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summitreg.h revision 1.11
      1 /*	$NetBSD: summitreg.h,v 1.11 2024/12/25 05:35:51 macallan Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 2024 Michael Lorenz
      5  * All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
     17  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     18  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     19  * IN NO EVENT SHALL THE AUTHOR OR HIS RELATIVES BE LIABLE FOR ANY DIRECT,
     20  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     21  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
     22  * SERVICES; LOSS OF MIND, USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     23  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     24  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     25  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
     26  * THE POSSIBILITY OF SUCH DAMAGE.
     27  */
     28 
     29 /* HP Visualize FX 4 and related hardware, aka Summit */
     30 
     31 /*
     32  * register values, found by disassembling the ROM
     33  * some found by Sven Schnelle
     34  * ( see https://patchwork.kernel.org/project/linux-parisc/patch/20211031204952.25678-2-svens@stackframe.org/ )
     35  * some by me
     36  */
     37 
     38 #ifndef SUMMITREG_H
     39 #define SUMMITREG_H
     40 
     41 #define VISFX_CONTROL		0x641000
     42 #define VISFX_STATUS		0x641400	// zero when idle
     43 #define VISFX_FIFO		0x641440
     44 #define VISFX_IBO		0x921110	// ROP and such
     45 #define VISFX_IAA0		0x921200	// XLUT, 16 entries
     46 #define VISFX_IAA(n)		(0x921200 + ((n) << 2))
     47 #define VISFX_OTR		0x921148	// overlay transparency
     48 
     49 #define VISFX_VRAM_WRITE_MODE	0xa00808
     50 #define VISFX_VRAM_READ_MODE	0xa0080c
     51 #define VISFX_PIXEL_MASK	0xa0082c
     52 #define VISFX_FG_COLOUR		0xa0083c
     53 #define VISFX_BG_COLOUR		0xa00844
     54 #define VISFX_PLANE_MASK	0xa0084c
     55 /* this controls what we see in the FB aperture */
     56 #define VISFX_APERTURE_ACCESS	0xa00858
     57 	#define VISFX_DEPTH_8	0xb0
     58 	#define VISFX_DEPTH_32	0xd0
     59 
     60 #define VISFX_VRAM_WRITE_DATA_INCRX	0xa60000
     61 #define VISFX_VRAM_WRITE_DATA_INCRY	0xa68000
     62 #define VISFX_VRAM_WRITE_DEST		0xac1000
     63 
     64 #define VISFX_CLIP_TL		0xac1050	/* clipping rect, top/left */
     65 #define VISFX_CLIP_WH		0xac1054	/* clipping rect, w/h */
     66 
     67 #define VISFX_WRITE_MODE_PLAIN	0x02000000
     68 #define VISFX_WRITE_MODE_EXPAND	0x050004c0
     69 #define VISFX_WRITE_MODE_FILL	0x050008c0
     70 #define VISFX_WRITE_MODE_TRANSPARENT	0x00000800	/* bg is tansparent */
     71 #define VISFX_WRITE_MODE_MASK		0x00000400	/* apply pixel mask */
     72 /* 0x00000200 - some pattern */
     73 /* looks like 0x000000c0 enables fb/bg colours to be applied */
     74 
     75 #define VISFX_READ_MODE_COPY	0x02000400
     76 
     77 #define OTC01	0x00000000	/* one pixel per 32bit write */
     78 #define OTC04	0x02000000	/* 4 pixels per 32bit write */
     79 #define OTC32	0x05000000	/* 32 pixels per 32bit write */
     80 #define BIN8I	0x00000000	/* 8bit indexed */
     81 #define BIN12I	0x00010000	/* 12bit indexed */
     82 #define BIN332F	0x00040000	/* R3G3B2 */
     83 #define BIN8F	0x00070000	/* ARGB8 */
     84 #define BINapln	0x00110000	/* attribute plane */
     85 #define BINhost	0x00300000	/* DMA to host */
     86 #define BUFovl	0x00000000	/* 8bit overlay */
     87 #define BUFBL	0x00008000	/* back/left */
     88 #define BUFFL	0x00004000	/* front/left */
     89 #define BUFBR	0x00002000	/* back/right */
     90 #define BUFFR	0x00001000	/* front/right */
     91 
     92 /* attribute table */
     93 #define IAA_8I		0x00000000	/* 8bit CI */
     94 #define IAA_8F		0x00000070	/* RGB8 */
     95 #define IAA_CFS0	0x00000000	/* CFS select */
     96 #define IAA_CFS1	0x00000100	/* CFS 1 etc. */
     97 
     98 #define OTR_T	0x00010000	/* when set 0 is transparent, otherwise 0xff */
     99 #define OTR_A	0x00000100	/* always transparent */
    100 #define OTR_L1	0x00000002	/* transparency controlled by CFS17 */
    101 #define OTR_L0	0x00000001	/* transparency controlled by CFS16 */
    102 
    103 /*
    104  * for STI colour change mode:
    105  * set VISFX_FG_COLOUR, VISFX_BG_COLOUR
    106  * set VISFX_VRAM_READ_MODE 0x05000400
    107  * set VISFX_VRAM_WRITE_MODE 0x050000c0
    108  */
    109 
    110 /* fill */
    111 #define VISFX_START		0xb3c000
    112 #define VISFX_SIZE		0xb3c808	/* start, FX4 uses 0xb3c908 */
    113 
    114 /* copy */
    115 #define VISFX_COPY_SRC		0xb3c010
    116 #define VISFX_COPY_WH		0xb3c008
    117 #define VISFX_COPY_DST		0xb3cc00
    118 /*
    119  * looks like ORing 0x800 to the register address starts a command
    120  * - 0x800 - fill
    121  * - 0xc00 - copy
    122  * 0x100 and 0x200 seem to have functions as well, not sure what though
    123  * for example, the FX4 ROM uses 0xb3c908 to start a rectangle fill, but
    124  * it also works with 0xb3c808 and 0xb3ca08
    125  * same with copy, 0xc00 seems to be what matters, setting 0x100 or 0x200
    126  * doesn't seem to make a difference
    127  * 0x400 or 0x100 by themselves don't start a command either
    128  */
    129 
    130 /*
    131  * Turns out 0x40xxxx and 0x80xxxx access the same registers, one difference
    132  * is that through 0x80xxxx we can read back at least some values, so use
    133  * that one
    134  * The _POS, _INDEX and _DATA registers work exactly like on HCRX
    135  */
    136 
    137 #define VISFX_CURSOR_POS	0x800000
    138 #define VISFX_CURSOR_ENABLE	0x80000000
    139 #define VISFX_CURSOR_INDEX	0x800004
    140 #define VISFX_CURSOR_DATA	0x800008
    141 #define VISFX_CURSOR_FG		0x80000c
    142 #define VISFX_CURSOR_BG		0x800010
    143 #define VISFX_COLOR_MASK	0x800018
    144 #define VISFX_COLOR_INDEX	0x800020
    145 #define VISFX_COLOR_VALUE	0x800024
    146 #define VISFX_FATTR		0x80003c	/* force attribute */
    147 #define VISFX_MPC		0x80004c
    148 	#define MPC_VIDEO_ON	0x0c
    149 	#define MPC_VSYNC_OFF	0x02
    150 	#define MPC_HSYNC_OFF	0x01
    151 #define VISFX_CFS0		0x800100	/* colour function select */
    152 #define VISFX_CFS(n)		(VISFX_CFS0 + ((n) << 2))
    153 /* 0 ... 6 for image planes, 7 or bypass, 16 and 17 for overlay */
    154 #define CFS_CR		0x80	// enable color recovery
    155 #define CFS_332		0x00	// R3G3B2
    156 #define CFS_8I	 	0x40	// 8bit indexed
    157 #define CFS_8F		0x70	// ARGB8
    158 #define CFS_LUT0	0x00	// use LUT 0
    159 #define CFS_LUT1	0x01	// LUT 1 etc.
    160 #define CFS_BYPASS	0x07	// bypass LUT
    161 
    162 #endif	/* SUMMITREG_H */
    163