fpu_mul.c revision 1.1 1 /*
2 * Copyright (c) 1992, 1993
3 * The Regents of the University of California. All rights reserved.
4 *
5 * This software was developed by the Computer Systems Engineering group
6 * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
7 * contributed to Berkeley.
8 *
9 * All advertising materials mentioning features or use of this software
10 * must display the following acknowledgement:
11 * This product includes software developed by the University of
12 * California, Lawrence Berkeley Laboratory.
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
16 * are met:
17 * 1. Redistributions of source code must retain the above copyright
18 * notice, this list of conditions and the following disclaimer.
19 * 2. Redistributions in binary form must reproduce the above copyright
20 * notice, this list of conditions and the following disclaimer in the
21 * documentation and/or other materials provided with the distribution.
22 * 3. All advertising materials mentioning features or use of this software
23 * must display the following acknowledgement:
24 * This product includes software developed by the University of
25 * California, Berkeley and its contributors.
26 * 4. Neither the name of the University nor the names of its contributors
27 * may be used to endorse or promote products derived from this software
28 * without specific prior written permission.
29 *
30 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
31 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
32 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
33 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
34 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
35 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
36 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
37 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
38 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
39 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
40 * SUCH DAMAGE.
41 *
42 * @(#)fpu_mul.c 8.1 (Berkeley) 6/11/93
43 *
44 * from: Header: fpu_mul.c,v 1.3 92/11/26 01:39:50 torek Exp
45 * $Id: fpu_mul.c,v 1.1 1993/10/02 10:22:59 deraadt Exp $
46 */
47
48 /*
49 * Perform an FPU multiply (return x * y).
50 */
51
52 #include <sys/types.h>
53
54 #include <machine/reg.h>
55
56 #include <sparc/fpu/fpu_arith.h>
57 #include <sparc/fpu/fpu_emu.h>
58
59 /*
60 * The multiplication algorithm for normal numbers is as follows:
61 *
62 * The fraction of the product is built in the usual stepwise fashion.
63 * Each step consists of shifting the accumulator right one bit
64 * (maintaining any guard bits) and, if the next bit in y is set,
65 * adding the multiplicand (x) to the accumulator. Then, in any case,
66 * we advance one bit leftward in y. Algorithmically:
67 *
68 * A = 0;
69 * for (bit = 0; bit < FP_NMANT; bit++) {
70 * sticky |= A & 1, A >>= 1;
71 * if (Y & (1 << bit))
72 * A += X;
73 * }
74 *
75 * (X and Y here represent the mantissas of x and y respectively.)
76 * The resultant accumulator (A) is the product's mantissa. It may
77 * be as large as 11.11111... in binary and hence may need to be
78 * shifted right, but at most one bit.
79 *
80 * Since we do not have efficient multiword arithmetic, we code the
81 * accumulator as four separate words, just like any other mantissa.
82 * We use local `register' variables in the hope that this is faster
83 * than memory. We keep x->fp_mant in locals for the same reason.
84 *
85 * In the algorithm above, the bits in y are inspected one at a time.
86 * We will pick them up 32 at a time and then deal with those 32, one
87 * at a time. Note, however, that we know several things about y:
88 *
89 * - the guard and round bits at the bottom are sure to be zero;
90 *
91 * - often many low bits are zero (y is often from a single or double
92 * precision source);
93 *
94 * - bit FP_NMANT-1 is set, and FP_1*2 fits in a word.
95 *
96 * We can also test for 32-zero-bits swiftly. In this case, the center
97 * part of the loop---setting sticky, shifting A, and not adding---will
98 * run 32 times without adding X to A. We can do a 32-bit shift faster
99 * by simply moving words. Since zeros are common, we optimize this case.
100 * Furthermore, since A is initially zero, we can omit the shift as well
101 * until we reach a nonzero word.
102 */
103 struct fpn *
104 fpu_mul(fe)
105 register struct fpemu *fe;
106 {
107 register struct fpn *x = &fe->fe_f1, *y = &fe->fe_f2;
108 register u_int a3, a2, a1, a0, x3, x2, x1, x0, bit, m;
109 register int sticky;
110 FPU_DECL_CARRY
111
112 /*
113 * Put the `heavier' operand on the right (see fpu_emu.h).
114 * Then we will have one of the following cases, taken in the
115 * following order:
116 *
117 * - y = NaN. Implied: if only one is a signalling NaN, y is.
118 * The result is y.
119 * - y = Inf. Implied: x != NaN (is 0, number, or Inf: the NaN
120 * case was taken care of earlier).
121 * If x = 0, the result is NaN. Otherwise the result
122 * is y, with its sign reversed if x is negative.
123 * - x = 0. Implied: y is 0 or number.
124 * The result is 0 (with XORed sign as usual).
125 * - other. Implied: both x and y are numbers.
126 * The result is x * y (XOR sign, multiply bits, add exponents).
127 */
128 ORDER(x, y);
129 if (ISNAN(y)) {
130 y->fp_sign ^= x->fp_sign;
131 return (y);
132 }
133 if (ISINF(y)) {
134 if (ISZERO(x))
135 return (fpu_newnan(fe));
136 y->fp_sign ^= x->fp_sign;
137 return (y);
138 }
139 if (ISZERO(x)) {
140 x->fp_sign ^= y->fp_sign;
141 return (x);
142 }
143
144 /*
145 * Setup. In the code below, the mask `m' will hold the current
146 * mantissa byte from y. The variable `bit' denotes the bit
147 * within m. We also define some macros to deal with everything.
148 */
149 x3 = x->fp_mant[3];
150 x2 = x->fp_mant[2];
151 x1 = x->fp_mant[1];
152 x0 = x->fp_mant[0];
153 sticky = a3 = a2 = a1 = a0 = 0;
154
155 #define ADD /* A += X */ \
156 FPU_ADDS(a3, a3, x3); \
157 FPU_ADDCS(a2, a2, x2); \
158 FPU_ADDCS(a1, a1, x1); \
159 FPU_ADDC(a0, a0, x0)
160
161 #define SHR1 /* A >>= 1, with sticky */ \
162 sticky |= a3 & 1, a3 = (a3 >> 1) | (a2 << 31), \
163 a2 = (a2 >> 1) | (a1 << 31), a1 = (a1 >> 1) | (a0 << 31), a0 >>= 1
164
165 #define SHR32 /* A >>= 32, with sticky */ \
166 sticky |= a3, a3 = a2, a2 = a1, a1 = a0, a0 = 0
167
168 #define STEP /* each 1-bit step of the multiplication */ \
169 SHR1; if (bit & m) { ADD; }; bit <<= 1
170
171 /*
172 * We are ready to begin. The multiply loop runs once for each
173 * of the four 32-bit words. Some words, however, are special.
174 * As noted above, the low order bits of Y are often zero. Even
175 * if not, the first loop can certainly skip the guard bits.
176 * The last word of y has its highest 1-bit in position FP_NMANT-1,
177 * so we stop the loop when we move past that bit.
178 */
179 if ((m = y->fp_mant[3]) == 0) {
180 /* SHR32; */ /* unneeded since A==0 */
181 } else {
182 bit = 1 << FP_NG;
183 do {
184 STEP;
185 } while (bit != 0);
186 }
187 if ((m = y->fp_mant[2]) == 0) {
188 SHR32;
189 } else {
190 bit = 1;
191 do {
192 STEP;
193 } while (bit != 0);
194 }
195 if ((m = y->fp_mant[1]) == 0) {
196 SHR32;
197 } else {
198 bit = 1;
199 do {
200 STEP;
201 } while (bit != 0);
202 }
203 m = y->fp_mant[0]; /* definitely != 0 */
204 bit = 1;
205 do {
206 STEP;
207 } while (bit <= m);
208
209 /*
210 * Done with mantissa calculation. Get exponent and handle
211 * 11.111...1 case, then put result in place. We reuse x since
212 * it already has the right class (FP_NUM).
213 */
214 m = x->fp_exp + y->fp_exp;
215 if (a0 >= FP_2) {
216 SHR1;
217 m++;
218 }
219 x->fp_sign ^= y->fp_sign;
220 x->fp_exp = m;
221 x->fp_sticky = sticky;
222 x->fp_mant[3] = a3;
223 x->fp_mant[2] = a2;
224 x->fp_mant[1] = a1;
225 x->fp_mant[0] = a0;
226 return (x);
227 }
228