fpu_sqrt.c revision 1.2 1 /* $NetBSD: fpu_sqrt.c,v 1.2 2003/07/15 02:54:43 lukem Exp $ */
2
3 /*
4 * Copyright (c) 1992, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This software was developed by the Computer Systems Engineering group
8 * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
9 * contributed to Berkeley.
10 *
11 * All advertising materials mentioning features or use of this software
12 * must display the following acknowledgement:
13 * This product includes software developed by the University of
14 * California, Lawrence Berkeley Laboratory.
15 *
16 * Redistribution and use in source and binary forms, with or without
17 * modification, are permitted provided that the following conditions
18 * are met:
19 * 1. Redistributions of source code must retain the above copyright
20 * notice, this list of conditions and the following disclaimer.
21 * 2. Redistributions in binary form must reproduce the above copyright
22 * notice, this list of conditions and the following disclaimer in the
23 * documentation and/or other materials provided with the distribution.
24 * 3. All advertising materials mentioning features or use of this software
25 * must display the following acknowledgement:
26 * This product includes software developed by the University of
27 * California, Berkeley and its contributors.
28 * 4. Neither the name of the University nor the names of its contributors
29 * may be used to endorse or promote products derived from this software
30 * without specific prior written permission.
31 *
32 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
33 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
34 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
35 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
36 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
37 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
38 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
39 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
40 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
41 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
42 * SUCH DAMAGE.
43 *
44 * @(#)fpu_sqrt.c 8.1 (Berkeley) 6/11/93
45 */
46
47 /*
48 * Perform an FPU square root (return sqrt(x)).
49 */
50
51 #include <sys/cdefs.h>
52 __KERNEL_RCSID(0, "$NetBSD: fpu_sqrt.c,v 1.2 2003/07/15 02:54:43 lukem Exp $");
53
54 #include <sys/types.h>
55 #if defined(DIAGNOSTIC)||defined(DEBUG)
56 #include <sys/systm.h>
57 #endif
58
59 #include <machine/reg.h>
60 #include <machine/fpu.h>
61
62 #include <powerpc/fpu/fpu_arith.h>
63 #include <powerpc/fpu/fpu_emu.h>
64
65 /*
66 * Our task is to calculate the square root of a floating point number x0.
67 * This number x normally has the form:
68 *
69 * exp
70 * x = mant * 2 (where 1 <= mant < 2 and exp is an integer)
71 *
72 * This can be left as it stands, or the mantissa can be doubled and the
73 * exponent decremented:
74 *
75 * exp-1
76 * x = (2 * mant) * 2 (where 2 <= 2 * mant < 4)
77 *
78 * If the exponent `exp' is even, the square root of the number is best
79 * handled using the first form, and is by definition equal to:
80 *
81 * exp/2
82 * sqrt(x) = sqrt(mant) * 2
83 *
84 * If exp is odd, on the other hand, it is convenient to use the second
85 * form, giving:
86 *
87 * (exp-1)/2
88 * sqrt(x) = sqrt(2 * mant) * 2
89 *
90 * In the first case, we have
91 *
92 * 1 <= mant < 2
93 *
94 * and therefore
95 *
96 * sqrt(1) <= sqrt(mant) < sqrt(2)
97 *
98 * while in the second case we have
99 *
100 * 2 <= 2*mant < 4
101 *
102 * and therefore
103 *
104 * sqrt(2) <= sqrt(2*mant) < sqrt(4)
105 *
106 * so that in any case, we are sure that
107 *
108 * sqrt(1) <= sqrt(n * mant) < sqrt(4), n = 1 or 2
109 *
110 * or
111 *
112 * 1 <= sqrt(n * mant) < 2, n = 1 or 2.
113 *
114 * This root is therefore a properly formed mantissa for a floating
115 * point number. The exponent of sqrt(x) is either exp/2 or (exp-1)/2
116 * as above. This leaves us with the problem of finding the square root
117 * of a fixed-point number in the range [1..4).
118 *
119 * Though it may not be instantly obvious, the following square root
120 * algorithm works for any integer x of an even number of bits, provided
121 * that no overflows occur:
122 *
123 * let q = 0
124 * for k = NBITS-1 to 0 step -1 do -- for each digit in the answer...
125 * x *= 2 -- multiply by radix, for next digit
126 * if x >= 2q + 2^k then -- if adding 2^k does not
127 * x -= 2q + 2^k -- exceed the correct root,
128 * q += 2^k -- add 2^k and adjust x
129 * fi
130 * done
131 * sqrt = q / 2^(NBITS/2) -- (and any remainder is in x)
132 *
133 * If NBITS is odd (so that k is initially even), we can just add another
134 * zero bit at the top of x. Doing so means that q is not going to acquire
135 * a 1 bit in the first trip around the loop (since x0 < 2^NBITS). If the
136 * final value in x is not needed, or can be off by a factor of 2, this is
137 * equivalant to moving the `x *= 2' step to the bottom of the loop:
138 *
139 * for k = NBITS-1 to 0 step -1 do if ... fi; x *= 2; done
140 *
141 * and the result q will then be sqrt(x0) * 2^floor(NBITS / 2).
142 * (Since the algorithm is destructive on x, we will call x's initial
143 * value, for which q is some power of two times its square root, x0.)
144 *
145 * If we insert a loop invariant y = 2q, we can then rewrite this using
146 * C notation as:
147 *
148 * q = y = 0; x = x0;
149 * for (k = NBITS; --k >= 0;) {
150 * #if (NBITS is even)
151 * x *= 2;
152 * #endif
153 * t = y + (1 << k);
154 * if (x >= t) {
155 * x -= t;
156 * q += 1 << k;
157 * y += 1 << (k + 1);
158 * }
159 * #if (NBITS is odd)
160 * x *= 2;
161 * #endif
162 * }
163 *
164 * If x0 is fixed point, rather than an integer, we can simply alter the
165 * scale factor between q and sqrt(x0). As it happens, we can easily arrange
166 * for the scale factor to be 2**0 or 1, so that sqrt(x0) == q.
167 *
168 * In our case, however, x0 (and therefore x, y, q, and t) are multiword
169 * integers, which adds some complication. But note that q is built one
170 * bit at a time, from the top down, and is not used itself in the loop
171 * (we use 2q as held in y instead). This means we can build our answer
172 * in an integer, one word at a time, which saves a bit of work. Also,
173 * since 1 << k is always a `new' bit in q, 1 << k and 1 << (k+1) are
174 * `new' bits in y and we can set them with an `or' operation rather than
175 * a full-blown multiword add.
176 *
177 * We are almost done, except for one snag. We must prove that none of our
178 * intermediate calculations can overflow. We know that x0 is in [1..4)
179 * and therefore the square root in q will be in [1..2), but what about x,
180 * y, and t?
181 *
182 * We know that y = 2q at the beginning of each loop. (The relation only
183 * fails temporarily while y and q are being updated.) Since q < 2, y < 4.
184 * The sum in t can, in our case, be as much as y+(1<<1) = y+2 < 6, and.
185 * Furthermore, we can prove with a bit of work that x never exceeds y by
186 * more than 2, so that even after doubling, 0 <= x < 8. (This is left as
187 * an exercise to the reader, mostly because I have become tired of working
188 * on this comment.)
189 *
190 * If our floating point mantissas (which are of the form 1.frac) occupy
191 * B+1 bits, our largest intermediary needs at most B+3 bits, or two extra.
192 * In fact, we want even one more bit (for a carry, to avoid compares), or
193 * three extra. There is a comment in fpu_emu.h reminding maintainers of
194 * this, so we have some justification in assuming it.
195 */
196 struct fpn *
197 fpu_sqrt(struct fpemu *fe)
198 {
199 struct fpn *x = &fe->fe_f1;
200 u_int bit, q, tt;
201 u_int x0, x1, x2, x3;
202 u_int y0, y1, y2, y3;
203 u_int d0, d1, d2, d3;
204 int e;
205 FPU_DECL_CARRY;
206
207 /*
208 * Take care of special cases first. In order:
209 *
210 * sqrt(NaN) = NaN
211 * sqrt(+0) = +0
212 * sqrt(-0) = -0
213 * sqrt(x < 0) = NaN (including sqrt(-Inf))
214 * sqrt(+Inf) = +Inf
215 *
216 * Then all that remains are numbers with mantissas in [1..2).
217 */
218 DPRINTF(FPE_REG, ("fpu_sqer:\n"));
219 DUMPFPN(FPE_REG, x);
220 DPRINTF(FPE_REG, ("=>\n"));
221 if (ISNAN(x)) {
222 fe->fe_cx |= FPSCR_VXSNAN;
223 DUMPFPN(FPE_REG, x);
224 return (x);
225 }
226 if (ISZERO(x)) {
227 fe->fe_cx |= FPSCR_ZX;
228 x->fp_class = FPC_INF;
229 DUMPFPN(FPE_REG, x);
230 return (x);
231 }
232 if (x->fp_sign) {
233 return (fpu_newnan(fe));
234 }
235 if (ISINF(x)) {
236 fe->fe_cx |= FPSCR_VXSQRT;
237 DUMPFPN(FPE_REG, 0);
238 return (0);
239 }
240
241 /*
242 * Calculate result exponent. As noted above, this may involve
243 * doubling the mantissa. We will also need to double x each
244 * time around the loop, so we define a macro for this here, and
245 * we break out the multiword mantissa.
246 */
247 #ifdef FPU_SHL1_BY_ADD
248 #define DOUBLE_X { \
249 FPU_ADDS(x3, x3, x3); FPU_ADDCS(x2, x2, x2); \
250 FPU_ADDCS(x1, x1, x1); FPU_ADDC(x0, x0, x0); \
251 }
252 #else
253 #define DOUBLE_X { \
254 x0 = (x0 << 1) | (x1 >> 31); x1 = (x1 << 1) | (x2 >> 31); \
255 x2 = (x2 << 1) | (x3 >> 31); x3 <<= 1; \
256 }
257 #endif
258 #if (FP_NMANT & 1) != 0
259 # define ODD_DOUBLE DOUBLE_X
260 # define EVEN_DOUBLE /* nothing */
261 #else
262 # define ODD_DOUBLE /* nothing */
263 # define EVEN_DOUBLE DOUBLE_X
264 #endif
265 x0 = x->fp_mant[0];
266 x1 = x->fp_mant[1];
267 x2 = x->fp_mant[2];
268 x3 = x->fp_mant[3];
269 e = x->fp_exp;
270 if (e & 1) /* exponent is odd; use sqrt(2mant) */
271 DOUBLE_X;
272 /* THE FOLLOWING ASSUMES THAT RIGHT SHIFT DOES SIGN EXTENSION */
273 x->fp_exp = e >> 1; /* calculates (e&1 ? (e-1)/2 : e/2 */
274
275 /*
276 * Now calculate the mantissa root. Since x is now in [1..4),
277 * we know that the first trip around the loop will definitely
278 * set the top bit in q, so we can do that manually and start
279 * the loop at the next bit down instead. We must be sure to
280 * double x correctly while doing the `known q=1.0'.
281 *
282 * We do this one mantissa-word at a time, as noted above, to
283 * save work. To avoid `(1 << 31) << 1', we also do the top bit
284 * outside of each per-word loop.
285 *
286 * The calculation `t = y + bit' breaks down into `t0 = y0, ...,
287 * t3 = y3, t? |= bit' for the appropriate word. Since the bit
288 * is always a `new' one, this means that three of the `t?'s are
289 * just the corresponding `y?'; we use `#define's here for this.
290 * The variable `tt' holds the actual `t?' variable.
291 */
292
293 /* calculate q0 */
294 #define t0 tt
295 bit = FP_1;
296 EVEN_DOUBLE;
297 /* if (x >= (t0 = y0 | bit)) { */ /* always true */
298 q = bit;
299 x0 -= bit;
300 y0 = bit << 1;
301 /* } */
302 ODD_DOUBLE;
303 while ((bit >>= 1) != 0) { /* for remaining bits in q0 */
304 EVEN_DOUBLE;
305 t0 = y0 | bit; /* t = y + bit */
306 if (x0 >= t0) { /* if x >= t then */
307 x0 -= t0; /* x -= t */
308 q |= bit; /* q += bit */
309 y0 |= bit << 1; /* y += bit << 1 */
310 }
311 ODD_DOUBLE;
312 }
313 x->fp_mant[0] = q;
314 #undef t0
315
316 /* calculate q1. note (y0&1)==0. */
317 #define t0 y0
318 #define t1 tt
319 q = 0;
320 y1 = 0;
321 bit = 1 << 31;
322 EVEN_DOUBLE;
323 t1 = bit;
324 FPU_SUBS(d1, x1, t1);
325 FPU_SUBC(d0, x0, t0); /* d = x - t */
326 if ((int)d0 >= 0) { /* if d >= 0 (i.e., x >= t) then */
327 x0 = d0, x1 = d1; /* x -= t */
328 q = bit; /* q += bit */
329 y0 |= 1; /* y += bit << 1 */
330 }
331 ODD_DOUBLE;
332 while ((bit >>= 1) != 0) { /* for remaining bits in q1 */
333 EVEN_DOUBLE; /* as before */
334 t1 = y1 | bit;
335 FPU_SUBS(d1, x1, t1);
336 FPU_SUBC(d0, x0, t0);
337 if ((int)d0 >= 0) {
338 x0 = d0, x1 = d1;
339 q |= bit;
340 y1 |= bit << 1;
341 }
342 ODD_DOUBLE;
343 }
344 x->fp_mant[1] = q;
345 #undef t1
346
347 /* calculate q2. note (y1&1)==0; y0 (aka t0) is fixed. */
348 #define t1 y1
349 #define t2 tt
350 q = 0;
351 y2 = 0;
352 bit = 1 << 31;
353 EVEN_DOUBLE;
354 t2 = bit;
355 FPU_SUBS(d2, x2, t2);
356 FPU_SUBCS(d1, x1, t1);
357 FPU_SUBC(d0, x0, t0);
358 if ((int)d0 >= 0) {
359 x0 = d0, x1 = d1, x2 = d2;
360 q |= bit;
361 y1 |= 1; /* now t1, y1 are set in concrete */
362 }
363 ODD_DOUBLE;
364 while ((bit >>= 1) != 0) {
365 EVEN_DOUBLE;
366 t2 = y2 | bit;
367 FPU_SUBS(d2, x2, t2);
368 FPU_SUBCS(d1, x1, t1);
369 FPU_SUBC(d0, x0, t0);
370 if ((int)d0 >= 0) {
371 x0 = d0, x1 = d1, x2 = d2;
372 q |= bit;
373 y2 |= bit << 1;
374 }
375 ODD_DOUBLE;
376 }
377 x->fp_mant[2] = q;
378 #undef t2
379
380 /* calculate q3. y0, t0, y1, t1 all fixed; y2, t2, almost done. */
381 #define t2 y2
382 #define t3 tt
383 q = 0;
384 y3 = 0;
385 bit = 1 << 31;
386 EVEN_DOUBLE;
387 t3 = bit;
388 FPU_SUBS(d3, x3, t3);
389 FPU_SUBCS(d2, x2, t2);
390 FPU_SUBCS(d1, x1, t1);
391 FPU_SUBC(d0, x0, t0);
392 ODD_DOUBLE;
393 if ((int)d0 >= 0) {
394 x0 = d0, x1 = d1, x2 = d2;
395 q |= bit;
396 y2 |= 1;
397 }
398 while ((bit >>= 1) != 0) {
399 EVEN_DOUBLE;
400 t3 = y3 | bit;
401 FPU_SUBS(d3, x3, t3);
402 FPU_SUBCS(d2, x2, t2);
403 FPU_SUBCS(d1, x1, t1);
404 FPU_SUBC(d0, x0, t0);
405 if ((int)d0 >= 0) {
406 x0 = d0, x1 = d1, x2 = d2;
407 q |= bit;
408 y3 |= bit << 1;
409 }
410 ODD_DOUBLE;
411 }
412 x->fp_mant[3] = q;
413
414 /*
415 * The result, which includes guard and round bits, is exact iff
416 * x is now zero; any nonzero bits in x represent sticky bits.
417 */
418 x->fp_sticky = x0 | x1 | x2 | x3;
419 DUMPFPN(FPE_REG, x);
420 return (x);
421 }
422