summitreg.h revision 1.11 1 /* $NetBSD: summitreg.h,v 1.11 2024/12/25 05:35:51 macallan Exp $ */
2
3 /*
4 * Copyright (c) 2024 Michael Lorenz
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
17 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
18 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
19 * IN NO EVENT SHALL THE AUTHOR OR HIS RELATIVES BE LIABLE FOR ANY DIRECT,
20 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
22 * SERVICES; LOSS OF MIND, USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
23 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
24 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
25 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
26 * THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 /* HP Visualize FX 4 and related hardware, aka Summit */
30
31 /*
32 * register values, found by disassembling the ROM
33 * some found by Sven Schnelle
34 * ( see https://patchwork.kernel.org/project/linux-parisc/patch/20211031204952.25678-2-svens@stackframe.org/ )
35 * some by me
36 */
37
38 #ifndef SUMMITREG_H
39 #define SUMMITREG_H
40
41 #define VISFX_CONTROL 0x641000
42 #define VISFX_STATUS 0x641400 // zero when idle
43 #define VISFX_FIFO 0x641440
44 #define VISFX_IBO 0x921110 // ROP and such
45 #define VISFX_IAA0 0x921200 // XLUT, 16 entries
46 #define VISFX_IAA(n) (0x921200 + ((n) << 2))
47 #define VISFX_OTR 0x921148 // overlay transparency
48
49 #define VISFX_VRAM_WRITE_MODE 0xa00808
50 #define VISFX_VRAM_READ_MODE 0xa0080c
51 #define VISFX_PIXEL_MASK 0xa0082c
52 #define VISFX_FG_COLOUR 0xa0083c
53 #define VISFX_BG_COLOUR 0xa00844
54 #define VISFX_PLANE_MASK 0xa0084c
55 /* this controls what we see in the FB aperture */
56 #define VISFX_APERTURE_ACCESS 0xa00858
57 #define VISFX_DEPTH_8 0xb0
58 #define VISFX_DEPTH_32 0xd0
59
60 #define VISFX_VRAM_WRITE_DATA_INCRX 0xa60000
61 #define VISFX_VRAM_WRITE_DATA_INCRY 0xa68000
62 #define VISFX_VRAM_WRITE_DEST 0xac1000
63
64 #define VISFX_CLIP_TL 0xac1050 /* clipping rect, top/left */
65 #define VISFX_CLIP_WH 0xac1054 /* clipping rect, w/h */
66
67 #define VISFX_WRITE_MODE_PLAIN 0x02000000
68 #define VISFX_WRITE_MODE_EXPAND 0x050004c0
69 #define VISFX_WRITE_MODE_FILL 0x050008c0
70 #define VISFX_WRITE_MODE_TRANSPARENT 0x00000800 /* bg is tansparent */
71 #define VISFX_WRITE_MODE_MASK 0x00000400 /* apply pixel mask */
72 /* 0x00000200 - some pattern */
73 /* looks like 0x000000c0 enables fb/bg colours to be applied */
74
75 #define VISFX_READ_MODE_COPY 0x02000400
76
77 #define OTC01 0x00000000 /* one pixel per 32bit write */
78 #define OTC04 0x02000000 /* 4 pixels per 32bit write */
79 #define OTC32 0x05000000 /* 32 pixels per 32bit write */
80 #define BIN8I 0x00000000 /* 8bit indexed */
81 #define BIN12I 0x00010000 /* 12bit indexed */
82 #define BIN332F 0x00040000 /* R3G3B2 */
83 #define BIN8F 0x00070000 /* ARGB8 */
84 #define BINapln 0x00110000 /* attribute plane */
85 #define BINhost 0x00300000 /* DMA to host */
86 #define BUFovl 0x00000000 /* 8bit overlay */
87 #define BUFBL 0x00008000 /* back/left */
88 #define BUFFL 0x00004000 /* front/left */
89 #define BUFBR 0x00002000 /* back/right */
90 #define BUFFR 0x00001000 /* front/right */
91
92 /* attribute table */
93 #define IAA_8I 0x00000000 /* 8bit CI */
94 #define IAA_8F 0x00000070 /* RGB8 */
95 #define IAA_CFS0 0x00000000 /* CFS select */
96 #define IAA_CFS1 0x00000100 /* CFS 1 etc. */
97
98 #define OTR_T 0x00010000 /* when set 0 is transparent, otherwise 0xff */
99 #define OTR_A 0x00000100 /* always transparent */
100 #define OTR_L1 0x00000002 /* transparency controlled by CFS17 */
101 #define OTR_L0 0x00000001 /* transparency controlled by CFS16 */
102
103 /*
104 * for STI colour change mode:
105 * set VISFX_FG_COLOUR, VISFX_BG_COLOUR
106 * set VISFX_VRAM_READ_MODE 0x05000400
107 * set VISFX_VRAM_WRITE_MODE 0x050000c0
108 */
109
110 /* fill */
111 #define VISFX_START 0xb3c000
112 #define VISFX_SIZE 0xb3c808 /* start, FX4 uses 0xb3c908 */
113
114 /* copy */
115 #define VISFX_COPY_SRC 0xb3c010
116 #define VISFX_COPY_WH 0xb3c008
117 #define VISFX_COPY_DST 0xb3cc00
118 /*
119 * looks like ORing 0x800 to the register address starts a command
120 * - 0x800 - fill
121 * - 0xc00 - copy
122 * 0x100 and 0x200 seem to have functions as well, not sure what though
123 * for example, the FX4 ROM uses 0xb3c908 to start a rectangle fill, but
124 * it also works with 0xb3c808 and 0xb3ca08
125 * same with copy, 0xc00 seems to be what matters, setting 0x100 or 0x200
126 * doesn't seem to make a difference
127 * 0x400 or 0x100 by themselves don't start a command either
128 */
129
130 /*
131 * Turns out 0x40xxxx and 0x80xxxx access the same registers, one difference
132 * is that through 0x80xxxx we can read back at least some values, so use
133 * that one
134 * The _POS, _INDEX and _DATA registers work exactly like on HCRX
135 */
136
137 #define VISFX_CURSOR_POS 0x800000
138 #define VISFX_CURSOR_ENABLE 0x80000000
139 #define VISFX_CURSOR_INDEX 0x800004
140 #define VISFX_CURSOR_DATA 0x800008
141 #define VISFX_CURSOR_FG 0x80000c
142 #define VISFX_CURSOR_BG 0x800010
143 #define VISFX_COLOR_MASK 0x800018
144 #define VISFX_COLOR_INDEX 0x800020
145 #define VISFX_COLOR_VALUE 0x800024
146 #define VISFX_FATTR 0x80003c /* force attribute */
147 #define VISFX_MPC 0x80004c
148 #define MPC_VIDEO_ON 0x0c
149 #define MPC_VSYNC_OFF 0x02
150 #define MPC_HSYNC_OFF 0x01
151 #define VISFX_CFS0 0x800100 /* colour function select */
152 #define VISFX_CFS(n) (VISFX_CFS0 + ((n) << 2))
153 /* 0 ... 6 for image planes, 7 or bypass, 16 and 17 for overlay */
154 #define CFS_CR 0x80 // enable color recovery
155 #define CFS_332 0x00 // R3G3B2
156 #define CFS_8I 0x40 // 8bit indexed
157 #define CFS_8F 0x70 // ARGB8
158 #define CFS_LUT0 0x00 // use LUT 0
159 #define CFS_LUT1 0x01 // LUT 1 etc.
160 #define CFS_BYPASS 0x07 // bypass LUT
161
162 #endif /* SUMMITREG_H */
163