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ffbreg.h revision 1.4
      1  1.4    heas /*	$NetBSD: ffbreg.h,v 1.4 2004/07/19 01:00:48 heas Exp $	*/
      2  1.1  petrov /*	$OpenBSD: creatorreg.h,v 1.5 2002/07/29 06:21:45 jason Exp $	*/
      3  1.1  petrov 
      4  1.1  petrov /*
      5  1.1  petrov  * Copyright (c) 2002 Jason L. Wright (jason (at) thought.net)
      6  1.1  petrov  * All rights reserved.
      7  1.1  petrov  *
      8  1.1  petrov  * Redistribution and use in source and binary forms, with or without
      9  1.1  petrov  * modification, are permitted provided that the following conditions
     10  1.1  petrov  * are met:
     11  1.1  petrov  * 1. Redistributions of source code must retain the above copyright
     12  1.1  petrov  *    notice, this list of conditions and the following disclaimer.
     13  1.1  petrov  * 2. Redistributions in binary form must reproduce the above copyright
     14  1.1  petrov  *    notice, this list of conditions and the following disclaimer in the
     15  1.1  petrov  *    documentation and/or other materials provided with the distribution.
     16  1.1  petrov  * 3. All advertising materials mentioning features or use of this software
     17  1.1  petrov  *    must display the following acknowledgement:
     18  1.1  petrov  *	This product includes software developed by Jason L. Wright
     19  1.1  petrov  * 4. The name of the author may not be used to endorse or promote products
     20  1.1  petrov  *    derived from this software without specific prior written permission.
     21  1.1  petrov  *
     22  1.1  petrov  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
     23  1.1  petrov  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     24  1.1  petrov  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     25  1.1  petrov  * DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
     26  1.1  petrov  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     27  1.1  petrov  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
     28  1.1  petrov  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     29  1.1  petrov  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     30  1.1  petrov  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
     31  1.1  petrov  * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     32  1.1  petrov  * POSSIBILITY OF SUCH DAMAGE.
     33  1.1  petrov  */
     34  1.1  petrov 
     35  1.1  petrov /* Number of register sets */
     36  1.1  petrov #define	FFB_NREGS		24
     37  1.1  petrov 
     38  1.1  petrov /* Register set numbers */
     39  1.1  petrov #define	FFB_REG_PROM		0
     40  1.1  petrov #define	FFB_REG_DAC		1
     41  1.1  petrov #define	FFB_REG_FBC		2
     42  1.1  petrov #define	FFB_REG_DFB8R		3
     43  1.1  petrov #define	FFB_REG_DFB8G		4
     44  1.1  petrov #define	FFB_REG_DFB8B		5
     45  1.1  petrov #define	FFB_REG_DFB8X		6
     46  1.1  petrov #define	FFB_REG_DFB24		7
     47  1.1  petrov #define	FFB_REG_DFB32		8
     48  1.1  petrov #define	FFB_REG_SFB8R		9
     49  1.1  petrov #define	FFB_REG_SFB8G		10
     50  1.1  petrov #define	FFB_REG_SFB8B		11
     51  1.1  petrov #define	FFB_REG_SFB8X		12
     52  1.1  petrov #define	FFB_REG_SFB32		13
     53  1.1  petrov #define	FFB_REG_SFB64		14
     54  1.1  petrov #define	FFB_REG_DFB422A		15
     55  1.1  petrov 
     56  1.2    heas #define	FFB_DAC_TYPE		0x0
     57  1.2    heas #define	FFB_DAC_VALUE		0x4
     58  1.2    heas #define	FFB_DAC_TYPE2		0x8
     59  1.2    heas #define	FFB_DAC_VALUE2		0xc
     60  1.2    heas 
     61  1.3    heas /* DAC "TYPE" commands */
     62  1.3    heas #define	FFB_DAC_SCMAP		0x2000	/* set (load) cmap */
     63  1.3    heas #define	FFB_DAC_GSBLANK		0x6000	/* get/set blanking */
     64  1.3    heas #define	FFB_DAC_GVERS		0x8000	/* get DAC version */
     65  1.3    heas 
     66  1.3    heas #define	FFB_DAC_BLANK_OFF		0x1
     67  1.3    heas #define	FFB_DAC_BLANK_HSYNC_DISABLE	0x4
     68  1.3    heas #define	FFB_DAC_BLANK_VSYNC_DISABLE	0x8
     69  1.3    heas 
     70  1.3    heas /* DAC "TYPE2" commands */
     71  1.3    heas #define	FFB_DAC_CURSENAB	0x100	/* cursor enable */
     72  1.3    heas #define	FFB_DAC_CURSECMAP	0x102	/* set cursor colormap */
     73  1.3    heas #define	FFB_DAC_CURSEPOS	0x104	/* set cursor position */
     74  1.3    heas 
     75  1.1  petrov #define	FFB_FBC_ALPHA		0x00c
     76  1.1  petrov #define	FFB_FBC_RED		0x010
     77  1.1  petrov #define	FFB_FBC_GREEN		0x014
     78  1.1  petrov #define	FFB_FBC_BLUE		0x018
     79  1.1  petrov #define	FFB_FBC_DEPTH		0x01c
     80  1.1  petrov #define	FFB_FBC_Y		0x020
     81  1.1  petrov #define	FFB_FBC_X		0x024
     82  1.1  petrov #define	FFB_FBC_RYF		0x030
     83  1.1  petrov #define	FFB_FBC_RXF		0x034
     84  1.1  petrov #define	FFB_FBC_DMYF		0x040
     85  1.1  petrov #define	FFB_FBC_DMXF		0x044
     86  1.1  petrov #define	FFB_FBC_EBYI		0x050
     87  1.1  petrov #define	FFB_FBC_EBXI		0x054
     88  1.1  petrov #define	FFB_FBC_BY		0x060
     89  1.1  petrov #define	FFB_FBC_BX		0x064
     90  1.1  petrov #define	FFB_FBC_DY		0x068
     91  1.1  petrov #define	FFB_FBC_DX		0x06c
     92  1.1  petrov #define	FFB_FBC_BH		0x070
     93  1.1  petrov #define	FFB_FBC_BW		0x074
     94  1.1  petrov #define	FFB_FBC_SUVTX		0x100
     95  1.1  petrov #define	FFB_FBC_PPC		0x200	/* pixel processor control */
     96  1.4    heas #define	FFB_FBC_WID		0x204	/* current WID */
     97  1.1  petrov #define	FFB_FBC_FG		0x208
     98  1.1  petrov #define	FFB_FBC_BG		0x20c
     99  1.1  petrov #define	FFB_FBC_CONSTY		0x210
    100  1.1  petrov #define	FFB_FBC_CONSTZ		0x214
    101  1.1  petrov #define	FFB_FBC_XCLIP		0x218
    102  1.1  petrov #define	FFB_FBC_DCSS		0x21c
    103  1.4    heas #define	FFB_FBC_VCLIPMIN	0x220	/* Viewclip XY Min Bounds */
    104  1.1  petrov #define	FFB_FBC_VCLIPMAX	0x224
    105  1.1  petrov #define	FFB_FBC_VCLIPZMIN	0x228
    106  1.1  petrov #define	FFB_FBC_VCLIPZMAX	0x22c
    107  1.1  petrov #define	FFB_FBC_DCSF		0x230
    108  1.1  petrov #define	FFB_FBC_DCSB		0x234
    109  1.1  petrov #define	FFB_FBC_DCZF		0x238
    110  1.1  petrov #define	FFB_FBC_DCZB		0x23c
    111  1.1  petrov #define	FFB_FBC_BLENDC		0x244
    112  1.1  petrov #define	FFB_FBC_BLENDC1		0x248
    113  1.1  petrov #define	FFB_FBC_BLENDC2		0x24c
    114  1.1  petrov #define	FFB_FBC_FBRAMITC	0x250
    115  1.1  petrov #define	FFB_FBC_FBC		0x254	/* Frame Buffer Control	*/
    116  1.1  petrov #define	FFB_FBC_ROP		0x258	/* Raster OPeration */
    117  1.1  petrov #define	FFB_FBC_CMP		0x25c	/* Frame Buffer Compare */
    118  1.1  petrov #define	FFB_FBC_MATCHAB		0x260	/* Buffer AB Match Mask	*/
    119  1.1  petrov #define	FFB_FBC_MATCHC		0x264
    120  1.1  petrov #define	FFB_FBC_MAGNAB		0x268	/* Buffer AB Magnitude Mask */
    121  1.1  petrov #define	FFB_FBC_MAGNC		0x26c
    122  1.1  petrov #define	FFB_FBC_FBCFG0		0x270
    123  1.1  petrov #define	FFB_FBC_FBCFG1		0x274
    124  1.1  petrov #define	FFB_FBC_FBCFG2		0x278
    125  1.1  petrov #define	FFB_FBC_FBCFG3		0x27c
    126  1.1  petrov #define	FFB_FBC_PPCFG		0x280
    127  1.1  petrov #define	FFB_FBC_PICK		0x284
    128  1.1  petrov #define	FFB_FBC_FILLMODE	0x288
    129  1.4    heas #define	FFB_FBC_FBRAMWAC	0x28c	/* FB RAM Write Address Control */
    130  1.1  petrov #define	FFB_FBC_PMASK		0x290	/* RGB Plane Mask */
    131  1.1  petrov #define	FFB_FBC_XPMASK		0x294	/* X PlaneMask */
    132  1.1  petrov #define	FFB_FBC_YPMASK		0x298
    133  1.1  petrov #define	FFB_FBC_ZPMASK		0x29c
    134  1.4    heas #define	FFB_FBC_CLIP0MIN	0x2a0	/* Auxilliary Viewport Clips */
    135  1.1  petrov #define	FFB_FBC_CLIP0MAX	0x2a4
    136  1.1  petrov #define	FFB_FBC_CLIP1MIN	0x2a8
    137  1.1  petrov #define	FFB_FBC_CLIP1MAX	0x2ac
    138  1.1  petrov #define	FFB_FBC_CLIP2MIN	0x2b0
    139  1.1  petrov #define	FFB_FBC_CLIP2MAX	0x2b4
    140  1.1  petrov #define	FFB_FBC_CLIP3MIN	0x2b8
    141  1.1  petrov #define	FFB_FBC_CLIP3MAX	0x2bc
    142  1.1  petrov #define	FFB_FBC_RAWBLEND2	0x2c0
    143  1.1  petrov #define	FFB_FBC_RAWPREBLEND	0x2c4
    144  1.1  petrov #define	FFB_FBC_RAWSTENCIL	0x2c8
    145  1.1  petrov #define	FFB_FBC_RAWSTENCILCTL	0x2cc
    146  1.1  petrov #define	FFB_FBC_THREEDRAM1	0x2d0
    147  1.1  petrov #define	FFB_FBC_THREEDRAM2	0x2d4
    148  1.1  petrov #define	FFB_FBC_PASSIN		0x2d8
    149  1.1  petrov #define	FFB_FBC_RAWCLRDEPTH	0x2dc
    150  1.1  petrov #define	FFB_FBC_RAWPMASK	0x2e0
    151  1.1  petrov #define	FFB_FBC_RAWCSRC		0x2e4
    152  1.1  petrov #define	FFB_FBC_RAWMATCH	0x2e8
    153  1.1  petrov #define	FFB_FBC_RAWMAGN		0x2ec
    154  1.1  petrov #define	FFB_FBC_RAWROPBLEND	0x2f0
    155  1.1  petrov #define	FFB_FBC_RAWCMP		0x2f4
    156  1.1  petrov #define	FFB_FBC_RAWWAC		0x2f8
    157  1.1  petrov #define	FFB_FBC_FBRAMID		0x2fc
    158  1.1  petrov #define	FFB_FBC_DRAWOP		0x300	/* Draw OPeration */
    159  1.4    heas #define	FFB_FBC_FONTLPAT	0x30c	/* Line Pattern control */
    160  1.4    heas #define	FFB_FBC_FONTXY		0x314	/* XY Font coordinate */
    161  1.1  petrov #define	FFB_FBC_FONTW		0x318	/* Font Width */
    162  1.1  petrov #define	FFB_FBC_FONTINC		0x31c	/* Font Increment */
    163  1.1  petrov #define	FFB_FBC_FONT		0x320
    164  1.1  petrov #define	FFB_FBC_BLEND2		0x330
    165  1.1  petrov #define	FFB_FBC_PREBLEND	0x334
    166  1.1  petrov #define	FFB_FBC_STENCIL		0x338
    167  1.1  petrov #define	FFB_FBC_STENCILCTL	0x33c
    168  1.1  petrov #define	FFB_FBC_DCSS1		0x350
    169  1.1  petrov #define	FFB_FBC_DCSS2		0x354
    170  1.1  petrov #define	FFB_FBC_DCSS3		0x358
    171  1.1  petrov #define	FFB_FBC_WIDPMASK	0x35c
    172  1.1  petrov #define	FFB_FBC_DCS2		0x360
    173  1.1  petrov #define	FFB_FBC_DCS3		0x364
    174  1.1  petrov #define	FFB_FBC_DCS4		0x368
    175  1.1  petrov #define	FFB_FBC_DCD2		0x370
    176  1.1  petrov #define	FFB_FBC_DCD3		0x374
    177  1.1  petrov #define	FFB_FBC_DCD4		0x378
    178  1.1  petrov #define	FFB_FBC_PATTERN		0x380
    179  1.1  petrov #define	FFB_FBC_DEVID		0x800
    180  1.1  petrov #define	FFB_FBC_UCSR		0x900	/* User Control & Status */
    181  1.1  petrov #define	FFB_FBC_MER		0x980
    182  1.1  petrov 
    183  1.1  petrov #define	FFB_FBC_WB_A		0x20000000
    184  1.1  petrov #define	FFB_FBC_WM_COMBINED	0x00080000
    185  1.1  petrov #define	FFB_FBC_RB_A		0x00004000
    186  1.1  petrov #define	FFB_FBC_SB_BOTH		0x00003000
    187  1.1  petrov #define	FFB_FBC_ZE_OFF		0x00000400
    188  1.1  petrov #define	FFB_FBC_YE_OFF		0x00000100
    189  1.1  petrov #define	FFB_FBC_XE_ON		0x00000080
    190  1.1  petrov #define	FFB_FBC_XE_OFF		0x00000040
    191  1.1  petrov #define	FFB_FBC_RGBE_ON		0x0000002a
    192  1.1  petrov #define	FFB_FBC_RGBE_MASK	0x0000003f
    193  1.1  petrov 
    194  1.1  petrov #define	FBC_PPC_FW_DIS		0x00800000	/* force wid disable */
    195  1.1  petrov #define	FBC_PPC_FW_ENA		0x00c00000	/* force wid enable */
    196  1.1  petrov #define	FBC_PPC_ACE_DIS		0x00040000	/* aux clip disable */
    197  1.1  petrov #define	FBC_PPC_ACE_AUXSUB	0x00080000	/* aux clip add */
    198  1.1  petrov #define	FBC_PPC_ACE_AUXADD	0x000c0000	/* aux clip subtract */
    199  1.1  petrov #define	FBC_PPC_DCE_DIS		0x00020000	/* depth cue disable */
    200  1.1  petrov #define	FBC_PPC_DCE_ENA		0x00020000	/* depth cue enable */
    201  1.1  petrov #define	FBC_PPC_ABE_DIS		0x00008000	/* alpha blend disable */
    202  1.1  petrov #define	FBC_PPC_ABE_ENA		0x0000c000	/* alpha blend enable */
    203  1.1  petrov #define	FBC_PPC_VCE_DIS		0x00001000	/* view clip disable */
    204  1.1  petrov #define	FBC_PPC_VCE_2D		0x00002000	/* view clip 2d */
    205  1.1  petrov #define	FBC_PPC_VCE_3D		0x00003000	/* view clip 3d */
    206  1.1  petrov #define	FBC_PPC_APE_DIS		0x00000800	/* area pattern disable */
    207  1.1  petrov #define	FBC_PPC_APE_ENA		0x00000c00	/* area pattern enable */
    208  1.1  petrov #define	FBC_PPC_TBE_OPAQUE	0x00000200	/* opaque background */
    209  1.1  petrov #define	FBC_PPC_TBE_TRANSPAR	0x00000300	/* transparent background */
    210  1.1  petrov #define	FBC_PPC_ZS_VAR		0x00000080	/* z source ??? */
    211  1.1  petrov #define	FBC_PPC_ZS_CONST	0x000000c0	/* z source ??? */
    212  1.1  petrov #define	FBC_PPC_YS_VAR		0x00000020	/* y source ??? */
    213  1.1  petrov #define	FBC_PPC_YS_CONST	0x00000030	/* y source ??? */
    214  1.1  petrov #define	FBC_PPC_XS_WID		0x00000004	/* x source ??? */
    215  1.1  petrov #define	FBC_PPC_XS_VAR		0x00000008	/* x source ??? */
    216  1.1  petrov #define	FBC_PPC_XS_CONST	0x0000000c	/* x source ??? */
    217  1.1  petrov #define	FBC_PPC_CS_VAR		0x00000002	/* color source ??? */
    218  1.1  petrov #define	FBC_PPC_CS_CONST	0x00000003	/* color source ??? */
    219  1.1  petrov 
    220  1.1  petrov #define	FBC_ROP_NEW		0x83
    221  1.1  petrov #define	FBC_ROP_OLD		0x85
    222  1.1  petrov 
    223  1.1  petrov #define	FBC_UCSR_FIFO_MASK	0x00000fff
    224  1.1  petrov #define	FBC_UCSR_FB_BUSY	0x01000000
    225  1.1  petrov #define	FBC_UCSR_RP_BUSY	0x02000000
    226  1.1  petrov #define	FBC_UCSR_READ_ERR	0x40000000
    227  1.1  petrov #define	FBC_UCSR_FIFO_OVFL	0x80000000
    228  1.1  petrov 
    229  1.1  petrov #define	FBC_DRAWOP_DOT		0x00
    230  1.1  petrov #define	FBC_DRAWOP_AADOT	0x01
    231  1.1  petrov #define	FBC_DRAWOP_BRLINECAP	0x02
    232  1.1  petrov #define	FBC_DRAWOP_BRLINEOPEN	0x03
    233  1.1  petrov #define	FBC_DRAWOP_DDLINE	0x04
    234  1.1  petrov #define	FBC_DRAWOP_AALINE	0x05
    235  1.1  petrov #define	FBC_DRAWOP_TRIANGLE	0x06
    236  1.1  petrov #define	FBC_DRAWOP_POLYGON	0x07
    237  1.1  petrov #define	FBC_DRAWOP_RECTANGLE	0x08
    238  1.1  petrov #define	FBC_DRAWOP_FASTFILL	0x09
    239  1.1  petrov #define	FBC_DRAWOP_BCOPY	0x0a	/* block copy: not implemented */
    240  1.1  petrov #define	FBC_DRAWOP_VSCROLL	0x0b	/* vertical scroll */
    241