README revision 1.3 1 * $NetBSD: README,v 1.3 1995/11/05 00:35:09 briggs Exp $
2 * NetBSD/m68k FPE (floating point emulation) README file
3 * Created Oct/??/95 by kenn (a] romulus.rutgers.edu (Ken Nakata)
4 * Last updated Nov/02/95 by kenn
5
6 1. INSTALLATION AND COMPILATION
7
8 To compile a kernel with FPE built-in, do the following:
9
10 1) Add a line "options FPU_EMULATE" to your config file. If you are
11 going to use the resulted kernel on a machine with an FPU for
12 debugging purpose, add "options DEBUG_WITH_FPU" as well.
13
14 2) Follow the usual procedure to build a new kernel.
15
16 NOTE: If you add "options DEBUG_WITH_FPU", FPE will accept cpID=6 as
17 emulated FPU. You will need a modified gas that generates cpID=6 for
18 floating point instructions, instead of normal cpID=1. Mount unionfs
19 or copy the gas source directory as you did with the kernel source tree,
20 and apply the following patch:
21
22 *** /usr/src/gnu/usr.bin/gas/config/tc-m68k.c Mon Nov 21 16:30:41 1994
23 --- gas/config/tc-m68k.c Fri Sep 29 07:59:06 1995
24 ***************
25 *** 1275,1281 ****
26 /* memcpy((char *)(&the_ins.operands[1]), (char *)(&the_ins.operands[0]), opsfound*sizeof(the_ins.operands[0])); */
27 memset((char *)(&the_ins.operands[0]), '\0', sizeof(the_ins.operands[0]));
28 the_ins.operands[0].mode=MSCR;
29 ! the_ins.operands[0].reg=COPNUM; /* COP #1 */
30 opsfound++;
31 }
32
33 --- 1275,1281 ----
34 /* memcpy((char *)(&the_ins.operands[1]), (char *)(&the_ins.operands[0]), opsfound*sizeof(the_ins.operands[0])); */
35 memset((char *)(&the_ins.operands[0]), '\0', sizeof(the_ins.operands[0]));
36 the_ins.operands[0].mode=MSCR;
37 ! the_ins.operands[0].reg=COP5; /* COP #6 */
38 opsfound++;
39 }
40
41
42 Also, with the DEBUG_WITH_FPU option, you will be able to run only ONE
43 process that uses FPE at once to get correct results.
44
45
46 2. MISSING PARTS
47
48 For missing instructions, refer to the Section 3. Other than that,
49 there is one thing that is missing from this version of FPE: packed
50 BCD support.
51
52 I have no plan to support it since it's rarely used. However, all we
53 need to support it is explosion/implosion functions between the
54 internal FP representation and the m68k PBCD format, so you are more
55 than welcome to write such functions if you wish to.
56
57
58 3. IMPLEMENTED INSTRUCTIONS
59
60 This is the list of implemented and unimplemented FPU instructions.
61 Most 040's directly supported type 0 instructions are already
62 implemented except FSGLDIV, FSGLMUL, FMOVE(M) FPcr, and FMOVECR.
63
64 Type field = bit 8-6 of opcode word
65
66 * Implemented Instructions
67
68 Type=0: FMOVE (mem->FPr), FINT, FINTRZ, FSQRT, FABS, FNEG, FGETEXP,
69 FGETMAN, FDIV, FADD, FMUL, FSGLDIV, FSCALE, FSGLMUL, FSUB,
70 FCMP, FTST, FMOVE (FPr->mem), FMOVEM (FPr), FMOVEM (FPcr),
71 FMOVECR, FLOGNP1, FLOGN, FLOG10, FLOG2, FMOD, FREM
72
73 Type=1: FDBcc, FScc, FTRAPcc,
74
75 Type=2: FBcc (word, incl. FNOP)
76
77 Type=3: FBcc (long)
78
79 Type=4: none
80
81 Type=5: none
82
83 *: currently FSGLMUL and FSGLDIV are just aliases of
84 FMUL and FDIV, respectively
85
86 * Unimplemented Instructions
87
88 Type=0: FSINH, FETOXM1, FTANH, FATAN, FASIN, FATANH, FSIN, FTAN,
89 FETOX, FTWOTOX, FTENTOX, FCOSH, FACOS, FCOS, FSINCOS
90
91 Type=1: none
92
93 Type=2: none
94
95 Type=3: none
96
97 Type=4: FSAVE
98
99 Type=5: FRESTORE
100
101
102 4. HOW TO ADD A NEW INSTRUCTION SUPPORT
103
104 Since we need not support FSAVE and FRESTORE operations, all
105 instructions we have to implement are type 0, all of which are
106 arithmetic operations. It is particularly easy to add a new
107 arithmetic instruction to the existing ones (not that it is easy to
108 write a "stable" function to perform floating point operation. That's
109 entirely another matter). In "fpu_emulate.c", there's a function
110 fpu_emul_arith() which calls emulation functions for all arithmetic
111 operations. In it, there's a large switch() { case ... } which
112 dispatches each instruction emulator. An emulation function of any
113 type 0 arithmetic instruction follows this prototype:
114
115 struct fpn *fpu_op(struct fpemu *fe);
116
117 Where fe is a pointer to a struct fpemu in which frame, fpframe, and
118 fetched operands are accessible. That's right, you don't have to
119 fetch the operands by yourself in your emulation funtion. For
120 instance, the parts calling FSQRT, FSUB, FADD and FTST look like:
121
122 switch(word1 & 0x3F) {
123 [...]
124 case 0x04: /* fsqrt */
125 res = fpu_sqrt(fe);
126 break;
127 [...]
128 case 0x28: /* fsub */
129 fe->fe_f2.fp_sign = !fe->fe_f2.fp_sign; /* f2 = -f2 */
130 case 0x22: /* fadd */
131 res = fpu_add(fe);
132 break;
133 [...]
134 case 0x3A: /* ftst */
135 res = &fe->fe_f2;
136 no_store = 1;
137 break;
138 [...]
139 default:
140 sig = SIGILL;
141 } /* switch */
142
143 Here, fe->fe_f1 and fe->fe_f2 are fetched operands. You can use
144 fe->fe_f3 for storing the result, or you can return a pointer to
145 either operand if you want to. At any rate, you have to follow
146 the following rules:
147
148 1) A dyadic instruction takes two operands fe->fe_f1 and fe->fe_f2.
149 2) A monadic instruction takes one operands fe->fe_f2 (NOT fe_f1).
150 3) Must return a pointer to struct fpn where the result is stored,
151 and assign the pointer to the variable "res".
152 4) If exceptions are detected, set corresponding bits in fe->fe_fpsr.
153 The rest is taken care of in fpu_emul_arith().
154 5) Condition code need not be calculated. It's taken care of in
155 fpu_emul_arith().
156
157 Actually, after above was written, stubs for the missing functions
158 are added to the source, so you do not have to change fpu_emul_arith()
159 at all. Function names and prototypes are in fpu_arith_proto.h, and
160 all (except fpu_sincos()) follows the rules above.
161
162