ffbreg.h revision 1.2 1 1.2 heas /* $NetBSD: ffbreg.h,v 1.2 2004/05/20 01:50:43 heas Exp $ */
2 1.1 petrov /* $OpenBSD: creatorreg.h,v 1.5 2002/07/29 06:21:45 jason Exp $ */
3 1.1 petrov
4 1.1 petrov /*
5 1.1 petrov * Copyright (c) 2002 Jason L. Wright (jason (at) thought.net)
6 1.1 petrov * All rights reserved.
7 1.1 petrov *
8 1.1 petrov * Redistribution and use in source and binary forms, with or without
9 1.1 petrov * modification, are permitted provided that the following conditions
10 1.1 petrov * are met:
11 1.1 petrov * 1. Redistributions of source code must retain the above copyright
12 1.1 petrov * notice, this list of conditions and the following disclaimer.
13 1.1 petrov * 2. Redistributions in binary form must reproduce the above copyright
14 1.1 petrov * notice, this list of conditions and the following disclaimer in the
15 1.1 petrov * documentation and/or other materials provided with the distribution.
16 1.1 petrov * 3. All advertising materials mentioning features or use of this software
17 1.1 petrov * must display the following acknowledgement:
18 1.1 petrov * This product includes software developed by Jason L. Wright
19 1.1 petrov * 4. The name of the author may not be used to endorse or promote products
20 1.1 petrov * derived from this software without specific prior written permission.
21 1.1 petrov *
22 1.1 petrov * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
23 1.1 petrov * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
24 1.1 petrov * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
25 1.1 petrov * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
26 1.1 petrov * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
27 1.1 petrov * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
28 1.1 petrov * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 1.1 petrov * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
30 1.1 petrov * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
31 1.1 petrov * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
32 1.1 petrov * POSSIBILITY OF SUCH DAMAGE.
33 1.1 petrov */
34 1.1 petrov
35 1.1 petrov /* Number of register sets */
36 1.1 petrov #define FFB_NREGS 24
37 1.1 petrov
38 1.1 petrov /* Register set numbers */
39 1.1 petrov #define FFB_REG_PROM 0
40 1.1 petrov #define FFB_REG_DAC 1
41 1.1 petrov #define FFB_REG_FBC 2
42 1.1 petrov #define FFB_REG_DFB8R 3
43 1.1 petrov #define FFB_REG_DFB8G 4
44 1.1 petrov #define FFB_REG_DFB8B 5
45 1.1 petrov #define FFB_REG_DFB8X 6
46 1.1 petrov #define FFB_REG_DFB24 7
47 1.1 petrov #define FFB_REG_DFB32 8
48 1.1 petrov #define FFB_REG_SFB8R 9
49 1.1 petrov #define FFB_REG_SFB8G 10
50 1.1 petrov #define FFB_REG_SFB8B 11
51 1.1 petrov #define FFB_REG_SFB8X 12
52 1.1 petrov #define FFB_REG_SFB32 13
53 1.1 petrov #define FFB_REG_SFB64 14
54 1.1 petrov #define FFB_REG_DFB422A 15
55 1.1 petrov
56 1.2 heas #define FFB_DAC_TYPE 0x0
57 1.2 heas #define FFB_DAC_VALUE 0x4
58 1.2 heas #define FFB_DAC_TYPE2 0x8
59 1.2 heas #define FFB_DAC_VALUE2 0xc
60 1.2 heas
61 1.1 petrov #define FFB_FBC_ALPHA 0x00c
62 1.1 petrov #define FFB_FBC_RED 0x010
63 1.1 petrov #define FFB_FBC_GREEN 0x014
64 1.1 petrov #define FFB_FBC_BLUE 0x018
65 1.1 petrov #define FFB_FBC_DEPTH 0x01c
66 1.1 petrov #define FFB_FBC_Y 0x020
67 1.1 petrov #define FFB_FBC_X 0x024
68 1.1 petrov #define FFB_FBC_RYF 0x030
69 1.1 petrov #define FFB_FBC_RXF 0x034
70 1.1 petrov #define FFB_FBC_DMYF 0x040
71 1.1 petrov #define FFB_FBC_DMXF 0x044
72 1.1 petrov #define FFB_FBC_EBYI 0x050
73 1.1 petrov #define FFB_FBC_EBXI 0x054
74 1.1 petrov #define FFB_FBC_BY 0x060
75 1.1 petrov #define FFB_FBC_BX 0x064
76 1.1 petrov #define FFB_FBC_DY 0x068
77 1.1 petrov #define FFB_FBC_DX 0x06c
78 1.1 petrov #define FFB_FBC_BH 0x070
79 1.1 petrov #define FFB_FBC_BW 0x074
80 1.1 petrov #define FFB_FBC_SUVTX 0x100
81 1.1 petrov #define FFB_FBC_PPC 0x200 /* pixel processor control */
82 1.1 petrov #define FFB_FBC_WID 0x204
83 1.1 petrov #define FFB_FBC_FG 0x208
84 1.1 petrov #define FFB_FBC_BG 0x20c
85 1.1 petrov #define FFB_FBC_CONSTY 0x210
86 1.1 petrov #define FFB_FBC_CONSTZ 0x214
87 1.1 petrov #define FFB_FBC_XCLIP 0x218
88 1.1 petrov #define FFB_FBC_DCSS 0x21c
89 1.1 petrov #define FFB_FBC_VCLIPMIN 0x220
90 1.1 petrov #define FFB_FBC_VCLIPMAX 0x224
91 1.1 petrov #define FFB_FBC_VCLIPZMIN 0x228
92 1.1 petrov #define FFB_FBC_VCLIPZMAX 0x22c
93 1.1 petrov #define FFB_FBC_DCSF 0x230
94 1.1 petrov #define FFB_FBC_DCSB 0x234
95 1.1 petrov #define FFB_FBC_DCZF 0x238
96 1.1 petrov #define FFB_FBC_DCZB 0x23c
97 1.1 petrov #define FFB_FBC_BLENDC 0x244
98 1.1 petrov #define FFB_FBC_BLENDC1 0x248
99 1.1 petrov #define FFB_FBC_BLENDC2 0x24c
100 1.1 petrov #define FFB_FBC_FBRAMITC 0x250
101 1.1 petrov #define FFB_FBC_FBC 0x254 /* Frame Buffer Control */
102 1.1 petrov #define FFB_FBC_ROP 0x258 /* Raster OPeration */
103 1.1 petrov #define FFB_FBC_CMP 0x25c /* Frame Buffer Compare */
104 1.1 petrov #define FFB_FBC_MATCHAB 0x260 /* Buffer AB Match Mask */
105 1.1 petrov #define FFB_FBC_MATCHC 0x264
106 1.1 petrov #define FFB_FBC_MAGNAB 0x268 /* Buffer AB Magnitude Mask */
107 1.1 petrov #define FFB_FBC_MAGNC 0x26c
108 1.1 petrov #define FFB_FBC_FBCFG0 0x270
109 1.1 petrov #define FFB_FBC_FBCFG1 0x274
110 1.1 petrov #define FFB_FBC_FBCFG2 0x278
111 1.1 petrov #define FFB_FBC_FBCFG3 0x27c
112 1.1 petrov #define FFB_FBC_PPCFG 0x280
113 1.1 petrov #define FFB_FBC_PICK 0x284
114 1.1 petrov #define FFB_FBC_FILLMODE 0x288
115 1.1 petrov #define FFB_FBC_FBRAMWAC 0x28c
116 1.1 petrov #define FFB_FBC_PMASK 0x290 /* RGB Plane Mask */
117 1.1 petrov #define FFB_FBC_XPMASK 0x294 /* X PlaneMask */
118 1.1 petrov #define FFB_FBC_YPMASK 0x298
119 1.1 petrov #define FFB_FBC_ZPMASK 0x29c
120 1.1 petrov #define FFB_FBC_CLIP0MIN 0x2a0
121 1.1 petrov #define FFB_FBC_CLIP0MAX 0x2a4
122 1.1 petrov #define FFB_FBC_CLIP1MIN 0x2a8
123 1.1 petrov #define FFB_FBC_CLIP1MAX 0x2ac
124 1.1 petrov #define FFB_FBC_CLIP2MIN 0x2b0
125 1.1 petrov #define FFB_FBC_CLIP2MAX 0x2b4
126 1.1 petrov #define FFB_FBC_CLIP3MIN 0x2b8
127 1.1 petrov #define FFB_FBC_CLIP3MAX 0x2bc
128 1.1 petrov #define FFB_FBC_RAWBLEND2 0x2c0
129 1.1 petrov #define FFB_FBC_RAWPREBLEND 0x2c4
130 1.1 petrov #define FFB_FBC_RAWSTENCIL 0x2c8
131 1.1 petrov #define FFB_FBC_RAWSTENCILCTL 0x2cc
132 1.1 petrov #define FFB_FBC_THREEDRAM1 0x2d0
133 1.1 petrov #define FFB_FBC_THREEDRAM2 0x2d4
134 1.1 petrov #define FFB_FBC_PASSIN 0x2d8
135 1.1 petrov #define FFB_FBC_RAWCLRDEPTH 0x2dc
136 1.1 petrov #define FFB_FBC_RAWPMASK 0x2e0
137 1.1 petrov #define FFB_FBC_RAWCSRC 0x2e4
138 1.1 petrov #define FFB_FBC_RAWMATCH 0x2e8
139 1.1 petrov #define FFB_FBC_RAWMAGN 0x2ec
140 1.1 petrov #define FFB_FBC_RAWROPBLEND 0x2f0
141 1.1 petrov #define FFB_FBC_RAWCMP 0x2f4
142 1.1 petrov #define FFB_FBC_RAWWAC 0x2f8
143 1.1 petrov #define FFB_FBC_FBRAMID 0x2fc
144 1.1 petrov #define FFB_FBC_DRAWOP 0x300 /* Draw OPeration */
145 1.1 petrov #define FFB_FBC_FONTLPAT 0x30c
146 1.1 petrov #define FFB_FBC_FONTXY 0x314
147 1.1 petrov #define FFB_FBC_FONTW 0x318 /* Font Width */
148 1.1 petrov #define FFB_FBC_FONTINC 0x31c /* Font Increment */
149 1.1 petrov #define FFB_FBC_FONT 0x320
150 1.1 petrov #define FFB_FBC_BLEND2 0x330
151 1.1 petrov #define FFB_FBC_PREBLEND 0x334
152 1.1 petrov #define FFB_FBC_STENCIL 0x338
153 1.1 petrov #define FFB_FBC_STENCILCTL 0x33c
154 1.1 petrov #define FFB_FBC_DCSS1 0x350
155 1.1 petrov #define FFB_FBC_DCSS2 0x354
156 1.1 petrov #define FFB_FBC_DCSS3 0x358
157 1.1 petrov #define FFB_FBC_WIDPMASK 0x35c
158 1.1 petrov #define FFB_FBC_DCS2 0x360
159 1.1 petrov #define FFB_FBC_DCS3 0x364
160 1.1 petrov #define FFB_FBC_DCS4 0x368
161 1.1 petrov #define FFB_FBC_DCD2 0x370
162 1.1 petrov #define FFB_FBC_DCD3 0x374
163 1.1 petrov #define FFB_FBC_DCD4 0x378
164 1.1 petrov #define FFB_FBC_PATTERN 0x380
165 1.1 petrov #define FFB_FBC_DEVID 0x800
166 1.1 petrov #define FFB_FBC_UCSR 0x900 /* User Control & Status */
167 1.1 petrov #define FFB_FBC_MER 0x980
168 1.1 petrov
169 1.1 petrov #define FFB_FBC_WB_A 0x20000000
170 1.1 petrov #define FFB_FBC_WM_COMBINED 0x00080000
171 1.1 petrov #define FFB_FBC_RB_A 0x00004000
172 1.1 petrov #define FFB_FBC_SB_BOTH 0x00003000
173 1.1 petrov #define FFB_FBC_ZE_OFF 0x00000400
174 1.1 petrov #define FFB_FBC_YE_OFF 0x00000100
175 1.1 petrov #define FFB_FBC_XE_ON 0x00000080
176 1.1 petrov #define FFB_FBC_XE_OFF 0x00000040
177 1.1 petrov #define FFB_FBC_RGBE_ON 0x0000002a
178 1.1 petrov #define FFB_FBC_RGBE_MASK 0x0000003f
179 1.1 petrov
180 1.1 petrov #define FBC_PPC_FW_DIS 0x00800000 /* force wid disable */
181 1.1 petrov #define FBC_PPC_FW_ENA 0x00c00000 /* force wid enable */
182 1.1 petrov #define FBC_PPC_ACE_DIS 0x00040000 /* aux clip disable */
183 1.1 petrov #define FBC_PPC_ACE_AUXSUB 0x00080000 /* aux clip add */
184 1.1 petrov #define FBC_PPC_ACE_AUXADD 0x000c0000 /* aux clip subtract */
185 1.1 petrov #define FBC_PPC_DCE_DIS 0x00020000 /* depth cue disable */
186 1.1 petrov #define FBC_PPC_DCE_ENA 0x00020000 /* depth cue enable */
187 1.1 petrov #define FBC_PPC_ABE_DIS 0x00008000 /* alpha blend disable */
188 1.1 petrov #define FBC_PPC_ABE_ENA 0x0000c000 /* alpha blend enable */
189 1.1 petrov #define FBC_PPC_VCE_DIS 0x00001000 /* view clip disable */
190 1.1 petrov #define FBC_PPC_VCE_2D 0x00002000 /* view clip 2d */
191 1.1 petrov #define FBC_PPC_VCE_3D 0x00003000 /* view clip 3d */
192 1.1 petrov #define FBC_PPC_APE_DIS 0x00000800 /* area pattern disable */
193 1.1 petrov #define FBC_PPC_APE_ENA 0x00000c00 /* area pattern enable */
194 1.1 petrov #define FBC_PPC_TBE_OPAQUE 0x00000200 /* opaque background */
195 1.1 petrov #define FBC_PPC_TBE_TRANSPAR 0x00000300 /* transparent background */
196 1.1 petrov #define FBC_PPC_ZS_VAR 0x00000080 /* z source ??? */
197 1.1 petrov #define FBC_PPC_ZS_CONST 0x000000c0 /* z source ??? */
198 1.1 petrov #define FBC_PPC_YS_VAR 0x00000020 /* y source ??? */
199 1.1 petrov #define FBC_PPC_YS_CONST 0x00000030 /* y source ??? */
200 1.1 petrov #define FBC_PPC_XS_WID 0x00000004 /* x source ??? */
201 1.1 petrov #define FBC_PPC_XS_VAR 0x00000008 /* x source ??? */
202 1.1 petrov #define FBC_PPC_XS_CONST 0x0000000c /* x source ??? */
203 1.1 petrov #define FBC_PPC_CS_VAR 0x00000002 /* color source ??? */
204 1.1 petrov #define FBC_PPC_CS_CONST 0x00000003 /* color source ??? */
205 1.1 petrov
206 1.1 petrov #define FBC_ROP_NEW 0x83
207 1.1 petrov #define FBC_ROP_OLD 0x85
208 1.1 petrov
209 1.1 petrov #define FBC_UCSR_FIFO_MASK 0x00000fff
210 1.1 petrov #define FBC_UCSR_FB_BUSY 0x01000000
211 1.1 petrov #define FBC_UCSR_RP_BUSY 0x02000000
212 1.1 petrov #define FBC_UCSR_READ_ERR 0x40000000
213 1.1 petrov #define FBC_UCSR_FIFO_OVFL 0x80000000
214 1.1 petrov
215 1.1 petrov #define FBC_DRAWOP_DOT 0x00
216 1.1 petrov #define FBC_DRAWOP_AADOT 0x01
217 1.1 petrov #define FBC_DRAWOP_BRLINECAP 0x02
218 1.1 petrov #define FBC_DRAWOP_BRLINEOPEN 0x03
219 1.1 petrov #define FBC_DRAWOP_DDLINE 0x04
220 1.1 petrov #define FBC_DRAWOP_AALINE 0x05
221 1.1 petrov #define FBC_DRAWOP_TRIANGLE 0x06
222 1.1 petrov #define FBC_DRAWOP_POLYGON 0x07
223 1.1 petrov #define FBC_DRAWOP_RECTANGLE 0x08
224 1.1 petrov #define FBC_DRAWOP_FASTFILL 0x09
225 1.1 petrov #define FBC_DRAWOP_BCOPY 0x0a /* block copy: not implemented */
226 1.1 petrov #define FBC_DRAWOP_VSCROLL 0x0b /* vertical scroll */
227