP etc. applied. It is 1441.1Smacallanpossible to copy data between buffers, supported combinations of source and 1451.1Smacallandestination access modes need to be investigated. 1461.1SmacallanThere are likely other opcodes for things like vectors, triangles and so on. 1471.1SmacallanHCRX_FASTFILL is implied by the xf86 code, but not actually used. It seems to 1481.1Smacallanwork, more or less, but with strange side effects. More invastigation is needed. 1491.1Smacallan 1501.1Smacallan#define NGLE_CPR 0x01800c /* control plane register */ 1511.1SmacallanThis is used when drawing into BINattr, on EG we use 0x00000102, on HCRX 1521.1Smacallan0x04000F00 for 24bit. There has to be some conversion, there is no way the 1531.1Smacallanattribute plane is actually 32bit. No idea what the individual bits do, has to 1541.1Smacallanbe a combination of buffer selection ( front or back), colour mode / LUT 1551.1Smacallanselection, likely chip specific. Known values are from xf86. 1561.1Smacallan 1571.1Smacallan#define NGLE_FG 0x018010 /* fg colour */ 1581.1Smacallan#define NGLE_BG 0x018014 /* bg colour */ 1591.1Smacallan#define NGLE_PLANEMASK 0x018018 /* image planemask */ 1601.1Smacallan#define NGLE_IBO 0x01801c /* image binary op */ 1611.1Smacallan 1621.1Smacallan#define IBOvals(R,M,X,S,D,L,B,F) \ 1631.1Smacallan (((R)<<8)|((M)<<16)|((X)<<24)|((S)<<29)|((D)<<28)|((L)<<31)|((B)<<1)|(F)) 1641.1Smacallan /* LSSD XXXX MMMM MMMM RRRR RRRR ???? ??BF */ 1651.1Smacallan 1661.1Smacallan/* R is a standard X11 ROP, no idea if the other bits are used for anything */ 1671.1Smacallan#define RopClr 0x0 1681.1Smacallan#define RopSrc 0x3 1691.1Smacallan#define RopInv 0xc 1701.1Smacallan#define RopSet 0xf 1711.1Smacallan/* M: 'mask addr offset' - function unknown */ 1721.1Smacallan/* X */ 1731.1Smacallan#define BitmapExtent08 3 /* Each write hits ( 8) bits in depth */ 1741.1Smacallan#define BitmapExtent32 5 /* Each write hits (32) bits in depth */ 1751.1Smacallan/* S: 'static reg' flag, NGLE sets it for blits, function is unknown but 1761.1Smacallan we get occasional garbage in 8bit blits without it */ 1771.1Smacallan/* D */ 1781.1Smacallan#define DataDynamic 0 /* Data register reloaded by direct access */ 1791.1Smacallan#define MaskDynamic 1 /* Mask register reloaded by direct access */ 1801.1Smacallan/* L */ 1811.1SmacallanI suspect this selects how many mask bits to use in Otc* less than 32. 1821.1Smacallan#define MaskOtc 0 /* Mask contains Object Count valid bits */ 1831.1Smacallan/* B = 1 -> background transparency for masked fills */ 1841.1Smacallan/* F probably the same for foreground */ 1851.1Smacallan 1861.1SmacallanThese bit definitions are from xf86, the S bit seems to control masking off 1871.1Smacallanextra bits when the number of pixels written Otc* exceeds the right border. 1881.1SmacallanNot sure what exactly the *Dynamic and MaskOtc bits do. 1891.1SmacallanFor a plain rectangle fill into the overlay we would use 1901.1SmacallanIBOvals(RopSrc, 0, BitmapExtent08, 1, DataDynamic, 0, 0, 0) 1911.1Smacallanand 1921.1SmacallanBA(IndexedDcd, Otc32, OtsIndirect, AddrLong, 0, BINovly, 0) 1931.1Smacallan... which draws 32 pixels at a time, without the S bit we would get our width 1941.1Smacallanexpanded to the next multiple of 32. Enable colour expansion so we draw in 1951.1Smacallanwhatever colour is in NGLE_FG. 1961.1Smacallan 1971.1SmacallanFor a simple copy we would use 1981.1SmacallanBA(IndexedDcd, Otc04, Ots08, AddrLong, 0, BINovly, 0)) 1991.1Smacallan... top copy four pixels at a time, Addr* doesn't seem to matter, disable colour 2001.1Smacallanexpansion. 2011.1SmacallanIBOvals(RopSrc, 0, BitmapExtent08, 1, DataDynamic, MaskOtc, 0, 0) 2021.1Smacallan... to write 8bit deep, plain copy, mask off extra pixels if our width isn't a 2031.1Smacallanmultiple of 4. 2041.1Smacallan 2051.1SmacallanTo do the same operations on a 24bit buffer just use Otc01, FractionalDcd and 2061.1SmacallanBitmapExtent32. No need to set the S bit on copies since all pixels are 32bit 2071.1Smacallananyway. 2081.1Smacallan 2091.1Smacallan4. Indirect framebuffer writes 2101.1SmacallanHP calls the mechanism 'BINC', no idea what it stands for. Basically, you set a 2111.1Smacallantarget address and then write data into registers which trigger operations 2121.1Smacallanprogrammed in DBA and IBO, with the traget address being updated according to 2131.1Smacallanwhich data register we write to. There is also a mechanism to copy blocks, used 2141.1Smacallanfor colour map and cursor bitmaps. 2151.1Smacallan 2161.1Smacallan#define NGLE_BINC_SRC 0x000480 /* BINC src */ 2171.1Smacallan#define NGLE_BINC_DST 0x0004a0 /* BINC dst */ 2181.1Smacallan#define NGLE_BINC_MASK 0x0005a0 /* BINC pixel mask */ 2191.1Smacallan#define NGLE_BINC_DATA 0x0005c0 /* BINC data, inc X, some sort of blending */ 2201.1Smacallan#define NGLE_BINC_DATA_R 0x000600 /* BINC data, inc X */ 2211.1Smacallan#define NGLE_BINC_DATA_D 0x000620 /* BINC data, inc Y */ 2221.1Smacallan#define NGLE_BINC_DATA_U 0x000640 /* BINC data, dec Y */ 2231.1Smacallan#define NGLE_BINC_DATA_L 0x000660 /* BINC data, dec X */ 2241.1Smacallan#define NGLE_BINC_DATA_DR 0x000680 /* BINC data, inc X, inc Y */ 2251.1Smacallan#define NGLE_BINC_DATA_DL 0x0006a0 /* BINC data, dec X, inc Y */ 2261.1Smacallan#define NGLE_BINC_DATA_UR 0x0006c0 /* BINC data, inc X, dec Y */ 2271.1Smacallan#define NGLE_BINC_DATA_UL 0x0006e0 /* BINC data, dec X, dec Y */ 2281.1Smacallan 2291.1SmacallanSRC and DST are 'linear' addresses, depending on Addr* in DBA, pitch is Addr* 2301.1Smacallantimes 2048. 2311.1SmacallanThe BINC_DATA registers differ only in the way the destination address is 2321.1Smacallanupdated, up or down a line, left or right by Otc* pixels. 2331.1SmacallanSo, in order to draw a 12x20 pixel character to (100,150) we would use the same 2341.1SmacallanDBA and IBO values we used for rectangles, write 0xfff00000 into NGLE_BINC_MASK 2351.1Smacallanto make sure we only write 12 pixels per line, set FG and BG as needed, set 2361.1SmacallanBINC_DST to (100 * 4 + 150 * 8192) - we're in AddrLong - then poke our character 2371.1Smacallanbitmap into NGLE_BINC_DATA_D, one left aligned line at a time. 2381.1SmacallanBINC operations by themselves are unlikely to overrun the pipeline but they may 2391.1Smacallanif a lot of them happen while something more time consuming, like a full screen 2401.1Smacallanscroll, is in progress. 2411.1SmacallanNot sure what exactly NGLE_BINC_DATA does, the xf86 code uses it for colour map 2421.1Smacallanupdates. 2431.1Smacallan 2441.1Smacallan5. Colour maps 2451.1SmacallanLUTs are held in their own buffer ( BINcmap ), size is likely chip-specific. 2461.1SmacallanHCRX has room for at least three 256 entry colour maps, EG probably has two or 2471.1Smacallanthree. 2481.1SmacallanBasically, we BINC-write our colour map into BINcmap, then tell the hardware to 2491.1Smacallanupdate the actual colour map(s) from that buffer. 2501.1SmacallanWe'd use: 2511.1SmacallanBA(FractDcd, Otc01, Ots08, Addr24, 0, BINcmap, 0) 2521.1SmacallanIBOvals(RopSrc, 0, BitmapExtent08, 0, DataDynamic, MaskOtc, 0, 0) 2531.1SmacallanNot sure how 'Addr24' differs from AddrLong, but that's what the xf86 code uses. 2541.1SmacallanThen set BINC_DST to 0 ( or whichever entry we want to update - 4 for the 2nd 2551.1Smacallanentry etc. ) and poke our colour map into BINC_DATA_R, one entry at a time. 2561.1SmacallanSending it to the DAC works like this - set BINC_SRC to 0, then write a command 2571.1Smacallaninto the appropriate LUTBLT register: 2581.1Smacallan#define NGLE_EG_LUTBLT 0x200118 /* EG LUT blt ctrl */ 2591.1Smacallan /* EWRRRROO OOOOOOOO TTRRRRLL LLLLLLLL */ 2601.1Smacallan #define LBC_ENABLE 0x80000000 2611.1Smacallan #define LBC_WAIT_BLANK 0x40000000 2621.1Smacallan #define LBS_OFFSET_SHIFT 16 2631.1Smacallan #define LBC_TYPE_MASK 0xc000 2641.1Smacallan #define LBC_TYPE_CMAP 0 2651.1Smacallan #define LBC_TYPE_CURSOR 0x8000 2661.1Smacallan #define LBC_TYPE_OVERLAY 0xc000 2671.1Smacallan #define LBC_LENGTH_SHIFT 0 2681.1SmacallanIn order to update the whole thing we would use 2691.1SmacallanLBC_ENABLE | LBC_TYPE_CMAP | 0x100 2701.1SmacallanLength and offset are in 32bit words. 2711.1Smacallan 2721.1SmacallanHCRX uses a different register: 2731.1Smacallan#define NGLE_HCRX_LUTBLT 0x210020 /* HCRX LUT blt ctrl */ 2741.1Smacallan... which otherwise works exactly the same way. 2751.1Smacallan 2761.1SmacallanOn HCRX we need: 2771.1Smacallan- a linear ramp in the first 256 entries, 24bit output goes through this. 2781.1Smacallan- the overlay's colour map starts at entry 512 2791.1Smacallan- hardware sprite colours are controlled by two entries using LBC_TYPE_CURSOR 2801.1Smacallan and offset 0 2811.1Smacallan 2821.1SmacallanOn EG: 2831.1Smacallan- the main colour map lives at offset 0, type LBC_TYPE_CMAP 2841.1Smacallan- four entries at offset 0 with LBC_TYPE_CURSOR, the first two do nothing, the 2851.1Smacallan other two are cursor sprite colours 2861.1Smacallan 2871.1Smacallan6. Hardware cursor 2881.1SmacallanAgain, chip-specific. Cursor position works the same on HCRX and PCI EG, uses 2891.1Smacallandifferent registers though. Older chips use a different register layout. 2901.1SmacallanBitmap access is different on HCRX, both support a 64x64 sprite. 2911.1Smacallan 2921.1Smacallan#define NGLE_EG_CURSOR 0x200100 /* cursor coordinates on EG */ 2931.1Smacallan #define EG_ENABLE_CURSOR 0x80000000 2941.1Smacallan#define NGLE_HCRX_CURSOR 0x210000 /* HCRX cursor coord & enable */ 2951.1Smacallan #define HCRX_ENABLE_CURSOR 0x80000000 2961.1SmacallanCoordinates are signed 12bit quantities, X in the upper halfword, Y in the 2971.1Smacallanlower, enable bit at 0x80000000. There is no hotspot register, negative 2981.1Smacallancoordinates will move the sprite partially off screen as expected. 2991.1SmacallanOn HCRX we need to write zero into 3001.1Smacallan#define NGLE_HCRX_VBUS 0x000420 /* HCRX video bus access */ 3011.1Smacallanbefore writing NGLE_HCRX_CURSOR. 3021.1Smacallan 3031.1SmacallanCursor bitmap access on HCRX is simple: 3041.1Smacallan#define NGLE_HCRX_CURSOR_ADDR 0x210004 /* HCRX cursor address */ 3051.1Smacallan#define NGLE_HCRX_CURSOR_DATA 0x210008 /* HCRX cursor data */ 3061.1SmacallanThe mask is at offset 0, bitmap at 0x80. Subsequent writes to CURSOR_DATA update 3071.1Smacallanthe address as expected. 3081.1Smacallan 3091.1SmacallanOn EG we have to use BINC writes: 3101.1SmacallanBA(IndexedDcd, Otc32, 0, AddrLong, 0, BINcmask, 0) 3111.1SmacallanIBOvals(RopSrc, 0, 0, 0, DataDynamic, MaskOtc, 0, 0) 3121.1Smacallanset BINC_DST to 0, then poke the mask into NGLE_BINC_DATA_R and 3131.1SmacallanNGLE_BINC_DATA_DL - write 32bit, move right, write the rest of the line, move 3141.1Smacallandown/left to the next line etc. 3151.1SmacallanNo LUTBLT analog here, for the the cursor bitmap use BINcursor. 3161.1Smacallan 3171.1Smacallan7. Miscellaneous 3181.1Smacallan#define NGLE_HCRX_PLANE_ENABLE 0x21003c /* HCRX plane enable */ 3191.1Smacallan#define NGLE_HCRX_MISCVID 0x210040 /* HCRX misc video */ 3201.1Smacallan #define HCRX_BOOST_ENABLE 0x80000000 /* extra high signal level */ 3211.1Smacallan #define HCRX_VIDEO_ENABLE 0x0A000000 3221.1Smacallan #define HCRX_OUTPUT_ENABLE 0x01000000 3231.1Smacallanxf86 uses HCRX_VIDEO_ENABLE, the other bits were found by experiment, functions 3241.1Smacallanare guesswork. There are other bits with unknown function. 3251.1Smacallan 3261.1SmacallanThis is set by xf86, other values unknown. 3271.1Smacallan#define NGLE_HCRX_HB_MODE2 0x210120 /* HCRX 'hyperbowl' mode 2 */ 3281.1Smacallan #define HYPERBOWL_MODE2_8_24 15 3291.1Smacallan 3301.1SmacallanThis seems to be the HCRX's analogue to FX's force attribute register - we can 3311.1Smacallanswitch between overlay opacity and image plane display mode on the fly 3321.1Smacallan#define NGLE_HCRX_HB_MODE 0x210130 /* HCRX 'hyperbowl' */ 3331.1Smacallan #define HYPERBOWL_MODE_FOR_8_OVER_88_LUT0_NO_TRANSPARENCIES 4 3341.1Smacallan #define HYPERBOWL_MODE01_8_24_LUT0_TRANSPARENT_LUT1_OPAQUE 8 3351.1Smacallan #define HYPERBOWL_MODE01_8_24_LUT0_OPAQUE_LUT1_OPAQUE 10 3361.1Smacallan 3371.1Smacallan8. Visualize EG notes 3381.1SmacallanAll referenves to 'EG' and the like strictly refer to the PCI Visualize EG card 3391.1Smacallanwith 4MB video memory. There is a GSC variant whch may have 2MB or 4MB, other 3401.1Smacallandifferences are unknown. 3411.1SmacallanThe xf86 code does not support the PCI EG at all, it seems to be somewhat 3421.1Smacallansimilar to the 'Artist' variant, the cursor register is at the same address but 3431.1Smacallanworks as on HCRX. I suspect the GSC variant to be more like Artist. 3441.1SmacallanIt is possible to put cards with enough memory into double buffer mode using 3451.1Smacallanthe firmware configuration menu - I need to figure out what exactly that does. 3461.1SmacallanSame with grey scale mode, which may just select a different default palette. 347