fpu_sqrt.c revision 1.1 1 /*
2 * Copyright (c) 1992, 1993
3 * The Regents of the University of California. All rights reserved.
4 *
5 * This software was developed by the Computer Systems Engineering group
6 * at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
7 * contributed to Berkeley.
8 *
9 * All advertising materials mentioning features or use of this software
10 * must display the following acknowledgement:
11 * This product includes software developed by the University of
12 * California, Lawrence Berkeley Laboratory.
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
16 * are met:
17 * 1. Redistributions of source code must retain the above copyright
18 * notice, this list of conditions and the following disclaimer.
19 * 2. Redistributions in binary form must reproduce the above copyright
20 * notice, this list of conditions and the following disclaimer in the
21 * documentation and/or other materials provided with the distribution.
22 * 3. All advertising materials mentioning features or use of this software
23 * must display the following acknowledgement:
24 * This product includes software developed by the University of
25 * California, Berkeley and its contributors.
26 * 4. Neither the name of the University nor the names of its contributors
27 * may be used to endorse or promote products derived from this software
28 * without specific prior written permission.
29 *
30 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
31 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
32 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
33 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
34 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
35 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
36 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
37 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
38 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
39 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
40 * SUCH DAMAGE.
41 *
42 * @(#)fpu_sqrt.c 8.1 (Berkeley) 6/11/93
43 *
44 * from: Header: fpu_sqrt.c,v 1.3 92/11/26 01:39:51 torek Exp
45 * $Id: fpu_sqrt.c,v 1.1 1993/10/02 10:23:00 deraadt Exp $
46 */
47
48 /*
49 * Perform an FPU square root (return sqrt(x)).
50 */
51
52 #include <sys/types.h>
53
54 #include <machine/reg.h>
55
56 #include <sparc/fpu/fpu_arith.h>
57 #include <sparc/fpu/fpu_emu.h>
58
59 /*
60 * Our task is to calculate the square root of a floating point number x0.
61 * This number x normally has the form:
62 *
63 * exp
64 * x = mant * 2 (where 1 <= mant < 2 and exp is an integer)
65 *
66 * This can be left as it stands, or the mantissa can be doubled and the
67 * exponent decremented:
68 *
69 * exp-1
70 * x = (2 * mant) * 2 (where 2 <= 2 * mant < 4)
71 *
72 * If the exponent `exp' is even, the square root of the number is best
73 * handled using the first form, and is by definition equal to:
74 *
75 * exp/2
76 * sqrt(x) = sqrt(mant) * 2
77 *
78 * If exp is odd, on the other hand, it is convenient to use the second
79 * form, giving:
80 *
81 * (exp-1)/2
82 * sqrt(x) = sqrt(2 * mant) * 2
83 *
84 * In the first case, we have
85 *
86 * 1 <= mant < 2
87 *
88 * and therefore
89 *
90 * sqrt(1) <= sqrt(mant) < sqrt(2)
91 *
92 * while in the second case we have
93 *
94 * 2 <= 2*mant < 4
95 *
96 * and therefore
97 *
98 * sqrt(2) <= sqrt(2*mant) < sqrt(4)
99 *
100 * so that in any case, we are sure that
101 *
102 * sqrt(1) <= sqrt(n * mant) < sqrt(4), n = 1 or 2
103 *
104 * or
105 *
106 * 1 <= sqrt(n * mant) < 2, n = 1 or 2.
107 *
108 * This root is therefore a properly formed mantissa for a floating
109 * point number. The exponent of sqrt(x) is either exp/2 or (exp-1)/2
110 * as above. This leaves us with the problem of finding the square root
111 * of a fixed-point number in the range [1..4).
112 *
113 * Though it may not be instantly obvious, the following square root
114 * algorithm works for any integer x of an even number of bits, provided
115 * that no overflows occur:
116 *
117 * let q = 0
118 * for k = NBITS-1 to 0 step -1 do -- for each digit in the answer...
119 * x *= 2 -- multiply by radix, for next digit
120 * if x >= 2q + 2^k then -- if adding 2^k does not
121 * x -= 2q + 2^k -- exceed the correct root,
122 * q += 2^k -- add 2^k and adjust x
123 * fi
124 * done
125 * sqrt = q / 2^(NBITS/2) -- (and any remainder is in x)
126 *
127 * If NBITS is odd (so that k is initially even), we can just add another
128 * zero bit at the top of x. Doing so means that q is not going to acquire
129 * a 1 bit in the first trip around the loop (since x0 < 2^NBITS). If the
130 * final value in x is not needed, or can be off by a factor of 2, this is
131 * equivalant to moving the `x *= 2' step to the bottom of the loop:
132 *
133 * for k = NBITS-1 to 0 step -1 do if ... fi; x *= 2; done
134 *
135 * and the result q will then be sqrt(x0) * 2^floor(NBITS / 2).
136 * (Since the algorithm is destructive on x, we will call x's initial
137 * value, for which q is some power of two times its square root, x0.)
138 *
139 * If we insert a loop invariant y = 2q, we can then rewrite this using
140 * C notation as:
141 *
142 * q = y = 0; x = x0;
143 * for (k = NBITS; --k >= 0;) {
144 * #if (NBITS is even)
145 * x *= 2;
146 * #endif
147 * t = y + (1 << k);
148 * if (x >= t) {
149 * x -= t;
150 * q += 1 << k;
151 * y += 1 << (k + 1);
152 * }
153 * #if (NBITS is odd)
154 * x *= 2;
155 * #endif
156 * }
157 *
158 * If x0 is fixed point, rather than an integer, we can simply alter the
159 * scale factor between q and sqrt(x0). As it happens, we can easily arrange
160 * for the scale factor to be 2**0 or 1, so that sqrt(x0) == q.
161 *
162 * In our case, however, x0 (and therefore x, y, q, and t) are multiword
163 * integers, which adds some complication. But note that q is built one
164 * bit at a time, from the top down, and is not used itself in the loop
165 * (we use 2q as held in y instead). This means we can build our answer
166 * in an integer, one word at a time, which saves a bit of work. Also,
167 * since 1 << k is always a `new' bit in q, 1 << k and 1 << (k+1) are
168 * `new' bits in y and we can set them with an `or' operation rather than
169 * a full-blown multiword add.
170 *
171 * We are almost done, except for one snag. We must prove that none of our
172 * intermediate calculations can overflow. We know that x0 is in [1..4)
173 * and therefore the square root in q will be in [1..2), but what about x,
174 * y, and t?
175 *
176 * We know that y = 2q at the beginning of each loop. (The relation only
177 * fails temporarily while y and q are being updated.) Since q < 2, y < 4.
178 * The sum in t can, in our case, be as much as y+(1<<1) = y+2 < 6, and.
179 * Furthermore, we can prove with a bit of work that x never exceeds y by
180 * more than 2, so that even after doubling, 0 <= x < 8. (This is left as
181 * an exercise to the reader, mostly because I have become tired of working
182 * on this comment.)
183 *
184 * If our floating point mantissas (which are of the form 1.frac) occupy
185 * B+1 bits, our largest intermediary needs at most B+3 bits, or two extra.
186 * In fact, we want even one more bit (for a carry, to avoid compares), or
187 * three extra. There is a comment in fpu_emu.h reminding maintainers of
188 * this, so we have some justification in assuming it.
189 */
190 struct fpn *
191 fpu_sqrt(fe)
192 struct fpemu *fe;
193 {
194 register struct fpn *x = &fe->fe_f1;
195 register u_int bit, q, tt;
196 register u_int x0, x1, x2, x3;
197 register u_int y0, y1, y2, y3;
198 register u_int d0, d1, d2, d3;
199 register int e;
200
201 /*
202 * Take care of special cases first. In order:
203 *
204 * sqrt(NaN) = NaN
205 * sqrt(+0) = +0
206 * sqrt(-0) = -0
207 * sqrt(x < 0) = NaN (including sqrt(-Inf))
208 * sqrt(+Inf) = +Inf
209 *
210 * Then all that remains are numbers with mantissas in [1..2).
211 */
212 if (ISNAN(x) || ISZERO(x))
213 return (x);
214 if (x->fp_sign)
215 return (fpu_newnan(fe));
216 if (ISINF(x))
217 return (x);
218
219 /*
220 * Calculate result exponent. As noted above, this may involve
221 * doubling the mantissa. We will also need to double x each
222 * time around the loop, so we define a macro for this here, and
223 * we break out the multiword mantissa.
224 */
225 #ifdef FPU_SHL1_BY_ADD
226 #define DOUBLE_X { \
227 FPU_ADDS(x3, x3, x3); FPU_ADDCS(x2, x2, x2); \
228 FPU_ADDCS(x1, x1, x1); FPU_ADDC(x0, x0, x0); \
229 }
230 #else
231 #define DOUBLE_X { \
232 x0 = (x0 << 1) | (x1 >> 31); x1 = (x1 << 1) | (x2 >> 31); \
233 x2 = (x2 << 1) | (x3 >> 31); x3 <<= 1; \
234 }
235 #endif
236 #if (FP_NMANT & 1) != 0
237 # define ODD_DOUBLE DOUBLE_X
238 # define EVEN_DOUBLE /* nothing */
239 #else
240 # define ODD_DOUBLE /* nothing */
241 # define EVEN_DOUBLE DOUBLE_X
242 #endif
243 x0 = x->fp_mant[0];
244 x1 = x->fp_mant[1];
245 x2 = x->fp_mant[2];
246 x3 = x->fp_mant[3];
247 e = x->fp_exp;
248 if (e & 1) /* exponent is odd; use sqrt(2mant) */
249 DOUBLE_X;
250 /* THE FOLLOWING ASSUMES THAT RIGHT SHIFT DOES SIGN EXTENSION */
251 x->fp_exp = e >> 1; /* calculates (e&1 ? (e-1)/2 : e/2 */
252
253 /*
254 * Now calculate the mantissa root. Since x is now in [1..4),
255 * we know that the first trip around the loop will definitely
256 * set the top bit in q, so we can do that manually and start
257 * the loop at the next bit down instead. We must be sure to
258 * double x correctly while doing the `known q=1.0'.
259 *
260 * We do this one mantissa-word at a time, as noted above, to
261 * save work. To avoid `(1 << 31) << 1', we also do the top bit
262 * outside of each per-word loop.
263 *
264 * The calculation `t = y + bit' breaks down into `t0 = y0, ...,
265 * t3 = y3, t? |= bit' for the appropriate word. Since the bit
266 * is always a `new' one, this means that three of the `t?'s are
267 * just the corresponding `y?'; we use `#define's here for this.
268 * The variable `tt' holds the actual `t?' variable.
269 */
270
271 /* calculate q0 */
272 #define t0 tt
273 bit = FP_1;
274 EVEN_DOUBLE;
275 /* if (x >= (t0 = y0 | bit)) { */ /* always true */
276 q = bit;
277 x0 -= bit;
278 y0 = bit << 1;
279 /* } */
280 ODD_DOUBLE;
281 while ((bit >>= 1) != 0) { /* for remaining bits in q0 */
282 EVEN_DOUBLE;
283 t0 = y0 | bit; /* t = y + bit */
284 if (x0 >= t0) { /* if x >= t then */
285 x0 -= t0; /* x -= t */
286 q |= bit; /* q += bit */
287 y0 |= bit << 1; /* y += bit << 1 */
288 }
289 ODD_DOUBLE;
290 }
291 x->fp_mant[0] = q;
292 #undef t0
293
294 /* calculate q1. note (y0&1)==0. */
295 #define t0 y0
296 #define t1 tt
297 q = 0;
298 y1 = 0;
299 bit = 1 << 31;
300 EVEN_DOUBLE;
301 t1 = bit;
302 FPU_SUBS(d1, x1, t1);
303 FPU_SUBC(d0, x0, t0); /* d = x - t */
304 if ((int)d0 >= 0) { /* if d >= 0 (i.e., x >= t) then */
305 x0 = d0, x1 = d1; /* x -= t */
306 q = bit; /* q += bit */
307 y0 |= 1; /* y += bit << 1 */
308 }
309 ODD_DOUBLE;
310 while ((bit >>= 1) != 0) { /* for remaining bits in q1 */
311 EVEN_DOUBLE; /* as before */
312 t1 = y1 | bit;
313 FPU_SUBS(d1, x1, t1);
314 FPU_SUBC(d0, x0, t0);
315 if ((int)d0 >= 0) {
316 x0 = d0, x1 = d1;
317 q |= bit;
318 y1 |= bit << 1;
319 }
320 ODD_DOUBLE;
321 }
322 x->fp_mant[1] = q;
323 #undef t1
324
325 /* calculate q2. note (y1&1)==0; y0 (aka t0) is fixed. */
326 #define t1 y1
327 #define t2 tt
328 q = 0;
329 y2 = 0;
330 bit = 1 << 31;
331 EVEN_DOUBLE;
332 t2 = bit;
333 FPU_SUBS(d2, x2, t2);
334 FPU_SUBCS(d1, x1, t1);
335 FPU_SUBC(d0, x0, t0);
336 if ((int)d0 >= 0) {
337 x0 = d0, x1 = d1, x2 = d2;
338 q |= bit;
339 y1 |= 1; /* now t1, y1 are set in concrete */
340 }
341 ODD_DOUBLE;
342 while ((bit >>= 1) != 0) {
343 EVEN_DOUBLE;
344 t2 = y2 | bit;
345 FPU_SUBS(d2, x2, t2);
346 FPU_SUBCS(d1, x1, t1);
347 FPU_SUBC(d0, x0, t0);
348 if ((int)d0 >= 0) {
349 x0 = d0, x1 = d1, x2 = d2;
350 q |= bit;
351 y2 |= bit << 1;
352 }
353 ODD_DOUBLE;
354 }
355 x->fp_mant[2] = q;
356 #undef t2
357
358 /* calculate q3. y0, t0, y1, t1 all fixed; y2, t2, almost done. */
359 #define t2 y2
360 #define t3 tt
361 q = 0;
362 y3 = 0;
363 bit = 1 << 31;
364 EVEN_DOUBLE;
365 t3 = bit;
366 FPU_SUBS(d3, x3, t3);
367 FPU_SUBCS(d2, x2, t2);
368 FPU_SUBCS(d1, x1, t1);
369 FPU_SUBC(d0, x0, t0);
370 ODD_DOUBLE;
371 if ((int)d0 >= 0) {
372 x0 = d0, x1 = d1, x2 = d2;
373 q |= bit;
374 y2 |= 1;
375 }
376 while ((bit >>= 1) != 0) {
377 EVEN_DOUBLE;
378 t3 = y3 | bit;
379 FPU_SUBS(d3, x3, t3);
380 FPU_SUBCS(d2, x2, t2);
381 FPU_SUBCS(d1, x1, t1);
382 FPU_SUBC(d0, x0, t0);
383 if ((int)d0 >= 0) {
384 x0 = d0, x1 = d1, x2 = d2;
385 q |= bit;
386 y3 |= bit << 1;
387 }
388 ODD_DOUBLE;
389 }
390 x->fp_mant[3] = q;
391
392 /*
393 * The result, which includes guard and round bits, is exact iff
394 * x is now zero; any nonzero bits in x represent sticky bits.
395 */
396 x->fp_sticky = x0 | x1 | x2 | x3;
397 return (x);
398 }
399