lcgreg.h revision 1.5 1 1.5 martin /* $NetBSD: lcgreg.h,v 1.5 2008/04/28 20:23:39 martin Exp $ */
2 1.1 matt
3 1.1 matt /*-
4 1.1 matt * Copyright (c) 2000 The NetBSD Foundation, Inc.
5 1.1 matt * All rights reserved.
6 1.1 matt *
7 1.1 matt * This code is derived from software contributed to The NetBSD Foundation
8 1.1 matt * by Matt Thomas of 3am Software Foundry.
9 1.1 matt *
10 1.1 matt * Redistribution and use in source and binary forms, with or without
11 1.1 matt * modification, are permitted provided that the following conditions
12 1.1 matt * are met:
13 1.1 matt * 1. Redistributions of source code must retain the above copyright
14 1.1 matt * notice, this list of conditions and the following disclaimer.
15 1.1 matt * 2. Redistributions in binary form must reproduce the above copyright
16 1.1 matt * notice, this list of conditions and the following disclaimer in the
17 1.1 matt * documentation and/or other materials provided with the distribution.
18 1.1 matt *
19 1.1 matt * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20 1.1 matt * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21 1.1 matt * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22 1.1 matt * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23 1.1 matt * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24 1.1 matt * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25 1.1 matt * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26 1.1 matt * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27 1.1 matt * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28 1.1 matt * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29 1.1 matt * POSSIBILITY OF SUCH DAMAGE.
30 1.1 matt */
31 1.1 matt
32 1.1 matt #ifndef _VAX_LCGREG_H
33 1.1 matt #define _VAX_LCGREG_H
34 1.1 matt
35 1.1 matt /* The registers of the LCG used in the VS4000/60 and VS4000/VLC.
36 1.1 matt * All relative to 0x20100000
37 1.1 matt */
38 1.1 matt
39 1.3 abs /* Memory Control, Flow Control, Configuration Registers
40 1.1 matt */
41 1.1 matt #define LCG_REG_MEM_CONFIG 0x001800
42 1.1 matt #define LCG_REG_MEM_STATUS 0x001804
43 1.1 matt #define LCG_REG_MEM_CURRENT_STATE 0x001808
44 1.1 matt #define LCG_REG_MEM_ERROR 0x00180c
45 1.1 matt #define LCG_REG_SLOW_CONTROL_STATUS 0x001810
46 1.1 matt
47 1.1 matt /* Video Control Registers
48 1.1 matt */
49 1.1 matt #define LCG_REG_VIDEO_CONFIG 0x001e00
50 1.1 matt #define LCG_REG_VIDEO_HTIMING 0x001e10
51 1.1 matt #define LCG_REG_VIDEO_VTIMING 0x001e14
52 1.1 matt #define LCG_REG_VIDEO_TIMING 0x001e18
53 1.1 matt #define LCG_REG_VIDEO_X 0x000e30
54 1.1 matt #define LCG_REG_VIDEO_Y 0x000e30
55 1.1 matt #define LCG_REG_VIDEO_REFRESH_BASE 0x000e34
56 1.1 matt #define LCG_REG_VIDEO_REFRESH_SHIFT 0x000e40
57 1.1 matt #define LCG_REG_VIDEO_LUT_LOAD_COUNT 0x000e40
58 1.1 matt #define LCG_REG_CURSOR_SCANLINE_LW0 0x000e50
59 1.1 matt #define LCG_REG_CURSOR_SCANLINE_LW1 0x000e54
60 1.1 matt #define LCG_REG_CURSOR_SCANLINE_LW2 0x000e58
61 1.1 matt #define LCG_REG_CURSOR_SCANLINE_LW3 0x000e5c
62 1.1 matt #define LCG_REG_CURSOR_BASE 0x000e80
63 1.1 matt #define LCG_REG_CURSOR_XY 0x000e84
64 1.1 matt #define LCG_REG_CURSOR_X 0x000e84
65 1.1 matt #define LCG_REG_CURSOR_Y 0x000e84
66 1.1 matt #define LCG_REG_LUT_CONSOLE_SEL 0x000ee0
67 1.1 matt #define LCG_REG_LUT_COLOR_BASE_W 0x0006e4
68 1.1 matt #define LCG_REG_LUT_COLOR_BASE_R 0x0006e4
69 1.1 matt #define LCG_REG_LUT_CONTROL_BASE 0x000ee8
70 1.1 matt #define LCG_REG_VIDEO_COUNTER_TEST 0x000f00
71 1.1 matt #define LCG_REG_MEM_REFRESH_BASE 0x000f04
72 1.1 matt
73 1.1 matt /* Graphics Control and VM Registers
74 1.1 matt */
75 1.1 matt #define LCG_REG_LCG_GO 0x000c80
76 1.1 matt #define LCG_REG_NEXT_ADDRESS 0x001334
77 1.1 matt #define LCG_REG_PA_SPTE_PTE 0x001338
78 1.1 matt #define LCG_REG_TB_INVALIDATE_SINGLE 0x001a00
79 1.1 matt #define LCG_REG_TB_INVALIDATE_ALL 0x001a08
80 1.1 matt #define LCG_REG_TB_INVALIDATE_STATUS 0x001a10
81 1.1 matt #define LCG_REG_TB_STATUS 0x001c00
82 1.1 matt #define LCG_REG_TB_VPN_COUNT 0x001c04
83 1.1 matt #define LCG_REG_TB_DEST_VPN 0x001c14
84 1.1 matt #define LCG_REG_TB_SOURCE_VPN 0x001c18
85 1.1 matt #define LCG_REG_TB_STENCIL_VPN 0x001c1c
86 1.1 matt #define LCG_REG_TB_DEST_DATA_PFN_R 0x001c24
87 1.1 matt #define LCG_REG_TB_DEST_DATA_PFN_W 0x001c24
88 1.1 matt #define LCG_REG_TB_SOURCE_DATA_PFN_R 0x001c28
89 1.1 matt #define LCG_REG_TB_SOURCE_DATA_PFN_W 0x001c28
90 1.1 matt #define LCG_REG_TB_STENCIL_DATA_PFN_R 0x001c2c
91 1.1 matt #define LCG_REG_TB_STENCIL_DATA_PFN_W 0x001c2c
92 1.1 matt #define LCG_REG_TB_DEST_PRE_PFN_R 0x001c34
93 1.1 matt #define LCG_REG_TB_DEST_PRE_PFN_W 0x001c34
94 1.1 matt #define LCG_REG_TB_SOURCE_PTE_PFN_R 0x001c38
95 1.1 matt #define LCG_REG_TB_SOURCE_PTE_PFN_W 0x001c38
96 1.1 matt #define LCG_REG_TB_STENCIL_PTE_PFN_R 0x001c3c
97 1.1 matt #define LCG_REG_TB_STENCIL_PTE_PFN_W 0x001c3c
98 1.1 matt #define LCG_REG_GRAPHICS_CONFIG 0x001c90
99 1.1 matt #define LCG_REG_GRAPHICS_INT_STATUS 0x001c94
100 1.1 matt #define LCG_REG_GRAPHICS_INT_SET_ENABLE 0x001c98
101 1.1 matt #define LCG_REG_GRAPHICS_INT_CLR_ENABLE 0x001c9c
102 1.1 matt #define LCG_REG_GRAPHICS_SUB_STATUS 0x001ca0
103 1.1 matt #define LCG_REG_GRAPHICS_CONTROL 0x001ca4
104 1.1 matt #define LCG_REG_BREAKPT_ADDRESS 0x001cb0
105 1.1 matt #define LCG_REG_BREAKPT_VIRTUAL 0x001cb0
106 1.1 matt #define LCG_REG_WRITE_PROTECT_LOW_HIGH 0x001cc0
107 1.1 matt #define LCG_REG_WRITE_PROTECT_LOW 0x001cc0
108 1.1 matt #define LCG_REG_WRITE_PROTECT_HIGH 0x001cc0
109 1.1 matt #define LCG_REG_MAX_VIRTUAL_ADDRESS 0x002350
110 1.1 matt #define LCG_REG_PA_SPTE_POBR 0x002354
111 1.1 matt
112 1.1 matt /* Clip List / Command FIFO Registers
113 1.1 matt */
114 1.1 matt #define LCG_REG_CLIP_LIST_OFFSET 0x0004e4
115 1.1 matt #define LCG_REG_CLIP_LIST_BASE 0x0004e4
116 1.1 matt #define LCG_REG_CLIP_LIST 0x0004e4
117 1.1 matt #define LCG_REG_FIFO_MASKS 0x000570
118 1.1 matt #define LCG_REG_FIFO_HEAD_OFFSET 0x000574
119 1.1 matt #define LCG_REG_FIFO_BASE 0x000574
120 1.1 matt #define LCG_REG_FIFO_HEAD 0x000574
121 1.1 matt #define LCG_REG_FIFO_TAIL_OFFSET 0x000578
122 1.1 matt #define LCG_REG_FIFO_BASE2 0x000578
123 1.1 matt #define LCG_REG_FIFO_TAIL 0x000578
124 1.1 matt #define LCG_REG_CLIP_LIST_SAVE_OFFSET 0x000ce4
125 1.2 matt #define LCG_REG_FIFO_RESIDUE_LW0 0x000d04
126 1.2 matt #define LCG_REG_FIFO_RESIDUE_LW1 0x000d08
127 1.1 matt #define LCG_REG_FIFO_RESIDUE_LW2 0x000d0c
128 1.1 matt #define LCG_REG_FIFO_LENGTH 0x000d70
129 1.1 matt #define LCG_REG_FIFO_SAVE_HEAD_OFFSET 0x000d74
130 1.1 matt #define LCG_REG_FIFO_WINDOW_BASE 0x080000
131 1.1 matt #define LCG_REG_FIFO_WINDOW_END 0x100000
132 1.1 matt
133 1.1 matt /* Graphics Data Buffer and Pixel SLU Registers
134 1.1 matt */
135 1.1 matt #define LCG_REG_LOGICAL_FUNCTION 0x000220
136 1.1 matt #define LCG_REG_PLANE_MASK 0x000234
137 1.1 matt #define LCG_REG_SOURCE_PLANE_INDEX 0x00026c
138 1.1 matt #define LCG_REG_FOREGROUND_PIXEL 0x0002c0
139 1.1 matt #define LCG_REG_BACKGROUND_PIXEL 0x0004c0
140 1.1 matt #define LCG_REG_GDB_LW0 0x000d80
141 1.1 matt #define LCG_REG_GDB_LW1 0x000d84
142 1.1 matt #define LCG_REG_GDB_LW2 0x000d88
143 1.1 matt #define LCG_REG_GDB_LW3 0x000d8c
144 1.1 matt #define LCG_REG_GDB_LW4 0x000d90
145 1.1 matt #define LCG_REG_GDB_LW5 0x000d94
146 1.1 matt #define LCG_REG_GDB_LW6 0x000d98
147 1.1 matt #define LCG_REG_GDB_LW7 0x000d9c
148 1.1 matt #define LCG_REG_SLU_STATE 0x000da0
149 1.1 matt
150 1.1 matt /* Address Generator Registers
151 1.1 matt */
152 1.1 matt #define LCG_REG_CLIP_MIN_Y 0x000244
153 1.1 matt #define LCG_REG_CLIP_MIN_MAX_X 0x000248
154 1.1 matt #define LCG_REG_CLIP_MIN_X 0x000248
155 1.1 matt #define LCG_REG_CLIP_MAX_X 0x000248
156 1.1 matt #define LCG_REG_CLIP_MAX_Y 0x00024c
157 1.1 matt #define LCG_REG_DEST_X_BIAS 0x000250
158 1.1 matt #define LCG_REG_DEST_Y_ORIGIN 0x000254
159 1.1 matt #define LCG_REG_DEST_Y_STEP 0x000258
160 1.1 matt #define LCG_REG_SOURCE_X_BIAS 0x000260
161 1.1 matt #define LCG_REG_SOURCE_Y_BASE 0x000264
162 1.1 matt #define LCG_REG_SOURCE_Y_STEP_WIDTH 0x000268
163 1.1 matt #define LCG_REG_SOURCE_Y_STEP 0x000268
164 1.1 matt #define LCG_REG_SOURCE_WIDTH 0x000268
165 1.1 matt #define LCG_REG_STENCIL_X_BIAS 0x000270
166 1.1 matt #define LCG_REG_STENCIL_Y_BASE 0x000274
167 1.1 matt #define LCG_REG_STENCIL_Y_STEP 0x000278
168 1.1 matt #define LCG_REG_DEST_Y_BASE 0x000284
169 1.1 matt #define LCG_REG_DEST_X 0x000290
170 1.1 matt #define LCG_REG_DEST_WIDTH_HEIGHT 0x000294
171 1.1 matt #define LCG_REG_DEST_WIDTH 0x000294
172 1.1 matt #define LCG_REG_DEST_HEIGHT 0x000294
173 1.1 matt #define LCG_REG_AG_STATUS2 0x000320
174 1.1 matt #define LCG_REG_AG_CURRENT_STATE 0x000320
175 1.1 matt #define LCG_REG_CURRENT_OPCODE 0x000320
176 1.1 matt #define LCG_REG_OP_ACTION_CODE 0x000320
177 1.1 matt #define LCG_REG_AG_STATUS 0x000324
178 1.1 matt #define LCG_REG_NEXT_X 0x000330
179 1.1 matt #define LCG_REG_CLIP_X_DIFF 0x000330
180 1.1 matt #define LCG_REG_SOURCE_X_BIAS0 0x000460
181 1.1 matt #define LCG_REG_SOURCE_WIDTH0 0x000468
182 1.1 matt #define LCG_REG_DEST_X0 0x000490
183 1.1 matt #define LCG_REG_DEST_WIDTH0 0x000494
184 1.1 matt #define LCG_REG_TILE_ROTATION 0x000660
185 1.1 matt #define LCG_REG_TILE_WIDTH 0x000668
186 1.1 matt
187 1.1 matt #endif /* _VAX_LCGREG_H */
188